Yeah, the medsec outpost has THREE! door controls, but not the actual reception area.
Also cryo and sleepers really need to get switched around, and the doors from those two rooms need to be removed/replaced with firelocks, since they just get in the way.
Then if the med supplies actually go into the med storage room so they don't all get stolen, remove a single wall tile from between the current sleeper room and med corridor, so it's a two wide entrance like the current cyro room, so its less cramped.
Both the gibber and the crematorium are not accessible from maint. As well as meaning the chaplain and hef can't get into maint as easily (although there is still maint access at the main chapel) it means it's harder to sneakily destroy bodies.
Barman has a chem master though, which is 10/10.
Edit: Speaking of bars, this is the most critical, map breaking ERROR that must be fixed immediately. The maint bar, that room own in the SW corner with the booze storage and shit, the south wall bit, that's vertically one tile below the booze storage. Move this down one more tile, so as a barman I can have a larger bar frontage, without making the bar too cramped. Also a window directly south of the sink would be nice. Pic related

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Edit 2: The captain doesn't have some kind of important command chair on the bridge, which is a shame.
Edit 3: There are no r-walls beside the evidence room door, which compromises the security of the brig, as that's literally the only spot in that doesn't have them. Oh and the sec maint door just leads directly onto the main corridor, so it's function the same as the front door (except no shutters), which is pretty lame. The 2 rechargers are in the main brig area instead of the sec office, which makes them rather unsecure, when you have non sec in the brig.