Teleporting into walls
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Teleporting into walls
Opinions
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- Akkryls
- Joined: Fri Nov 07, 2014 11:54 am
- Byond Username: Akkryls
Re: Teleporting into walls
If there was some differentiation between teleports, I wouldn't mind mobs being gibbed upon teleporting into a wall. (Isn't that the usual sci fi fare anyway? Telegibbing?)
To explain what I mean by differentiation, wormholes being a random event shouldn't gib people teleporting onto walls (Or since that might end up being snowflake code, change wormholes so their exit points aren't able to be on walls), whereas using the station teleporter, hand teleporter or reactive armour should gib you if you teleport onto a wall, or heavy damage / crit if you teleport onto a grill (Because fucking giant metal rods fused into your skull).
However it would also be cool if the Hand teleporter/Station teleporter/reactive armour could gib mobs if you teleported onto them (Again, telegibbing), but leave the teleportee alive, yet gore soaked.
Because Science is dangerous, yo'.
To explain what I mean by differentiation, wormholes being a random event shouldn't gib people teleporting onto walls (Or since that might end up being snowflake code, change wormholes so their exit points aren't able to be on walls), whereas using the station teleporter, hand teleporter or reactive armour should gib you if you teleport onto a wall, or heavy damage / crit if you teleport onto a grill (Because fucking giant metal rods fused into your skull).
However it would also be cool if the Hand teleporter/Station teleporter/reactive armour could gib mobs if you teleported onto them (Again, telegibbing), but leave the teleportee alive, yet gore soaked.
Because Science is dangerous, yo'.
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- TGMC Administrator
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Re: Teleporting into walls
you can already be on the same tile as walls without teleporting, so it would be pretty dumb to change it from how it currently works.
- MisterPerson
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Re: Teleporting into walls
Missing option: Disallow moving into the square outright.
I code for the code project and moderate the code sections of the forums.
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Feedback is dumb and it doesn't matter
- MMMiracles
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Re: Teleporting into walls
Outright gibbing/critting someone because RNG decided to go 'fuck you' for teleporting seems like bad design. Would be better if it just outright stopped you from teleporting into walls in the first place.
Spoiler:
- Akkryls
- Joined: Fri Nov 07, 2014 11:54 am
- Byond Username: Akkryls
Re: Teleporting into walls
B-b-but Science is dangerous, yo'.MMMiracles wrote:Outright gibbing/critting someone because RNG decided to go 'fuck you' for teleporting seems like bad design. Would be better if it just outright stopped you from teleporting into walls in the first place.
We already have the fly genome and DNA damage from teleporting without calibrating, this is just one step further. It seems stupid that something as complex as point to point teleportation is so safe and easy whereas toxins is on fire almost every other round.
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Re: Teleporting into walls
Exactly, science is dangerous. Teleporting into walls should have consequences, or it shouldn't be possible to begin with, as MrPerson pointed out.
- MisterPerson
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Re: Teleporting into walls
The player isn't in control of where their teleport destination is, so you'd wind up just gibbing people totally randomly.Scott wrote:Exactly, science is dangerous. Teleporting into walls should have consequences, or it shouldn't be possible to begin with, as MrPerson pointed out.
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
Feedback is dumb and it doesn't matter
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- Confined to the shed
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Re: Teleporting into walls
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Last edited by Intigracy on Wed Dec 10, 2014 8:41 pm, edited 1 time in total.
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: Teleporting into walls
Push off, take large amount of brute damage.
- Akkryls
- Joined: Fri Nov 07, 2014 11:54 am
- Byond Username: Akkryls
Re: Teleporting into walls
And how is that much different from people placing beacons in welded lockers or burn chambers currently? (Ignoring the fact that the hand teleporter currently teleports the person who opens the portal, it used to just open a portal and then allow you to walk through / chuck people through)Violaceus wrote:Just wait for people placing walls over tele beacons.
Teleportation is inherently dangerous, as show by the DNA damage you get from uncalibrated teleports.
The station is dangerous. Why are we safety padding it?
- Jacquerel
- Code Maintainer
- Joined: Thu Apr 24, 2014 8:10 pm
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Re: Teleporting into walls
Because being instantly killed and rendered uncloneable by a dice sucks.Akkryls wrote:The station is dangerous. Why are we safety padding it?
This is a preventative Forum User message to try and stop a perceived issue escalating before it ever really starts, and does not prevent the headmins from taking a different opinion and deleting my post. No formal action is being taken. No reply to this post is necessary. If you want to discuss the matter further, use forum PMs with me, but I have nothing else to say so I wouldn't waste the time.
- Akkryls
- Joined: Fri Nov 07, 2014 11:54 am
- Byond Username: Akkryls
Re: Teleporting into walls
Then don't use the teleporter. It's not like you're forced by the coders to use a teleporter to move around the station.Jacquerel wrote:Because being instantly killed and rendered uncloneable by a dice sucks.Akkryls wrote:The station is dangerous. Why are we safety padding it?
Hell, give the teleporter a pop up telling you that the destination is obstructed if you test fire it before using.
