We literally just removed smoke machine because of revenant salt
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
We literally just removed smoke machine because of revenant salt
I poured too much energy and love to give something for chemists to do besides be button (now, macro) pushers to it killed by a speedmerged PR for one of the dumbest fucking reasons imaginable.
Idiots kept claiming it would be a WMD, pouring vaguely defined "deathsmoke" into the shuttle every round. Of course they were wrong, being able to purge the machine in a single click, see through the smoke, and literally every player in the game starting with a hard-counter in their backpack (i.e. internals) meant that the smoke machine was almost always limited to chemicals people would "consent" to breathing - in any other scenario someone with a gas mask or internals would just walk up hit "PURGE" then beat the shit out of the chemist, if you wanted to "ambush" people with a deadly smoke mix it was always better to use grenades because it would let you disburse more chems in a single smoke, would give the victims no warning or chance to react, didnt require you to lug a large machine around that needed to be powered/anchored etc. The single-tank reactive nature of the machine also meant you couldn't pull off the deadliest mixes since they would react immediately.
Thats why, in the months since it was added, we've still seen shuttles getting hellfoamed, exploded, etc. by chem grenades but the smoke machine generally remains a niche device. Which was fine, I wanted niche, I didn't want it to become the new standard for chem distribution.
So for months the smoke machine has been a low key player in chemistry and after a couple initial nerfs nobody ever talked about it because it was about as offensive to gameplay as an emergency shield generator, I've played hundreds of rounds since it was added and it never had a material effect on my round, the worst thing side-effect I have experienced from it is:
1) Getting too drunk with the bartender poured vodka into the public healmix I had created
2) Getting too fat when I loaded the machine with ground up donk pockets
So why was a removal PR speedmerged?
1) A revenant, the virtually unkillable grief ghost, had apparently pissed a chemist off enough to have them lug the machine around and dump salt in a bunch of rooms to prevent the revenant from entering them.
2) A clock cultist was annoying that holy water smoke had made their almost infinite teleportation less than infinite
3) Space cleaner smoke made it hard for slaughter demons to coat the entire station in blood and just kill everyone with instant/unlimited jaunting
It is unfathomable to me that someone actually used three of the most annoying teleportation mechanics as a justification for removing something from the game. Who in their right mind actually sat there and said "Gee it sure is rough being able to scan the entire station with almost omniscient vision and teleport at will, but that god damn OP smoke machine means that someone can actually expend time and energy to limit my most annoying mechanic! I won this ghost antag lottery for INFINITE grief, what the fuck!"
The machine still exists in Techwebs but just like when Shiz moved it to Tech Storage as a circuit board, it was a functional death sentence for the machine since its just too niche for anyone to go through the trouble of a chemist gathering parts when the whole appeal of the machine was a "slightly more efficient way of generating smoke", in the minutes you spend trying to assemble the machine you could've just made 10x grenades with 5x the potency of the machine anyway _ especially since macros has been it easier than ever to make smoke mixes. Never mind the fact that literally anyone can just do the exact same thing with an e-cig at roundstart, or just use circuitry to make multiple automated smoke machines, Kevinz has spent months trying to get the damn thing removed just to spite me and he finally pulled it off in a 24-hour speedmerge.
Idiots kept claiming it would be a WMD, pouring vaguely defined "deathsmoke" into the shuttle every round. Of course they were wrong, being able to purge the machine in a single click, see through the smoke, and literally every player in the game starting with a hard-counter in their backpack (i.e. internals) meant that the smoke machine was almost always limited to chemicals people would "consent" to breathing - in any other scenario someone with a gas mask or internals would just walk up hit "PURGE" then beat the shit out of the chemist, if you wanted to "ambush" people with a deadly smoke mix it was always better to use grenades because it would let you disburse more chems in a single smoke, would give the victims no warning or chance to react, didnt require you to lug a large machine around that needed to be powered/anchored etc. The single-tank reactive nature of the machine also meant you couldn't pull off the deadliest mixes since they would react immediately.
Thats why, in the months since it was added, we've still seen shuttles getting hellfoamed, exploded, etc. by chem grenades but the smoke machine generally remains a niche device. Which was fine, I wanted niche, I didn't want it to become the new standard for chem distribution.
