Gateway
- wesoda25
- Joined: Thu Aug 10, 2017 9:32 pm
- Byond Username: Wesoda25
Gateway
Disable gateway or limit it to announced extended. Fucking awesome how a lot of space loot is removed and then we re-enable powergamer: the quest. Literally rewards players for not contributing to the round by fucking off into the gateway, then returning with their OP loot that took 0 effort to acquire since half of the NPCs are broken. Then, things get even better when they start to self antag with said loot.
Alternatively limiting loot to cosmetic gear wouldn’t be all bad. But thats more code related not config.
Alternatively limiting loot to cosmetic gear wouldn’t be all bad. But thats more code related not config.
- Malkraz
- Joined: Thu Aug 23, 2018 3:20 am
- Byond Username: Malkraz
Re: Gateway
gayway
wesoda24: malkrax you're a loser because your forum signature is people talking about you
- Ghilker
- Joined: Mon Apr 15, 2019 9:44 am
- Byond Username: Ghilker
Re: Gateway
Isn't the gayway disabled?
- Anuv
- Joined: Sun Feb 18, 2018 11:34 pm
- Byond Username: Anuv
Re: Gateway
Absolutely 100% needs to be extended only. Have witnessed 75% of the station leaving only for it to end up as nuke ops. People rush AA and loot the armory when they realize there's a gateway map. During traitor rounds it's too easy to get L6/tons of guns/OP armor.
-
- Joined: Fri Nov 10, 2017 12:16 am
- Byond Username: Tlaltecuhtli
Re: Gateway
limit them to low pop only
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: Gateway
Limit the gateway to High-Pop only.
Too many players too little content. Science currently only has one job available (This being xenobiology) and Assistants will grief out the arse when boredom arises.
What I say is, 60+ deserves some dangerous population control like the gateway.
Too many players too little content. Science currently only has one job available (This being xenobiology) and Assistants will grief out the arse when boredom arises.
What I say is, 60+ deserves some dangerous population control like the gateway.
► Show Spoiler
- Anuv
- Joined: Sun Feb 18, 2018 11:34 pm
- Byond Username: Anuv
Re: Gateway
It's perfect for high pop extended. Arm up and get tech and everyone can go ham together. It's hard enough to get objectives done when your target fucks off to explore space or lavaland, now you have to scour gateway maps and hope they're there.
- Doritos
- Joined: Tue Nov 18, 2014 6:17 am
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- MMMiracles
- Code Maintainer
- Joined: Fri Aug 29, 2014 2:27 am
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- Github Username: MMMiracles
Re: Gateway
if the gateway is actually coming back into rounds without admin intervention then i'll look into some balancing concerns with the shittier ones.
Spoiler:
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: Gateway
I think the best way to balance the gateway is to have the ruins take so long and have so many obstacles that by the time you get whatever balance breaking reward that made you want to risk your life, the crew already has things much worse.
Like for example, spending an hour in the gateway to become an antag via the wishgranter. Only to realize that medbay can now make romerol zombies thanks to advanced surgery, and robotics already has that phazon with rocket launchers built.
A good obstacle would most likely be player controlled, as the worst obstacle for thy players is a player themselves trying to kill them.
Like for example, spending an hour in the gateway to become an antag via the wishgranter. Only to realize that medbay can now make romerol zombies thanks to advanced surgery, and robotics already has that phazon with rocket launchers built.
A good obstacle would most likely be player controlled, as the worst obstacle for thy players is a player themselves trying to kill them.
► Show Spoiler
- Ayy Lemoh
- Joined: Mon Jun 05, 2017 5:58 pm
- Byond Username: Jerry Derpington
Re: Gateway
Unrelated post however it's my only way:
MMMiracles, how the fuck do I contact you?
Anyways, the gateway may inspire some fixes so downstreams can enjoy them further if we decide OH GOD NO NOT THIS SHIT
MMMiracles, how the fuck do I contact you?
