Cargo Clothing Fabricator
- Antonkr
- Joined: Fri Apr 18, 2014 4:28 pm
- Byond Username: Antonkr
Cargo Clothing Fabricator
In a spearhead to make cargo have more stuff to do, and be less boring! Myself and some unnamed metafriends might make this.
Two machines
Clothing Mill, Clothing Fabricator
Clothing Mill,
Takes in jumpsuits to produce Cloths(resources)
Takes in various pets to produce pet pelts
When emagged takes in lizard people to produce lizard-pelts
Clothing Fabricator
Takes in cloths, and leather to produce jumpsuits, jackets, shoes, satchels and backpacks.
Takes in platsteel to produce various armor.
Takes in plasma, and platsteel when upgraded to produce basic hardsuits
Takes in gold, cloths to produce captain's jumpsuit (requires one per jumpsuit) ((should probably be upgraded prior))
Takes in silver,cloths to produce other head's jumpsuits.
Takes in sterelyzine, cloths to produce labcoats/biosuits
Emag to produce tacticool jumpsuits, and no-slips, with clothing requirment
Botany can no longer produce leather jackets etc, but instead can produce raw leather.
Leather and clothing can be obtained, by either the mill, or by ordering it through crates.
BONUS Machine: Medal Fabricator. Can produce different looking medals from various metals that are mined, with custom, title, and description.
any ideas/suggestions for this?
Two machines
Clothing Mill, Clothing Fabricator
Clothing Mill,
Takes in jumpsuits to produce Cloths(resources)
Takes in various pets to produce pet pelts
When emagged takes in lizard people to produce lizard-pelts
Clothing Fabricator
Takes in cloths, and leather to produce jumpsuits, jackets, shoes, satchels and backpacks.
Takes in platsteel to produce various armor.
Takes in plasma, and platsteel when upgraded to produce basic hardsuits
Takes in gold, cloths to produce captain's jumpsuit (requires one per jumpsuit) ((should probably be upgraded prior))
Takes in silver,cloths to produce other head's jumpsuits.
Takes in sterelyzine, cloths to produce labcoats/biosuits
Emag to produce tacticool jumpsuits, and no-slips, with clothing requirment
Botany can no longer produce leather jackets etc, but instead can produce raw leather.
Leather and clothing can be obtained, by either the mill, or by ordering it through crates.
BONUS Machine: Medal Fabricator. Can produce different looking medals from various metals that are mined, with custom, title, and description.
any ideas/suggestions for this?
Last edited by Antonkr on Mon Nov 24, 2014 1:23 am, edited 1 time in total.
No longer an admin by own free will. Feel free to add me on steam.
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- Confined to the shed
- Joined: Mon Nov 10, 2014 7:15 pm
Re: Cargo Clothing Fabricator
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Last edited by Intigracy on Wed Dec 10, 2014 8:52 pm, edited 1 time in total.
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- Joined: Fri Apr 18, 2014 2:24 pm
- Byond Username: Jacough
Re: Cargo Clothing Fabricator
> Steal IanTakes in various pets to produce pet pelts
> Shove him into the clothing fabricator
> Get lynched for parading around in a corgi fur coat
Fund it
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- Joined: Fri Apr 18, 2014 2:24 pm
- Byond Username: Jacough
Re: Cargo Clothing Fabricator
Except nobody would ever use it. I've literally never seen a captain hand out a medal.Violaceus wrote:Medal fabricator should be in captains office.
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- Joined: Tue Apr 29, 2014 2:34 am
Re: Cargo Clothing Fabricator
While on the subject of jumpsuits for different departments or heads, maybe headset keys as well since there is actually no legit way to get more besides the basic ones.
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- Joined: Fri Apr 18, 2014 1:05 pm
- Byond Username: Dazbuzz
Re: Cargo Clothing Fabricator
No head of staff jumpsuits or hardsuits please, or producing no-slips. Last thing we need is Cargo giving those things out like candy. Everything else sounds cool. Maybe give Botany some kind of cotton plant to produce raw materials for making clothes.