So for months the smoke machine has been a low key player in chemistry and after a couple initial nerfs nobody ever talked about it because it was about as offensive to gameplay as an emergency shield generator, I've played hundreds of rounds since it was added and it never had a material effect on my round, the worst thing side-effect I have experienced from it is:
1) Getting too drunk with the bartender poured vodka into the public healmix I had created
2) Getting too fat when I loaded the machine with ground up donk pockets
So why was a removal PR speedmerged?
1) A revenant, the virtually unkillable grief ghost, had apparently pissed a chemist off enough to have them lug the machine around and dump salt in a bunch of rooms to prevent the revenant from entering them.
2) A clock cultist was annoying that holy water smoke had made their almost infinite teleportation less than infinite
3) Space cleaner smoke made it hard for slaughter demons to coat the entire station in blood and just kill everyone with instant/unlimited jaunting
It is unfathomable to me that someone actually used three of the most annoying teleportation mechanics as a justification for removing something from the game. Who in their right mind actually sat there and said "Gee it sure is rough being able to scan the entire station with almost omniscient vision and teleport at will, but that god damn OP smoke machine means that someone can actually expend time and energy to limit my most annoying mechanic! I won this ghost antag lottery for INFINITE grief, what the fuck!"
The machine still exists in Techwebs but just like when Shiz moved it to Tech Storage as a circuit board, it was a functional death sentence for the machine since its just too niche for anyone to go through the trouble of a chemist gathering parts when the whole appeal of the machine was a "slightly more efficient way of generating smoke", in the minutes you spend trying to assemble the machine you could've just made 10x grenades with 5x the potency of the machine anyway _ especially since macros has been it easier than ever to make smoke mixes. Never mind the fact that literally anyone can just do the exact same thing with an e-cig at roundstart, or just use circuitry to make multiple automated smoke machines, Kevinz has spent months trying to get the damn thing removed just to spite me and he finally pulled it off in a 24-hour speedmerge.
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Re: We literally just removed smoke machine because of revenant salt
*unleashes aoe killsmoke*
*kills 60 people at escape*
*salts revenant*
*permastuns everyone with 2000 units of lsd and neurotoxin*
pssh... Nothing personnel station.
Here's a rematch...
*lubes half of the station*
It'll take years before you hit my level...
*kills 60 people at escape*
*salts revenant*
*permastuns everyone with 2000 units of lsd and neurotoxin*
pssh... Nothing personnel station.
Here's a rematch...
*lubes half of the station*
It'll take years before you hit my level...
- SpaceInaba
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- SpaceInaba
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Re: We literally just removed smoke machine because of revenant salt
1) cry me a river just ask science to make you a board for it or make it yourself
2) if tell me you havent walked down the hall and been race changed into something stupid you're a liar
2) if tell me you havent walked down the hall and been race changed into something stupid you're a liar
Spoiler:
- Atlanta-Ned
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Re: We literally just removed smoke machine because of revenant salt
Smoke machine is objectively bad, this is a good change.
SCP coffee machine is next.
SCP coffee machine is next.
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Re: We literally just removed smoke machine because of revenant salt
I'm pretty sure the reason for its removal is that it's now buildable, and as a niche item and not a job necessity it doesn't need to be given for free at roundstart anymore.
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Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
Re: We literally just removed smoke machine because of revenant salt
Re 2: Literally never happened, I've been racechanged by thrown plants, xenobio carp, etc. but never smokes. I just swept 60+ rounds of logs for any instance of it happening this month and haven't seen a single example yet.SpaceInaba wrote:1) cry me a river just ask science to make you a board for it or make it yourself
2) if tell me you havent walked down the hall and been race changed into something stupid you're a liar
I've been buildable since Day 1 when Shiz tried to remove it by putting boards in Tech Storage.XDTM wrote:I'm pretty sure the reason for its removal is that it's now buildable, and as a niche item and not a job necessity it doesn't need to be given for free at roundstart anymore.
That rightfully failed was because it would see as much as people who build arcade machines from tech storage. Most jobs get convenient machines that aren't necessary for their duties at roundstart. Xenobio doesnt NEED teleportation computers, Medbay doesn't NEED sleepers, Engineering doesnt NEED an RCD Vendor or preset cooling/filter loop, Mining doesn't NEED a voucher vendor... these are all machines designed to provide convenience/added utility to that profession.
