Economy System Feedback Thread

For feedback on the game code and design. Feedback on server rules and playstyle belong in Policy Discussion.
User avatar
Mickyan
Github User
Joined: Tue Oct 14, 2014 11:59 pm
Byond Username: Mickyan
Github Username: Mickyan

Re: Economy System Feedback Thread

Post by Mickyan » #452712

Bottom post of the previous page:

Most QMs have figured out by now that department budgets are free money for cargo if they can convince the other heads there's no reason for them to not give away their budget card
ImageI play on Manuel as Swanni, the brain-damaged moth.
Be nice to each other.
Image
Image
Image
Image
Image
User avatar
Farquaar
Joined: Sat Apr 07, 2018 7:20 am
Byond Username: Farquaar
Location: Delta Quadrant

Re: Economy System Feedback Thread

Post by Farquaar » #452824

He doesn't spend his budget on funky outfits and materials for cool projects
He doesn't spend money bribing crewmembers to complete frivolous tasks that he could easily do himself
He doesn't pay his subordinates exorbitant monetary bonuses for doing exceptional work

Now I'm not telling you how to play a head of staff, but-
► Show Spoiler
User avatar
Steelpoint
Github User
Joined: Thu Apr 17, 2014 6:37 pm
Byond Username: Steelpoint
Github Username: Steelpoint
Location: The Armoury

Re: Economy System Feedback Thread

Post by Steelpoint » #452826

Round start as a Head of Staff (more so when there's no RD) I'm getting harassed by Cargo staff to toss em my Dept Budget Card for the money.

I really think this economy system would work better if we had a way to actually spend the large sums of money. I can toss cargo staff 3000 credits for a crate but its very hacky and unreliable.
Image
Tlaltecuhtli
Joined: Fri Nov 10, 2017 12:16 am
Byond Username: Tlaltecuhtli

Re: Economy System Feedback Thread

Post by Tlaltecuhtli » #452848

thing is you are either a head and have at least 10K+ money or not head with 500 credits max before the round ends
JStheguy
Joined: Sat May 17, 2014 4:49 am
Byond Username: JStheguy

Re: Economy System Feedback Thread

Post by JStheguy » #452923

Steelpoint wrote:Round start as a Head of Staff (more so when there's no RD) I'm getting harassed by Cargo staff to toss em my Dept Budget Card for the money.

I really think this economy system would work better if we had a way to actually spend the large sums of money. I can toss cargo staff 3000 credits for a crate but its very hacky and unreliable.
Yeah, we need more stuff for departments to actually throw their budgets at.
Actually, we need more actually meaningful ways for money to be used in general. Even something dumb like being able to just fuckin' jam holochips into dead power cells/APCs to charge them would at least give credits some extra value outside of purchasing cigarettes and space jeans.
somerandomguy
Joined: Sun Nov 05, 2017 7:41 pm
Byond Username: Astatineguy12

Re: Economy System Feedback Thread

Post by somerandomguy » #452936

JStheguy wrote:
Steelpoint wrote:Round start as a Head of Staff (more so when there's no RD) I'm getting harassed by Cargo staff to toss em my Dept Budget Card for the money.

I really think this economy system would work better if we had a way to actually spend the large sums of money. I can toss cargo staff 3000 credits for a crate but its very hacky and unreliable.
Yeah, we need more stuff for departments to actually throw their budgets at.
Actually, we need more actually meaningful ways for money to be used in general. Even something dumb like being able to just fuckin' jam holochips into dead power cells/APCs to charge them would at least give credits some extra value outside of purchasing cigarettes and space jeans.
Make them edible but unhealthy, they are chips after all
User avatar
Yakumo_Chen
Joined: Fri Dec 11, 2015 10:08 pm
Byond Username: Yakumo Chen

Re: Economy System Feedback Thread

Post by Yakumo_Chen » #453143

I've started to see cargo ordering obscene amounts of guns every round and giving them to crew with budget cards. It's getting a little out of hand. It's annoying as security as the only thing worse then greytide is armed greytide. Greytide arguably armed better then security.

