Radiation sucks
- Lazengann
- Joined: Sat Feb 25, 2017 2:26 pm
- Byond Username: Lazengann
Radiation sucks
It's not a fun mechanic in its current state. One dope who stood near the supermatter is all it takes to radiate everyone in medbay, at which point everyone has to spend 20 minutes chugging chemicals while getting even more radiated by everyone walking around. It transfers too much to each person it's like a chain reaction effect instead of a distribution.
-
- Code Maintainer
- Joined: Thu Nov 29, 2018 11:04 pm
- Byond Username: Kryson
Re: Radiation sucks
Is this with seiver treatment or just pent / KI?Lazengann wrote:It's not a fun mechanic in its current state. One dope who stood near the supermatter is all it takes to radiate everyone in medbay, at which point everyone has to spend 20 minutes chugging chemicals while getting even more radiated by everyone walking around. It transfers too much to each person it's like a chain reaction effect instead of a distribution.
I have to test this, but the best practice for treating rad contamination would probably equipping biosuits, isolating the patient and feeding them seiver with mutadone on standby. If this is just player error medical mains could probably help educate fellow doctors on how to mitigate this issue and solve it organically without further code intervention.
I think if players were more knowledgeable of how seiver works and the great rad resist of biosuits, treating radiation would not be so burdensome.
From a medical players perspective i think large scale disasters such as deadly virus outbreaks, rad contamination and mass poisonings are some of the most fun moments.
Replacing one of the biological protection lockers with a radiation protection locker might also help if maintainers determine code intervention is required.
We have to remember that until the recent medbay overhaul the gameplay was quite simplistic and boring(in my opinion) and the best practices have perhaps not been not been refined and disseminated as much as in other departments.
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: Radiation sucks
I honestly cannot tell if radiation is actually bad, or people are bad at playing the game
like legitimately I cant
like legitimately I cant
-
- Forum Soft Banned
- Joined: Sat Jun 02, 2018 10:27 am
- Byond Username: Cacogen
Re: Radiation sucks
In my limited experience it takes a very long time standing underneath a shower for your radiation level to decrease
technokek wrote:Cannot prove this so just belive me if when say this
NSFW:
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Radiation sucks
It's a pretty bad mechanic because the lack of feedback you have makes it very frustrating to deal with. It is invisible and spreads very fast. It doesn't show up how much radiation you actually have on medscanners, just that you "are" irradiated, which shows up far below the threshold it hurts you, geiger counters work but medbay doesn't have them by default.oranges wrote:I honestly cannot tell if radiation is actually bad, or people are bad at playing the game
like legitimately I cant
The anti-radiation mechanics are either complete shit (showers), mediocre (pottasium iodine) or stupidly tedious to make in the amounts required (pentetic). Though it seems seiver might actually be a decent chemical now.
The combination of invisible and fast spreading is IMO just pretty shit.
Last edited by CPTANT on Thu Dec 19, 2019 2:43 pm, edited 1 time in total.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
-
- Forum Soft Banned
- Joined: Sat Jun 02, 2018 10:27 am
- Byond Username: Cacogen
Re: Radiation sucks
rereading this reminded me you don't playoranges wrote:I honestly cannot tell if radiation is actually bad, or people are bad at playing the game
technokek wrote:Cannot prove this so just belive me if when say this
NSFW:
-
- Code Maintainer
- Joined: Thu Nov 29, 2018 11:04 pm
- Byond Username: Kryson
Re: Radiation sucks
The advanced scanner actually does tell you the amount so it is well worth printing / grabbing(if CMO).CPTANT wrote:
It doesn't show up how much radiation you actually have on medscanners, just that you "are" irradiated, which shows up far below the threshold it hurts you, geiger counters work but medbay doesn't have them by default.
Just letting us print Geiger counters at the med lathe could also be part of the solution.
Maybe we could remind the CMO to order a rad protection crate?
- Mickyan
- Github User
- Joined: Tue Oct 14, 2014 11:59 pm
- Byond Username: Mickyan
- Github Username: Mickyan
Re: Radiation sucks
As mentioned the main issues with radiation are lack of feedback/visual cues rather than methods of treatment, which makes it very confusing to deal with (hence wildly different feedback on the subject) and generally impossible to deal with the root of the problem.