- Deitus
- Joined: Tue Feb 17, 2015 5:26 pm
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Re: We literally just removed smoke machine because of revenant salt
ITT Robustin once again calls out stupid shit and raises good points while admins vaguely define them as bad and ignore arguments made in contrast with the usual "we just know better(TM)!"Atlanta-Ned wrote:Smoke machine is objectively bad, this is a good change.
SCP coffee machine is next.
Man I hate reruns
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Re: We literally just removed smoke machine because of revenant salt
I'm ok with the smoke machine being a buildable item. It takes a bit of effort to get something useful. It also gives chemistry something to achieve while things are quiet if they want.
The smoke machine is a great addition to the department, but a small amount of effort to get it is no big issue, and by raising the barrier to entry slightly, it will stay interesting, useful and powerful without being omnipresent.
The dumb whining about it being op is still dumb though.
The smoke machine is a great addition to the department, but a small amount of effort to get it is no big issue, and by raising the barrier to entry slightly, it will stay interesting, useful and powerful without being omnipresent.
The dumb whining about it being op is still dumb though.
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
- captain sawrge
- Joined: Thu Apr 17, 2014 6:13 pm
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Re: We literally just removed smoke machine because of revenant salt
admins have 0 control over the codeDeitus wrote:ITT Robustin once again calls out stupid shit and raises good points while admins vaguely define them as bad and ignore arguments made in contrast with the usual "we just know better(TM)!"Atlanta-Ned wrote:Smoke machine is objectively bad, this is a good change.
SCP coffee machine is next.
Man I hate reruns

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Re: We literally just removed smoke machine because of revenant salt
"this thing can be used as an interesting counter to a dumb ability let's remove it it's op"
- Ayy Lemoh
- Joined: Mon Jun 05, 2017 5:58 pm
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Re: We literally just removed smoke machine because of revenant salt
I hate the smoke machine because I worry that it'll be used for some deathmix however I have rarely seen said deathmix appear. The closest, that I can remember, is some asshole using morphine. The best use that I saw was when I was observing and someone put restorative nanites in the mix.
However, saying some of this stuff is just retarded:
"lol cry me a river"
"smoke machine is objectively bad"
Now if we wanna remove an overpowered chemistry machine then remove the scp 294 ruin, make it harder, or make it anchored because that thing is too overpowered when I see it literally on the station and not in space.
However, saying some of this stuff is just retarded:
"lol cry me a river"
"smoke machine is objectively bad"
Now if we wanna remove an overpowered chemistry machine then remove the scp 294 ruin, make it harder, or make it anchored because that thing is too overpowered when I see it literally on the station and not in space.
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
Re: We literally just removed smoke machine because of revenant salt
Dunc said it got a quick merge because of admin support.captain sawrge wrote:admins have 0 control over the codeDeitus wrote:ITT Robustin once again calls out stupid shit and raises good points while admins vaguely define them as bad and ignore arguments made in contrast with the usual "we just know better(TM)!"Atlanta-Ned wrote:Smoke machine is objectively bad, this is a good change.
SCP coffee machine is next.
Man I hate reruns
Both Naksu and Dunc cited admin remarks as their chief reason for making it happen.
When I pressed Naksu for examples, Salt blocking a revenant, space cleaner blocking a slaughter demon, and holy water blocking clock cultists were the examples I was given for why it shouldn't be around at roundstart. Unless Naksu adopted some brilliant strategy where he only offered the worst justifications possible, that's literally the strongest arguments I saw from them.
- oranges
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Re: We literally just removed smoke machine because of revenant salt
better make a forum thread about it
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Re: We literally just removed smoke machine because of revenant salt
the real irony is robustin acting suprised that his pr's are just sitting on the tracker instead of getting merged lmao
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
Re: We literally just removed smoke machine because of revenant salt
The smoke machine is unique in that it uses a special smoke effect that is much, much tamer than full blown grenade smoke. The reagent distribution is capped, the smoke isn't opaque (aka it doesnt block clicks), its got a much lower alpha so you can see where the machine is.Ayy Lemoh wrote:I hate the smoke machine because I worry that it'll be used for some deathmix however I have rarely seen said deathmix appear. The closest, that I can remember, is some asshole using morphine. The best use that I saw was when I was observing and someone put restorative nanites in the mix.
However, saying some of this stuff is just retarded:
"lol cry me a river"
"smoke machine is objectively bad"
Now if we wanna remove an overpowered chemistry machine then remove the scp 294 ruin, make it harder, or make it anchored because that thing is too overpowered when I see it literally on the station and not in space.
