Little things you learned that are game changing

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segundoblz
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Re: Little things you learned that are game changing

Post by segundoblz » #426302

Bottom post of the previous page:

gum disease wrote:With regard to surgery, just do the procedure on a roller bed under a shower! The water will prevent the plasmaman from igniting, meaning that you can operate on them safely.
I just did a couple days ago in medbay.

Plasmamen can breathe oxygen if they get lung transplant (the one from RnD) but it does not stop them from getting on fire hence why I did it ^^
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DemonFiren
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Re: Little things you learned that are game changing

Post by DemonFiren » #426482

>^^
>we have players who unironically use emoticons
RIP /tg/station
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non-lizard things:
Spoiler:
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Screemonster
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Re: Little things you learned that are game changing

Post by Screemonster » #426483

kekekekekeke ^_^
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Mickyan
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Re: Little things you learned that are game changing

Post by Mickyan » #427497

As the janitor, a full water tank backpack only needs 20u of space cleaner to work at full capacity. 10u will work if you only spray 2 tiles at once.

You can take chemicals out of (some) containers that can't be manually accessed (i.e. spray bottles, water misters) by using the ChemMaster in the holodeck
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #427549

You can partially deconstruct cleaner 'nades to get at the beakers. You can alter the chemicals inside of them, put the beakers back in and to all outward appearances - it looks like a regular cleaner grenade
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Grazyn
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Re: Little things you learned that are game changing

Post by Grazyn » #428602

Artificial limbs can't be healed by cryo, but the machine won't eject you or turn off either when the rest of your body is fully healed. Since there is no way to self-eject while sleeping, if you get put in cryo with a damaged artificial limb your round is over, you may as well ghost out immediately.
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Re: Little things you learned that are game changing

Post by XDTM » #438046

Breathing tube implants prevent suffocation fron crit, letting you stay alive much longer
a.k.a. Duke Hayka

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Re: Little things you learned that are game changing

Post by D4C » #438268

I don't recall seeing this on the wiki anywhere, but if you're in need of blood you can mix even 1u with any amount of unstable mutagen and all of the mutagen will be turned into blood. 299u of mutagen in a bluespace beaker can be turned into 300u of blood with a single dropper.

Useful if there's no chef, as a quick-fingered chemist can shit out enough synthmeat to feed the station for a whole shift with access to this much blood.
Ready to succeed at some traitorous objectives for a sensible amount of telecrystals.
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Hathkar
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Re: Little things you learned that are game changing

Post by Hathkar » #438280

D4C wrote:I don't recall seeing this on the wiki anywhere, but if you're in need of blood you can mix even 1u with any amount of unstable mutagen and all of the mutagen will be turned into blood. 299u of mutagen in a bluespace beaker can be turned into 300u of blood with a single dropper.

Useful if there's no chef, as a quick-fingered chemist can shit out enough synthmeat to feed the station for a whole shift with access to this much blood.
Hmm, that might also be really handy for making large batches of synthflesh.
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Re: Little things you learned that are game changing

Post by Dr_bee » #438638

Hathkar wrote:
D4C wrote:I don't recall seeing this on the wiki anywhere, but if you're in need of blood you can mix even 1u with any amount of unstable mutagen and all of the mutagen will be turned into blood. 299u of mutagen in a bluespace beaker can be turned into 300u of blood with a single dropper.

Useful if there's no chef, as a quick-fingered chemist can shit out enough synthmeat to feed the station for a whole shift with access to this much blood.
Hmm, that might also be really handy for making large batches of synthflesh.
I did not know this, My usual method of blood collection is using a IV stand on succ-mode with a regular beaker as the container. Bodies hold around 500 units of blud if they died from non-brute damage.
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Re: Little things you learned that are game changing

Post by D4C » #438649

D4C wrote:I don't recall seeing this on the wiki anywhere, but if you're in need of blood you can mix even 1u with any amount of unstable mutagen and all of the mutagen will be turned into blood.
On this note, if you get a little extra blood pumped into your system, it won't normalise to 100%. So long as you don't bleed it back out, you keep that extra blood.