Especially as an MD, during a radiation outbreak you'll have more than enough on your plate and not enough time to go on a wild goose chase with a geiger counter trying to track down the irradiated to shit plasmaman that's walking around the station.
Especially as an MD, during a radiation outbreak you'll have more than enough on your plate and not enough time to go on a wild goose chase with a geiger counter trying to track down the irradiated to shit plasmaman that's walking around the station.
-
- Joined: Fri Sep 25, 2015 12:18 am
- Byond Username: The unloved rock
Re: Radiation sucks
Why why do pentetic and iodide do nothing why must I use mutadone and charcoal to treat symptoms why must seiver be vaguely lethal so I can’t put it in cryo while also requiring cold so I have to put it in cryo why does rad damage even exist
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Radiation sucks
Also the radiation mode on engineering scanners doesn't even work.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Lazengann
- Joined: Sat Feb 25, 2017 2:26 pm
- Byond Username: Lazengann
Re: Radiation sucks
Radiation functions like a virology disease that has no fast cure, doesn't show up on the med HUD, and you don't get immune to after it's gone. It transfers from person to person who will inevitably walk around the station radiating everyone else because it transfers what seems to be a disproportionate amount of radiation units to each person
Worst part is it makes me bald
Worst part is it makes me bald
- Lazengann
- Joined: Sat Feb 25, 2017 2:26 pm
- Byond Username: Lazengann
Re: Radiation sucks
The round starts, you pick station engineer. You start setting up the supermatter, but one of your dummy coworkers starts it up too early. It starts to go wild. You fix it, but now you're irradiated.
Your next options are to hide for about ten to fifteen minutes to avoid spreading it, walk to medbay and ruin the round for everyone, or call for radiation meds and get tossed a single jab of pentetic so now you only have to spend five minutes under a shower. Naturally, four other engineers walked into you while you were meeting the doctor and they're spreading radiation now.
Your next options are to hide for about ten to fifteen minutes to avoid spreading it, walk to medbay and ruin the round for everyone, or call for radiation meds and get tossed a single jab of pentetic so now you only have to spend five minutes under a shower. Naturally, four other engineers walked into you while you were meeting the doctor and they're spreading radiation now.
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Radiation sucks
There is a fast and easy way to remove all radiation from someone, but it involves hacking the SSUSs and deals a large amount of burn damage. Having a decontamination chamber that does what the SSU does, but without the damage would make life so much easier for dealing with patient zeros.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Radiation sucks
Just buff how fast showers reduced contamination.Anonmare wrote:There is a fast and easy way to remove all radiation from someone, but it involves hacking the SSUSs and deals a large amount of burn damage. Having a decontamination chamber that does what the SSU does, but without the damage would make life so much easier for dealing with patient zeros.
This is the code part responsible for showers decontaminating right?
Code: Select all
/obj/machinery/shower/proc/contamination_cleanse(atom/thing)
var/datum/component/radioactive/healthy_green_glow = thing.GetComponent(/datum/component/radioactive)
if(!healthy_green_glow || QDELETED(healthy_green_glow))
return
var/strength = healthy_green_glow.strength
if(strength <= RAD_BACKGROUND_RADIATION)
qdel(healthy_green_glow)
return
healthy_green_glow.strength -= max(0, (healthy_green_glow.strength - (RAD_BACKGROUND_RADIATION * 2)) * 0.2)
It seems to only remove one radiation component, does this remove contamination or radiation amount?
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Lazengann
- Joined: Sat Feb 25, 2017 2:26 pm
- Byond Username: Lazengann
Re: Radiation sucks
Showers only remove contamination which doesn't help you when you got bumped into by some random guy
- Kel
- Joined: Sun Aug 10, 2014 1:04 am
- Byond Username: Jaraxxus
Re: Radiation sucks
personally i would propose a variant of hacked suit storage units that get rid of contamination with only mild burn damage, dont require hacking, and dont store suits. let the radiation medication deal with sickness while the chambers get rid of the aura of death. naturally, like everything else in medbay, this must be easily sabotage-able to absolutely slaughter anybody who dares step foot into it.