Anyways, the gateway may inspire some fixes so downstreams can enjoy them further if we decide OH GOD NO NOT THIS SHIT
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: Gateway
If it's not randomized it will always be gamed or so useless most people will hop in / hop out.
If you haven't changed anything I don't see why the issues previously would magically disappear lol.
If you haven't changed anything I don't see why the issues previously would magically disappear lol.
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- NecromancerAnne
- Code Maintainer
- Joined: Mon Sep 03, 2018 6:55 pm
- Byond Username: NecromancerAnne
- Location: Don't touch me, motherfucker...
Re: Gateway
Some of the gateway missions seem pretty fun though but gosh is there some fucking ridiculous loot in them. Like, you could have a fairly fun adventure through some of them without the utterly ridiculous shit you can get.
- Denton
- Joined: Wed Aug 23, 2017 3:53 pm
- Byond Username: Denton-30
- Github Username: 81Denton
Re: Gateway
I only see two ways to fix away missions, either remove the good loot (nobody will run them) or randomize their layout (lots of work).
- NecromancerAnne
- Code Maintainer
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- Location: Don't touch me, motherfucker...
Re: Gateway
That's not QUITE true. There is a an inbetween you can reach with the loot that doesn't make it too excessive while still being good. Like, for instance, most of the shit out of space is pretty tame as far as loot goes. Only the grenade launcher is truly excessive to me. Anything you can get crew side can beat it/match it (see: combat shotgun, stun batons).
Snowdin is one of the better way missions but it is also one of the worst offenders for loot, giving an immense quantity of 30 damage 50 block normal sized swords off the templars, and a ton of wizard/nukie gear for *some* reason. Hiding shit behind swarms of simple mobs isn't good enough. Simple mobs can be cheesed hard.
Snowdin is one of the better way missions but it is also one of the worst offenders for loot, giving an immense quantity of 30 damage 50 block normal sized swords off the templars, and a ton of wizard/nukie gear for *some* reason. Hiding shit behind swarms of simple mobs isn't good enough. Simple mobs can be cheesed hard.
- imsxz
- Joined: Sat Dec 16, 2017 4:27 pm
- Byond Username: Imsxz
Re: Gateway
you can have interesting/worthwhile loot that isnt good for murdering people.
The issue is that it's tough to think of lots of unique interesting stuff while still making sure theyre not too cancer.
stuff like books of forcewall/knock are pretty cool and nobody would be too upset about someone running around with one (some gateways already have that, dont get any ideas). I think abductor tools could be cool, as it's useful for plenty and isnt the type of thing that people get murderboned by.
Meanwhile we have caves.dmm which has a slaughter demon heart, mjolnir, and a scroll of plasma fist. All interesting stuff no doubt but it's a recipe to upset a large amount of people when a murderer or validhunter gets it.
tl;dr there is a middle ground for good worthwhile gateway loot while not being cancer and generally being a good addition to the game, but theres probably nobody that wants to think of and code that loot.
The issue is that it's tough to think of lots of unique interesting stuff while still making sure theyre not too cancer.
stuff like books of forcewall/knock are pretty cool and nobody would be too upset about someone running around with one (some gateways already have that, dont get any ideas). I think abductor tools could be cool, as it's useful for plenty and isnt the type of thing that people get murderboned by.
Meanwhile we have caves.dmm which has a slaughter demon heart, mjolnir, and a scroll of plasma fist. All interesting stuff no doubt but it's a recipe to upset a large amount of people when a murderer or validhunter gets it.
tl;dr there is a middle ground for good worthwhile gateway loot while not being cancer and generally being a good addition to the game, but theres probably nobody that wants to think of and code that loot.

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- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: Gateway
What if we made people fight an immortal ash-drake for an hour as a plasma-man for the plasma fist
Bam. Now it's technically balanced enough to be on par with normal crew equipment.
Bam. Now it's technically balanced enough to be on par with normal crew equipment.
