Standard borg zipties

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somerandomguy
Joined: Sun Nov 05, 2017 7:41 pm
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Re: Standard borg zipties

Post by somerandomguy » #456120

Bottom post of the previous page:

Shadowflame909 wrote:
Yakumo_Chen wrote:Any Borg that can get the flash stun has other methods of locking you down anyway or can flat valid you, so the cuffs aren't really the underlying problem.
This is true, any borg has a sort of unconventional way of stunning that goes along with their flash. Not all of them are decent though.

If there was any change that came from this argument. I hope it'd be giving peacekeeper borgs can make an infinite amount of fake handcuffs via battery power for an interesting mechanical change. The ones that take 1 second for you to break out of, so anytime your persecutor stops dragging you. Either via a door or something like that. You can instantly break out of them. Yet, you can't break out of them whilst moving.
Trick handcuffs
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Yakumo_Chen
Joined: Fri Dec 11, 2015 10:08 pm
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Re: Standard borg zipties

Post by Yakumo_Chen » #456130

It's not even about other stuns, Borgs have plenty of ways to subdue you without a cuff module. You can strip someone and bolt them in a fire closet in a few uses of flash.

Not even the easiest method of nonlethal effective round removal, or the most absolute one. Cuffs or not, any Borg can get valids with enoigh prep or clever thinking, no amount of module removals is likely to change that.

The issue is players, not code, as always. If a Borg isn't following laws to valid you, it's up to you to report it.
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Shadowflame909
Joined: Mon Jun 05, 2017 10:18 pm
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Re: Standard borg zipties

Post by Shadowflame909 » #456137

Yakumo_Chen wrote:It's not even about other stuns, Borgs have plenty of ways to subdue you without a cuff module. You can strip someone and bolt them in a fire closet in a few uses of flash.

Not even the easiest method of nonlethal effective round removal, or the most absolute one. Cuffs or not, any Borg can get valids with enoigh prep or clever thinking, no amount of module removals is likely to change that.

The issue is players, not code, as always. If a Borg isn't following laws to valid you, it's up to you to report it.
Exactly. As I learned during a previous cult round.

>Engineering Borg: Who needs cuffs lmao
>Opens a can of n20
>Get literally KO'd for the rest of the round.

I expected the N20 to at least kill my of o2 loss. But that never happened. I guess what I'm trying to say is, zipties are a pretty lame thing to argue about removing. No matter what you do, you'd pretty much have to remove borgs in general if you want to stop any sort of borgs being able to restrain people.

That could be anything from a quick engineering borg building an electric grille with a couple clicks of a button. Or a Service borg making infinite amounts of the Neurotoxin Bartender drink and feeding it to people.
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confused rock
Joined: Fri Sep 25, 2015 12:18 am
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Re: Standard borg zipties

Post by confused rock » #456169

Just because its possible for a borg to be a fag without ties doesn’t mean that zipties don’t promote shit behaviour. An assistant can bomb the hotline, but they don’t start with a maxcap.
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Shadowflame909
Joined: Mon Jun 05, 2017 10:18 pm
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Re: Standard borg zipties

Post by Shadowflame909 » #456173

confused rock wrote:Just because its possible for a borg to be a fag without ties doesn’t mean that zipties don’t promote shit behaviour. An assistant can bomb the hotline, but they don’t start with a maxcap.
..Should I tell him? Or...
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Yakumo_Chen
Joined: Fri Dec 11, 2015 10:08 pm
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Re: Standard borg zipties

Post by Yakumo_Chen » #456176

How often do you actually see a Borg go standard just for ties though, outside of Malf?
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Shadowflame909
Joined: Mon Jun 05, 2017 10:18 pm
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Re: Standard borg zipties

Post by Shadowflame909 » #456181

Yakumo_Chen wrote:How often do you actually see a Borg go standard just for ties though, outside of Malf?
I know I'm commenting alot here but

>Going standard ever for ties.

Brutal honesty kicking in, I just play standard because of the chance that I'll get emagged and I get to esword people. The cuffs can suck ass, I rarely ever use them. Or get a need to.

Usually, when I'm not emagged, I just walk around and EPI pen people in critical condition and just react to situations? There's not much to do other than roaming around. Can barely mine.

The most valid hunting borg players I've seen are mainly janitor borgs surprisingly. They flash you and take you all the way to sec on Asimov, even if you complain and law two them to stop doing this.

My static is not very well liked in the borg community.
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WarbossLincoln
Joined: Wed Feb 10, 2016 11:14 pm
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Re: Standard borg zipties

Post by WarbossLincoln » #458967

Shadowflame909 wrote:The most valid hunting borg players I've seen are mainly janitor borgs surprisingly. They flash you and take you all the way to sec on Asimov, even if you complain and law two them to stop doing this.
Ahelp this if it happens to you, or if you see it happen. I'm quick to say: stop nerfing silicons, start banning shitty silicon players, but admins can't administrate things they don't know are happening.
--Crocodillo

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Nabski
Joined: Thu Oct 20, 2016 5:42 pm
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Re: Standard borg zipties

Post by Nabski » #458968

WarbossLincoln wrote:
Shadowflame909 wrote:The most valid hunting borg players I've seen are mainly janitor borgs surprisingly. They flash you and take you all the way to sec on Asimov, even if you complain and law two them to stop doing this.
Ahelp this if it happens to you, or if you see it happen. I'm quick to say: stop nerfing silicons, start banning shitty silicon players, but admins can't administrate things they don't know are happening.
If you law two to be released, don't have another order saying to arrest you, and there's not some "in the middle of harm" going on you should be released.

But if you don't ahelp it, I'm not going to know. If you let me know then I'll gladly act on it.
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