https://disconnectteam.itch.io/disconnect
[youtube]sZKXF3Pkvsg[/youtube]
also yes i know theres some bugs and i know the cables are fucked at times but oh well its a prototype

lmao yeah literaly our train of thought tbfPKPenguin321 wrote:"what if we made that one sequence in half life 2 into a whole game"
looks pretty cool, good work
lmao yeah I spent so much time trying to make our cables work out, I ended up giving up and removing their collision for most things because of the headaches it causes me. thing i learned: noone has really figured out how to make cables in games yetMalkevin wrote:Makes me think of Take On Mars' flailing tentacles of doom (the really stiff power cables that would often spazz out and whack you, sometimes hard enough to go on a ballistic trajectory.)
Thanks! I'm working on a re-make. My only worry is that cables are still a difficult thing, and no engine has really figured it out. I tried using Nvidia Flex but that doesnt really pull on objects that are attached to it properly.zxaber wrote:The battery part was kinda neat. Could be a fun concept for a longer game.
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