The first point (capped distribution) is why you don't see deathmixes that actually work. If you split reagents into a "mix" then the smoke machine just dilutes the existing chems to make room for the new one. A single chem in the machine will give you about 1u per tick (1.8s), but if you end up trying a mix of 4 "deathchems" you'll only be distributing about 0.15u of each chem per second.
Meanwhile if you just make a chem grenade you get the full potency of every reagent inside, which can flood your body with lethal amounts of the poison in seconds - all with the benefit of the grenades being portable, stealthy, and all but impossible to prevent. Machines require a powered area, a long-ass wrench time, and anyone - including the AI/Cyborgs can see whats inside the machine and immediately destroy its contents. With macros you can now easily make a deathmix grenade in 2 clicks, fully assembled grenade in under 10 seconds, hence why only newbies would ever resort to the smoke machine for their big antag play when grenades are so much more effective.
I'm re-adding the machine in a PR that will take out turf reactions. This will gut some of its utility but also take away any remaining ground for bitching about it (I wish), no more easy carpet, floor cleaning, lube, blessing, etc. the small side benefit is that it also removes the same shit from vape pens, which I've always hated.
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
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Re: We literally just removed smoke machine because of revenant salt
Oldman Robustin wrote:The smoke machine is unique in that it uses a special smoke effect that is much, much tamer than full blown grenade smoke. The reagent distribution is capped, the smoke isn't opaque (aka it doesnt block clicks), its got a much lower alpha so you can see where the machine is.Ayy Lemoh wrote:I hate the smoke machine because I worry that it'll be used for some deathmix however I have rarely seen said deathmix appear. The closest, that I can remember, is some asshole using morphine. The best use that I saw was when I was observing and someone put restorative nanites in the mix.
However, saying some of this stuff is just retarded:
"lol cry me a river"
"smoke machine is objectively bad"
Now if we wanna remove an overpowered chemistry machine then remove the scp 294 ruin, make it harder, or make it anchored because that thing is too overpowered when I see it literally on the station and not in space.
The first point (capped distribution) is why you don't see deathmixes that actually work. If you split reagents into a "mix" then the smoke machine just dilutes the existing chems to make room for the new one. A single chem in the machine will give you about 1u per tick (1.8s), but if you end up trying a mix of 4 "deathchems" you'll only be distributing about 0.15u of each chem per second.
Meanwhile if you just make a chem grenade you get the full potency of every reagent inside, which can flood your body with lethal amounts of the poison in seconds - all with the benefit of the grenades being portable, stealthy, and all but impossible to prevent. Machines require a powered area, a long-ass wrench time, and anyone - including the AI/Cyborgs can see whats inside the machine and immediately destroy its contents. With macros you can now easily make a deathmix grenade in 2 clicks, fully assembled grenade in under 10 seconds, hence why only newbies would ever resort to the smoke machine for their big antag play when grenades are so much more effective.
I'm re-adding the machine in a PR that will take out turf reactions. This will gut some of its utility but also take away any remaining ground for bitching about it (I wish), no more easy carpet, floor cleaning, lube, blessing, etc. the small side benefit is that it also removes the same shit from vape pens, which I've always hated.
Mate this is dumb. You are voluntarily nerfing smoke machines now just to get them in roundstart. There's no reason it has to be a roundstart machine at all. Leave it with that excellent utility and give chemistry a tiny bit of progression.
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
- oranges
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Re: We literally just removed smoke machine because of revenant salt
robustin can't accept things not being the way he wants them, so he will continually argue every point people raise until they stop bothering or until he self sabotages.
- kevinz000
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Re: We literally just removed smoke machine because of revenant salt
robustin i'd advise breaking up with fwoosh/oxford/whoever
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Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
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Re: We literally just removed smoke machine because of revenant salt
Yes it is removal.Because barely anybody construct machines since techwebs.
AdI don't like this change.
AdI don't like this change.
- Cobby
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Re: We literally just removed smoke machine because of revenant salt
Transcending history, and the world, a tale of short rounds and progression, eternally retold.Selea wrote:Yes it is removal.Because barely anybody construct machines since techwebs.
AdI don't like this change.
Voted best trap in /tg/ 2014-current
- Qbopper
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Re: We literally just removed smoke machine because of revenant salt
this is why the best thing to do is to just not read his posts loloranges wrote:robustin can't accept things not being the way he wants them, so he will continually argue every point people raise until they stop bothering or until he self sabotages.
