Ideas for High-End cargo content
- Ikarrus
- Joined: Fri Apr 18, 2014 2:17 am
- Byond Username: Ikarrus
- Github Username: Ikarrus
- Location: Canada
- Contact:
Ideas for High-End cargo content
I'm basically looking for ideas for high-end (expensive) crates that cargo can spend their points on instead of just letting it build up to the hundreds without anything really meaningful to spend it on.
Be really specific.
For example, so far I've already added TTVs for 60 pts and this and that.
Be really specific.
For example, so far I've already added TTVs for 60 pts and this and that.
Former Dev/Headmin
Who is this guy?
Who is this guy?
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- Joined: Fri Apr 18, 2014 6:40 pm
- Byond Username: Lo6a4evskiy
Re: Ideas for High-End cargo content
Really expensive mineral crates as a substitute for mining.
Cheap signallers, igniters and stuff like that.
Build by yourself crates with boards, basic materials and instruction manuals for building stuff like cryo, cloner, SMES, telecomms machines, big chem dispensers, etc.
Contents of basic equipment lockers for various departments.
Cheap signallers, igniters and stuff like that.
Build by yourself crates with boards, basic materials and instruction manuals for building stuff like cryo, cloner, SMES, telecomms machines, big chem dispensers, etc.
Contents of basic equipment lockers for various departments.
- Ikarrus
- Joined: Fri Apr 18, 2014 2:17 am
- Byond Username: Ikarrus
- Github Username: Ikarrus
- Location: Canada
- Contact:
Re: Ideas for High-End cargo content
Other than uniforms and headsets, what else is irreplacable in them?Lo6a4evskiy wrote:Contents of basic equipment lockers for various departments.
Former Dev/Headmin
Who is this guy?
Who is this guy?
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- Joined: Sun Jun 29, 2014 5:51 pm
- Byond Username: Raven776
Re: Ideas for High-End cargo content
Fucking backup grav generators and warpgates. We can rebuild the PA, why not be able to fix the parts of the station likely to get bombed if they're ever important?
Beyond that, autolathe boards, science equipment (the whole setup in case it's bombed twice), and an 'emergency board' crate that has a comms console, camera console, and a suit sensor scanner console board inside.
Anything that can't be replaced? Get cargo for that shit. Pipe dispensors are a BIG one.
Maybe more hardsuits? A HUGE price for them though (300 for an engineering hardsuit? 400 for atmos and medical. 500 for CE hardsuit sans the advanced magboots because polyacid spray is griefy as fuck?)
Nothing's worse than cargo feeling like they don't need outside help though... I've seen enough science-gun-chemistry-cargos to know that this shit can go south quickly. I suppose the same could be said of science though, in a lot of cases... Except slimes as a form of plasma and metal are a lot more finicky than miners.
Beyond that, autolathe boards, science equipment (the whole setup in case it's bombed twice), and an 'emergency board' crate that has a comms console, camera console, and a suit sensor scanner console board inside.
Anything that can't be replaced? Get cargo for that shit. Pipe dispensors are a BIG one.
Maybe more hardsuits? A HUGE price for them though (300 for an engineering hardsuit? 400 for atmos and medical. 500 for CE hardsuit sans the advanced magboots because polyacid spray is griefy as fuck?)
Nothing's worse than cargo feeling like they don't need outside help though... I've seen enough science-gun-chemistry-cargos to know that this shit can go south quickly. I suppose the same could be said of science though, in a lot of cases... Except slimes as a form of plasma and metal are a lot more finicky than miners.
- Arete
- Joined: Mon Aug 04, 2014 12:55 am
- Byond Username: Arete
Re: Ideas for High-End cargo content
Cyborgs with souls drawn from the observing ghosts. If a round lasts long enough that these big purchases are possible, then a way for gibbed or spaced players to get back into the round would definitely be welcome. I suppose a shipment of adamantine slime extract could fulfill the same purpose.
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- Joined: Fri Apr 18, 2014 6:40 pm
- Byond Username: Lo6a4evskiy
Re: Ideas for High-End cargo content
Medical/security belts that I can remember. Stethoscopes? PDA cartridges, though they're not part of equipment lockers, they are usually located in heads' offices.Ikarrus wrote:Other than uniforms and headsets, what else is irreplacable in them?Lo6a4evskiy wrote:Contents of basic equipment lockers for various departments.
Pill bottles for chemistry. There are also wardrobe closets with clothes.
I'm not sure if syringes and droppers can be made or ordered.
Backpacks and satchels. Body bags. Medical HUDs?