Consider also that a spessman's cardiovascular system can hold up to 2000cl of blood (357%), meaning one could potentially manufacture gallons of the stuff and inject it into oneself for safekeeping, or for giving the janitor hell when you get beaten over the head. Or maybe give a changeling a hard time trying to suck over three and a half times as much blood out of a body to husk you, I don't actually know if that's dependant on blood amount or health.
Ready to succeed at some traitorous objectives for a sensible amount of telecrystals.
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Re: Little things you learned that are game changing

Post by confused rock » #440165

Dead wags his tail is the perfect doorstop. kick him twice, shove him in the captain's front door, and when you steal the laser the door stays open.
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bandit
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Re: Little things you learned that are game changing

Post by bandit » #440171

confused rock wrote:Dead wags his tail is the perfect doorstop. kick him twice, shove him in the captain's front door, and when you steal the laser the door stays open.
someone kill tactical lizards
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DemonFiren
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Re: Little things you learned that are game changing

Post by DemonFiren » #440172

bandit wrote:
confused rock wrote:Dead wags his tail is the perfect doorstop. kick him twice, shove him in the captain's front door, and when you steal the laser the door stays open.
someone kill tactical lizards
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WHAT THE FUCK DID YOU JUST FUCKING SAY ABOUT ME YOU LITTLE BITCH
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Spoiler:
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Re: Little things you learned that are game changing

Post by Togopal » #443052

AIs can click on wall-mounted flashes to manually activate them. This, combined with AI core shutters, is an excellent counterplay to a syndi/rogue cyborg rush, and can stall them for long enough for somebody to assist you if you can keep it chained
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DemonFiren
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Re: Little things you learned that are game changing

Post by DemonFiren » #443054

Don't those motherfuckers burn out eventually?
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non-lizard things:
Spoiler:
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Togopal
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Re: Little things you learned that are game changing

Post by Togopal » #443055

DemonFiren wrote:Don't those motherfuckers burn out eventually?
Don't we all?
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DemonFiren
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Re: Little things you learned that are game changing

Post by DemonFiren » #443056

Togopal wrote:
DemonFiren wrote:Don't those motherfuckers burn out eventually?
Don't we all?
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that's the most real thing I read all day
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non-lizard things:
Spoiler:
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somerandomguy
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Re: Little things you learned that are game changing

Post by somerandomguy » #443066

Togopal wrote:AIs can click on wall-mounted flashes to manually activate them. This, combined with AI core shutters, is an excellent counterplay to a syndi/rogue cyborg rush, and can stall them for long enough for somebody to assist you if you can keep it chained
You don't need help for syndieborgs, AI core lasers shoot them
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zxaber
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Re: Little things you learned that are game changing

Post by zxaber » #443130

Togopal wrote:AIs can click on wall-mounted flashes to manually activate them. This, combined with AI core shutters, is an excellent counterplay to a syndi/rogue cyborg rush, and can stall them for long enough for somebody to assist you if you can keep it chained
On a similar note, Malf AIs can directly control turrets, which is like your one solid defense against desynced borgs (unless they know the map enough to path around your wall flashes).
Douglas Bickerson / Adaptive Manipulator / Digital Clockwork
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Re: Little things you learned that are game changing

Post by confused rock » #444620

You can directly cure romerol zombies with a hypospray if you turn the zombies into lizards.

