Bottom post of the previous page:
Don't you know miners get antag status, nuke op gear, holoparasites and infinite FREE healing as soon as they step into lavaland?Can we nerf miners now?
- D&B
- Joined: Mon Jun 13, 2016 2:23 am
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Can we nerf miners now?
FREE is my favourite buzzword in coding feedback threads, and ironically was used by the OP to refer to one of the only things in his post that costs points.
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- Joined: Wed Apr 23, 2014 12:23 am
- Byond Username: Kromgar
Re: Can we nerf miners now?
I think by free irremovable jetpacks he meant the Angel Wings.Kor wrote:FREE is my favourite buzzword in coding feedback threads, and ironically was used by the OP to refer to one of the only things in his post that costs points.
But regardless it's funny this thread was started because he got cucked BY ME. When i stabbed myself with a pen right before i got knocked out in a welder explosion and he beat me into crit. Then 30-45 seconds later I got concious and screamed I was going to be cremated. It was fucking glorious sec descended upon him like flies and he got cremated himself.
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- calzilla1
- Joined: Wed Jun 01, 2016 5:55 pm
- Byond Username: Calzilla1
Re: Can we nerf miners now?
>Be a miner with high armor stats, insta-heal pens, and a fucking recharging taser.Bombadil wrote:I think by free irremovable jetpacks he meant the Angel Wings.Kor wrote:FREE is my favourite buzzword in coding feedback threads, and ironically was used by the OP to refer to one of the only things in his post that costs points.
But regardless it's funny this thread was started because he got cucked BY ME. When i stabbed myself with a pen right before i got knocked out in a welder explosion and he beat me into crit. Then 30-45 seconds later I got concious and screamed I was going to be cremated. It was fucking glorious sec descended upon him like flies and he got cremated himself.
>Get robusted by some spear-wielding greyshirt
>Only get retribution by the rest of the staff (I totally had that ligger sec tbh)
>"Glorious"
Lmao
I only made this thread when it hit me while updating the shaft miner wiki loser.
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy
do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: Can we nerf miners now?
I warned you about lavaland man.
- Deitus
- Joined: Tue Feb 17, 2015 5:26 pm
- Byond Username: Deitus
Re: Can we nerf miners now?
The amount of poorly contained salt in this post is pretty glorious, yescalzilla1 wrote:>Be a miner with high armor stats, insta-heal pens, and a fucking recharging taser.Bombadil wrote:I think by free irremovable jetpacks he meant the Angel Wings.Kor wrote:FREE is my favourite buzzword in coding feedback threads, and ironically was used by the OP to refer to one of the only things in his post that costs points.
But regardless it's funny this thread was started because he got cucked BY ME. When i stabbed myself with a pen right before i got knocked out in a welder explosion and he beat me into crit. Then 30-45 seconds later I got concious and screamed I was going to be cremated. It was fucking glorious sec descended upon him like flies and he got cremated himself.
>Get robusted by some spear-wielding greyshirt
>Only get retribution by the rest of the staff (I totally had that ligger sec tbh)
>"Glorious"
Lmao
I only made this thread when it hit me while updating the shaft miner wiki loser.
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- Joined: Sun Dec 11, 2016 6:19 am
- Byond Username: Reondin
Re: Can we nerf miners now?
>insta-heal pens, and a fucking recharging taser.
Pens are legion cores? KA's stun now?
Pens are legion cores? KA's stun now?
- SpaceInaba
- Joined: Wed Sep 21, 2016 1:03 pm
- Byond Username: SpaceInaba
- Location: everyone's favorite sjw
Re: Can we nerf miners now?
he's referring to survival medi-pens and the taser is the banana staff
Spoiler:
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- Joined: Sun Dec 11, 2016 6:19 am
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Re: Can we nerf miners now?
Thats the joke. Pens are not instant heals. They heal per tick.
And lol at the banana staff. Not only do you have to find the ruin, it may have not even spawned.
And lol at the banana staff. Not only do you have to find the ruin, it may have not even spawned.
- calzilla1
- Joined: Wed Jun 01, 2016 5:55 pm
- Byond Username: Calzilla1
Re: Can we nerf miners now?
