Anonmare wrote:I've found that you're going to need the engineer character to do a lot of groundwork early on to ensure the other characters have an escape route.
Security officer has the best chance of escape due to his high health and high-damage skillset. The volunteer is a poor choice to rescue last since his low health makes him a liability against the higher tiers of typhon unless you load him up the gills with hypos before sending him out.
Also, make sure to give the volunteer EMP grenades or a Disruptor after giving him a bunch of neuromods, because the anti-typhon gates will lock him out and circumnavigating takes time and a fair amount of map knowledge.
I give everyone disrupters every run. They're so cheap and save so much time by just bypassing those gates, Typhon-ID'd or not
The game's difficulty doesn't quite scale enough to the players' strength mid-late game, especially when they let you buy and fabricate Time.Loops at only 1500 points each. My final run essentially never progressed past Threat Level 1 because I gave everyone a Time.Loop in their loadouts.
My final run:
Engineer -> Command Tower -> Repair Portal -> Shuttle. Might be worth it to equip her with two Control Boxes to restore power in case any of them are out.
Spy (w/ Pod Key in loadout) -> Hack Portal -> Escape Pod
Security -> Mass Driver because he runs the fastest for getting those drinks, as well as the final mad dash. Enough rations and Anti-rad can be equipped at loadout for dirt cheap
Director -> Upload, as she's the only one who can
Volunteer -> Portal. He faced zero resistance as no new enemies spawned in after two other characters got through the Labs
I literally just ran through everything. 10,000 points is really all you need to start it. The characters don't need any weapons except the ones they started with, a disrupter, a jetpack (Mostly to avoid the moon shark), and a Time.Loop. My favourite amps were the ones that reduced the chance for traumas and the one that increased health and stamina regen. It took me two tries as I got fucked by Electrical Hazard RNG in the Labs the first time
It was fun, although the ending was anticlimactic. I suppose I'm just spoiled by Splatoon's DLC which had a pretty hype endgame.