Also, using the summon thingy spell, whatever the thing that recalls an item to your hand is, while your summonable item is in a locker, summons the whole locker (at least if it's locked) I can see use for this, especially for when a shaft miner gets wizard gear as a reward for doing his job for five minutes.
Last edited by confused rock on Thu Oct 11, 2018 8:19 pm, edited 1 time in total.
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Re: Little things you learned that are game changing

Post by somerandomguy » #444627

confused rock wrote:You can directly cure romerol zombies with a hypospray if you turn the zombies into lizards.
It's even better with zombie mutation toxin when you could get it
The zombies can't tell who's an ally or enemy
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zxaber
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Re: Little things you learned that are game changing

Post by zxaber » #444834

confused rock wrote:Also, using the summon thingy spell, whatever the thing that recalls an item to your hand is, while your summonable item is in a locker, summons the whole locker (at least if it's locked).
You can really have fun with this. If the locker is loaded in a mech, then summoning the item moves the whole mech over. You can also use it on an MMI or battery inside a borg to summon the borg to your side.
Douglas Bickerson / Adaptive Manipulator / Digital Clockwork
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Re: Little things you learned that are game changing

Post by somerandomguy » #444862

zxaber wrote:
confused rock wrote:Also, using the summon thingy spell, whatever the thing that recalls an item to your hand is, while your summonable item is in a locker, summons the whole locker (at least if it's locked).
You can really have fun with this. If the locker is loaded in a mech, then summoning the item moves the whole mech over. You can also use it on an MMI or battery inside a borg to summon the borg to your side.
It also worked on machines before it was changed
Mark a beaker, put it in a cryotube, have your own personal healing chamber that doesn't work because you forgot about the o2 pipe
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Farquaar
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Re: Little things you learned that are game changing

Post by Farquaar » #445716

You can use the chaplain's starting Bible in your hand to change it's sprite.
How did nobody ever tell me this?
How could nobody ever tell me this!?
► Show Spoiler
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DemonFiren
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Re: Little things you learned that are game changing

Post by DemonFiren » #445732

how come he didn't know this
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non-lizard things:
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #445751

Farquaar wrote:You can use the chaplain's starting Bible in your hand to change it's sprite.
How did nobody ever tell me this?
How could nobody ever tell me this!?
Next you're gonna tell me you don't know how to change the detective's revolver's skin
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Farquaar
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Re: Little things you learned that are game changing

Post by Farquaar » #445764

Anonmare wrote:
Farquaar wrote:You can use the chaplain's starting Bible in your hand to change it's sprite.
How did nobody ever tell me this?
How could nobody ever tell me this!?
Next you're gonna tell me you don't know how to change the detective's revolver's skin
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no.jpg (5.43 KiB) Viewed 17984 times
► Show Spoiler
Swindly
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Re: Little things you learned that are game changing

Post by Swindly » #446040

You can power the station by clicking on a false uranium wall next to some radiation collectors for a few minutes.
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Deitus
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Re: Little things you learned that are game changing

Post by Deitus » #446104

Farquaar wrote:
Anonmare wrote:
Farquaar wrote:You can use the chaplain's starting Bible in your hand to change it's sprite.
How did nobody ever tell me this?
How could nobody ever tell me this!?
Next you're gonna tell me you don't know how to change the detective's revolver's skin
no.jpg
next you're gonna tell me you dont know how to change your face with mirrors during the round
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Farquaar
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Re: Little things you learned that are game changing

Post by Farquaar » #446187

Deitus wrote:
Farquaar wrote:
Anonmare wrote:
Farquaar wrote:You can use the chaplain's starting Bible in your hand to change it's sprite.
How did nobody ever tell me this?
How could nobody ever tell me this!?
Next you're gonna tell me you don't know how to change the detective's revolver's skin
The attachment no.jpg is no longer available
next you're gonna tell me you dont know how to change your face with mirrors during the round
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wjaaaa.gif (1.14 MiB) Viewed 17879 times
Spoiler:
Just kidding I knew that
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Swindly
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Re: Little things you learned that are game changing

Post by Swindly » #449619

Mechs can be connected to ports.
The pressure of the internal tank can be changed.
There is no upper limit to the pressure that the internal tank can be set to.
Epic prank idea: fill a mech with nitrous oxide, toggle internal tank usage, set tank to 999999 kpa, and leave the mech in a public area.
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Re: Little things you learned that are game changing

Post by confused rock » #449623

problem is swindly that once the guy gets in there's no way to eject them so it only works on one person at a time
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Re: Little things you learned that are game changing