- Ayy Lemoh
- Joined: Mon Jun 05, 2017 5:58 pm
- Byond Username: Jerry Derpington
Re: Radiation sucks
ayy lmaoLazengann wrote:Radiation functions like a virology disease that has no fast cure, doesn't show up on the med HUD, and you don't get immune to after it's gone. It transfers from person to person who will inevitably walk around the station radiating everyone else because it transfers what seems to be a disproportionate amount of radiation units to each person
Worst part is it makes me bald
-
- Confined to the shed
- Joined: Wed Aug 15, 2018 2:05 am
- Byond Username: Deedubya
- Location: shitting up your thread
Re: Radiation sucks
It's not people being bad. Literally the only way as a doctor to even potentially nip a rad hazard in the bud without getting royally fucked yourself is to have a syringe gun loaded with the roundstart anti-rad at the ready 24/7. Arguments could be made about how easy it is for Plasmeme McEngitide to have a jolly stroll around the station after having an SM pow-wow for half an hour. But the biggest concern I have is just how fucking impossible it is for medbay to cure and contain radioactive contamination in its current state. Like honestly, I kind of want to turn the old chemlab(apothecary) into a quarantine zone specifically for shit like this and viruses.oranges wrote:I honestly cannot tell if radiation is actually bad, or people are bad at playing the game
like legitimately I cant
Shit like this is probably why oranges even made the above post. Entirely your fault for even going near the SM without a radsuit. Literal workplace hazard with on-hand safety equipment that people choose to ignore.Lazengann wrote:The round starts, you pick station engineer. You start setting up the supermatter, but one of your dummy coworkers starts it up too early. It starts to go wild. You fix it, but now you're irradiated.
Galatians 4:16 "Have I now become your enemy by telling you the truth?"
hey imma teegee admeme compliment me on my appearance here
flattering compliments people have given me:
hey imma teegee admeme compliment me on my appearance here
flattering compliments people have given me:
Spoiler:
-
- Joined: Sat Aug 26, 2017 4:57 am
- Byond Username: Carshalash
Re: Radiation sucks
A certain race being able to make a death aura with radiation is pretty cancerous.
- MisterPerson
- Board Moderator
- Joined: Tue Apr 15, 2014 4:26 pm
- Byond Username: MisterPerson
Re: Radiation sucks
Absolute shitcode all around. Works with components directly, the formula is unintuitive and poorly written, and worst of all, the math actually makes no sense to begin with. It could have just been radiation.strength *= 0.8 and woulda had roughly the same effect and been 100 times easier to understand. Yet for some reason, with the way it's written, if we tweaked background radiation to be higher, the shower would inexplicably remove radiation more slowly.CPTANT wrote:-snip-
All I'm saying is if someone needed another reason to rework radiation, there you go.
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
- Mrhugo13
- Joined: Thu Jan 17, 2019 12:11 pm
- Byond Username: VonDiech
Re: Radiation sucks
I do remember one idea/thing that i had that would hopefully fix the issue, if people weren't to go the other way around (like in meta)
A decontamination chamber/room that works similar to the virology/engineering one, however the key difference being that once you try to cycle to the other airlock, a bunch of foam starts to spew forth, decontaminating any items or people who had contamination on them.
It wouldn't be too hugbox-y since it only deals with (external) contamination, not with (internal) rads.
A decontamination chamber/room that works similar to the virology/engineering one, however the key difference being that once you try to cycle to the other airlock, a bunch of foam starts to spew forth, decontaminating any items or people who had contamination on them.
It wouldn't be too hugbox-y since it only deals with (external) contamination, not with (internal) rads.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Radiation sucks
Like I said, just make showers do this.Mrhugo13 wrote:I do remember one idea/thing that i had that would hopefully fix the issue, if people weren't to go the other way around (like in meta)
A decontamination chamber/room that works similar to the virology/engineering one, however the key difference being that once you try to cycle to the other airlock, a bunch of foam starts to spew forth, decontaminating any items or people who had contamination on them.
