Moth & Lizard HULK Equivilents.
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Moth & Lizard HULK Equivilents.
I've been thinking about this a bit and i think I've got 'some' kind of idea for this.
Moth: They can see ghosts, and can for a moment, phase so they can pass through walls.
Lizard: Not sure 'how' this will feel, but fire resistance, fire breathing...typical kind of advancement for reptilian?
Moth: They can see ghosts, and can for a moment, phase so they can pass through walls.
Lizard: Not sure 'how' this will feel, but fire resistance, fire breathing...typical kind of advancement for reptilian?
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
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Re: Moth & Lizard HULK Equivilents.
You forgot about everyone else.
Flyhulk would be able to fly around as if it had the jetpack suit thing, also it would be able to go into space.
Plasmahulk would be able to survive without suit as a burning skeleton, would also receive increased protection, because bones are hard to hit.
Podhulk would be able to plant a seed somewhere, and respawn after death, like Necromancers.
Slimehulk would gain ability to ventcrawl when naked.
Flyhulk would be able to fly around as if it had the jetpack suit thing, also it would be able to go into space.
Plasmahulk would be able to survive without suit as a burning skeleton, would also receive increased protection, because bones are hard to hit.
Podhulk would be able to plant a seed somewhere, and respawn after death, like Necromancers.
Slimehulk would gain ability to ventcrawl when naked.
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Re: Moth & Lizard HULK Equivilents.
I wasn't really thinking about those because I haven't really... played them.
- Davidchan
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Re: Moth & Lizard HULK Equivilents.
Slime hulk should just be a gelatinous cube that can walk over someone and consume them, dissolving them slowly. And melee attacks do acid damage.
Flyhulk should just turn into a big ass wasp with a stinger that can put people into pain crit.
Plashulk should just emit plasma constantly and have a flamethrower ability.
Mothhulk should just turn into mothra, become a giant caterpillar and be able to web bind people.
Flyhulk should just turn into a big ass wasp with a stinger that can put people into pain crit.
Plashulk should just emit plasma constantly and have a flamethrower ability.
Mothhulk should just turn into mothra, become a giant caterpillar and be able to web bind people.
Law 0: Secborg din do nuffin.
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Re: Moth & Lizard HULK Equivilents.
I like what I came up with better for Moth. Why should they ALL be the same, just make you some big brute? Non-human genes should react differently.
- Davidchan
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- Lumbermancer
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Re: Moth & Lizard HULK Equivilents.
>HULK Equivalents
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Re: Moth & Lizard HULK Equivilents.
its mostly ideas at this point. I guess the best way to say is its about that particular gene, and what it could do for non-humans. Moth i'm kind of comparing to like Ben 10 alien force's Big Chill, which was basically a moth crossed with a ghost with added cold abilities and ability to breath in space and such. and the idea for lizards is that typical 'maybe they're dragon genes' kind of direction.
- DemonFiren
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Re: Moth & Lizard HULK Equivilents.
remember when we only had humans and lizards
anyway, since lizards are effectively human+tail in gameplay lizard hulks should work almost like human hulks
think deathclaw: unable to punch through walls, but they can force airlocks open even if they're bolted
they deal less unarmed damage than the hulk, but their claws pierce armour
they might also move somewhat faster in exchange for not being able to wear 90% of equipment (particularly no gloves, shoes or suits)
anyway, since lizards are effectively human+tail in gameplay lizard hulks should work almost like human hulks
think deathclaw: unable to punch through walls, but they can force airlocks open even if they're bolted
they deal less unarmed damage than the hulk, but their claws pierce armour
they might also move somewhat faster in exchange for not being able to wear 90% of equipment (particularly no gloves, shoes or suits)
- Nilons
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Re: Moth & Lizard HULK Equivilents.
anything that makes lizards or moths have a possible advantage over humans is bad
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- Gamarr
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Re: Moth & Lizard HULK Equivilents.
Almost had two but instead, lizards just get this one idea: increased armor/health thanks to a tougher hide as they become what ash-liggers strive to be. Gets to speak ash-ligger for basically fluff. Since it's rather meek otherwise, while naked the reptile can squirm into vents and get around with half-speed crawling in there.
Moths: Carnivorous moths that can lay clutches of eggs that'd make spiders have nightmares. The baby moths are going to be identical to butterflies, but carnivorous, while also laying eggs in the dead things they leave behind. Maybe they hover around their creator in a sort of defensive screen, taking projectiles and attacking mobs that harm the head Moth.
Fly mutation? I really don't know other than some muscle-mass monster that puts Humanoid hulks to shame.
Plasma just seems a bit stupid. Plasma men don't get any fun. But if they do? Going nuclear/radioactive on death or harm. Or maybe just changing over to rads in some form in lieu of plasma.
Moths: Carnivorous moths that can lay clutches of eggs that'd make spiders have nightmares. The baby moths are going to be identical to butterflies, but carnivorous, while also laying eggs in the dead things they leave behind. Maybe they hover around their creator in a sort of defensive screen, taking projectiles and attacking mobs that harm the head Moth.