Post by Swindly » #449628

Occupants get ejected when they die, which won't take long given the contents of the tank.
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Re: Little things you learned that are game changing

Post by confused rock » #449634

I retract my statement
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Mickyan
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Re: Little things you learned that are game changing

Post by Mickyan » #449657

chemical reactions can happen inside mobs which can make for some interesting if unnecessarily roundabout tactics such as the ultimate clown prank: feed someone bananas then use a syringe gun to shoot them with a syringe full of water
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Re: Little things you learned that are game changing

Post by somerandomguy » #449663

Mickyan wrote:chemical reactions can happen inside mobs which can make for some interesting if unnecessarily roundabout tactics such as the ultimate clown prank: feed someone bananas then use a syringe gun to shoot them with a syringe full of water
Separated chemicals 100pot potass+water bananas
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delaron
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Re: Little things you learned that are game changing

Post by delaron » #449704

As chef I make gut cheese in a similar fashion for any kitchen intruders
-------
I'm not smart enough to meme.
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Re: Little things you learned that are game changing

Post by gum disease » #449801

More silly than game-changing, but if you're a mediborg with the hypo upgrade that gives you rezadone you can keep monkeys being succ'd by slimes alive for ages.
One jab of rezadone will cure the cellular damage, so the slime can keep feeding off of the same monkey. I did this once with a friendly sentient slime and they were able to split so many times. We ended up making the area look like a bootleg xenobio lab until someone rushed in and killed them all.
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Mickyan
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Re: Little things you learned that are game changing

Post by Mickyan » #450363

As a zombie, since the advent of crawling you can now truly be a zombie movie cliché and play dead until someone is careless enough to stand next to you and get clawed
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Re: Little things you learned that are game changing

Post by ThatGuyWhoLikesSpace » #450878

You can make LSD with 0 access rights using salt, paper, and lightbulbs.

For when you want the Walter White experience but are too lazy to make actual meth.
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Re: Little things you learned that are game changing

Post by gum disease » #451442

If someone's in hard crit and bleeding out, pop them on a roller bed/in a locker and drag them to safety. It'll stop them from losing more blood/leaving blood trails all over.

It's also a good way to dispose of bodies if you don't have space cleaner/soap on hand. I've recovered a lot of dumped bodies simply from following blood trails.
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Re: Little things you learned that are game changing

Post by Nabski » #451443

Vampires are shit and I can't wait for Halloween to be over.
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #451568

Roller beds are criminally underutilised. They can even be folded up and carried in your backpack.
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Deitus
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Re: Little things you learned that are game changing

Post by Deitus » #451940

Nabski wrote:Vampires are shit and I can't wait for Halloween to be over.
*raids ur armory round start*
LMAO nottin personnel
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #451941

>Wait in the armoury locker
>Bat nigger vent crawls in
>Taze and laze
>Body is ashed
>Cries about being killed in dsay
Spoiler:
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Re: Little things you learned that are game changing

Post by RogueSteampunker » #451946

It's still possible to make soap without chem access, simply by burning paper for the ash needed in the lye recipe. Genuinely awesome for when you're forced to play box for the eleventh time in a row, and you don't mind grinding up a few rats
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Re: Little things you learned that are game changing

Post by confused rock » #451966

First encounter with a batnigger was as warden with them in the locker room. I shot one laser to scare him off, only for im to immediately die with the crew’s approval. Pleasantly surprised!
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Re: Little things you learned that are game changing

Post by Swindly » #452460

Floorbots can be used to farm infinite metal.
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Re: Little things you learned that are game changing

Post by Erik489 » #452482

Swindly wrote:Floorbots can be used to farm infinite metal.
I was the one who figured this out, it’s on the GitHub as an issue. I wouldn’t recommend using it since it is an exploit.
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Re: Little things you learned that are game changing

Post by confused rock » #452483

I wouldn't recommend using it since you're waiting for a floorbot to do 4 floors for one fucking metal you're crazy lmao slimes or engiborgs give you infinite metal way faster why would you ever use floorbots
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