Sweets wrote:Thats the joke. Pens are not instant heals. They heal per tick.
Might as well be
And lol at the banana staff. Not only do you have to find the ruin, it may have not even spawned.
Are you pretending to be retarded?
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy
do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Can we nerf miners now?
Now that I think about it aren't legion preservation vials cheaper than survival medipens and actually instant?
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- Joined: Sun Dec 11, 2016 6:19 am
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Re: Can we nerf miners now?
They are yes.
And Heinrich, I know your irrational hateboner for lizards clouds your thinking process, but you cannot honestly think the clown ruin has a 100% spawn rate.
And Heinrich, I know your irrational hateboner for lizards clouds your thinking process, but you cannot honestly think the clown ruin has a 100% spawn rate.
- SpaceInaba
- Joined: Wed Sep 21, 2016 1:03 pm
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Re: Can we nerf miners now?
legion is good for saving your assShadowDimentio wrote:Now that I think about it aren't legion preservation vials cheaper than survival medipens and actually instant?
survival is good for a constant fight as you'll heal quickly from the damage you're taking
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- Joined: Wed Apr 23, 2014 12:23 am
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Re: Can we nerf miners now?
Also great for curing diseases or fixing hunger. But they dont give you antibodies. I used one to save the captain from fungal tb once.SpaceInaba wrote:legion is good for saving your assShadowDimentio wrote:Now that I think about it aren't legion preservation vials cheaper than survival medipens and actually instant?
survival is good for a constant fight as you'll heal quickly from the damage you're taking
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- Joined: Fri Mar 13, 2015 10:26 pm
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Re: Can we nerf miners now?
>miners are immortal
>I beat a miner by pushing him over but then didnt finish him off
good thread
>I beat a miner by pushing him over but then didnt finish him off
good thread
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- Joined: Wed Apr 23, 2014 12:23 am
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Re: Can we nerf miners now?
All he had to do was finish me. Fuck anyone with a bicard pill could of done the same thing.Kor wrote:>miners are immortal
>I beat a miner by pushing him over but then didnt finish him off
good thread
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- Davidchan
- Joined: Wed Aug 12, 2015 4:48 pm
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Re: Can we nerf miners now?
Didn't firing pins get implemented because people were tired of RnD making guns after 30 minutes of little to no work?
Law 0: Secborg din do nuffin.
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Re: Can we nerf miners now?
I'm not sure how this is relevant? Are you saying miners don't work?Davidchan wrote:Didn't firing pins get implemented because people were tired of RnD making guns after 30 minutes of little to no work?
From what i've seen most of the time miners get their work done so they can gear up to have a more convenient tendril hunt and megafauna hunt.
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- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
Re: Can we nerf miners now?
There's a lot I really don't like about Lavaland but this thread attacks it in about the dumbest way possible.
The real issue is that miners are basically playing their own rudimentary PvE game and once you put in the hours necessary to memorize allllll the attack patterns and little tricks then you get to become a demi-god that comes back to station and uses a bunch of wizard-tier relics to dunk on antags/sec. At least with other "do your own thing for a while, become a god" roles like genetics or xenobio you're on station and vulnerable to all kinds of counterplay. There's no realistic answer to stopping a miner from getting a bunch of OP shit.
Kor's defense of "oh its not that common" is really only a half-defense. Its a purely pragmatic argument, every round involves miners having some degree of fun, but few rounds involve miners shitting on everyone else ergo mining is fine. There are plenty of ruins and mechanics that are largely indefensible from a gameplay perspective. Having nukeop gear just sitting outside the faithless ruin for free is silly. Giving a powerful antag role to someone for eating junk food thats already been left out on the floor is terrible. Minebot armadas just for doing your job are just inexplicable (it wouldn't be bad if they were more limited to mining tasks). The list goes on. While powerful megafauna gear is a fair reward for more novice miners who must risk life and limb confronting a novel enemy, that justification rings hollow when you turn to the club of fauna-farmers who have memorized all the risks, all the attack patterns, and unless there's a lag spike they face less risk fighting a megafauna than a typical crewmember does just walking down the hall.
