Subcircuits

A place to record your ideas for the game.
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robbym
Joined: Wed Mar 28, 2018 7:38 am
Byond Username: Lcooper

Subcircuits

Post by robbym » #394922

Moved from github issue to here:
It would be cool to have the ability to create subcircuit assemblies that you can insert into other assemblies. That way we can pack a bunch of useful, modular behaviors into a subcircuit and use it everywhere instead of manually wiring up the same circuit every time.
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iamgoofball
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Joined: Fri Apr 18, 2014 5:50 pm
Byond Username: Iamgoofball
Github Username: Iamgoofball

Re: Subcircuits

Post by iamgoofball » #394925

OBJECT ORIENTED CIRCUITRY
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PKPenguin321
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Joined: Tue Jul 01, 2014 7:02 pm
Byond Username: PKPenguin321
Github Username: PKPenguin321
Location: U S A, U S A, U S A

Re: Subcircuits

Post by PKPenguin321 » #394934

Can confirm that this would be really helpful
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Selea
Joined: Sat Nov 11, 2017 11:11 am
Byond Username: Serpentarium

Re: Subcircuits

Post by Selea » #394938

Carbonhell coded it. It wasn't added yet because of feature freeze.
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robbym
Joined: Wed Mar 28, 2018 7:38 am
Byond Username: Lcooper

Re: Subcircuits

Post by robbym » #394942

Is there a PR?
Selea
Joined: Sat Nov 11, 2017 11:11 am
Byond Username: Serpentarium

Re: Subcircuits

Post by Selea » #394944

Prefab circuit. It is closed PR for now.
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