Hazard vests.
You should be able to order stuff like bomb suits, bio suits, may be different kinds of space suits.
Not a bad idea. Shipping slimes would be cool.Arete wrote:Cyborgs with souls drawn from the observing ghosts. If a round lasts long enough that these big purchases are possible, then a way for gibbed or spaced players to get back into the round would definitely be welcome. I suppose a shipment of adamantine slime extract could fulfill the same purpose.
shipping facehuggers when emagged
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- Joined: Tue Apr 15, 2014 1:27 pm
- Byond Username: Jalleo
Re: Ideas for High-End cargo content
canisters of different types (high amounts but always so cold that it must be heated up to be useable)
Heaters and scrubbers and emergency field generators (more than just two are usable then)
Larger orders of materials.
Bigger crate orders of current things e.g. guns and armor (For when a emergency late in it means you can get a lot more for ya buck)
Maybe parts for a TEG construction to be a building project.
Lazarus Injectors (Pet spiders anyone?)
Heaters and scrubbers and emergency field generators (more than just two are usable then)
Larger orders of materials.
Bigger crate orders of current things e.g. guns and armor (For when a emergency late in it means you can get a lot more for ya buck)
Maybe parts for a TEG construction to be a building project.
Lazarus Injectors (Pet spiders anyone?)
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Ideas for High-End cargo content
Maybe a treasure hunt? As more points are expended they have an increasing chance of having a free bonus crate shipped which either is worth points to send back or contains something nice (maybe a complete hat collection or something) but it gets miss shipped to the wrong department or even station and they need to hunt it down with a riddle as a clue to the general area.
I mean part of the early game content of cargo is nabbing maint crates why not go full circle?
I mean part of the early game content of cargo is nabbing maint crates why not go full circle?
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- Joined: Fri Apr 18, 2014 1:05 pm
- Byond Username: Dazbuzz
Re: Ideas for High-End cargo content
Lazarus Injectors are more of a Mining perk. Doesnt make sense for Cargo to get them too.
A full set of Surgery items would be nice. You can make some in a lathe, but being able to order the whole set could be useful.
Maybe Grey Slime Cores, just incase Xenobiology messes up completely and needs a reset.
A full set of Surgery items would be nice. You can make some in a lathe, but being able to order the whole set could be useful.
Maybe Grey Slime Cores, just incase Xenobiology messes up completely and needs a reset.
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- In Game PermaBanned
- Joined: Thu May 08, 2014 11:17 pm
- Byond Username: Cipher3
Re: Ideas for High-End cargo content
Some machine boards would be really useful as I myself have wished for them before, and probably be put to good use with creative cargo.
Spoiler:
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Ideas for High-End cargo content
Positronic brains or enhanced MMI's that can accept a pAI would be better suited for that.Arete wrote:Cyborgs with souls drawn from the observing ghosts. If a round lasts long enough that these big purchases are possible, then a way for gibbed or spaced players to get back into the round would definitely be welcome. I suppose a shipment of adamantine slime extract could fulfill the same purpose.
What cargo should be is a place where people can get replacements for things that cannot be built by Science - Grav generator, for instance. I second the idea of letting cargo order parts for the Thermo-Electric Generator. Possibly we should be able to order more portable atmospherics containers.
Maybe even replacement AI turrets? Being able to set up a secondary fort with them would be good for bored engineers.
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- Joined: Tue Apr 29, 2014 2:34 am
Re: Ideas for High-End cargo content
Sunglasses, all the cool kids have them.
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- In Game PermaBanned
- Joined: Thu May 08, 2014 11:17 pm
- Byond Username: Cipher3
Re: Ideas for High-End cargo content
Those are buildable, by the way. http://tgstation13.org/wiki/Guide_to_co ... ion#TurretGun Hog wrote:Maybe even replacement AI turrets? Being able to set up a secondary fort with them would be good for bored engineers.
Spoiler:
- Reimoo
- Joined: Wed Apr 23, 2014 2:58 pm
- Byond Username: Reimoo
Re: Ideas for High-End cargo content
A complete non-combat mech. Still needs utilities added from robotics though.
Bluespace crystals.
Take a ghost and ship in a fully equipped NT mercenary/technician/medic? (kinda iffy about this one)
Bluespace crystals.
Take a ghost and ship in a fully equipped NT mercenary/technician/medic? (kinda iffy about this one)
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- Joined: Sat Aug 30, 2014 2:21 pm
- Byond Username: QuartzCrystal
Re: Ideas for High-End cargo content
Is Lisa, Ian's doggy girlfriend, still around?