So far this really just screams classic "Goofcode goof refuses to maintain that goes completely out of hand" just like Freon crashing the server constantly and being nonsensical, hellish, and copyright infringement.
Image
Image
JStheguy
Joined: Sat May 17, 2014 4:49 am
Byond Username: JStheguy

Re: Economy System Feedback Thread

Post by JStheguy » #453470

Yakumo_Chen wrote:I've started to see cargo ordering obscene amounts of guns every round and giving them to crew with budget cards. It's getting a little out of hand. It's annoying as security as the only thing worse then greytide is armed greytide. Greytide arguably armed better then security.

So far this really just screams classic "Goofcode goof refuses to maintain that goes completely out of hand" just like Freon crashing the server constantly and being nonsensical, hellish, and copyright infringement.
I like the IDEA of the heads of staff being allowed to draw from the department budgets directly to make purchases, but we really need some method of accountability within the mechanics. I mean, you'd think Nanotrasen would at least bring an audit down on the dept head's ass if mysteriously the entire research budget is gone while cargo coincidentally buys a hundred gun crates they shouldn't be able to afford.
Zarniwoop
Joined: Sat Oct 01, 2016 7:47 pm
Byond Username: Dagum

Re: Economy System Feedback Thread

Post by Zarniwoop » #453641

Maybe we should think of these things before merging a completely unfinished feature.
Dr_bee
Joined: Fri Dec 23, 2016 6:31 pm
Byond Username: DrBee

Re: Economy System Feedback Thread

Post by Dr_bee » #453667

Why we didnt copy goon's economy verbatim is beyond me, goondosh works real well.
User avatar
Steelpoint
Github User
Joined: Thu Apr 17, 2014 6:37 pm
Byond Username: Steelpoint
Github Username: Steelpoint
Location: The Armoury

Re: Economy System Feedback Thread

Post by Steelpoint » #454468

Big issue I feel needs to be addressed.

Buying normally restricted crates, in this scenario weapon and armour crates, using your personal ID card utterly bypasses the normal lockout restrictions.

This allows people, usually the RD and/or Cargo to bypass restrictions and be able to unlock weapon crates without needing a Security or higher level ID card.

I feel buying a crate with your own ID card should not override the standard access restrictions.
Image
User avatar
Mickyan
Github User
Joined: Tue Oct 14, 2014 11:59 pm
Byond Username: Mickyan
Github Username: Mickyan

Re: Economy System Feedback Thread

Post by Mickyan » #454471

You mean direct paying for cargo? I was of the impression it was supposed to keep the regular access restrictions on top of the paying account so it's probably a bug

Original PR: https://github.com/tgstation/tgstation/pull/40684
ImageI play on Manuel as Swanni, the brain-damaged moth.
Be nice to each other.
Image
Image
Image
Image
Image
User avatar
Grazyn
Joined: Tue Nov 04, 2014 11:01 am
Byond Username: Grazyn

Re: Economy System Feedback Thread

Post by Grazyn » #454478

Steelpoint wrote:Big issue I feel needs to be addressed.

Buying normally restricted crates, in this scenario weapon and armour crates, using your personal ID card utterly bypasses the normal lockout restrictions.

This allows people, usually the RD and/or Cargo to bypass restrictions and be able to unlock weapon crates without needing a Security or higher level ID card.

I feel buying a crate with your own ID card should not override the standard access restrictions.
As I said in the PR, if you have the money you deserve the bonus of bypassing the ID lock. The problem are budget IDs that make money irrelevant and infinite
somerandomguy
Joined: Sun Nov 05, 2017 7:41 pm
Byond Username: Astatineguy12

Re: Economy System Feedback Thread

Post by somerandomguy » #454492

Grazyn wrote:
Steelpoint wrote:Big issue I feel needs to be addressed.

