Bottom post of the previous page:
"playing"iamgoofball wrote:did you play it?Super Aggro Crag wrote:"fixed"
it fixed:
1. the core issue with conversion modes, force conversion, by replacing it with volunteered signups for families
2. mass murdering everyone not associated with you because dead people can't rep your family's colors and alive people can join your family, and people won't want to join your family if your family is mass murdering people
3. tagging turf being useless since the winning family is decided by points gained overall and tagging turf is a serious benefit points wise, along with tagging another family's turf as to encourage breaking stalemates and starting turf wars
4. security just killing everyone that isn't security because implants don't matter due to signing up for a family being voluntary and not forced
5. rounds lasting way too fucking long, because the gamemode was locked to 30-45 minutes max via the gamemode itself
overall, it was a far better gamemode than Gang ever was