- RG4
- Joined: Wed Jun 25, 2014 12:19 am
- Byond Username: RG4ORDR
Re: Cargo Clothing Fabricator
Head jump suits are always fun because they're fancy as hell. Hardsuits is a bit extreme and what about extra-grip shoes? Instead of 100% noslipping it'll be between 0-100%
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Cargo Clothing Fabricator
RNG a shitRG4 wrote:Head jump suits are always fun because they're fancy as hell. Hardsuits is a bit extreme and what about extra-grip shoes? Instead of 100% noslipping it'll be between 0-100%
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- Github User
- Joined: Fri Apr 18, 2014 1:50 pm
- Byond Username: Xxnoob
- Github Username: xxalpha
Re: Cargo Clothing Fabricator
>more stuff to do
As if they need that, but anyways, no hardsuits/spacesuits and head jumpsuits with proper access only.
As if they need that, but anyways, no hardsuits/spacesuits and head jumpsuits with proper access only.
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- In Game PermaBanned
- Joined: Thu May 08, 2014 11:17 pm
- Byond Username: Cipher3
Re: Cargo Clothing Fabricator
This.Jacough wrote:> Steal IanTakes in various pets to produce pet pelts
> Shove him into the clothing fabricator
> Get lynched for parading around in a corgi fur coat
Fund it
Spoiler:
- Antonkr
- Joined: Fri Apr 18, 2014 4:28 pm
- Byond Username: Antonkr
Re: Cargo Clothing Fabricator
Current idea is that the department members and heads have to request their jumpsuits for it to be able to be printed, and of course in the quantity specified. This will be part of the supply ordering console, (which will also have stuff from the autolathe). Of course that will be emaggable so that cargo can mass produce captains suits as long as the materials exist for it.
No longer an admin by own free will. Feel free to add me on steam.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Cargo Clothing Fabricator
If cargo is mass producing no-slips then somebody (or everyone) is getting brigged for probable possession of an emag.Alex Crimson wrote:No head of staff jumpsuits or hardsuits please, or producing no-slips. Last thing we need is Cargo giving those things out like candy. Everything else sounds cool. Maybe give Botany some kind of cotton plant to produce raw materials for making clothes.
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- Joined: Sun Nov 02, 2014 2:49 am
- Byond Username: Whodaloo
Re: Cargo Clothing Fabricator
I pointed out in the end-game content cargo thread that cargo should really be able to order clothes and the like but this is a much much better idea and I'm super hyped for it. All I ask is make sure you get an ID lock on it or something so you don't end up with people breaking into cargo every round to fit themselves up with their special snowflake outfits.
i love public logs
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- Joined: Sun Jun 29, 2014 5:51 pm
- Byond Username: Raven776
Re: Cargo Clothing Fabricator
As if a good HoS doesn't swipe cargo's console with an emag to get sleepy pens and other fun loot anyways...cedarbridge wrote:If cargo is mass producing no-slips then somebody (or everyone) is getting brigged for probable possession of an emag.Alex Crimson wrote:No head of staff jumpsuits or hardsuits please, or producing no-slips. Last thing we need is Cargo giving those things out like candy. Everything else sounds cool. Maybe give Botany some kind of cotton plant to produce raw materials for making clothes.
It would mostly end up with people powergaming to get an emag from a dunked traitor just to swipe the machine, a console, and maybe something else (pet borg?) before fucking off and handing it back to security and saying 'found it on the ground!'
Re: Cargo Clothing Fabricator
I was once going to add a Protolathe to cargo so they'd be the ones distributing tech.
Bit glad I didn't though because cargo isn't exactly known for not abusing their position.
Bit glad I didn't though because cargo isn't exactly known for not abusing their position.
- Ezel
- Joined: Wed Jul 23, 2014 12:48 pm
- Byond Username: Improvedname
- Location: A place where locations are mini-signatures
Re: Cargo Clothing Fabricator
>not giving nuke ops this so they dont have to disguise as assistent anymore
The future is horrible!
- Balut
- Joined: Wed Apr 23, 2014 2:22 am
- Byond Username: Balut
Re: Cargo Clothing Fabricator
It seems a little weird to use the magical unknown element plasma to produce armored space suits, but as mentioned making them hardsuits is probably not that hot of an idea.