Buying normally restricted crates, in this scenario weapon and armour crates, using your personal ID card utterly bypasses the normal lockout restrictions.

This allows people, usually the RD and/or Cargo to bypass restrictions and be able to unlock weapon crates without needing a Security or higher level ID card.

I feel buying a crate with your own ID card should not override the standard access restrictions.
As I said in the PR, if you have the money you deserve the bonus of bypassing the ID lock. The problem are budget IDs that make money irrelevant and infinite
*steals money from the vault and buys taser crate as assistant*
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Economy System Feedback Thread

Post by DemonFiren » #454519

somerandomguy wrote:
Grazyn wrote:
Steelpoint wrote:Big issue I feel needs to be addressed.

Buying normally restricted crates, in this scenario weapon and armour crates, using your personal ID card utterly bypasses the normal lockout restrictions.

This allows people, usually the RD and/or Cargo to bypass restrictions and be able to unlock weapon crates without needing a Security or higher level ID card.

I feel buying a crate with your own ID card should not override the standard access restrictions.
As I said in the PR, if you have the money you deserve the bonus of bypassing the ID lock. The problem are budget IDs that make money irrelevant and infinite
*steals money from the vault and buys taser crate as assistant*
Sec's fault for not responding to the alarm.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
Grazyn
Joined: Tue Nov 04, 2014 11:01 am
Byond Username: Grazyn

Re: Economy System Feedback Thread

Post by Grazyn » #454533

You have to break in the vault, syphon credits which broadcasts the alarm to the entire station, order the crate, break in cargo and in the supply shuttle to retrieve it. If you're able to do all of this without anyone interfering it means the station is already far gone and an assistant with a bunch of tasers wouldn't really change anything. And you could've just slipped an officer for their ID and taser if you wanted gear, it's easier.

Everyone complains economy is pointless because there is nothing to buy, I think bypassing ID locks with the sheer force of your wealth is a cool way to make money useful. An even better way would be actual lootboxes, which you can only buy with your own personal credit (not cargo's) and contain random stuff, pretty much like a null crate but without traitor items, but stuff like armor, weapons, drugs, protolathe items and so on.
User avatar
zxaber
In-Game Admin
Joined: Mon Sep 10, 2018 12:00 am
Byond Username: Zxaber

Re: Economy System Feedback Thread

Post by zxaber » #454589

Grazyn wrote:Everyone complains economy is pointless because there is nothing to buy, I think bypassing ID locks with the sheer force of your wealth is a cool way to make money useful. An even better way would be actual lootboxes, which you can only buy with your own personal credit (not cargo's) and contain random stuff, pretty much like a null crate but without traitor items, but stuff like armor, weapons, drugs, protolathe items and so on.
It's a funny system. Anyone with an actual job basically ignores economy if they want like a hat or whatever, and hats aren't valued enough for most assistants to do anything RP-related to get one. On the other hand, buying guns is useful, but the prices are so high that for the amount of work you'd need as an assistant to actually buy anything you could probably just break into the armory.
Douglas Bickerson / Adaptive Manipulator / Digital Clockwork
Image
OrdoM/(Viktor Bergmannsen) (ghost) "Also Douglas, you're becoming the Lexia Black of Robotics"
User avatar
Yakumo_Chen
Joined: Fri Dec 11, 2015 10:08 pm
Byond Username: Yakumo Chen

Re: Economy System Feedback Thread

Post by Yakumo_Chen » #454599

Solution is to not play assistant, obviously.
Image
Image
User avatar
iamgoofball
Github User
Joined: Fri Apr 18, 2014 5:50 pm
Byond Username: Iamgoofball
Github Username: Iamgoofball

