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Also are the radiators for the engine?INDUSTRISTATION [pick a name pls]
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Re: INDUSTRISTATION [pick a name pls]
are you gonna put in maint shafts on top of what you have laid out?
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Re: INDUSTRISTATION [pick a name pls]
also mabye you've said it somewhere else in this thread but what engine are you using?
Also what are the 'hypersleep pods'?
Also what are the 'hypersleep pods'?
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Re: INDUSTRISTATION [pick a name pls]
Christ I hope so. I hate that we have no concept of heatAnonmare wrote:Also are the radiators for the engine?
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Re: INDUSTRISTATION [pick a name pls]
im not sure, probably TEGtacolizard wrote:also mabye you've said it somewhere else in this thread but what engine are you using?
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there's no arrival shuttle, the crew wakes up a couple of years into the future when the station is readily operational.Also what are the 'hypersleep pods'?
yestacolizard wrote:are you gonna put in maint shafts on top of what you have laid out?
yesAnonmare wrote:Also are the radiators for the engine?
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Re: INDUSTRISTATION [pick a name pls]
This doesn't seem in the same format as other stations because there is no departures (or even just more than 2 escape pods), so really unless you pass it off to someone else like CM you can't really replicate a round here because of the stark difference in gameplay quality to the norm.
Either that or its enforced lowpop or something.
Either that or its enforced lowpop or something.
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Re: INDUSTRISTATION [pick a name pls]
fwoosh it's like you put the constructive criticism in bleach then put that into a blender
then throw the blender into an active volcano
then throw the blender into an active volcano
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Re: INDUSTRISTATION [pick a name pls]
Why did you put the bordered malteser floor back in? I mean generic borderless reinforced flooring looks good contrasted with your walls previously.
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Re: INDUSTRISTATION [pick a name pls]
Visually? The black color sure is jarring, but I'll make them thematically correct later, is their structure okay?
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Re: INDUSTRISTATION [pick a name pls]
Anonmare wrote:I like it sans support beams. It's more clean and crisp
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Re: INDUSTRISTATION [pick a name pls]
Mabye you could make support beams work, I think the idea is cool, but the sprites you used looked nothing like support beams.
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Re: INDUSTRISTATION [pick a name pls]
Beams are way too big, if they only connected between the joints of a wall rather than on the actual tile per tile sprite (on the corners etc, so a 4x4 has 4 support beams on each corner and between the tiles) and were a lot less noisy by not externally sticking out of the wall towards the viewer they might be more palatable.
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Re: INDUSTRISTATION [pick a name pls]
fwoosh, what do you ever mean, like what the fuck, here lookFantasticFwoosh wrote:Beams are way too big, if they only connected between the joints of a wall rather than on the actual tile per tile sprite (on the corners etc, so a 4x4 has 4 support beams on each corner and between the tiles) and were a lot less noisy by not externally sticking out of the wall towards the viewer they might be more palatable.
whatjoints of a wall
WHATrather than on the actual tile per tile sprite
tacolizard wrote:Mabye you could make support beams work, I think the idea is cool, but the sprites you used looked nothing like support beams.
yeah it's cause i ripped my airlock frame sprite look

airlock is not sprited yet, it goes in the middle
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Re: INDUSTRISTATION [pick a name pls]
walls look too white but yes i know it's supposed to be retro unless i don't like retro then my opinion is false
also the beams could be improved by literally just cutting half of the sprite, i could do it myself just to show an example but lazy :^)
also the beams could be improved by literally just cutting half of the sprite, i could do it myself just to show an example but lazy :^)
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Re: INDUSTRISTATION [pick a name pls]
bman wrote:fwoosh, what do you ever mean, like what the fuck, here lookFantasticFwoosh wrote:Beams are way too big, if they only connected between the joints of a wall rather than on the actual tile per tile sprite (on the corners etc, so a 4x4 has 4 support beams on each corner and between the tiles) and were a lot less noisy by not externally sticking out of the wall towards the viewer they might be more palatable.whatjoints of a wallWHATrather than on the actual tile per tile sprite
tacolizard wrote:Mabye you could make support beams work, I think the idea is cool, but the sprites you used looked nothing like support beams.
yeah it's cause i ripped my airlock frame sprite look
airlock is not sprited yet, it goes in the middle
Don't listen to fwoosh, he can only form coherent thoughts about 25% of the time.
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Re: INDUSTRISTATION [pick a name pls]
the bordered metallic floors kind of look like old walls
i got a feeling its going to fuck with some peoples eyes when they first come around to it, maybe changing the palette closer to the grey of the old floor tiles so its more familiar to peoples eyes?
not saying you need to put actual grid tiles but simply changing the color to the old scheme and then adding a different pattern would be nice
looks great tho
i got a feeling its going to fuck with some peoples eyes when they first come around to it, maybe changing the palette closer to the grey of the old floor tiles so its more familiar to peoples eyes?
not saying you need to put actual grid tiles but simply changing the color to the old scheme and then adding a different pattern would be nice
looks great tho
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Re: INDUSTRISTATION [pick a name pls]
Two, the first draws the eyes to the corners too much making you miss content on the middle of the wall.
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Re: INDUSTRISTATION [pick a name pls]
Two, they both are suffering somewhat from the constraints of the perspective, but number one is far more glaring than number two.
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Re: INDUSTRISTATION [pick a name pls]
One. two has no character, it just looks bland
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Re: INDUSTRISTATION [pick a name pls]
what do u mean no character
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Re: INDUSTRISTATION [pick a name pls]
Two, one draws too much attention to the bright outline and because of the outline the rest of the sprite looks squished
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
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Re: INDUSTRISTATION [pick a name pls]
beeeeeeeemAAAAAAAAAAAAAAAAAAAAAAAN indrustistation when, fug.
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Re: INDUSTRISTATION [pick a name pls]
nice necropost faggot
I play as Asia Maclagan on Bagil, I dont play on Sybil often.
memes lie unseen down in ze spoiler
memes lie unseen down in ze spoiler
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Re: INDUSTRISTATION [pick a name pls]
sorry friends i've had a run in with real life and this project is stalled definitely, ill only be able to work on small potatoes until then
it's kill until i necromance it
it's kill until i necromance it
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Re: INDUSTRISTATION [pick a name pls]
i will resume work on industristation effective immediately
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Re: INDUSTRISTATION [pick a name pls]
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Re: INDUSTRISTATION [pick a name pls]
Those new screenshots are looking good. I'm looking forward to what's coming up next.
As for name suggestions, I'll throw a few out there in case one of them sticks.
PipeStation
MetalStation
DiaStation
FactoStation
CrateStation
B-Station
RetroStation
As for name suggestions, I'll throw a few out there in case one of them sticks.
PipeStation
MetalStation
DiaStation
FactoStation
CrateStation
B-Station
RetroStation
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Re: INDUSTRISTATION [pick a name pls]
btw, it doesnt need to follow the [object]station scheme, you got bay out there with SEV Torch, CM with weyland-yutani and sulaco or whatever ships, cool names and we're here going stationstationFarquaar wrote:Those new screenshots are looking good. I'm looking forward to what's coming up next.
As for name suggestions, I'll throw a few out there in case one of them sticks.
PipeStation
MetalStation
DiaStation
FactoStation
CrateStation
B-Station
RetroStation
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Re: INDUSTRISTATION [pick a name pls]
i like the name industristation
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Re: INDUSTRISTATION [pick a name pls]
Looking gorgeous so far. But yeah, it all hinges on the wall-mounts.
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