► Show Spoiler
-
- Joined: Thu Apr 04, 2019 1:30 am
- Byond Username: Detective Google
Re: Gateway
I think it's a pretty simple matter that gateway shouldn't be used unless an admin is willing to tweak it or someone goes through and finishes half the gateway maps and goes on a balancing pass on the rest.
- Atlanta-Ned
- In-Game Game Master
- Joined: Fri Apr 18, 2014 2:11 pm
- Byond Username: Atlanta-ned
Re: Gateway
this is the only good post in this thread forumDetective Google wrote:I think it's a pretty simple matter that gateway shouldn't be used unless an admin is willing to tweak it or someone goes through and finishes half the gateway maps and goes on a balancing pass on the rest.
Statbus! | Admin Feedback
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
- Grazyn
- Joined: Tue Nov 04, 2014 11:01 am
- Byond Username: Grazyn
Re: Gateway
I thought away missions like snowdin were simply moved to VR. No need for the gateway, admins can just spawn it if they need it for some "the Mist"-like event.
- Timonk
- Joined: Thu Nov 15, 2018 6:27 pm
- Byond Username: Timonk
- Location: ur mum
Re: Gateway
How does the wishgranter work?
Also maybe make it so that you can only enter the gateway with a certain implant that is really expensive
Also maybe make it so that you can only enter the gateway with a certain implant that is really expensive
joooks wrote:Quoting a legend, at least im not a faggot lolNaloac wrote:
In short, this appeal is denied. Suck my nuts retard.
See you in 12 months unless you blacklist me for this
Timberpoes wrote: ↑ I'm going to admin timonk [...]. Fuck it, he's also now my second host vote if goof rejects.
pikeyeskey13 wrote: ↑ ok don't forget to shove it up your ass lmao oops u can delete this one I just wanted to make sure it went through
Agux909 wrote:Woah bravo there sir, post of the month you saved the thread. I feel overwhelmed by the echo of unlimited wisdom and usefulness sprouting from you post. Every Manuel player now feels embarrased to exist because of your much NEEDED wise words, you sure teached'em all, you genius, IQ lord.Timonk wrote:This is why we make fun of Manuel
The hut has perished at my hands.


The pink arrow is always right.
-
- Joined: Thu Apr 04, 2019 1:30 am
- Byond Username: Detective Google
Re: Gateway
wish granter has a chance to give you free antag with a hijack objective and a bunch of genetics powers.Timonk wrote:How does the wishgranter work?
Also maybe make it so that you can only enter the gateway with a certain implant that is really expensive
And perhaps exile implants could be used more, you need an exile implant to go through the gate way at all, and it doesn't allow you to go back- once you're in the gateway you're commited kind of thing, (although that's kinda broken by the strategy of just bringing a quantum pad through which is what I always do when admemes spawn gateway missions.)
- Timonk
- Joined: Thu Nov 15, 2018 6:27 pm
- Byond Username: Timonk
- Location: ur mum
Re: Gateway
Yea I understood the free antag part, but how does it work? Like what do you have to do to get the antag
joooks wrote:Quoting a legend, at least im not a faggot lolNaloac wrote:
In short, this appeal is denied. Suck my nuts retard.
See you in 12 months unless you blacklist me for this
Timberpoes wrote: ↑ I'm going to admin timonk [...]. Fuck it, he's also now my second host vote if goof rejects.
pikeyeskey13 wrote: ↑ ok don't forget to shove it up your ass lmao oops u can delete this one I just wanted to make sure it went through
Agux909 wrote:Woah bravo there sir, post of the month you saved the thread. I feel overwhelmed by the echo of unlimited wisdom and usefulness sprouting from you post. Every Manuel player now feels embarrased to exist because of your much NEEDED wise words, you sure teached'em all, you genius, IQ lord.Timonk wrote:This is why we make fun of Manuel
The hut has perished at my hands.


The pink arrow is always right.
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: Gateway
Fight at least 100+ faithless simple mobs to reach the end, and if your the first person to get there. You use the wish-granter.