Fly mutation? I really don't know other than some muscle-mass monster that puts Humanoid hulks to shame.
Plasma just seems a bit stupid. Plasma men don't get any fun. But if they do? Going nuclear/radioactive on death or harm. Or maybe just changing over to rads in some form in lieu of plasma.
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Re: Moth & Lizard HULK Equivilents.
Truthfully... hulks arn't even human anymore so technically they have advantage over humans too.... so...uh... that argument is kind of moot.Nilons wrote:anything that makes lizards or moths have a possible advantage over humans is bad
I like the idea that moths can get a ghostly jaunt and can see ghosts, and Lizards deal with the whole heritage of a dragon thing, fire breath, fire resistance ect. the other races.... honestly I don't know enough to come up with anything for them.
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Re: Moth & Lizard HULK Equivilents.
have fun with people rolling nonhumans EXCLUSIVELY to play as your hulk equivalents. also how does moth = seeing ghosts and phasing through walls?
- Gamarr
- Joined: Fri Apr 18, 2014 8:10 pm
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Re: Moth & Lizard HULK Equivilents.
Wait, first up, what? People playing those races just to dick around with mutant shit is bad?bman wrote:have fun with people rolling nonhumans EXCLUSIVELY to play as your hulk equivalents. also how does moth = seeing ghosts and phasing through walls?
And you're claiming this is somehow different than a person playing a Human and getting super-viruses from viro (which don't even really apply to some of the non-human races), or to genetics for hulk and x+ray (some of which also don't apply to the non-humans at all)?
Human mobs have a lot of legacy to keep them easier to work with while there's a handful of other races just dropped in and generally shit upon whether it's coding or just fluff attention. Shit tg policy already has synths crawling up the non-humans ass already just for existing.
The moth thing might just be an evolved ESP kind of thing. Phasing is just bad as a power to give players access to, too.
- Farquaar
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Re: Moth & Lizard HULK Equivilents.
Speaking of hulk modifications, I think that dwarf and hulk should be mutually exclusive. Anything to curb the tide of munchkin geneticists who shatter every window in the station in their quest to ruin the janitor's day.
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- teepeepee
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Re: Moth & Lizard HULK Equivilents.
Moff powers should be eating cloth, even when someone is wearing it, but being force to bang their heads on any lightbulb they stand adjacent to.
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Re: Moth & Lizard HULK Equivilents.
playing with races just to get a combat advantage is bad. as for superpowers and genetic powers only one or two people has access to those at a time, the viro/geneticist, or the entire station via distribution (meaning they're not EXCLUSIVE to a minority of the station via race). current policy, and what the maintainers i've seen say dictate that non-human races should always be downgrades, otherwise people wouldnt even play humans anymore, what's the point.Gamarr wrote:Wait, first up, what? People playing those races just to dick around with mutant shit is bad?bman wrote:have fun with people rolling nonhumans EXCLUSIVELY to play as your hulk equivalents. also how does moth = seeing ghosts and phasing through walls?
And you're claiming this is somehow different than a person playing a Human and getting super-viruses from viro (which don't even really apply to some of the non-human races), or to genetics for hulk and x+ray (some of which also don't apply to the non-humans at all)?
Human mobs have a lot of legacy to keep them easier to work with while there's a handful of other races just dropped in and generally shit upon whether it's coding or just fluff attention. Shit tg policy already has synths crawling up the non-humans ass already just for existing.
The moth thing might just be an evolved ESP kind of thing. Phasing is just bad as a power to give players access to, too.
of course this depends on how powerful the hulk equivalents are, but seriously, the shit listed in this thread is wizard level and not even human hulks are this powerful.
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
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Re: Moth & Lizard HULK Equivilents.
Is it worse than playing specific jobs just to get a combat advantage?bman wrote:playing with races just to get a combat advantage is bad
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Re: Moth & Lizard HULK Equivilents.
maybe, because even if you're not the job you're rolling for you can get the advantage via other (harder) means aka greyshits can steal detective's gun and engineers can get the atmos hardsuit if they're luckyLumbermancer wrote:Is it worse than playing specific jobs just to get a combat advantage?bman wrote:playing with races just to get a combat advantage is bad
edit: proposed solution: just have the moth and lizard get a different visual and become green but keep the hulk powers as usual so as to not run into balance issues like the ones i outlined
- cocothegogo
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Re: Moth & Lizard HULK Equivilents.
thought the idea was human is better than every other race, no advantages no hulk
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Re: Moth & Lizard HULK Equivilents.
yeah that's the ideacocothegogo wrote:thought the idea was human is better than every other race, no advantages no hulk
- DemonFiren
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Re: Moth & Lizard HULK Equivilents.
lmao@human supremacist clique trying to spread their fake news
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
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Re: Moth & Lizard HULK Equivilents.
Yeah. Except for catfucks, which are not their own race, but humans with ears and tails. It's the degenerate headpat lobby at work.cocothegogo wrote:thought the idea was human is better than every other race, no advantages no hulk
- oranges
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Re: Moth & Lizard HULK Equivilents.
Non human species do not have a hulk mode for the reasons listed above.
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