Laser/e-gun spriting
- Iatots
- Joined: Thu Oct 13, 2016 3:17 pm
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Re: Laser/e-gun spriting
Will lasguns require a battery pack to be worn on the back?
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
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- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: Laser/e-gun spriting
ss13 lasers suck
What if they were real lasers, wh40k style, hitscan. You could use code from the particle cannon I guess. You could balance them by adjusting damage, or make it so you have to actually click on target to score hit.
What if they were real lasers, wh40k style, hitscan. You could use code from the particle cannon I guess. You could balance them by adjusting damage, or make it so you have to actually click on target to score hit.
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
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- Location: Dorm Room 3
Re: Laser/e-gun spriting
lasers are hitscan by default on cm code i believe
however, lasers also do 2x damage on xenos unless they changed that, and hitscan is a huge, HUGE advantage, so keep that in mind.
however, lasers also do 2x damage on xenos unless they changed that, and hitscan is a huge, HUGE advantage, so keep that in mind.
Local catgirl scratching post - Shezza
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Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Re: Laser/e-gun spriting
We should reserve these laser rifles for NT response teams/mercs. Lasers are shiny, expensive weapons that only intergalactic megacorporations like Nanotrasen can afford to give out like candy. Marines and clandestine paramilitary groups are strapped for cash and have to put up with clunky ballistics.
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