Manuel - Round length and player count
- YuiY1997
- Joined: Mon Aug 26, 2019 2:57 am
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Manuel - Round length and player count
Manuel's pretty great for RP purposes but I think it was definitely better the first week or so it was open. I think this was a combination of the often shorter rounds and the larger player population at the time. It's kinda silly to limit the server to 50 people considering it didnt really feel like it had a massive change on the server culture. Super duper lowpop and 2-3 hour rounds feels absolutely fucking silly.
- Qbopper
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Re: Manuel - Round length and player count
do people really consider 50 players "super duper lowpop" now
what the fuck???
what the fuck???
Limey wrote:its too late.
- YuiY1997
- Joined: Mon Aug 26, 2019 2:57 am
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Re: Manuel - Round length and player count
Feels slow as fuck. Also the lowpop is 70, so in comparison 50 is super duper lowpop.Qbopper wrote:do people really consider 50 players "super duper lowpop" now
what the fuck???
- NoxVS
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Re: Manuel - Round length and player count
Just adding 10 back to the pop limit would be good I think. One problem is because of the long rounds you start running out of people to play the game. They die, drop out because its going to be an hour until they get back, and by the time the round starts up again the pop isnt high enough to get all the gamemodes.
The weak should fear the strong
thehogshotgun wrote:How does having jannies like you, who have more brain tumor than brain benefit the server
- YuiY1997
- Joined: Mon Aug 26, 2019 2:57 am
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Re: Manuel - Round length and player count
yeah this is a serious issue. There either needs to be a higher player count or more midround antagonists to keep dead players on the serverNoxVS wrote:Just adding 10 back to the pop limit would be good I think. One problem is because of the long rounds you start running out of people to play the game. They die, drop out because its going to be an hour until they get back, and by the time the round starts up again the pop isnt high enough to get all the gamemodes.
- Qbopper
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Re: Manuel - Round length and player count
I am genuinely baffled at the notion that 50-70/etc is lowpop
Limey wrote:its too late.
- IkeTG
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Re: Manuel - Round length and player count
it might be oldfag stuff since i barely play but <20 is lowpop to me
- Sheodir
- Joined: Fri May 25, 2018 2:44 pm
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Re: Manuel - Round length and player count
50 player was put in place because the MRP standards were unclear and this incentivized people to play nicer. I feel it can reasonably go up now.
I play Holden Westmacott. Sec/PM main most of the time.
- keluandrie
- Joined: Tue Feb 13, 2018 9:40 pm
- Byond Username: Keluandrie
Re: Manuel - Round length and player count
ITT: newfags who never played when 30 players was considered pretty medpop for most of ss13
edit: this did not age well with the two posts at the exact same time as me
edit: this did not age well with the two posts at the exact same time as me
- Arathian
- Joined: Mon Apr 29, 2019 4:02 pm
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Re: Manuel - Round length and player count
I am a ssethtider and 70 is not lowpop by any definition of lowpop. By any definition of it. 70 is highpop. 50 is when highpop starts, really, with 30-50 being midpop.YuiY1997 wrote: Feels slow as fuck. Also the lowpop is 70, so in comparison 50 is super duper lowpop.
This isn't an old vs new thing. This is just a dent in skull thing.
Iron, blood and spider armies
- YuiY1997
- Joined: Mon Aug 26, 2019 2:57 am
- Byond Username: YuiY1997
Re: Manuel - Round length and player count
Arathian wrote:I am a ssethtider and 70 is not lowpop by any definition of lowpop. By any definition of it. 70 is highpop. 50 is when highpop starts, really, with 30-50 being midpop.YuiY1997 wrote: Feels slow as fuck. Also the lowpop is 70, so in comparison 50 is super duper lowpop.
This isn't an old vs new thing. This is just a dent in skull thing.

