Bottom post of the previous page:
The sad thing is... it might actually be a good thing to add.ITT: We make shitty suggestions and come up with poor ideas.
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Re: ITT: We make shitty suggestions and come up with poor id
TheWulfe wrote:Due to the influx of newbie Nuke Ops not understanding basic cardinal directions and somehow getting themselves deepspaced within 5 seconds of leaving the shuttle...
I believe Nuke Ops should get a tactical hold-a-ring so that an experienced Nuke Op can tether around their directionally impaired teammates.
Here's some concept art for potential coders:
Tethers with adjustable lengths would actually be a pretty good idea, not just for nuke ops but for station members as well. A newbie engineer could tether himself to another engineer while setting up the singulo so that if he fucks up and ends up becoming a crispy pinball his buddy can just reel him in
- bandit
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Re: ITT: We make shitty suggestions and come up with poor id
Whack-a-mole machine with clown heads
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Re: ITT: We make shitty suggestions and come up with poor id
wrong thread, this is a great idea.bandit wrote:Whack-a-mole machine with clown heads
i'd code it if you guys don't mind more super high-def ascii game machines.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
- Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id
Woody costume bundle for traitors. Costs all a traitor's telecrystals but gives them a Woody costume and a copy of WGW. Wearing the suit makes them spam WGW over the radio nonstop. Hitting people with the WGW book causes them to turn into Andy clones that also spam WGW over the radio before eventually being gibbed.
- FredNodoor
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Re: ITT: We make shitty suggestions and come up with poor id
In that case, you gotta include a whip he can use to knock down people and harmwhip (basically a grapple weapon), it can coil up in his pocket for hiding when stealth woody.Jacough wrote:Woody costume bundle for traitors. Costs all a traitor's telecrystals but gives them a Woody costume and a copy of WGW. Wearing the suit makes them spam WGW over the radio nonstop. Hitting people with the WGW book causes them to turn into Andy clones that also spam WGW over the radio before eventually being gibbed.
He will also have one minisyndie bomb (think of it as dynamite) and a revolver similar to the Detectives.
Final item he has is a lube nade filled with Cherry Lube, so it looks like the floor is drenched with blood (could serve as a good distraction).
My only dream is a world without mimes
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Re: ITT: We make shitty suggestions and come up with poor id
Security should spawn with combat gloves, like nuke ops.
This solves the problem of sec stealing insulated gloves and the glove fibers are unique so that the detective knows who they belong to!
This solves the problem of sec stealing insulated gloves and the glove fibers are unique so that the detective knows who they belong to!
i love public logs
Spoiler:
- FredNodoor
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Re: ITT: We make shitty suggestions and come up with poor id
That is actually a good idea.whodaloo wrote:Security should spawn with combat gloves, like nuke ops.
This solves the problem of sec stealing insulated gloves and the glove fibers are unique so that the detective knows who they belong to!
My only dream is a world without mimes
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Re: ITT: We make shitty suggestions and come up with poor id
Nuclear activation code.Violaceus wrote:Make it so every player can upload one personal item and receive it on roundstart, be it pink crowbar, old watch or family photo.
Spoiler:
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
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Re: ITT: We make shitty suggestions and come up with poor id
Dragon dildoCipher3 wrote:Nuclear activation code.Violaceus wrote:Make it so every player can upload one personal item and receive it on roundstart, be it pink crowbar, old watch or family photo.
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Re: ITT: We make shitty suggestions and come up with poor id
Nuclear dragon didldo
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Re: ITT: We make shitty suggestions and come up with poor id
Stimulates your prostate AND causes mutationsiyaerP wrote:Nuclear dragon didldo
- FredNodoor
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Re: ITT: We make shitty suggestions and come up with poor id
Different mutations would be butt tentacles, jizzing uranium at random times (good for R&D,Mining, and other things, but causes major rad damage), possibly growing a tail, mutating your intestines so you shit all the time, enlarged rectum, causes attraction (mob follows the user around, forced when near), and if human, transforming into a lizardperson or a space bear, if a lizardperson, potential to be a space bear or human.Jacough wrote:Stimulates your prostate AND causes mutationsiyaerP wrote:Nuclear dragon didldo
However, since its nuclear, causes rad damage after every use, potantial to be druggy, dizzy, and faint, and finally, if your fat, this gives you less rad and more chances of mutations.
My only dream is a world without mimes
- FredNodoor
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Re: ITT: We make shitty suggestions and come up with poor id
Oh god i am actually spriting this and i kinda know what im doingFredNodoor wrote:In that case, you gotta include a whip he can use to knock down people and harmwhip (basically a grapple weapon), it can coil up in his pocket for hiding when stealth woody.Jacough wrote:Woody costume bundle for traitors. Costs all a traitor's telecrystals but gives them a Woody costume and a copy of WGW. Wearing the suit makes them spam WGW over the radio nonstop. Hitting people with the WGW book causes them to turn into Andy clones that also spam WGW over the radio before eventually being gibbed.