► Show Spoiler
-
- Joined: Fri Dec 23, 2016 6:31 pm
- Byond Username: DrBee
Re: Gateway
Second person. You forget the meat grinder.Shadowflame909 wrote:Fight at least 100+ faithless simple mobs to reach the end, and if your the first person to get there. You use the wish-granter.
- Timonk
- Joined: Thu Nov 15, 2018 6:27 pm
- Byond Username: Timonk
- Location: ur mum
Re: Gateway
How do I use itShadowflame909 wrote:Fight at least 100+ faithless simple mobs to reach the end, and if your the first person to get there. You use the wish-granter.
joooks wrote:Quoting a legend, at least im not a faggot lolNaloac wrote:
In short, this appeal is denied. Suck my nuts retard.
See you in 12 months unless you blacklist me for this
Timberpoes wrote: ↑ I'm going to admin timonk [...]. Fuck it, he's also now my second host vote if goof rejects.
pikeyeskey13 wrote: ↑ ok don't forget to shove it up your ass lmao oops u can delete this one I just wanted to make sure it went through
Agux909 wrote:Woah bravo there sir, post of the month you saved the thread. I feel overwhelmed by the echo of unlimited wisdom and usefulness sprouting from you post. Every Manuel player now feels embarrased to exist because of your much NEEDED wise words, you sure teached'em all, you genius, IQ lord.Timonk wrote:This is why we make fun of Manuel
The hut has perished at my hands.


The pink arrow is always right.
- Ayy Lemoh
- Joined: Mon Jun 05, 2017 5:58 pm
- Byond Username: Jerry Derpington
Re: Gateway
You sacrifice some dumbass/willing volunteer to the meatgrinder. I think he has to click it or be thrown into it. If all else fails then try killing the guy before doing everything you attempted again. Better yet, ask an away mission veteran. I'm pretty sure the sacrifice has to be sentient btw.Timonk wrote:How do I use itShadowflame909 wrote:Fight at least 100+ faithless simple mobs to reach the end, and if your the first person to get there. You use the wish-granter.
If all of you want to live then GG none of you are getting anything then.
- Qbmax32
- Joined: Sun Feb 19, 2017 4:05 am
- Byond Username: Qbmax32
- Github Username: qbmax32
- Location: in your walls
Re: Gateway
Gateway never should have been reenabled with its current issues. It creates more headaches and trouble then it's worth and just encourages people to abandon the station in search of easily cheeseable powergamer loot.
It either needs to be reworked entirely to change what the loot is or change the difficulty of the away missions OR it just needs to be turned off entirely. You could just replace the gateway with something else similar that doesn't encourage as much shittery as the gateway does to keep the same underlying mechanic without encouraging Dante Smith 2.0.
It either needs to be reworked entirely to change what the loot is or change the difficulty of the away missions OR it just needs to be turned off entirely. You could just replace the gateway with something else similar that doesn't encourage as much shittery as the gateway does to keep the same underlying mechanic without encouraging Dante Smith 2.0.
-
- Joined: Fri Dec 23, 2016 6:31 pm
- Byond Username: DrBee
Re: Gateway
How about away missions that are actually crew missions. Like building a lavaland base, or base on a special map.Qbmax32 wrote:Gateway never should have been reenabled with its current issues. It creates more headaches and trouble then it's worth and just encourages people to abandon the station in search of easily cheeseable powergamer loot.
It either needs to be reworked entirely to change what the loot is or change the difficulty of the away missions OR it just needs to be turned off entirely. You could just replace the gateway with something else similar that doesn't encourage as much shittery as the gateway does to keep the same underlying mechanic without encouraging Dante Smith 2.0.
The combat and loot focus needs to go. Or if there are combat based ones have them be wave defense or something. Something to involve more than combat.
- Anuv
- Joined: Sun Feb 18, 2018 11:34 pm
- Byond Username: Anuv
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: Gateway
The solution to this is to make stronger gateway ruins so your target can die brutally with a 2% chance of surviving after sacrificing their fellow crew-member.