idk chief just using their own word
- Lazengann
- Joined: Sat Feb 25, 2017 2:26 pm
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Re: Manuel - Round length and player count
Your screenshot says nine players dude
- YuiY1997
- Joined: Mon Aug 26, 2019 2:57 am
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Re: Manuel - Round length and player count
I'm saying the player cap is 70. I thought that's what made it lowpop. Sorry I didnt know the terminology beforehand I guess. It says the same thing when there's 60 players on so I figured it was the playercount and not the people currently on.Lazengann wrote:Your screenshot says nine players dude
Last edited by YuiY1997 on Sun Feb 02, 2020 11:13 pm, edited 1 time in total.
- Plapatin
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Re: Manuel - Round length and player count
the "lowpop" server tag doesn't really mean anything, the soft popcap on sybil is 50 (when the game will ask you to play on other servers but not boot you out)
wesoda25 wrote:i had a dream that me and some friends were like in this tribal village and we were all doing cocaine around this massive bonfire and I kept seeing all these foreshadowing elements that we were gonna die but i just did more cocaine
OrdoM wrote:Argent, a swan argent over a saltire vert - the vert representing the vomit cast upon the floor by the vomitgoose
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Re: Manuel - Round length and player count
I do agree that manuel could use a slightly higher player count for the long rounds feeling emptier and emptier although that probably is just the lack of job content past 2 hours.
The same poster, over and over and over and over and over and-
- Sheodir
- Joined: Fri May 25, 2018 2:44 pm
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Re: Manuel - Round length and player count
More pop would seriously help make thos erounsd edge down a bit.cybersaber101 wrote:I do agree that manuel could use a slightly higher player count for the long rounds feeling emptier and emptier although that probably is just the lack of job content past 2 hours.
I play Holden Westmacott. Sec/PM main most of the time.
- XivilaiAnaxes
- Joined: Sat May 11, 2019 7:13 am
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Re: Manuel - Round length and player count
I genuinely consider any round with more than 1 guy in security roundstart to be highpop
Stickymayhem wrote:Imagine the sheer narcisssim required to genuinely believe you are this intelligent.
- Plapatin
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Re: Manuel - Round length and player count
wait why is this in the cuckshed anyways
wesoda25 wrote:i had a dream that me and some friends were like in this tribal village and we were all doing cocaine around this massive bonfire and I kept seeing all these foreshadowing elements that we were gonna die but i just did more cocaine
OrdoM wrote:Argent, a swan argent over a saltire vert - the vert representing the vomit cast upon the floor by the vomitgoose
- oranges
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Re: Manuel - Round length and player count
NTR hut is where things get done, move this back.
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Re: Manuel - Round length and player count
I wish the population cap would be raised as well. It's true the culture hasn't changed much as a result of lowering it. Just ban people whose playstyle doesn't fit. Also, long rounds are good. The problem is the decade-long standing problem of having nothing to do unless you're actively working on a job. Spawn some fucking antags. Codewise. Make a tensioner that works. Or use dynamic if it solves the problem. And I don't want to get into the stupid argument with morons about whether antags are necessary to create conflict because all that matters is there's fuck all without them (don't cite notable exceptions as though they're the rule) and it's an easy method to introduce it.
technokek wrote:Cannot prove this so just belive me if when say this
NSFW:
- Sheodir
- Joined: Fri May 25, 2018 2:44 pm
- Byond Username: Sheodir
Re: Manuel - Round length and player count
Dynamic MRP with highpop is the dream brothercacogen wrote:I wish the population cap would be raised as well. It's true the culture hasn't changed much as a result of lowering it. Just ban people whose playstyle doesn't fit. Also, long rounds are good. The problem is the decade-long standing problem of having nothing to do unless you're actively working on a job. Spawn some fucking antags. Codewise. Make a tensioner that works. Or use dynamic if it solves the problem. And I don't want to get into the stupid argument with morons about whether antags are necessary to create conflict because all that matters is there's fuck all without them (don't cite notable exceptions as though they're the rule) and it's an easy method to introduce it.
I play Holden Westmacott. Sec/PM main most of the time.
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