It wouldn't be too hugbox-y since it only deals with (external) contamination, not with (internal) rads.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
-
- Joined: Tue Aug 02, 2016 2:13 am
- Byond Username: ReynTime13
- Location: Canada
Re: Radiation sucks
Perhaps you should lynch the CE if they decide to become fucking chernobyl. Radiation is a thing. It's dangerous. Usually it's confined to engineering unless someone isnt showering or using radiation protection. If that's the case, they're a hazard. Deal with them appropriately.
Also if someone is draging around RPEDs of radioactive parts, Kill them. For the love of fucking god.
Also if someone is draging around RPEDs of radioactive parts, Kill them. For the love of fucking god.
I play Trevor Fea on Bagil, And Giorno Giovanna on terry. Yes, I'm THAT raging asshole. Sorry for being such a cunt.
Have I told you how much I hate engineering, by the way?
Have I told you how much I hate engineering, by the way?
- Qbopper
- Joined: Fri Jul 10, 2015 6:34 pm
- Byond Username: Qbopper
- Github Username: Qbopper
- Location: Canada
Re: Radiation sucks
bothoranges wrote:I honestly cannot tell if radiation is actually bad, or people are bad at playing the game
like legitimately I cant
I was in the round in question and rads are just not fun to deal with as is, but people are also utterly clueless and make the problems worse
Limey wrote:its too late.
-
- Joined: Fri Jan 10, 2020 6:15 am
- Byond Username: Suspicious
Re: Radiation sucks
Maybe just make the death aura a little harder to generate, or easier to counteract, then, instead of nerfing a race that's already hard to play to begin with. I doubt anyone was thinking plasmamen were anything apart from a 'hard mode' race before this came to light.carshalash wrote:A certain race being able to make a death aura with radiation is pretty cancerous.
-
- Joined: Wed Aug 07, 2019 11:16 pm
- Byond Username: OFQ
Re: Radiation sucks
If radiation sucks just make rads spread not only by objects but also by gases so when a plasmameme "forgets" to close SM room door all of the station gets irradiated.
Oh wait, you are complaining about it being too stronk? Well then just play plasmamem like true gamers do I mean add rad airlock hologram similar to medbey infection thingy. Actually you can simply rework engineering holo barrier since no one uses it - instead of being stupid "STOP" barricade it won't pass through anyone who has too much rads. You can install it around SM room and in-front of medbey. EZ fix. Then you can make gases get contaminated.
Oh wait, you are complaining about it being too stronk? Well then just play plasmamem like true gamers do I mean add rad airlock hologram similar to medbey infection thingy. Actually you can simply rework engineering holo barrier since no one uses it - instead of being stupid "STOP" barricade it won't pass through anyone who has too much rads. You can install it around SM room and in-front of medbey. EZ fix. Then you can make gases get contaminated.
Spoiler:
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: Radiation sucks
I'd be much happier if radiation did not spread and instead was a disease like appendicitis. Even if radiation didn't generate forever and ever if left alone, it would still be impossibly annoying to get people to not irradiate everyone else. This mixed with no chance of radiation hud because of lag issues just reaffirms my belief that setting this to some disease and moving on with our lives would be so much easier
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: Radiation sucks
Removing the contamination that spreads radiation is probably a good first step.
-
- Joined: Wed Aug 07, 2019 11:16 pm
- Byond Username: OFQ
Re: Radiation sucks
But why would you call it radiation thenoranges wrote:Removing the contamination that spreads radiation is probably a good first step.


- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: Radiation sucks
well, we could make highly contaminated people get like a green glow outline or something
-
- Joined: Wed Aug 07, 2019 11:16 pm
- Byond Username: OFQ
Re: Radiation sucks
And items. Can you like attach a glowing smoke/sparkles(similar to trit) sprite to them? So it can be universal for everything. Even if an item is inside a locker the sprite will be visible. You can call the sprite kill_tag/deth_mark/im_validoranges wrote:well, we could make highly contaminated people get like a green glow outline or something

- MisterPerson
- Board Moderator
- Joined: Tue Apr 15, 2014 4:26 pm
- Byond Username: MisterPerson
Re: Radiation sucks
If something radioactive is in a locker, presumably it will radiate the locker eventually, so that's not a pressing issue.
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
-
- Joined: Wed Aug 07, 2019 11:16 pm
- Byond Username: OFQ
Re: Radiation sucks
Hmmm. Not sure that lockers get irradiated at all. Maybe they do.