The discussion needs to be a nuanced one of how we can improve megafauna design, how we can fix the badly designed ruins, how we can prevent minebot validhunting, etc. not just "FUCKIN MINERS OP NERF NAO".
Quicklist of easy fixes that I came up with in 2 minutes:
1) Remove nukeop hardsuit gear from outside of faithless ruin
2) Remove gluttony ruin or make it far more complex/difficult to "solve"
3) Make minebot KA refuse to fire in high-pressure without being emagged, make minebot drill less damaging
4) Add a megafauna defense mechanic that strongly encourages multiple attackers. Currently my sense is that MF is best solo'd because a 2nd or 3rd participant results in target swapping which makes the attacks much less predictable and makes them harder to hit since its easy to hit MF chasing YOU but when its target is moving around unpredictably and away from you, good luck. Just shooting from the hip: Make all MF have higher (like 50%) resistance to attacks on Lavaland (the mechanic could disappear if they come to station) unless they have been hit by a "marked crusher" attack. Drop the MF health to compensate (-20% maybe). Now MF are suddenly much more team-oriented and it would no longer be optimal to solo them. Tweaks might be necessary but it would invariably be an improvement from "Lone miner runs off with Advanced PC's 5 minutes into the round and comes back dripping in wizard gear".
Bonus snark:
The real issue is that miners are basically playing their own rudimentary PvE game and once you put in the hours necessary to memorize allllll the attack patterns and little tricks then you get to become a demi-god that comes back to station and uses a bunch of wizard-tier relics to dunk on antags/sec. At least with other "do your own thing for a while, become a god" roles like genetics or xenobio you're on station and vulnerable to all kinds of counterplay. There's no realistic answer to stopping a miner from getting a bunch of OP shit.
Kor's defense of "oh its not that common" is really only a half-defense. Its a purely pragmatic argument, every round involves miners having some degree of fun, but few rounds involve miners shitting on everyone else ergo mining is fine. There are plenty of ruins and mechanics that are largely indefensible from a gameplay perspective. Having nukeop gear just sitting outside the faithless ruin for free is silly. Giving a powerful antag role to someone for eating junk food thats already been left out on the floor is terrible. Minebot armadas just for doing your job are just inexplicable (it wouldn't be bad if they were more limited to mining tasks). The list goes on. While powerful megafauna gear is a fair reward for more novice miners who must risk life and limb confronting a novel enemy, that justification rings hollow when you turn to the club of fauna-farmers who have memorized all the risks, all the attack patterns, and unless there's a lag spike they face less risk fighting a megafauna than a typical crewmember does just walking down the hall.
The discussion needs to be a nuanced one of how we can improve megafauna design, how we can fix the badly designed ruins, how we can prevent minebot validhunting, etc. not just "FUCKIN MINERS OP NERF NAO".
Quicklist of easy fixes that I came up with in 2 minutes:
1) Remove nukeop hardsuit gear from outside of faithless ruin
2) Remove gluttony ruin or make it far more complex/difficult to "solve"
3) Make minebot KA refuse to fire in high-pressure without being emagged, make minebot drill less damaging
4) Add a megafauna defense mechanic that strongly encourages multiple attackers. Currently my sense is that MF is best solo'd because a 2nd or 3rd participant results in target swapping which makes the attacks much less predictable and makes them harder to hit since its easy to hit MF chasing YOU but when its target is moving around unpredictably and away from you, good luck. Just shooting from the hip: Make all MF have higher (like 50%) resistance to attacks on Lavaland (the mechanic could disappear if they come to station) unless they have been hit by a "marked crusher" attack. Drop the MF health to compensate (-20% maybe). Now MF are suddenly much more team-oriented and it would no longer be optimal to solo them. Tweaks might be necessary but it would invariably be an improvement from "Lone miner runs off with Advanced PC's 5 minutes into the round and comes back dripping in wizard gear".
Bonus snark:
YES! Balance talks are full of plebs who only see black and white and spout trite phrases like "FREE".Kor wrote:FREE is my favourite buzzword in coding feedback threads, and ironically was used by the OP to refer to one of the only things in his post that costs points.