Isn't that why most powerful gateway ruins have the gateway teleported all the way to the end?
Isn't that why most powerful gateway ruins have the gateway teleported all the way to the end?
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- terranaut
- Joined: Fri Jul 18, 2014 11:43 pm
- Byond Username: Terranaut
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: Gateway
They don't get attendance if they don't give loot. Whether or not that's a bad thing is well... *shrug*Dr_bee wrote:How about away missions that are actually crew missions. Like building a lavaland base, or base on a special map.Qbmax32 wrote:Gateway never should have been reenabled with its current issues. It creates more headaches and trouble then it's worth and just encourages people to abandon the station in search of easily cheeseable powergamer loot.
It either needs to be reworked entirely to change what the loot is or change the difficulty of the away missions OR it just needs to be turned off entirely. You could just replace the gateway with something else similar that doesn't encourage as much shittery as the gateway does to keep the same underlying mechanic without encouraging Dante Smith 2.0.
The combat and loot focus needs to go. Or if there are combat based ones have them be wave defense or something. Something to involve more than combat.
This is why it should be randomized imo, that way you won't ever know if there's going to be something good inside without entering and looking at your surroundings for a minute.
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- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
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- NoxVS
- In-Game Admin
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- Byond Username: NoxVS
Re: Gateway
One problem with them is it feels like instead of skill or supplies all they take is meta knowledge. There’s this one gateway map that I was fucking around with on lowpop Sybil and it turns out there is a room hidden away in the corner of the map with magic stuff inside. There is no way to find this unless you know it exists and actively look for it. Maps definitely need rebalancing but I have no clue how to do anything involving code so I have no way to.
The weak should fear the strong
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- MMMiracles
- Code Maintainer
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Re: Gateway
that seemed like a neat idea so here you goScreemonster wrote: it's a shame being stranded on the other side of the gateway doesn't count otherwise "acquire bomb, throw bomb through gate"
Spoiler:
- Mickyan
- Github User
- Joined: Tue Oct 14, 2014 11:59 pm
- Byond Username: Mickyan
- Github Username: Mickyan
Re: Gateway
I think the gate being timelocked and automatically turning on is a huge mistake for many of the reasons mentioned in this thread
If it took some real effort to activate (like for example, acquire the coordinates from a space ruin) it would make it a rare event and something that players can't reliably wait for every round
If it took some real effort to activate (like for example, acquire the coordinates from a space ruin) it would make it a rare event and something that players can't reliably wait for every round
- WarbossLincoln
- Joined: Wed Feb 10, 2016 11:14 pm
- Byond Username: WarbossLincoln
Re: Gateway
Add some ghost roles to the gateway. Make them fight player controlled mobs who already have the loot they're trying to steal. Hard code something that prevents the ghost spawn mobs from ever leaving a gateway level.
- Cobby
- Code Maintainer
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Re: Gateway
It's actually already implemented as the exile implant!WarbossLincoln wrote:Hard code something that prevents the ghost spawn mobs from ever leaving a gateway level.
The academy wizard spawn has this.
Voted best trap in /tg/ 2014-current
-
- Confined to the shed
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Re: Gateway
"Easy" solution: Make it so that Gateway is only enabled on 50+ players or green alert round. Amend gateway policy so that if the gateway is enabled and the captain/hop don't flag replacement jobs for the people that go off on the gateway mission, they should get a bwoinking, as it's technically their responsibility to make sure the station is adequately staffed. Those would solve the "understaffed station" issues that typically happen with the gateway.
As for the powergamer loot...if it's high pop or greenshift, what's the issue? By the time people get back from the gateway, a murderboner/validhunter would get absolutely memed on by a 50+ player manifest, and a greenshift would just get the offending player bwoinked out of existence. If you don't have anything cool in the gateway missions, nobody's going to give enough of a shit to run them.
