Bottom post of the previous page:
Indeed, I posit that we need difficult objectives. If this is to be the way we are headed, I'd at least rather that greentext is something to strive for, but very difficult (one greentexter- per round) to accomplish, so you aren't bored all the time. Even if this isn't the direction we're headed (and I hope not, as I do not see one positive comment on this matter here), we may as well have harder objectives anyway.moyogo wrote:If this is a thing we definitely need different objectives. Steal > do the same job you've autistically done all day waiting for antag > 3 hour rounds while waiting for greentext = no fun for anyone.
Objectives that tell you to kill certain people in certain manners may be interesting. Problem is in the case that they die before you can get to them, so I'd say that if they die to anyone not 'you', then it's considered a success anyway.
Edit:
That's too fine-lined for me. That just means 'admins will antagban whoever they want depending on their mood'. Hell, the antagonist's whole JOB is to fuck everyone over, and, if they ARE notorious shitheads and unrepetentant assholes that immediately try to massacre the entire crew, you'd think that they'd be stopped quite quickly, given that they'd have a fully-stocked security department to handle them.Ikarrus wrote:Scaredofshadows wants everyone to know that the intention of this policy is to "leniently allow people to be antags but fucking antag ban the notorious shitheads and unrepentant assholes trying to dick everyone over".
He's having posting issues and can't respond as quickly as he'd like to.
Fix the issues with antag rolls being done after job rolls, and the problem will sort itself out ingame anyway, by having better and more players sign up for security at roundstart, and thus making this behaviour more difficult to accomplish.
Terrible policy.