He will also have one minisyndie bomb (think of it as dynamite) and a revolver similar to the Detectives.
Final item he has is a lube nade filled with Cherry Lube, so it looks like the floor is drenched with blood (could serve as a good distraction).
My only dream is a world without mimes
- fleure
- Joined: Tue Apr 15, 2014 2:50 pm
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Re: ITT: We make shitty suggestions and come up with poor id
Didn't Bay have a bunch of hard-coded items given to folks based on their ckey?Violaceus wrote:Make it so every player can upload one personal item and receive it on roundstart, be it pink crowbar, old watch or family photo.
Ex-/tg/station maintainer for being a lazy shit.
- ExplosiveCrate
- Joined: Fri Apr 18, 2014 8:04 pm
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Re: ITT: We make shitty suggestions and come up with poor id
Yes, though players needed to make an application on the forums for one.
Ended up with baycode having a bunch of useless flavor items that only ever spawned for one person on one server.
Ended up with baycode having a bunch of useless flavor items that only ever spawned for one person on one server.
i dont even know what the context for my signature was
- FredNodoor
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Re: ITT: We make shitty suggestions and come up with poor id
Eh if thats the case i will hold off. I havent buiilt with byond before and i kinda know what i am doing but not really, looking up sprites and such. But if its gonna be useless flavor items then i will stopExplosiveCrate wrote:Yes, though players needed to make an application on the forums for one.
Ended up with baycode having a bunch of useless flavor items that only ever spawned for one person on one server.
My only dream is a world without mimes
- FredNodoor
- Joined: Wed Sep 17, 2014 6:18 pm
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Re: ITT: We make shitty suggestions and come up with poor id
SMASH STATION TV- A random event that will be triggered by admins for special events
CentCom Status
A game show shuttle is docking with the station! He wants the two contenders X and Y. Will you comply?
The shuttle will be a big arena with two entryways for the two specific contenders.
They will pick a class (Sith, Wizard, Gunner, Mech)
Mobs will start flowing the arena, some player controlled, some not, some will be teleported in as enemies (they get there own starting point). After 4 waves of enemies chosen, both classes will fight to the death.
The remaining survivor will win a grand prize (what that is is up to admins)
BIG MONEY, BIG PRIZES, I LOVE IT!
If its a tie, nothing happens and the shuttle will leave (people who are still on it after it leaves will be gibbed)
But however if the station doesn't comply... the competition will find YOU! It can be carp flood, a singulo (most rare), facehuggers, or a bomber.
CentCom Status
A game show shuttle is docking with the station! He wants the two contenders X and Y. Will you comply?
The shuttle will be a big arena with two entryways for the two specific contenders.
They will pick a class (Sith, Wizard, Gunner, Mech)
Mobs will start flowing the arena, some player controlled, some not, some will be teleported in as enemies (they get there own starting point). After 4 waves of enemies chosen, both classes will fight to the death.
The remaining survivor will win a grand prize (what that is is up to admins)
BIG MONEY, BIG PRIZES, I LOVE IT!
If its a tie, nothing happens and the shuttle will leave (people who are still on it after it leaves will be gibbed)
But however if the station doesn't comply... the competition will find YOU! It can be carp flood, a singulo (most rare), facehuggers, or a bomber.
My only dream is a world without mimes
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- Joined: Wed Oct 22, 2014 9:23 pm
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Re: ITT: We make shitty suggestions and come up with poor id
Allow a pair of medical belts to be combined and then worn in your chest slot, for maximum Traitor Chemist Syringe Gun goodness. Oh, and regular doctoring I suppose.
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Re: ITT: We make shitty suggestions and come up with poor id
Has anything from these threads actually ever made it to the game?
- Cheridan
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Re: ITT: We make shitty suggestions and come up with poor id
Erbbu wrote:Has anything from these threads actually ever made it to the game?
:^)Saegrimr wrote:Recolor assistants and cargotechs from grey to lightblue, maybe it'll calm their greytide spirit.
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Re: ITT: We make shitty suggestions and come up with poor id
this actually sounds pretty fun and badassRandom Players wrote:Allow a pair of medical belts to be combined and then worn in your chest slot, for maximum Traitor Chemist Syringe Gun goodness. Oh, and regular doctoring I suppose.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
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Re: ITT: We make shitty suggestions and come up with poor id
Yeah, do that and add similar functionality to the rest of the belts.Miauw wrote:this actually sounds pretty fun and badassRandom Players wrote:Allow a pair of medical belts to be combined and then worn in your chest slot, for maximum Traitor Chemist Syringe Gun goodness. Oh, and regular doctoring I suppose.