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- In Game PermaBanned
- Joined: Thu May 08, 2014 11:17 pm
- Byond Username: Cipher3
Re: Ideas for High-End cargo content
Yep. Corgi crate.QuartzCrystal wrote:Is Lisa, Ian's doggy girlfriend, still around?
Spoiler:
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- Joined: Tue Apr 29, 2014 11:48 pm
- Byond Username: Wizardjenkins66
Re: Ideas for High-End cargo content
Clothes Surplus crate, Say hello to style and flash resistance in one great package.omnitricks wrote:Sunglasses, all the cool kids have them.
Violaceus wrote: Mining smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to man- and lizard-kind. Katanas are thrice as sharp as eswords and thrice as hard for that matter too. Anything an esword can cut through, a katana can cut through better. I'm pretty sure a katana could easily bisect a durand mech with a simple vertical slash.
Ever wonder why Syndicate never bothered conquering Mining? That's right, they were too scared to fight the disciplined miners and their katanas of destruction.
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- Joined: Fri Apr 18, 2014 1:05 pm
- Byond Username: Dazbuzz
Re: Ideas for High-End cargo content
I dont think Cargo should be ordering things that other departments must work to create. Things like R&D items or mechs. Should just be able to get the basic items.
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: Ideas for High-End cargo content
This is gonna sound stupid but I can guarantee you cargo will blow points on it given the option: Paint.
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- In Game PermaBanned
- Joined: Thu May 08, 2014 11:17 pm
- Byond Username: Cipher3
Re: Ideas for High-End cargo content
Paint should be a bigger thing in game anyways. Fund it, but not for super high-end like a lot of this stuff.
Spoiler:
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Ideas for High-End cargo content
Wasn't paint made non laggy by byond updates making it able to handle colour changes without browning its pants? We could use more of it, never managed to get a sufficient paint harvest out of xenobio, mostly due to bad breeding luck.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Ideas for High-End cargo content
And would kinda invalidate the xenobiologist's RNG work getting extracts in probably the same amount of time.Arete wrote: suppose a shipment of adamantine slime extract could fulfill the same purpose.
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Ideas for High-End cargo content
You guys know the gravity generator is "invincible" right?
If it gets bombed, you throw some plates on it and its good as new.
If it gets bombed, you throw some plates on it and its good as new.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Ideas for High-End cargo content
There could be a cases where it would be cool to get a replacement (singulo) or an extra (derelict reclaim missions.) Power consumption is naturally a concern, but such is life in space.Saegrimr wrote:You guys know the gravity generator is "invincible" right?
If it gets bombed, you throw some plates on it and its good as new.
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- In Game PermaBanned
- Joined: Thu May 08, 2014 11:17 pm
- Byond Username: Cipher3
Re: Ideas for High-End cargo content
Saegrimr wrote:You guys know the gravity generator is "invincible" right?
If it gets bombed, you throw some plates on it and its good as new.
Spoiler:
Spoiler:
- Arete
- Joined: Mon Aug 04, 2014 12:55 am
- Byond Username: Arete
Re: Ideas for High-End cargo content
It'd only invalidate it if enough borgs were sent to completely deplete the ghost population. Not to mention that a lot of ghosts would probably rather play borg than get summoned to a scientist whose only instructions are along the lines of "Uh... save me if one of the slimes glomps me, I guess." Having multiple different avenues for ghosts to get back into the round would not be a bad thing.cedarbridge wrote:And would kinda invalidate the xenobiologist's RNG work getting extracts in probably the same amount of time.
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- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
Re: Ideas for High-End cargo content
Haven't you seen people bomb that shit? The entire room gets destroyed, but the gen itself remains. The ONLY thing that utterly fucks it afaik is the singulo.
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- Joined: Thu May 15, 2014 8:43 pm
- Byond Username: As334
- Github Username: as334
Re: Ideas for High-End cargo content
There's actually a sheet of paper which describes how to repair it I believe. Not fully sure on that though.Cipher3 wrote:Saegrimr wrote:You guys know the gravity generator is "invincible" right?
If it gets bombed, you throw some plates on it and its good as new.Actually didn't know that and I suspect few people do.Spoiler:
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Ideas for High-End cargo content
In what way is that responsive to the context of my post? I was literally responding to the suggestion that cargo be allowed to order adamantine slime cores. Those don't turn into borgs. So yes, they'd be golems either way. This response is stupid.Arete wrote:It'd only invalidate it if enough borgs were sent to completely deplete the ghost population. Not to mention that a lot of ghosts would probably rather play borg than get summoned to a scientist whose only instructions are along the lines of "Uh... save me if one of the slimes glomps me, I guess." Having multiple different avenues for ghosts to get back into the round would not be a bad thing.cedarbridge wrote:And would kinda invalidate the xenobiologist's RNG work getting extracts in probably the same amount of time.