As for the powergamer loot...if it's high pop or greenshift, what's the issue? By the time people get back from the gateway, a murderboner/validhunter would get absolutely memed on by a 50+ player manifest, and a greenshift would just get the offending player bwoinked out of existence. If you don't have anything cool in the gateway missions, nobody's going to give enough of a shit to run them.
Galatians 4:16 "Have I now become your enemy by telling you the truth?"
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Spoiler:
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- Joined: Thu Apr 11, 2019 11:14 pm
- Byond Username: SkeletalElite
- Github Username: SkeletalElite
Re: Gateway
Bwoinking the Captain/HoP because too many people decided they're bored and left the station is the worst idea I've ever heard.deedubya wrote:"Easy" solution: Make it so that Gateway is only enabled on 50+ players or green alert round. Amend gateway policy so that if the gateway is enabled and the captain/hop don't flag replacement jobs for the people that go off on the gateway mission, they should get a bwoinking, as it's technically their responsibility to make sure the station is adequately staffed. Those would solve the "understaffed station" issues that typically happen with the gateway.
As for the powergamer loot...if it's high pop or greenshift, what's the issue? By the time people get back from the gateway, a murderboner/validhunter would get absolutely memed on by a 50+ player manifest, and a greenshift would just get the offending player bwoinked out of existence. If you don't have anything cool in the gateway missions, nobody's going to give enough of a shit to run them.
Imagine being the captain and being on the bridge and just suddenly getting bwoinked, "why did you let people into the gateway"
"I didnt let anyone into the gateway wtf are you talking about they just law 2d the Ai and walked in"
"Thats it you're captain jobbanned"
-
- Confined to the shed
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Re: Gateway
Every gateway field trip I've seen has been organized by a head of staff. If you can't be bothered to spend a few minutes on an ID console flagging the missing jobs before you take half the station and fuck off on your lootquest, you deserve at least a warning.SkeletalElite wrote:Bwoinking the Captain/HoP because too many people decided they're bored and left the station is the worst idea I've ever heard.deedubya wrote:"Easy" solution: Make it so that Gateway is only enabled on 50+ players or green alert round. Amend gateway policy so that if the gateway is enabled and the captain/hop don't flag replacement jobs for the people that go off on the gateway mission, they should get a bwoinking, as it's technically their responsibility to make sure the station is adequately staffed. Those would solve the "understaffed station" issues that typically happen with the gateway.
As for the powergamer loot...if it's high pop or greenshift, what's the issue? By the time people get back from the gateway, a murderboner/validhunter would get absolutely memed on by a 50+ player manifest, and a greenshift would just get the offending player bwoinked out of existence. If you don't have anything cool in the gateway missions, nobody's going to give enough of a shit to run them.
Imagine being the captain and being on the bridge and just suddenly getting bwoinked, "why did you let people into the gateway"
"I didnt let anyone into the gateway wtf are you talking about they just law 2d the Ai and walked in"
"Thats it you're captain jobbanned"
Galatians 4:16 "Have I now become your enemy by telling you the truth?"
hey imma teegee admeme compliment me on my appearance here
flattering compliments people have given me:
hey imma teegee admeme compliment me on my appearance here
flattering compliments people have given me:
Spoiler:
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: Gateway
imagine being HoS and someone commits a crime and gets away because you didn't even notice and you get bwoinked at the end of the round for doing a bad job as a result
punishing people for the actions of other people is and always will be shit
punishing people for the actions of other people is and always will be shit
- SaveVatznick
- Joined: Fri Jul 28, 2017 12:40 am
- Byond Username: SaveVatznick
Re: Gateway
Alright, I thought about this for a bit, and I wonder if this solution might help:
You can only enter the gateway if you have a specific implant. We can re-brand Exile implants, or whatever, but the point is that the crew, namely the heads or higher-ups, control a certain amount (maybe 3 or 4) Gateway implants, which can be freely given or self-consumed to allow you to move through the gateway and do whatever bullshit is on the other side. You'd obviously be able to order more from cargo at a high to moderate cost. I think that this change would both drive on-station conflict, by people trying to negotiate or steal the implants, and help the problem of the Gateway derailing rounds by limiting the number of people who can go on a quest for big loot every round, unless the whole station makes an effort via cargo to make it accessible. It would also stop people from simply tiding around until a time-locked gateway opens, because if they act like big shitters, assuming the Heads still have control of the station as a whole, they can deny grayshits access to a chance to hunt for big meme gear.