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Re: ITT: We make shitty suggestions and come up with poor id
My thoughts exactly. Perhaps imbalanced, though... Still, could look awesome.Miauw wrote:this actually sounds pretty fun and badassRandom Players wrote:Allow a pair of medical belts to be combined and then worn in your chest slot, for maximum Traitor Chemist Syringe Gun goodness. Oh, and regular doctoring I suppose.
Spoiler:
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Re: ITT: We make shitty suggestions and come up with poor id
The medical belt actually probably has the least utility out of any belt, as the medic doesn't normally need so much immediate access space. Almost everything they use fits in boxes meaning their backpack ends up having a storage capacity of 64, which is overkill.
Also medics kinda suck at a lot, them having access to fast loading knockout gear really wouldn't be the end of the world. The belt is mostly good for stabilization medicine or speed loading a syringe gun, the only really viable medical weapon for a department that lacks a lot of power to directly affect other parts of the station in an active way.
However it should go on the chest slot. Allowing you to have 3 belts. And it definitely shouldn't work with belts able to hold things like flashbangs.
Also medics kinda suck at a lot, them having access to fast loading knockout gear really wouldn't be the end of the world. The belt is mostly good for stabilization medicine or speed loading a syringe gun, the only really viable medical weapon for a department that lacks a lot of power to directly affect other parts of the station in an active way.
However it should go on the chest slot. Allowing you to have 3 belts. And it definitely shouldn't work with belts able to hold things like flashbangs.
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Re: ITT: We make shitty suggestions and come up with poor id
Not anymore with a defib taking up your back slot.dezzmont wrote:The medical belt actually probably has the least utility out of any belt, as the medic doesn't normally need so much immediate access space.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
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Re: ITT: We make shitty suggestions and come up with poor id
But defibs look so classy in your hand...Saegrimr wrote:Not anymore with a defib taking up your back slot.dezzmont wrote:The medical belt actually probably has the least utility out of any belt, as the medic doesn't normally need so much immediate access space.
Their sprite shape and size makes them look like those old fashioned doctor bags. If we had a REAL doctor bag like that, I might wear a defib on my back and carry my shit around, but until then I'd rather haul that thing from room to room while having my stylish if empty backpack on at all times.
- Screemonster
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Re: ITT: We make shitty suggestions and come up with poor id
Give admins the option to play the sound/command reports associated with certain "random" events without actually spawning the event.
e: let traitors do it at emagged comms consoles too.
e: let traitors do it at emagged comms consoles too.
- bandit
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Re: ITT: We make shitty suggestions and come up with poor id
fresh outta singulo.io
You're too dumb to see how it doesn't resemble the actual behaviour of a dog? Like it just ever so slowly walks from tile to tile in the HoP's office all shift, occasionally barking, and will beeline for candy if available? It doesn't actually need to eat, or get exercise, or be looked after like a real dog? Something that might make it rewarding to the player, by virtue of, if they don't look after it, it's going to be miserable?
I'm surprised with Ian's popularity that his mechanics haven't been expanded since his introduction actually. It wouldn't be that hard to code feeding him dog food, and refilling his water bowl, and having to wash him if he gets dirty, and having to take him for a walk if he gets restless.
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Re: ITT: We make shitty suggestions and come up with poor id
Make it so that if Ian eats chocolate, he dies.
Violaceus wrote: Mining smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to man- and lizard-kind. Katanas are thrice as sharp as eswords and thrice as hard for that matter too. Anything an esword can cut through, a katana can cut through better. I'm pretty sure a katana could easily bisect a durand mech with a simple vertical slash.
Ever wonder why Syndicate never bothered conquering Mining? That's right, they were too scared to fight the disciplined miners and their katanas of destruction.
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Re: ITT: We make shitty suggestions and come up with poor id
Make feeding Ian chocolate also an antag objective.Wizardjenkins66 wrote:Make it so that if Ian eats chocolate, he dies.
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Re: ITT: We make shitty suggestions and come up with poor id
If Ian sees chocolate he makes a run for it. If he manages to grab it you've got to pry it out of his mouth before he can eat it. Forget beating Ian over the head with an extinguisher to get that corgi meet as a traitor. Complete your objective by dropping some chocolate while the HoP is taking Ian out for a walk and then slipping the HoP before he can stop Ian from eating it.Wizardjenkins66 wrote:Make it so that if Ian eats chocolate, he dies.
- Rolan7
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Re: ITT: We make shitty suggestions and come up with poor id
I was going to add affection mechanics for cats/Runtime but then I saw the dead cat sprite and stopped playing. I guess that was months ago now.bandit wrote:fresh outta singulo.io
You're too dumb to see how it doesn't resemble the actual behaviour of a dog? Like it just ever so slowly walks from tile to tile in the HoP's office all shift, occasionally barking, and will beeline for candy if available? It doesn't actually need to eat, or get exercise, or be looked after like a real dog? Something that might make it rewarding to the player, by virtue of, if they don't look after it, it's going to be miserable?