- Arete
- Joined: Mon Aug 04, 2014 12:55 am
- Byond Username: Arete
Re: Ideas for High-End cargo content
Prior depopulation of spirits rendering xenobio's work invalid was the only interpretation of your post that made sense to me. It wouldn't make sense to say, for example, that botany's replica pods render cloning invalid.cedarbridge wrote:In what way is that responsive to the context of my post? I was literally responding to the suggestion that cargo be allowed to order adamantine slime cores. Those don't turn into borgs. So yes, they'd be golems either way. This response is stupid.
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- Joined: Mon Aug 18, 2014 2:15 pm
- Byond Username: Silavite
Re: Ideas for High-End cargo content
Telecoms Crate (40 Supply Points)
Subspace Transmitter, Subspace Receiver, Bus Mainframe, and Processor circuit boards.
Subspace Transmitter, Subspace Receiver, Bus Mainframe, and Processor circuit boards.
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- Joined: Fri Apr 18, 2014 6:40 pm
- Byond Username: Lo6a4evskiy
Re: Ideas for High-End cargo content
Useless without R&D and R&D can make them anyway.
- Hellafied
- Joined: Sat Aug 09, 2014 6:45 pm
- Byond Username: The-White-Crayon
- Location: Texas
Re: Ideas for High-End cargo content
Revival crate.
When opened a portable Machine pops out. When injected with blood of a dead person or mob, it will 3D print them a new body instantly. (Will not work on syndicate agents, as they are not backed up in the station database) Has 10 points. A body a player was controlling is five points. Head pets like Ian or Runtime is two. All other NPC mobs are one. Comes with a box of syringes for the blood. (Also has a scanning arm for scanning the bodies up close and personnel or bodies that don't have blood) Use like a DNA scanner)
When opened a portable Machine pops out. When injected with blood of a dead person or mob, it will 3D print them a new body instantly. (Will not work on syndicate agents, as they are not backed up in the station database) Has 10 points. A body a player was controlling is five points. Head pets like Ian or Runtime is two. All other NPC mobs are one. Comes with a box of syringes for the blood. (Also has a scanning arm for scanning the bodies up close and personnel or bodies that don't have blood) Use like a DNA scanner)
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Ideas for High-End cargo content
Apart from "printing" a new Ian, we already have these. They're called exotic seeds crates.Hellafied wrote:Revival crate.
When opened a portable Machine pops out. When injected with blood of a dead person or mob, it will 3D print them a new body instantly. (Will not work on syndicate agents, as they are not backed up in the station database) Has 10 points. A body a player was controlling is five points. Head pets like Ian or Runtime is two. All other NPC mobs are one. Comes with a box of syringes for the blood. (Also has a scanning arm for scanning the bodies up close and personnel or bodies that don't have blood) Use like a DNA scanner)
- Psyentific
- Joined: Mon Apr 21, 2014 7:44 am
- Byond Username: Psyentific
- Location: Vancouver, Canada
- Contact:
Re: Ideas for High-End cargo content
A crate of five drones (40pts)
Five non-contraband posters (20pts)
Three complete firesuits (15pts)
DIY Machine Kits (15pts each)
Do-It-Yourself AI Kit
Departmental Replacement kits (150pts each)
Contains a complete set of things needed to make any one department completely irrelevant; A concentrated middle finger towards any one department. Be it ten medibots, suit sensor console and fully upgraded cloner, or maybe six pipe dispensers with two SUPERPACMANs and 40 sheets of plasma and eight floorbots. Or maybe a ready-to-build R&D setup, with key data disks to quickly reach maximum research levels.
When emagged:
Autoborger crate
Powersink crate
Singularity beacon crate
Syndicate Bomb crate
If you're fussing with Cargo, please reduce the shuttle timer to one minute.
Five non-contraband posters (20pts)
Three complete firesuits (15pts)
DIY Machine Kits (15pts each)
Do-It-Yourself AI Kit
Departmental Replacement kits (150pts each)
Contains a complete set of things needed to make any one department completely irrelevant; A concentrated middle finger towards any one department. Be it ten medibots, suit sensor console and fully upgraded cloner, or maybe six pipe dispensers with two SUPERPACMANs and 40 sheets of plasma and eight floorbots. Or maybe a ready-to-build R&D setup, with key data disks to quickly reach maximum research levels.
