Pro as Heck Guide to Detective by Launch Kusami
Important items on the job!
Items in your office and locker:
- Crew pinpointer, which helps you find people who have maxed out suit sensors.
- Pepper spray, which is handy for dealing with greytide in a pinch.
- Sunglasses on your desk. These keep your eyes safe from attack, and help you look stylish.
- Handcuffs so you'll be able to make an arrest if needed.
- The Camera should also be on your desk as well. Grab it, and wear it around your neck. This way you can take photos of evidence and crime scenes.
- Your feared and loathed DETECTIVE'S REVOLVER. This baby deals the same amount of damage as a stechkin pistol, but with a lower magazine size. This should be used as a LAST resort when dealing with criminals, other methods have failed, or are far too dangerous. For instance, gunning people down in the halls is generally seen as poor form, unless they're actively armed with a dangerous weapon. Drawing your gun is an invitation for it to get stolen.
- Your trusty wooden police baton. Doubles as a handy backscratcher.
- Evidence bag box, as well as a forensic scanner. These items are the key to being a good detective. Scan the evidence, then use the evidence bag on it to put it in the bag. Storage items like bags or boxes, you'll need to put the container in the evidence bag by hand.
Items from elsewhere:
- Handheld Crew Monitor from medbay, so you can track people's health and positions in real time. Useful for finding bodies, or dying people.
- Station Bounced Radio, for when comms go down.
What should I be doing as detective?
Listen on communications for crimes, and then go check that area out! Emagged doors? Scan 'em! Bloody footprints leading into maint? Scan 'em!
Once you've scanned in some evidence, you can use your scanner in-hand to print out a report. Head back to your office, and check those DNA and fingerprint scans!
Nothing happening on comms? Check the camera console in your office!
Once you've got a suspect or potential suspect, go ahead and add a crime to the database, and set the perp to arrest. Tell the rest of security who you've set to wanted, and why. Hopefully, your co-workers will bring in the perp for questioning. In theory, the warden should be collecting the evidence from them, but chances are, you'll have to do it. Scan the evidence with your scanner, and bag those items in evidence bags.
Chances are, you'll hear someone cry for help on security or regular comms. How you respond should be based on how many officers there are, and how dangerous the station is. If there are plenty of officers, let them do their jobs, or tag along with them to show them the way with your crew pinpointer. If security is criminally (

) understaffed, you'll probably have to search for the hurt person yourself. Remember, you can't solve the crime if you're dead. Don't take unnecessary risks, retreat if needed.
Oh shit, there's a criminal and there's no other officers in the area!
Ask yourself the following questions:
Is the criminal dangerous?
Are there vigilantes in the area?
Are you hurt?
Are you ready for a fight if it should break out?
Do you have cuffs to arrest the perp?
Does anyone know where you are, if you should happen to get dragged off?
Do you feel like giving someone a free gun?
Do you feel lucky?