Limey wrote:its too late.
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Re: We literally just removed smoke machine because of revenant salt
are you guys seriously pretending that if you put it into techwebs someone's actually gonna use it?
- iamgoofball
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Re: We literally just removed smoke machine because of revenant salt
bman wrote:are you guys seriously pretending that if you put it into techwebs someone's actually gonna use it?
- SpaceInaba
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Re: We literally just removed smoke machine because of revenant salt
you guys dont even play lol
Spoiler:
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Re: We literally just removed smoke machine because of revenant salt
Cobby, There is actually reason, why machines rarely costructed now:
1.engies don't want to use their omni printer for some reason.
2.dept lathes rarely will get any resources to build something.
3.When you've got gimmick with certain machine, often you need to search for which of dept lathes has certai design.
Possible solutions:
1.give BSRPED to engies.Who knows, maybe they are need power of bluespace to actually start working?
2.return circuit printer to science.At least they are willing to construct something.
3.Make special job-mechanic to fuck with machinery upgrades/construction.
1.engies don't want to use their omni printer for some reason.
2.dept lathes rarely will get any resources to build something.
3.When you've got gimmick with certain machine, often you need to search for which of dept lathes has certai design.
Possible solutions:
1.give BSRPED to engies.Who knows, maybe they are need power of bluespace to actually start working?
2.return circuit printer to science.At least they are willing to construct something.
3.Make special job-mechanic to fuck with machinery upgrades/construction.
- Cobby
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Re: We literally just removed smoke machine because of revenant salt
Go engineer and show people omni printer.Selea wrote:Cobby, There is actually reason, why machines rarely costructed now:
1.engies don't want to use their omni printer for some reason.
2.dept lathes rarely will get any resources to build something.
3.When you've got gimmick with certain machine, often you need to search for which of dept lathes has certai design.
Possible solutions:
1.give BSRPED to engies.Who knows, maybe they are need power of bluespace to actually start working?
2.return circuit printer to science.At least they are willing to construct something.
3.Make special job-mechanic to fuck with machinery upgrades/construction.
Kekhi is fixing material hoarding
The smoke machine should go to medical, yes.
Voted best trap in /tg/ 2014-current
- Nabski
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Re: We literally just removed smoke machine because of revenant salt
So it's currently buildable. I just watched people on Terry make one to fight a revenant.
Then again they managed to finish two DNA vaults in the last 24 hours which I suspect hasn't been done on bagil in a good while.
Then again they managed to finish two DNA vaults in the last 24 hours which I suspect hasn't been done on bagil in a good while.
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Re: We literally just removed smoke machine because of revenant salt
Making you actually need to build it was a good change. Put it in the medical autolathe so it is easy to build and it will be fine. It should require interdepartmental cooperation to build such a powerful tool.
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Re: We literally just removed smoke machine because of revenant salt
It is the best way to mass spread holy water and salt to fight cultists and revenants and allows you to either AOE heal or AOE poison with very high chem efficiency. It is powerful.Selea wrote:not very powerful,tbh.
- Cobby
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Re: We literally just removed smoke machine because of revenant salt
> not very powerful
> but if you remove it I implore you to instead make large balance changes to a couple of jobs
umm?
> but if you remove it I implore you to instead make large balance changes to a couple of jobs
umm?
Voted best trap in /tg/ 2014-current
- Shadowflame909
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Re: We literally just removed smoke machine because of revenant salt
It's really easy to counter a smoke machine. if you see a shitload of smoke you just put a gas mask on in your box and equip your internals. You're safe! The only thing people should really be salty over is it affecting tiles. Get it? Salt?
► Show Spoiler
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Re: We literally just removed smoke machine because of revenant salt
Never thought of that! Lemme just not breathe the lube on the floor gamer
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Re: We literally just removed smoke machine because of revenant salt
Cobby, because I've mentioned , that now presents problems with construction of all the machinery.