Re: Economy System Feedback Thread

Post by iamgoofball » #454617

Yakumo_Chen wrote:Solution is to not play assistant, obviously.
Yes, actually.
User avatar
Shadowflame909
Joined: Mon Jun 05, 2017 10:18 pm
Byond Username: Shadowflame909
Location: Think about something witty and pretend I put it here

Re: Economy System Feedback Thread

Post by Shadowflame909 » #454619

My only complaint is

>No hop
>No one to beg to loan me 200 credits out of the service budget so I can buy my contraband plants as a botanist

Or
>There is Hop
>He's a dick
>Gotta rob the clown and mime for 200 credits

What I'm saying is, when there's no Head of Staff at round start. How come the budgets don't just spawn in the lockers?
► Show Spoiler
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: Economy System Feedback Thread

Post by oranges » #454627

Yakumo_Chen wrote:I've started to see cargo ordering obscene amounts of guns every round and giving them to crew with budget cards. It's getting a little out of hand. It's annoying as security as the only thing worse then greytide is armed greytide. Greytide arguably armed better then security.

So far this really just screams classic "Goofcode goof refuses to maintain that goes completely out of hand" just like Freon crashing the server constantly and being nonsensical, hellish, and copyright infringement.
guys, you're literally hanging the wrong person lmao, goof was paid to create the pr, why should he give a shit about what happens after? go follow up with beesting
User avatar
Steelpoint
Github User
Joined: Thu Apr 17, 2014 6:37 pm
Byond Username: Steelpoint
Github Username: Steelpoint
Location: The Armoury

Re: Economy System Feedback Thread

Post by Steelpoint » #454628

It is getting old having to fight Cargo and Science to stop them mass ordering Guns. I've gone rounds where the non-antag RD and Cargo staff have had blood feuds with me because I stamped down on the mass gun ordering.

Its a bit excessive when Cargo is better armed and armoured than Security, the amount of guns I pulled out of Cargo in one round more than tripled the contents of the Armoury.
Image
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Economy System Feedback Thread

Post by DemonFiren » #454635

Gun Cargo is only fun if the cargo staff are competent and hide their shit.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
iamgoofball
Github User
Joined: Fri Apr 18, 2014 5:50 pm
Byond Username: Iamgoofball
Github Username: Iamgoofball

Re: Economy System Feedback Thread

Post by iamgoofball » #454662

oranges wrote:
Yakumo_Chen wrote:I've started to see cargo ordering obscene amounts of guns every round and giving them to crew with budget cards. It's getting a little out of hand. It's annoying as security as the only thing worse then greytide is armed greytide. Greytide arguably armed better then security.

So far this really just screams classic "Goofcode goof refuses to maintain that goes completely out of hand" just like Freon crashing the server constantly and being nonsensical, hellish, and copyright infringement.
guys, you're literally hanging the wrong person lmao, goof was paid to create the pr, why should he give a shit about what happens after? go follow up with beesting
for once, i am not accountable
User avatar
iamgoofball
Github User
Joined: Fri Apr 18, 2014 5:50 pm
Byond Username: Iamgoofball
Github Username: Iamgoofball

Re: Economy System Feedback Thread

Post by iamgoofball » #454663

Steelpoint wrote:It is getting old having to fight Cargo and Science to stop them mass ordering Guns. I've gone rounds where the non-antag RD and Cargo staff have had blood feuds with me because I stamped down on the mass gun ordering.

Its a bit excessive when Cargo is better armed and armoured than Security, the amount of guns I pulled out of Cargo in one round more than tripled the contents of the Armoury.
have you considered the possibility that an armed society is a polite society
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Economy System Feedback Thread

Post by DemonFiren » #454665

holy triplepost goofball
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
Steelpoint
Github User
Joined: Thu Apr 17, 2014 6:37 pm
Byond Username: Steelpoint
Github Username: Steelpoint
Location: The Armoury

Re: Economy System Feedback Thread

Post by Steelpoint » #454672

I don't care for American gun political memes.