This solution also has multiple balancing levers. The number of initial implants on station. The price, and amount of extra implants that can arrive in Cargo. The place where the implants spawn. All this, in addition to the conditions of the Gateway activating. I feel like it'd put things in the hands of the crew.
I wonder if this solution, combined with better conditions for gateway activation (time-gating doesn't seem right, other people have posted good seeds of ideas), could help curb the big issue of the Gateway, which is, if people know it's coming, it derails the entire round. I think this "implants" solution could mitigate the tendencies of our playerbase and at least re-direct in a way that negotiation, or at least on-station conflict, is facilitated by the Gateway, as opposed to the current "Everyone just fucks off, all antags are screwed, people who are on station deal with a ghost town".
Again, I'm just spitballing. In its current state, with the current balance of Gateway maps, I firmly agree that it belongs solely in admin hands. I'm not even sure if having a "Gateway" as a focal point of gameplay is healthy for the game. But I think my suggest is at least a start, if yall decide you want to keep the Gateway.
You can only enter the gateway if you have a specific implant. We can re-brand Exile implants, or whatever, but the point is that the crew, namely the heads or higher-ups, control a certain amount (maybe 3 or 4) Gateway implants, which can be freely given or self-consumed to allow you to move through the gateway and do whatever bullshit is on the other side. You'd obviously be able to order more from cargo at a high to moderate cost. I think that this change would both drive on-station conflict, by people trying to negotiate or steal the implants, and help the problem of the Gateway derailing rounds by limiting the number of people who can go on a quest for big loot every round, unless the whole station makes an effort via cargo to make it accessible. It would also stop people from simply tiding around until a time-locked gateway opens, because if they act like big shitters, assuming the Heads still have control of the station as a whole, they can deny grayshits access to a chance to hunt for big meme gear.
This solution also has multiple balancing levers. The number of initial implants on station. The price, and amount of extra implants that can arrive in Cargo. The place where the implants spawn. All this, in addition to the conditions of the Gateway activating. I feel like it'd put things in the hands of the crew.
I wonder if this solution, combined with better conditions for gateway activation (time-gating doesn't seem right, other people have posted good seeds of ideas), could help curb the big issue of the Gateway, which is, if people know it's coming, it derails the entire round. I think this "implants" solution could mitigate the tendencies of our playerbase and at least re-direct in a way that negotiation, or at least on-station conflict, is facilitated by the Gateway, as opposed to the current "Everyone just fucks off, all antags are screwed, people who are on station deal with a ghost town".
Again, I'm just spitballing. In its current state, with the current balance of Gateway maps, I firmly agree that it belongs solely in admin hands. I'm not even sure if having a "Gateway" as a focal point of gameplay is healthy for the game. But I think my suggest is at least a start, if yall decide you want to keep the Gateway.
Leora Fleebish is every bad part of me stuffed into a 32x32 sprite.
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: Gateway
I probably already said this. But I think having burnt out chucklefucks in the gateway rather than being shitters to security and genuinely toeing the line of escalation because they're bored and looking for some entertainment that they no longer receive from SS13 is a good thing.
Some people may disagree with "But if they're burnt out they should just leave and take a break." Sadly people don't think like this. Like how an addicted person doesn't realize they have an addiction while they're partaking in whatever their addiction is. The break will probably be a Ban.
But ultimately because I'm delving into a much deeper rabbit hole. To keep things simple, TLDR: Burnt out players would do better killed off by off-station syndicate agents rather than harassing the players that still find some enjoyment in /tg/station.