- PKPenguin321
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Re: We literally just removed smoke machine because of revenant salt
As stupid as this all is you gotta hand it to robustin for the correct use of "literally" in the title
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- duncathan
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Re: We literally just removed smoke machine because of revenant salt
actually it's not correct because we didn't remove the machine, simply its place on the maps
also smoke machine is cool and good as-is imo and nerfing it like robustin wants to in exchange for roundstart makes it hella boring
also smoke machine is cool and good as-is imo and nerfing it like robustin wants to in exchange for roundstart makes it hella boring
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Re: We literally just removed smoke machine because of revenant salt
They changed the definition of literally to match how people use it, and now we have no word that describes what literally previously used to mean.
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Re: We literally just removed smoke machine because of revenant salt
The machine was removed from maps. You have to really contort to say that’s not a form of removalduncathan wrote:actually it's not correct because we didn't remove the machine, simply its place on the maps
also smoke machine is cool and good as-is imo and nerfing it like robustin wants to in exchange for roundstart makes it hella boring


kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: We literally just removed smoke machine because of revenant salt
This is just like "sex" and "gender", isn't it.oranges wrote:They changed the definition of literally to match how people use it, and now we have no word that describes what literally previously used to mean.
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: We literally just removed smoke machine because of revenant salt
I don't know much about smoke machine, but revenant is shit and should be removed.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: We literally just removed smoke machine because of revenant salt
Griefghost is the most fun I've had in ages, but then again I'm probably one of the very few people who actually RP as revenant and try to talk people into going to *sleep.
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
Re: We literally just removed smoke machine because of revenant salt
The thing sat in chemistry every round for months and it was still getting used in <10% of rounds.iamgoofball wrote:bman wrote:are you guys seriously pretending that if you put it into techwebs someone's actually gonna use it?
Within those examples about 50% was what I'd call "silly" uses like using it for carpet, color reagent, booze, drugs, etc.
The others were mostly distribution aids, giving out a virus cure, cleaning the floor, etc.
I don't see anyone going through the trouble of gathering metal/parts/wire/board and building one for these marginal uses.
I made the damn machine and love to experiment with it but even I wouldn't go through the trouble when chem macros can let me make a smoke grenade thats 10x as potent and much easier to deploy.
So now im in another purgatory where I get to wait around for a month so I can post "I told you so" data and pray that Dunc won't be a dick about it.
The "nerfs but keeps it roundstart" PR wasn't how I wanted it to pan out either but since the chief complaint was about turf and the creator of the removal (Naksu) liked it, it felt like a better compromise to at least keep it around as a niche medicine/reagent distribution tool rather than not having it around at all.
Its sad because its actually EITHER. If you have working internals (everyone does) OR a gas mask, you aren't affected by smoke. It's one of the only things a gas mask actually exists for.Shadowflame909 wrote:It's really easy to counter a smoke machine. if you see a shitload of smoke you just put a gas mask on in your box and equip your internals. You're safe! The only thing people should really be salty over is it affecting tiles. Get it? Salt?
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: We literally just removed smoke machine because of revenant salt
Next robustin pr: gas masks make you fly.
Local catgirl scratching post - Shezza


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- SpaceInaba
- Joined: Wed Sep 21, 2016 1:03 pm
- Byond Username: SpaceInaba
- Location: everyone's favorite sjw
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Re: We literally just removed smoke machine because of revenant salt
You people get salty over the most autistic, retarded shit.
That said, removing the smoke machine is pretty retarded too. I think I've died or seen people die to it a grand total of zero times.
That said, removing the smoke machine is pretty retarded too. I think I've died or seen people die to it a grand total of zero times.
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: We literally just removed smoke machine because of revenant salt
You must not be very observant.Luke Cox wrote:You people get salty over the most autistic, retarded shit.
That said, removing the smoke machine is pretty retarded too. I think I've died or seen people die to it a grand total of zero times.
Local catgirl scratching post - Shezza


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Re: We literally just removed smoke machine because of revenant salt
I'm sure it's happened, but I doubt that it's rampant enough to warrant gutting the entire thing. You can do just as much with a couple of smoke grenades (which are portable and concealable to boot). Making it buildable but not available at roundstart is the sane thing to do here. The fact that this got speedmerged is a glaring red flag to me.kevinz000 wrote:You must not be very observant.Luke Cox wrote:You people get salty over the most autistic, retarded shit.
That said, removing the smoke machine is pretty retarded too. I think I've died or seen people die to it a grand total of zero times.
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: We literally just removed smoke machine because of revenant salt
didnt get speedmerged
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Re: We literally just removed smoke machine because of revenant salt
Somebody lied to me on the internet. How could this happen?
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