I wish to simply see some form of sanity to reign in this guncargo epidemic.
Image
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Economy System Feedback Thread

Post by DemonFiren » #454675

t. security main
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
Yakumo_Chen
Joined: Fri Dec 11, 2015 10:08 pm
Byond Username: Yakumo Chen

Re: Economy System Feedback Thread

Post by Yakumo_Chen » #454680

>goof tried multiple times to nerf cargo because of null crates
>goof impliments something that breaks cargo again
>goof defends it because goofcode

every time
guys, you're literally hanging the wrong person lmao, goof was paid to create the pr, why should he give a shit about what happens after? go follow up with beesting
this is the same logic that got two game modes implemented that are almost universally disliked and unmaintained because hit and run coding, not that goof actually maintains his own code ever anyway
Image
Image
User avatar
iamgoofball
Github User
Joined: Fri Apr 18, 2014 5:50 pm
Byond Username: Iamgoofball
Github Username: Iamgoofball

Re: Economy System Feedback Thread

Post by iamgoofball » #454684

Yakumo_Chen wrote:*incoherent babbling about how i am the anti-christ of paid code*
Are you just mad you got roasted in admin complaints?
User avatar
Malkraz
Joined: Thu Aug 23, 2018 3:20 am
Byond Username: Malkraz

Re: Economy System Feedback Thread

Post by Malkraz » #455159

I love it
Image
wesoda24: malkrax you're a loser because your forum signature is people talking about you
JStheguy
Joined: Sat May 17, 2014 4:49 am
Byond Username: JStheguy

Re: Economy System Feedback Thread

Post by JStheguy » #455161

Malkraz wrote:I love it
Image
Oh dang, I just realized, what if we made it possible to somehow rig up the paystands to send signaller signals when a payment is made? Then you wouldn't even need to babysit the tollbooth to commit highway robbery, you could just pull that shit automagically.
User avatar
Floiven
Joined: Fri Dec 01, 2017 11:20 pm
Byond Username: Brak7000

Re: Economy System Feedback Thread

Post by Floiven » #455173

Oh dang, I just realized, what if we made it possible to somehow rig up the paystands to send signaller signals when a payment is made? Then you wouldn't even need to babysit the tollbooth to commit highway robbery, you could just pull that shit automagically.
This would be amazing, I'm thinking of a ton of stuff you could set up like this. Someone please code this, I want to see someone make a pay stand for some huge amount of money tuned to a bomb implanted in someone, or themselves. BLOW UP _______, $10,000!
User avatar
MMMiracles
Code Maintainer
Joined: Fri Aug 29, 2014 2:27 am
Byond Username: MMMiracles
Github Username: MMMiracles

Re: Economy System Feedback Thread

Post by MMMiracles » #455370

Floiven wrote:
Oh dang, I just realized, what if we made it possible to somehow rig up the paystands to send signaller signals when a payment is made? Then you wouldn't even need to babysit the tollbooth to commit highway robbery, you could just pull that shit automagically.
This would be amazing, I'm thinking of a ton of stuff you could set up like this. Someone please code this, I want to see someone make a pay stand for some huge amount of money tuned to a bomb implanted in someone, or themselves. BLOW UP _______, $10,000!
I thought this was a cool idea so here you go.
Spoiler:
Hints:
------
Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.
User avatar
Floiven
Joined: Fri Dec 01, 2017 11:20 pm
Byond Username: Brak7000

Re: Economy System Feedback Thread

Post by Floiven » #455376

MMMiracles wrote:
Floiven wrote:
Oh dang, I just realized, what if we made it possible to somehow rig up the paystands to send signaller signals when a payment is made? Then you wouldn't even need to babysit the tollbooth to commit highway robbery, you could just pull that shit automagically.
This would be amazing, I'm thinking of a ton of stuff you could set up like this. Someone please code this, I want to see someone make a pay stand for some huge amount of money tuned to a bomb implanted in someone, or themselves. BLOW UP _______, $10,000!
I thought this was a cool idea so here you go.
you're a peach
Swindly
Joined: Wed Jul 27, 2016 5:21 pm
Byond Username: Swindly

Re: Economy System Feedback Thread

Post by Swindly » #455388

Do we really need to be this prepared for hyperdeflation?

