Ikarrus wrote:>AI doesn't know how to repair ruined buildings
I guess this version is still unplayable after all
I'm going to try out this mod to see if it makes the AI functional. I'll let you all know how it goes.
Update: So I actually lost a war on Captain difficulty. I'd say that's a marked improvement.
Farquaar wrote: ↑Sun Nov 21, 2021 11:43 pm
Imagine my grandparents surviving nazi concentration camps only for their grandson to be accused of nazism for criticizing a citrus fruit on the internet.
I'll have to try that AI mod next. The AI feels even dumber than it used to.
I don't know if it's the same as a non-corporate empire, but very quickly the "rare" resources feel almost too cheap. I just keep importing them no problem and keep all my buildings max level and still rolling in cash
It's also fun naming planets as corporate divisions eg "Stellaris Defense Solutions" and have it shit out soldiers and Very Strong armies
Might have something to do with how you can just make the rare resources on your planets
Which of course means that they'll never be truly expensive, or rare. Just a manufactured resource you can make along with consumer goods and alloys
It feels like a tier between the manufacturable "rares" and the actually rare resources like zro of a not so rare but only naturally available rare space resource is missing.
I don’t mind the current state of rare resources at the moment. You need to hold a lot of territory and mining stations to support rare resource refineries. It’s more of a concern for tall empires, as paying for monthly minerals can really add up in terms of energy credit costs.
Farquaar wrote: ↑Sun Nov 21, 2021 11:43 pm
Imagine my grandparents surviving nazi concentration camps only for their grandson to be accused of nazism for criticizing a citrus fruit on the internet.
Farquaar wrote: ↑Sun Nov 21, 2021 11:43 pm
Imagine my grandparents surviving nazi concentration camps only for their grandson to be accused of nazism for criticizing a citrus fruit on the internet.
Farquaar wrote: ↑Sun Nov 21, 2021 11:43 pm
Imagine my grandparents surviving nazi concentration camps only for their grandson to be accused of nazism for criticizing a citrus fruit on the internet.
Farquaar wrote: ↑Sun Nov 21, 2021 11:43 pm
Imagine my grandparents surviving nazi concentration camps only for their grandson to be accused of nazism for criticizing a citrus fruit on the internet.
every now and then a virtual neuron will fire and the AI actually contributes
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
#coderbus wrote:<MrPerson> How many coders does it take to make a lightbulb? Three, one to make it, one to pull the pull request, and one to fix the bugs
Kor wrote:The lifeweb playerbase is primarily old server 2 players so technically its our cancer that invaded them
peoplearestrange wrote:Scared of shadows whispers in their final breath, "/tg/station... goes on the tabl..."
DemonFiren wrote:Please, an Engineer's first response to a problem is "throw it into the singulo".
tedward1337 wrote:Donald Trump is literally what /pol/ would look like as a person
CrunchyCHEEZIT wrote:why does everything on this server have to be a federal fucking issue.
Saegrimr wrote:One guy was running around popping hand tele portals down in the halls before OPs even showed up and got several stranded out on lavaland.
The HoP just toolboxes someone to death out of nowhere, then gets speared by a chemist who saw him murder a guy, then the chemist gets beaten to death because someone else saw him kill the HoP.
Tele-man somehow dies and gets its looted by an atmos tech who managed to use it to send two nuke ops to lavaland, who were then surrounded by several very angry people from earlier and some extra golems on top of it.
Captain dies, gets cloned/revived, lasers the guy holding the disk into crit to take it back.
Some idiot tries to welderbomb the AI hiding out at mining for no discernible reason.
Two permabans and a dayban, i'm expecting a snarky appeal from one of them soon. What the fuck.
Farquaar wrote:That feel when the AI is functional and your ally helps you win a losing battle before you team up and take a tough starbase together
functionalAI.jpg
ai mod?
Yeah, it's Glavius's Ultimate AI. It's not flawless, but it restores AI functionality at the very least. You're not likely to see complex fleet coordination strategies, but at least the computer will know when to attack and where to defend. Sometimes your allies will follow your fleets when there's a tough mutual enemy that neither of you can take out on your own.
It also helps the AI handle economy, which adds a bit of spice to the game.
Farquaar wrote: ↑Sun Nov 21, 2021 11:43 pm
Imagine my grandparents surviving nazi concentration camps only for their grandson to be accused of nazism for criticizing a citrus fruit on the internet.
Deitus wrote:I want to get this game but I also don't want to pirate it or spend over 60 ameribux help
now while its on sale is the best time to get it, before jan 3.
if you're not sure you're even gonna like it just skip megacorp for now and with above is still 46$. I'd say buy the base game now and try a game or two. I'm pretty sure you can also just get the dlc through other means and it works, at least for single player games, I did it.
Farquaar wrote: ↑Sun Nov 21, 2021 11:43 pm
Imagine my grandparents surviving nazi concentration camps only for their grandson to be accused of nazism for criticizing a citrus fruit on the internet.
Feeling pretty done with this game since about two years ago
I've been playing Stellaris on and off since launch and it perpetually gives me the feeling of "This game is so close to approaching greatness, it just needs a little bit more..." but never really satisfies me. It's a game full of promise but patch after patch the game always sounds better on paper than it does actually playing it.
The crazy amount of overhauls they've made to the game is admirable, but probably contributes a lot to the above feeling, as much of their development nowadays is just to clean up all the technical debt that was left behind after each time they've ripped all the guts out, instead of the refinement and polish the game really needs.
Stellaris is a game with a lot of (too much?) ambition. It's not a bad game, I'm not doubting that. It's just a massive tease about it.
Ikarrus wrote:Feeling pretty done with this game since about two years ago
I've been playing Stellaris on and off since launch and it perpetually gives me the feeling of "This game is so close to approaching greatness, it just needs a little bit more..." but never really satisfies me. It's a game full of promise but patch after patch the game always sounds better on paper than it does actually playing it.
The crazy amount of overhauls they've made to the game is admirable, but probably contributes a lot to the above feeling, as much of their development nowadays is just to clean up all the technical debt that was left behind after each time they've ripped all the guts out, instead of the refinement and polish the game really needs.
Stellaris is a game with a lot of (too much?) ambition. It's not a bad game, I'm not doubting that. It's just a massive tease about it.
I get that feeling especially early game, early game feels so great but the longer you play the more you drudge on and it all slows down.
The same poster, over and over and over and over and over and-