Now that's what I'm talking about! (not disagreeing on marauders but hey)Kor post 2 days earlier wrote:Marauders and blood cult constructs cost basically nothing
- SpaceInaba
- Joined: Wed Sep 21, 2016 1:03 pm
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Re: Can we nerf miners now?
if you make megafauna team oriented you will never see anybody kill a megafauna ever again
also people will solo them anyways it will just take longer
also people will solo them anyways it will just take longer
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- Joined: Sun Aug 06, 2017 5:23 am
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Re: Can we nerf miners now?
I like gluttony ruin, its rare that anyone uses it and I'd be willing to bet that for every time a non-antag miner does use it there are at least three times an antag miner gets killed on lavalands before they can even do any antaging. Besides, morph isn't that powerful (its pretty slow, and either lasers or multiple people attacking it will utterly destroy it) and its a fun and underused side antag.
- Hathkar
- Joined: Sat Jul 08, 2017 12:41 am
- Byond Username: Hathkar
Re: Can we nerf miners now?
Just throwing this out there: The miner can't return to the station if they can't board the shuttle (Or if they prepared a way to get up beforehand). Destroy the shuttle computer(s), take out T-Comms in the lavaland base, smash the APCs. Bam. Miners cannot get up to the station now unless they've prepped a way up before the sabotage, or if they get very lucky with a ruin/Free golem spawn.
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
Re: Can we nerf miners now?
You realize they can just walk out and not use the syringe until they hit the station right?
I have yet to see someone dumb enough to morph themselves while theyre still on lavaland
I have yet to see someone dumb enough to morph themselves while theyre still on lavaland
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- Joined: Wed Apr 23, 2014 12:23 am
- Byond Username: Kromgar
Re: Can we nerf miners now?
1) Faithless ruin hasn't spawned in lavaland since like... a year ago? Fuck it's been awhile. The only way to get a nukeop suit is a very rare rnadom drop from legions.Oldman Robustin wrote:There's a lot I really don't like about Lavaland but this thread attacks it in about the dumbest way possible.
The real issue is that miners are basically playing their own rudimentary PvE game and once you put in the hours necessary to memorize allllll the attack patterns and little tricks then you get to become a demi-god that comes back to station and uses a bunch of wizard-tier relics to dunk on antags/sec. At least with other "do your own thing for a while, become a god" roles like genetics or xenobio you're on station and vulnerable to all kinds of counterplay. There's no realistic answer to stopping a miner from getting a bunch of OP shit.
Kor's defense of "oh its not that common" is really only a half-defense. Its a purely pragmatic argument, every round involves miners having some degree of fun, but few rounds involve miners shitting on everyone else ergo mining is fine. There are plenty of ruins and mechanics that are largely indefensible from a gameplay perspective. Having nukeop gear just sitting outside the faithless ruin for free is silly. Giving a powerful antag role to someone for eating junk food thats already been left out on the floor is terrible. Minebot armadas just for doing your job are just inexplicable (it wouldn't be bad if they were more limited to mining tasks). The list goes on. While powerful megafauna gear is a fair reward for more novice miners who must risk life and limb confronting a novel enemy, that justification rings hollow when you turn to the club of fauna-farmers who have memorized all the risks, all the attack patterns, and unless there's a lag spike they face less risk fighting a megafauna than a typical crewmember does just walking down the hall.
The discussion needs to be a nuanced one of how we can improve megafauna design, how we can fix the badly designed ruins, how we can prevent minebot validhunting, etc. not just "FUCKIN MINERS OP NERF NAO".