I certainly don't like getting into escalation with asshats because they find it funny to rob me of an item I have in my hand at roundstart.
Some people may disagree with "But if they're burnt out they should just leave and take a break." Sadly people don't think like this. Like how an addicted person doesn't realize they have an addiction while they're partaking in whatever their addiction is. The break will probably be a Ban.
But ultimately because I'm delving into a much deeper rabbit hole. To keep things simple, TLDR: Burnt out players would do better killed off by off-station syndicate agents rather than harassing the players that still find some enjoyment in /tg/station.
I certainly don't like getting into escalation with asshats because they find it funny to rob me of an item I have in my hand at roundstart.
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- Ayy Lemoh
- Joined: Mon Jun 05, 2017 5:58 pm
- Byond Username: Jerry Derpington
Re: Gateway
I don't think entering the gateway should be a test of how fast were you able to rush the roundstart implants. God forbid if people start going "no you fucking suck at this game. I dont even know who you are. we're giving it to most robust player on the server right now"SaveVatznick wrote:This solution also has multiple balancing levers. The number of initial implants on station. The price, and amount of extra implants that can arrive in Cargo. The place where the implants spawn. All this, in addition to the conditions of the Gateway activating. I feel like it'd put things in the hands of the crew.
If implants cost more than 5k then I imagine you aren't getting any unless you can be enough of a complete dickhead in cargo just long enough before you get arrested/killed by cargo techs/kicked out/someone reverts your purchase and orders random shit to spite you/etc.
- Arianya
- In-Game Game Master
- Joined: Tue Nov 08, 2016 10:27 am
- Byond Username: Arianya
Re: Gateway
This theory makes a little bit of sense till you remember those same burnt out players come back with syndicate gear/wizard spells/whatever on station and antagonize people to try and get an excuse to use their shiny toys.Shadowflame909 wrote:I probably already said this. But I think having burnt out chucklefucks in the gateway rather than being shitters to security and genuinely toeing the line of escalation because they're bored and looking for some entertainment that they no longer receive from SS13 is a good thing.
Some people may disagree with "But if they're burnt out they should just leave and take a break." Sadly people don't think like this. Like how an addicted person doesn't realize they have an addiction while they're partaking in whatever their addiction is. The break will probably be a Ban.
But ultimately because I'm delving into a much deeper rabbit hole. To keep things simple, TLDR: Burnt out players would do better killed off by off-station syndicate agents rather than harassing the players that still find some enjoyment in /tg/station.
I certainly don't like getting into escalation with asshats because they find it funny to rob me of an item I have in my hand at roundstart.
Frequently playing as Aria Bollet on Bagil & Scary Terry
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
- NoxVS
- In-Game Admin
- Joined: Sun Apr 22, 2018 7:43 pm
- Byond Username: NoxVS
Re: Gateway
Imagine seeing players leave the station for the gateway because its more fun and thinking the solution is to just remove the fun content
The weak should fear the strong
thehogshotgun wrote:How does having jannies like you, who have more brain tumor than brain benefit the server
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: Gateway
Fair. Then like all good loot. We should make it extremely hard to get.Arianya wrote:This theory makes a little bit of sense till you remember those same burnt out players come back with syndicate gear/wizard spells/whatever on station and antagonize people to try and get an excuse to use their shiny toys.Shadowflame909 wrote:TLDR: Burnt out players would do better killed off by off-station syndicate agents rather than harassing the players that still find some enjoyment in /tg/station.
I certainly don't like getting into escalation with asshats because they find it funny to rob me of an item I have in my hand at roundstart.
Mining I would say is a good example of this. Only a handful of players can actively kill megafauna since they're so hard now. Ex: Kraso, Asher Clarke, Lexia Black
While the rest can kill tendrils, but hope they don't get stunned by a watcher and then legionified.
Yup. Mining is a pretty good example of good loot at an extremely hard cost I would say.
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