Image
User avatar
WarbossLincoln
Joined: Wed Feb 10, 2016 11:14 pm
Byond Username: WarbossLincoln

Re: Economy System Feedback Thread

Post by WarbossLincoln » #455494

By adding non-static paystands and paystand signallers you've done more to improve economy code than goof has since it was introduced.
--Crocodillo

Image
User avatar
MMMiracles
Code Maintainer
Joined: Fri Aug 29, 2014 2:27 am
Byond Username: MMMiracles
Github Username: MMMiracles

Re: Economy System Feedback Thread

Post by MMMiracles » #455517

Goof was paid to make goofconomy, not maintain it. You should probably be getting upset at Beesting here considering he paid for it. I'm just taking advantage of the fact this is an open-source game to fix issues I have with it.
Spoiler:
Hints:
------
Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.
User avatar
iamgoofball
Github User
Joined: Fri Apr 18, 2014 5:50 pm
Byond Username: Iamgoofball
Github Username: Iamgoofball

Re: Economy System Feedback Thread

Post by iamgoofball » #455549

WarbossLincoln wrote:By adding non-static paystands and paystand signallers you've done more to improve economy code than goof has since it was introduced.
FYAD
User avatar
Denton
Joined: Wed Aug 23, 2017 3:53 pm
Byond Username: Denton-30
Github Username: 81Denton

Re: Economy System Feedback Thread

Post by Denton » #456933

The RnD budget is enormous compared to other departments'. If anyone from cargo gets their hands on the card, they can order 10+ null crates easily over the course of a round.
Image
Dr_bee
Joined: Fri Dec 23, 2016 6:31 pm
Byond Username: DrBee

Re: Economy System Feedback Thread

Post by Dr_bee » #456959

Budget cards need to go. Give control over budgets to the HoP from a static console like goonstation. Make an announcement if the pay budgets get depleted so people know to lynch the HoP or strike due to lack of pay if they decide to spend the station's budget on corgi crates.
User avatar
Shadowflame909
Joined: Mon Jun 05, 2017 10:18 pm
Byond Username: Shadowflame909
Location: Think about something witty and pretend I put it here

Re: Economy System Feedback Thread

Post by Shadowflame909 » #456960

Dr_bee wrote:Budget cards need to go. Give control over budgets to the HoP from a static console like goonstation. Make an announcement if the pay budgets get depleted so people know to lynch the HoP or strike due to lack of pay if they decide to spend the station's budget on corgi crates.
That's pretty good. The only budget card that seems to have any use anyways is the CE's and the Hops.

The hops mainly because everything in Hydroponics is so expensive. So you got to get a loan if you want anything good.

The CE for different Engine Rigs.

Everything else can go suck it.

Tldr: If the hop doesn't give me money as a botanist, I rob the clown or I rob the HoP
Last edited by Shadowflame909 on Mon Nov 26, 2018 7:24 pm, edited 1 time in total.
► Show Spoiler
User avatar
iamgoofball
Github User
Joined: Fri Apr 18, 2014 5:50 pm
Byond Username: Iamgoofball
Github Username: Iamgoofball

Re: Economy System Feedback Thread

Post by iamgoofball » #456991

Dr_bee wrote:Budget cards need to go. Give control over budgets to the HoP from a static console like goonstation. Make an announcement if the pay budgets get depleted so people know to lynch the HoP or strike due to lack of pay if they decide to spend the station's budget on corgi crates.
yeah can someone remove budget cards thanks
User avatar
Yakumo_Chen
Joined: Fri Dec 11, 2015 10:08 pm
Byond Username: Yakumo Chen