When emagged:
Autoborger crate
Powersink crate
Singularity beacon crate
Syndicate Bomb crate
If you're fussing with Cargo, please reduce the shuttle timer to one minute.
I haven't logged into SS13 in at least a year.
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- In Game PermaBanned
- Joined: Thu May 08, 2014 11:17 pm
- Byond Username: Cipher3
Re: Ideas for High-End cargo content
DIY Machine Kit would be great, especially with some actual machine boards. Right now R&D has such a strong monopoly on machines...
Spoiler:
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Re: Ideas for High-End cargo content
Soap crate would be great for janidrones.
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Ideas for High-End cargo content
Isn't there soap in the crate with the mop and spray bottles? I'd go for that as a drone anyway.Stickymayhem wrote:Soap crate would be great for janidrones.
Especially since drones can't activate the sprayer on the janitor backpack
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- In Game PermaBanned
- Joined: Thu May 08, 2014 11:17 pm
- Byond Username: Cipher3
Re: Ideas for High-End cargo content
I ordered that crate just a couple hours ago and didn't see any soap.cedarbridge wrote:Isn't there soap in the crate with the mop and spray bottles? I'd go for that as a drone anyway.Stickymayhem wrote:Soap crate would be great for janidrones.
Especially since drones can't activate the sprayer on the janitor backpack
Spoiler:
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- Joined: Tue May 13, 2014 10:49 am
- Byond Username: Thurgatar
Re: Ideas for High-End cargo content
I added a firefighting crate containing two complete firesuits for 10pts a while back, doesn't that fit the bill?Psyentific wrote:Three complete firesuits (15pts)
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- Joined: Tue Apr 29, 2014 2:34 am
Re: Ideas for High-End cargo content
Is it possible to add the mime crayon/rainbow crayon into the costume crate? Or maybe a special crate for them like a redecoration crate adding in crayons along with random paints, floor tiles and doors (hooray chance for bananium doors in cargo)
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- Joined: Fri Apr 18, 2014 6:40 pm
- Byond Username: Lo6a4evskiy
Re: Ideas for High-End cargo content
Well those crayons are infinite and one of a kind. I'd rather they stay that way.
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- Joined: Tue Apr 29, 2014 2:34 am
Re: Ideas for High-End cargo content
The stuff to make improvised shotguns. Science can't have all the nice things.
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- Joined: Fri Apr 18, 2014 1:05 pm
- Byond Username: Dazbuzz
Re: Ideas for High-End cargo content
Yeah, not like Cargo can just order a crate containing combat shotguns then just break it open.
More crates huh? How about radio headsets, encryption keys, shoes, jumpsuits, department clothing sets for new staff?
More crates huh? How about radio headsets, encryption keys, shoes, jumpsuits, department clothing sets for new staff?
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- Joined: Mon Oct 20, 2014 11:43 pm
- Byond Username: Rockpecker
- phil235
- Joined: Thu Apr 17, 2014 11:39 am
- Byond Username: Phil235
Re: Ideas for High-End cargo content
But they are deleted if used to make colored clothes or food. I actually asked cargo not long ago in-game if they had a crate with crayon boxes that I could order, because the ones in art storage had all been taken or used.Lo6a4evskiy wrote:Well those crayons are infinite and one of a kind. I'd rather they stay that way.
I'm a tgstation coding maintainer janitor
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- Github User
- Joined: Fri Apr 18, 2014 1:50 pm
- Byond Username: Xxnoob
- Github Username: xxalpha
Re: Ideas for High-End cargo content
Cargo can order high-traction floors now.
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: Ideas for High-End cargo content
The basic "what a new person in this department gets" gear locker would be pretty sweet, especially since they're already access-locked to that department.Alex Crimson wrote:Yeah, not like Cargo can just order a crate containing combat shotguns then just break it open.
More crates huh? How about radio headsets, encryption keys, shoes, jumpsuits, department clothing sets for new staff?
Re: Ideas for High-End cargo content
How about an "assemble your own borg" crate. Because we all know roboticists never get the resources to make more borgs after the first batch.
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- Joined: Fri Apr 18, 2014 1:05 pm
- Byond Username: Dazbuzz
Re: Ideas for High-End cargo content
You mean like... a crate of metal? Cargo can already order that and mail it to Robo.deathhoof wrote:How about an "assemble your own borg" crate. Because we all know roboticists never get the resources to make more borgs after the first batch.
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