Its like how Goon's garbage crusher instantly gibs people, whereas ours requires emagging in order to kill people.
I'm not saying, HURR, make everything so dangerous that the entire crew is dead by the five minute mark; just make the stuff which is inherently dangerous, dangerous.
- Steelpoint
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Re: Teleporting into walls
If you fuck up in Toxins you'll end up releasing a large amount of plasma/plasma fire. You can avoid the plasma, and if you die your body can be recovered and cloned.
If you fuck up in Xenobiology you'll end up releasing a large group of hostile slimes. You can avoid the slimes, and if you die your body can be recovered and cloned.
If you fuck up with teleporting your body will explode instantly. You cannot avoid this due to the RNG nature of the act, your body will be unrecoverable thus unclonable.
You can see what I am aiming at here. Don't punish players due to luck not being on their side, our current system works fine though if I had to make a choice (and I could not keep it as is) I would make you not be able to teleport into walls at all.
If you fuck up in Xenobiology you'll end up releasing a large group of hostile slimes. You can avoid the slimes, and if you die your body can be recovered and cloned.
If you fuck up with teleporting your body will explode instantly. You cannot avoid this due to the RNG nature of the act, your body will be unrecoverable thus unclonable.
You can see what I am aiming at here. Don't punish players due to luck not being on their side, our current system works fine though if I had to make a choice (and I could not keep it as is) I would make you not be able to teleport into walls at all.
- Akkryls
- Joined: Fri Nov 07, 2014 11:54 am
- Byond Username: Akkryls
Re: Teleporting into walls
The main teleporter only teleports to designated beacons.Steelpoint wrote:Don't punish players due to luck not being on their side, our current system works fine though if I had to make a choice (and I could not keep it as is) I would make you not be able to teleport into walls at all.
The hand teleporter specifically mentions that teleporting without a locked in beacon is dangerous.
Don't risk doing blind jumps, and you won't end up ded from RNG.
(I would like to add I'm not trying to be an ass or arguing for the sake of it, I just think a bit more risk from using unsafe technology would be better)
- Steelpoint
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Re: Teleporting into walls
At least if you space yourself there is a chance for your body to be recovered, you can also use the hand held teleporter to send you somewhere else and save yourself. Gibbing people is a absolutely horrible idea full stop. It essentially 100% removes them the victim from the round.
I'm not necessarily against someone dying (or being close to death) from a untested or uncalibrated experiment/teleportation, as that encourages people to prepare themselves and minimise risk. But blowing up the body of people in said scenario's is just a bad design decision.
I'm not necessarily against someone dying (or being close to death) from a untested or uncalibrated experiment/teleportation, as that encourages people to prepare themselves and minimise risk. But blowing up the body of people in said scenario's is just a bad design decision.
- Jacquerel
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Re: Teleporting into walls
Maybe if you land in a wall you should just take rad damage and get randomly teleported again, perhaps to somewhere safe, perhaps to space, or perhaps into another wall (taking more rad damage and going back to the top).
Even if you roll the worst possible luck and die from bouncing between walls your corpse could land on the station, but nobody will know where it is. Or it might land in space, where you should hope you had your sensors on (or a GPS in your pocket).
Even if you roll the worst possible luck and die from bouncing between walls your corpse could land on the station, but nobody will know where it is. Or it might land in space, where you should hope you had your sensors on (or a GPS in your pocket).
This is a preventative Forum User message to try and stop a perceived issue escalating before it ever really starts, and does not prevent the headmins from taking a different opinion and deleting my post. No formal action is being taken. No reply to this post is necessary. If you want to discuss the matter further, use forum PMs with me, but I have nothing else to say so I wouldn't waste the time.
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- Joined: Fri Apr 18, 2014 6:40 pm
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Re: Teleporting into walls
Random gibs are never a good idea.
- adrix89
- Joined: Sat Nov 08, 2014 11:14 am
- Byond Username: Adrix89
Re: Teleporting into walls
Gibs! because you can't have too many gibs!
But seriously, any punishment is absurd.
But seriously, any punishment is absurd.
- Akkryls
- Joined: Fri Nov 07, 2014 11:54 am
- Byond Username: Akkryls
Re: Teleporting into walls
Maybe I've just played too much bloodbowl lately and seeing people die FATAL-esque style from failing the simplest actions is following me back to Spessmen.
- Fragnostic
- Joined: Mon May 19, 2014 2:11 am
- Byond Username: Fragnostic
Re: Teleporting into walls
What if deconstructing the wall you are stuck in doesnt kill you, but you're still pretty hurt.Akkryls wrote:Maybe I've just played too much bloodbowl lately and seeing people die FATAL-esque style from failing the simplest actions is following me back to Spessmen.
He is right though. While I'd hate to see gibbing ever happen because of teleportation, there still needs to be some risk for fucking up. The teleporter to the AI Sat shouldn't do anything besides the usual, but telesci and all the usual cal shouldn't be 100% safe. Maybe 15 brute? Wait, no, 10 brute. And if they deconstruct the wall or whatever it is 5 brute.
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