"Yeah, they're kick-ass robot pilots!" "But they sing and dance!" "They launch from a secret base..." "...that's right under the opera house!"
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- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Cargo Clothing Fabricator
Make it take assistants to produce assistant leather, for making a new Captain's laser in case the old one is inevitably "misplaced".
- AnonymousNow
- Joined: Tue Jul 15, 2014 1:41 pm
- Byond Username: AnonymousNow
- Location: Neptune
Re: Cargo Clothing Fabricator
I actually like the idea of them making RIGs - but it needs to only become an option after a lot of work, such as a good mining haul and the best parts available.
Also, one of the captain's items is made out of assistant leather. Allow it, when emagged, to skin humans.
EDIT: I thought I read every post in the thread, how did I not see the one just before mine?
Also, one of the captain's items is made out of assistant leather. Allow it, when emagged, to skin humans.
EDIT: I thought I read every post in the thread, how did I not see the one just before mine?
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
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- Phalanx300
- Joined: Fri Aug 08, 2014 7:26 pm
- Byond Username: Phalanx300
Re: Cargo Clothing Fabricator
Add a special room for it so crews don't have to strip naked in front of Cargo.
- danno
- Joined: Wed Apr 16, 2014 5:07 pm
- Byond Username: Dannno
- Location: e-mail me if you want a pizza roll
Re: Cargo Clothing Fabricator
it's about damn time we get a clothing fab.
- Antonkr
- Joined: Fri Apr 18, 2014 4:28 pm
- Byond Username: Antonkr
Re: Cargo Clothing Fabricator
This will be done with the full first phase of my cargo update which I'll hopefully start working on today.
MEANWHILE if you are a spriter I still need sprites for some other aspects of the process. See the sprite request thread for details.
MEANWHILE if you are a spriter I still need sprites for some other aspects of the process. See the sprite request thread for details.
No longer an admin by own free will. Feel free to add me on steam.
- Balut
- Joined: Wed Apr 23, 2014 2:22 am
- Byond Username: Balut
Re: Cargo Clothing Fabricator
You should probably link that shit.
https://tgstation13.org/phpBB/viewtopic ... rgo#p55187
https://tgstation13.org/phpBB/viewtopic ... rgo#p55187
"Yeah, they're kick-ass robot pilots!" "But they sing and dance!" "They launch from a secret base..." "...that's right under the opera house!"
Sakura Wars
http://sam.wileycomputerworks.com/SS13/
Sakura Wars
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- alterpanda
- Joined: Tue Oct 14, 2014 3:25 pm
- Location: Oklahoma
Re: Cargo Clothing Fabricator
it sounds like this is happening and im really excited about it
- Balut
- Joined: Wed Apr 23, 2014 2:22 am
- Byond Username: Balut
Re: Cargo Clothing Fabricator
Just a thought: Cargo's probably gonna pillage everywhere for spare jumpsuits for spare points. This is going to make it a serious bitch to change clothes if you're a traitor trying to disguise yourself.
Or if you want to loot certain color jumpsuits, but they're being gigantic faggots and want you to hunt down the HoP for a stamp so you can get a yellow jumpsuit.
You can order vending machine restocking crates or whatever, right? Can it be made that Cargo has access to cheap, plentiful clothpoints/whatever via an orderable crate? Also devalue the rebate on sticking jumpsuits in there. Make the crate vastly preferable to the looting of a million billion jumpsuits, like.
Or if you want to loot certain color jumpsuits, but they're being gigantic faggots and want you to hunt down the HoP for a stamp so you can get a yellow jumpsuit.
You can order vending machine restocking crates or whatever, right? Can it be made that Cargo has access to cheap, plentiful clothpoints/whatever via an orderable crate? Also devalue the rebate on sticking jumpsuits in there. Make the crate vastly preferable to the looting of a million billion jumpsuits, like.
"Yeah, they're kick-ass robot pilots!" "But they sing and dance!" "They launch from a secret base..." "...that's right under the opera house!"
Sakura Wars
http://sam.wileycomputerworks.com/SS13/
Sakura Wars
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