Re: Economy System Feedback Thread

Post by Yakumo_Chen » #457008

Cap should keep his too, it's not too much money and it's captain
Image
Image
User avatar
Cobby
Code Maintainer
Joined: Sat Apr 19, 2014 7:19 pm
Byond Username: ExcessiveUseOfCobby
Github Username: ExcessiveUseOfCobblestone

Re: Economy System Feedback Thread

Post by Cobby » #457016

MMMiracles wrote:Goof was paid to make goofconomy, not maintain it. You should probably be getting upset at Beesting here considering he paid for it. I'm just taking advantage of the fact this is an open-source game to fix issues I have with it.
our contributing guidelines expect you to maintain the code you PR to the repo, regardless of your intentions as to why you're making it.
Voted best trap in /tg/ 2014-current
User avatar
BeeSting12
Joined: Sat Apr 16, 2016 1:11 am
Byond Username: BeeSting12
Github Username: BeeSting12
Location: 'Murica

Re: Economy System Feedback Thread

Post by BeeSting12 » #457022

iamgoofball wrote:
Dr_bee wrote:Budget cards need to go. Give control over budgets to the HoP from a static console like goonstation. Make an announcement if the pay budgets get depleted so people know to lynch the HoP or strike due to lack of pay if they decide to spend the station's budget on corgi crates.
yeah can someone remove budget cards thanks
I originally wanted the HoP to get a console but everyone was worried about "trolling." Trust me, the infinite cargo money meme has led to more trolling than that ever could.
Edward Sloan, THE LAW
Melanie Flowers, Catgirl
Borgasm, Cyborg
Spoiler:
OOC: Hunterh98: to be fair sloan is one of the, if not the, most robust folks on tg

DEAD: Schlomo Gaskin says, "sloan may be a faggot but he gets the job done"

DEAD: Rei Ayanami says, "YOU'RE EVERYWHERE WHERE BAD SHIT IS HAPPENING"
DEAD: Rei Ayanami says, "IT'S ALWAYS FUCKING EDWARD SLOAN"
oranges wrote:Bee sting is honestly the nicest admin, I look forward to seeing him as a headmin one day
[2020-05-21 01:21:48.923] SAY: Crippo/(Impala Chainee) "Shaggy Voice - She like... wants to get Eiffel Towered bro!!" (Brig (125, 166, 2))
hows my driving?
User avatar
iamgoofball
Github User
Joined: Fri Apr 18, 2014 5:50 pm
Byond Username: Iamgoofball
Github Username: Iamgoofball

Re: Economy System Feedback Thread

Post by iamgoofball » #457066

Cobby wrote:
MMMiracles wrote:Goof was paid to make goofconomy, not maintain it. You should probably be getting upset at Beesting here considering he paid for it. I'm just taking advantage of the fact this is an open-source game to fix issues I have with it.
our contributing guidelines expect you to maintain the code you PR to the repo, regardless of your intentions as to why you're making it.
I can't and you know it asshole
User avatar
Grazyn
Joined: Tue Nov 04, 2014 11:01 am
Byond Username: Grazyn

Re: Economy System Feedback Thread

Post by Grazyn » #457100

BeeSting12 wrote:
iamgoofball wrote:
Dr_bee wrote:Budget cards need to go. Give control over budgets to the HoP from a static console like goonstation. Make an announcement if the pay budgets get depleted so people know to lynch the HoP or strike due to lack of pay if they decide to spend the station's budget on corgi crates.
yeah can someone remove budget cards thanks
I originally wanted the HoP to get a console but everyone was worried about "trolling." Trust me, the infinite cargo money meme has led to more trolling than that ever could.
Giving control of all the budgets to a single person who is also the head of cargo doesn't feel like a solution.

