Zombies
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- Joined: Sat Jun 25, 2016 8:38 pm
- Byond Username: Factoryman942
Zombies
jcll did this
Basically:
Remove all power from the station pre-roundstart
Post-roundstart, spawn a romerol zombie or two
If you're feeling nice, give the crew more guns in the armoury or something
Basically:
Remove all power from the station pre-roundstart
Post-roundstart, spawn a romerol zombie or two
If you're feeling nice, give the crew more guns in the armoury or something
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Zombies
Also lots of L4D songs/sounds, as well as special mobs like a giant blobbernaut I saw named Tank
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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- Joined: Fri Dec 23, 2016 6:31 pm
- Byond Username: DrBee
Re: Zombies
Hell starting the station with no power and lights was fun enough! the zombies just made it more fun!
Next time the event is run, consider giving the crew more goals than just survival, like going out and collecting shipments around the station and the like.
the round lasted 45 minutes but most of it was spent fortifying the main base and then waiting.
Next time the event is run, consider giving the crew more goals than just survival, like going out and collecting shipments around the station and the like.
the round lasted 45 minutes but most of it was spent fortifying the main base and then waiting.
- Arianya
- In-Game Game Master
- Joined: Tue Nov 08, 2016 10:27 am
- Byond Username: Arianya
Re: Zombies
More ideas:
Put PACMAN generators in key locations and have fetching plasma for said generators be part of "relief supplies" sent by Nanotrasen/Space Red Cross
Instead of just going to the shuttle, have the "final act" be survivors trying to get to a shuttle landed on lavaland.
Occasional meteor swarms to push players out of entrenched positions, should they get *too* well defended.
Put PACMAN generators in key locations and have fetching plasma for said generators be part of "relief supplies" sent by Nanotrasen/Space Red Cross
Instead of just going to the shuttle, have the "final act" be survivors trying to get to a shuttle landed on lavaland.
Occasional meteor swarms to push players out of entrenched positions, should they get *too* well defended.
Frequently playing as Aria Bollet on Bagil & Scary Terry
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
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- Joined: Fri Dec 23, 2016 6:31 pm
- Byond Username: DrBee
Re: Zombies
Would it be possible to give zombies hulk or hulk like abilities? Regular steel walls stop them a bit too well, but adding a few of them with hulk to break them down would make them a bit more of a threat to the bases.
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Re: Zombies
Would be a fine option for the special zombies yeah.Dr_bee wrote:Would it be possible to give zombies hulk or hulk like abilities? Regular steel walls stop them a bit too well, but adding a few of them with hulk to break them down would make them a bit more of a threat to the bases.
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
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- Joined: Fri Dec 23, 2016 6:31 pm
- Byond Username: DrBee
Re: Zombies
The admin running the even tried to make a zombie with the changeling's tentacle arm to simulate L4D smokers but sadly couldnt, as zombie overrides changeling. So there may be some issues with that.Stickymayhem wrote:Would be a fine option for the special zombies yeah.Dr_bee wrote:Would it be possible to give zombies hulk or hulk like abilities? Regular steel walls stop them a bit too well, but adding a few of them with hulk to break them down would make them a bit more of a threat to the bases.
Unless someone codes in different zombie types.
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: Zombies
i'd code in an extremely rare zombie game mode that replaces monkey fever yeah
- MMMiracles
- Code Maintainer
- Joined: Fri Aug 29, 2014 2:27 am
- Byond Username: MMMiracles
- Github Username: MMMiracles
Re: Zombies
If anyone is looking for things to help individual zombie types for stuff like tanks that aren't just different mobs/ect, I have some unused buff arms I had for a traitor item that got declined that have been sitting around.

Dropbox Link

Dropbox Link
Spoiler:
- The Clowns Pocket
- Joined: Tue May 02, 2017 4:56 am
Re: Zombies
STRONKMMMiracles wrote:If anyone is looking for things to help individual zombie types for stuff like tanks that aren't just different mobs/ect, I have some unused buff arms I had for a traitor item that got declined that have been sitting around.
Dropbox Link
- WarbossLincoln
- Joined: Wed Feb 10, 2016 11:14 pm
- Byond Username: WarbossLincoln
Re: Zombies
Someone did something similar with an axe murderer round. It ended quick when robust greyshirts slipped or tabled the axe murderers and killed them.
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