- - - - - - -
I noticed that when someone activates an emitter admin gets notification + tracking link. It would be useful if this also happened when someone turns into Chernobyl. Or even better. When Chernobyl walks outside of engineering
- - - - - - -
I noticed that when someone activates an emitter admin gets notification + tracking link. It would be useful if this also happened when someone turns into Chernobyl. Or even better. When Chernobyl walks outside of engineering

Spoiler:
Last edited by OFQ on Tue Jan 14, 2020 3:49 pm, edited 1 time in total.
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: Radiation sucks
This is a really easy pull request that would help the issue tenfold.oranges wrote:well, we could make highly contaminated people get like a green glow outline or something
-
- Joined: Wed Aug 07, 2019 11:16 pm
- Byond Username: OFQ
Re: Radiation sucks
There is IMHO even better and easier to implement fix. Give rudimentary Geiger counter that simply crackles to all PDAs. It will be less cheesy than the visible rads, gonna keep it more ominous of a treat and force someone with PDA detector to investigate the source(risking contamination) instead of simply seeing it.
The only drawback that I can see is that a really fast moving and really irradiated plasmameme on drugs running around corridors will cause some damage before it can be detected. Given that the exposure is short it's probably not a problem but you can make stuff not radioactive to other objects while it moves.
The only drawback that I can see is that a really fast moving and really irradiated plasmameme on drugs running around corridors will cause some damage before it can be detected. Given that the exposure is short it's probably not a problem but you can make stuff not radioactive to other objects while it moves.
Spoiler:
-
- Confined to the shed
- Joined: Wed Aug 15, 2018 2:05 am
- Byond Username: Deedubya
- Location: shitting up your thread
Re: Radiation sucks
I swear this has been suggested dozens of times in the past, why is it only now being considered?oranges wrote:well, we could make highly contaminated people get like a green glow outline or something
Galatians 4:16 "Have I now become your enemy by telling you the truth?"
hey imma teegee admeme compliment me on my appearance here
flattering compliments people have given me:
hey imma teegee admeme compliment me on my appearance here
flattering compliments people have given me:
Spoiler:
-
- Joined: Wed Aug 07, 2019 11:16 pm
- Byond Username: OFQ
Re: Radiation sucks
Can we like for a moment consider contaminating oxygen so it will turn into Oxygen-13 or Oxygen-15? I bet those gases totally breathable with some tiny side effects.
Also nitrogen.
Also nitrogen.
Those isotopes are unstable and will bring much joy to my heart shaped crystalNitrogen-13 and oxygen-15 are produced in the atmosphere when gamma rays (for example from lightning) knock neutrons out of nitrogen and oxygen
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: Radiation sucks
because none of the people who suggested it can code.deedubya wrote:I swear this has been suggested dozens of times in the past, why is it only now being considered?oranges wrote:well, we could make highly contaminated people get like a green glow outline or something
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: Radiation sucks
bro, you just posted cringe.
there is an outline filter
there is an outline filter
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: Radiation sucks
i'm not settling for green line i want wibble wobbles of sizzle bop
-
- Joined: Wed Aug 07, 2019 11:16 pm
- Byond Username: OFQ
Re: Radiation sucks
Hmm. How about fire sprites but with a toxic green hue.Armhulen wrote:i'm not settling for green line i want wibble wobbles of sizzle bop
Spoiler:
- Lazengann
- Joined: Sat Feb 25, 2017 2:26 pm
- Byond Username: Lazengann
Re: Radiation sucks
re use the hygiene effect
- ragevirus
- Joined: Tue Sep 04, 2018 3:05 am
- Byond Username: Ragevirus
Re: Radiation sucks
This and make it glow proportional to amount of rads. I want to blind the shit out of people while I turn them into retardsLazengann wrote:re use the hygiene effect
- Sheodir
- Joined: Fri May 25, 2018 2:44 pm
- Byond Username: Sheodir
Re: Radiation sucks
Somewhat relevant PR? https://github.com/tgstation/tgstation/pull/48828
I play Holden Westmacott. Sec/PM main most of the time.
Who is online
Users browsing this forum: No registered users