"Just lynch the HoP lol" doesn't work, the crew will be happy to have infinite guns and null crates, and there won't be any pay cuts: as I said before, you can deplete the research budget as soon as it refills and it will still refill with enough credits to pay everyone in science. Not to mention that money is still useless outside of cargo so no one would even care about having no pay as long they can get their shotgun crate.
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: Economy System Feedback Thread

Post by oranges » #457108

Cobby wrote:
MMMiracles wrote:Goof was paid to make goofconomy, not maintain it. You should probably be getting upset at Beesting here considering he paid for it. I'm just taking advantage of the fact this is an open-source game to fix issues I have with it.
our contributing guidelines expect you to maintain the code you PR to the repo, regardless of your intentions as to why you're making it.
it's an expectation only
somerandomguy
Joined: Sun Nov 05, 2017 7:41 pm
Byond Username: Astatineguy12

Re: Economy System Feedback Thread

Post by somerandomguy » #457151

Grazyn wrote:
BeeSting12 wrote:
iamgoofball wrote:
Dr_bee wrote:Budget cards need to go. Give control over budgets to the HoP from a static console like goonstation. Make an announcement if the pay budgets get depleted so people know to lynch the HoP or strike due to lack of pay if they decide to spend the station's budget on corgi crates.
yeah can someone remove budget cards thanks
I originally wanted the HoP to get a console but everyone was worried about "trolling." Trust me, the infinite cargo money meme has led to more trolling than that ever could.
Giving control of all the budgets to a single person who is also the head of cargo doesn't feel like a solution.

"Just lynch the HoP lol" doesn't work, the crew will be happy to have infinite guns and null crates, and there won't be any pay cuts: as I said before, you can deplete the research budget as soon as it refills and it will still refill with enough credits to pay everyone in science. Not to mention that money is still useless outside of cargo so no one would even care about having no pay as long they can get their shotgun crate.
Cut research budget by 20x
Problem solved
Dr_bee
Joined: Fri Dec 23, 2016 6:31 pm
Byond Username: DrBee

Re: Economy System Feedback Thread

Post by Dr_bee » #457172

somerandomguy wrote:
Grazyn wrote:
BeeSting12 wrote:
iamgoofball wrote:
Dr_bee wrote:Budget cards need to go. Give control over budgets to the HoP from a static console like goonstation. Make an announcement if the pay budgets get depleted so people know to lynch the HoP or strike due to lack of pay if they decide to spend the station's budget on corgi crates.
yeah can someone remove budget cards thanks
I originally wanted the HoP to get a console but everyone was worried about "trolling." Trust me, the infinite cargo money meme has led to more trolling than that ever could.
Giving control of all the budgets to a single person who is also the head of cargo doesn't feel like a solution.

"Just lynch the HoP lol" doesn't work, the crew will be happy to have infinite guns and null crates, and there won't be any pay cuts: as I said before, you can deplete the research budget as soon as it refills and it will still refill with enough credits to pay everyone in science. Not to mention that money is still useless outside of cargo so no one would even care about having no pay as long they can get their shotgun crate.
Cut research budget by 20x
Problem solved
Yeah this seems to be a problem with how money is generated. again, steal from goonconomy.

Limit the resources. Make research points worth significantly less dosh, possibly 1/100th of a dosh so you end up with around 300 credits a minute passive generation to the RnD budget. Make removing dosh from the RnD budget remove points, and spending points remove dosh.

Payroll budget goes from department based to just station based. 3 budgets, cargo, payroll, science. all fighting for the same resources, with cargo and science being the only generators, and cargo being the most effective generator.

Engineering and sec budget should be removed. Cargo is supposed to hold the power of the purse so to speak when it comes to supplies, and giving other departments the ability to circumvent their budget restriction removes a lot of their power. Sure you will find QMs who blow the entire budget on guns, but they will probably be deposed by the rest of the station getting stupidly pissed at them.

Dont try to re-invent the wheel.
Post Reply

Who is online

Users browsing this forum: No registered users