I'm surprised with Ian's popularity that his mechanics haven't been expanded since his introduction actually. It wouldn't be that hard to code feeding him dog food, and refilling his water bowl, and having to wash him if he gets dirty, and having to take him for a walk if he gets restless.
It's not a gorey sprite or anything, but it had to be a black cat didn't it
The EMPEROR OF MANKIND wants YOU to squash bugs. They are symptoms of CHAOS.
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Re: ITT: We make shitty suggestions and come up with poor id
Add tool and weapon degredation, plus give engineers some tools/machines that are able to repair degraded items.
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- Wyzack
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Re: ITT: We make shitty suggestions and come up with poor id
That actually sounds hilarious, but all it will do is make it the new powergeam meta strategy to take a different pod
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- MMMiracles
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Re: ITT: We make shitty suggestions and come up with poor id
Just make it so all escape pods are emaggable and crash into eachother mid-flight, then everyone will be afraid to use them.
Spoiler:
- Akkryls
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- fleure
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Re: ITT: We make shitty suggestions and come up with poor id
I'm already too afraid to use them because of the weird drift bug, and there's usually one shitter who opens the airlock.MMMiracles wrote:Just make it so all escape pods are emaggable and crash into eachother mid-flight, then everyone will be afraid to use them.
Ex-/tg/station maintainer for being a lazy shit.
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Re: ITT: We make shitty suggestions and come up with poor id
Make it so you can put SEs in beakers so we can make SE grenades
> Make monkey SE smoke grenade
> Throw it on the shuttle
> Everyone turns into monkeys
> Get banned
> Make monkey SE smoke grenade
> Throw it on the shuttle
> Everyone turns into monkeys
> Get banned
- WeeYakk
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Re: ITT: We make shitty suggestions and come up with poor id
Trying to drink or eat soups while brain-damaged should cause you to drown and take suffocation damage.
- MMMiracles
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Re: ITT: We make shitty suggestions and come up with poor id
Emagging a deathripley toy enables its SUPER CLAMPING ACTION so you can clamp people's hands or something for like 5 brute each time.
Spoiler:
- ExplosiveCrate
- Joined: Fri Apr 18, 2014 8:04 pm
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Re: ITT: We make shitty suggestions and come up with poor id
It should show a brutal attack message but be completely useless
Just like an actual death ripley.
Just like an actual death ripley.
i dont even know what the context for my signature was
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Re: ITT: We make shitty suggestions and come up with poor id
Any time a flashbang, rubber ducky, clown horn, or honkmech blast is played near an open intercomm, everyone within range of an intercomm or wearing an earbud is affected by it/hears it.
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Re: ITT: We make shitty suggestions and come up with poor id
That would be an interesting Malf AI power...
- Ahammer18
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Re: ITT: We make shitty suggestions and come up with poor id
Convert that little maintainance room above HoPs office into a doggy room, complete with food/water dish, bath and some toys. Make it out of rWalls too, for extra protection.bandit wrote:fresh outta singulo.io
You're too dumb to see how it doesn't resemble the actual behaviour of a dog? Like it just ever so slowly walks from tile to tile in the HoP's office all shift, occasionally barking, and will beeline for candy if available? It doesn't actually need to eat, or get exercise, or be looked after like a real dog? Something that might make it rewarding to the player, by virtue of, if they don't look after it, it's going to be miserable?
I'm surprised with Ian's popularity that his mechanics haven't been expanded since his introduction actually. It wouldn't be that hard to code feeding him dog food, and refilling his water bowl, and having to wash him if he gets dirty, and having to take him for a walk if he gets restless.
- fleure
- Joined: Tue Apr 15, 2014 2:50 pm
- Byond Username: Fleure
Re: ITT: We make shitty suggestions and come up with poor id
At last, the kitty ears will have an auxiliary useAhammer18 wrote: Convert that little maintainance room above HoPs office into a doggy room, complete with food/water dish, bath and some toys. Make it out of rWalls too, for extra protection.
Ex-/tg/station maintainer for being a lazy shit.
Re: ITT: We make shitty suggestions and come up with poor id
Im pretty sure hop doesnt need kitty ears to erp with ianfleure wrote:At last, the kitty ears will have an auxiliary useAhammer18 wrote: Convert that little maintainance room above HoPs office into a doggy room, complete with food/water dish, bath and some toys. Make it out of rWalls too, for extra protection.
Re: ITT: We make shitty suggestions and come up with poor id
>still using medical belt
>not metagaming food trays
>not metagaming food trays
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