Quicklist of easy fixes that I came up with in 2 minutes:
1) Remove nukeop hardsuit gear from outside of faithless ruin
2) Remove gluttony ruin or make it far more complex/difficult to "solve"
3) Make minebot KA refuse to fire in high-pressure without being emagged, make minebot drill less damaging
4) Add a megafauna defense mechanic that strongly encourages multiple attackers. Currently my sense is that MF is best solo'd because a 2nd or 3rd participant results in target swapping which makes the attacks much less predictable and makes them harder to hit since its easy to hit MF chasing YOU but when its target is moving around unpredictably and away from you, good luck. Just shooting from the hip: Make all MF have higher (like 50%) resistance to attacks on Lavaland (the mechanic could disappear if they come to station) unless they have been hit by a "marked crusher" attack. Drop the MF health to compensate (-20% maybe). Now MF are suddenly much more team-oriented and it would no longer be optimal to solo them. Tweaks might be necessary but it would invariably be an improvement from "Lone miner runs off with Advanced PC's 5 minutes into the round and comes back dripping in wizard gear".
2) Gluttony isn't a major issue i thought it's whole purpose was to have the side-antagonist the Morph be capable of being introduced to the games on occasion.
3) People use minebots?
4) That would only make it take longer to solo. Unless you plan on implementing some sort of mechanic that kills a miner unless there is another person attacking it which is lame as fuck. This would also lead to only bubblegum and drakes being killed as it wouldn't ever be deemed worth it to kill colossus or legion. (FUCK THE HIEROPHANT)
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- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Can we nerf miners now?
They could print firing range pins that will work outside the firing range if emaggedDavidchan wrote:Didn't firing pins get implemented because people were tired of RnD making guns after 30 minutes of little to no work?
- Kel-the-Oblivious
- Joined: Mon Nov 23, 2015 7:32 pm
- Byond Username: Kel the Oblivious
Re: Can we nerf miners now?
1: The Blood Red Hardsuit ISN'T found outside the Faithless. That ruin was removed ages ago. The Blood Red Redsuit is the slimmest chance legion host. There is no big ass sign telling you "SUIT HERE" It's just found randomly on a legion. Not often do you find that ONE legion, since there is only one that spawns with the suit.Oldman Robustin wrote:There's a lot I really don't like about Lavaland but this thread attacks it in about the dumbest way possible.
The real issue is that miners are basically playing their own rudimentary PvE game and once you put in the hours necessary to memorize allllll the attack patterns and little tricks then you get to become a demi-god that comes back to station and uses a bunch of wizard-tier relics to dunk on antags/sec. At least with other "do your own thing for a while, become a god" roles like genetics or xenobio you're on station and vulnerable to all kinds of counterplay. There's no realistic answer to stopping a miner from getting a bunch of OP shit.
Kor's defense of "oh its not that common" is really only a half-defense. Its a purely pragmatic argument, every round involves miners having some degree of fun, but few rounds involve miners shitting on everyone else ergo mining is fine. There are plenty of ruins and mechanics that are largely indefensible from a gameplay perspective. Having nukeop gear just sitting outside the faithless ruin for free is silly. Giving a powerful antag role to someone for eating junk food thats already been left out on the floor is terrible. Minebot armadas just for doing your job are just inexplicable (it wouldn't be bad if they were more limited to mining tasks). The list goes on. While powerful megafauna gear is a fair reward for more novice miners who must risk life and limb confronting a novel enemy, that justification rings hollow when you turn to the club of fauna-farmers who have memorized all the risks, all the attack patterns, and unless there's a lag spike they face less risk fighting a megafauna than a typical crewmember does just walking down the hall.
The discussion needs to be a nuanced one of how we can improve megafauna design, how we can fix the badly designed ruins, how we can prevent minebot validhunting, etc. not just "FUCKIN MINERS OP NERF NAO".
Quicklist of easy fixes that I came up with in 2 minutes:
1) Remove nukeop hardsuit gear from outside of faithless ruin
2) Remove gluttony ruin or make it far more complex/difficult to "solve"
3) Make minebot KA refuse to fire in high-pressure without being emagged, make minebot drill less damaging
4) Add a megafauna defense mechanic that strongly encourages multiple attackers. Currently my sense is that MF is best solo'd because a 2nd or 3rd participant results in target swapping which makes the attacks much less predictable and makes them harder to hit since its easy to hit MF chasing YOU but when its target is moving around unpredictably and away from you, good luck. Just shooting from the hip: Make all MF have higher (like 50%) resistance to attacks on Lavaland (the mechanic could disappear if they come to station) unless they have been hit by a "marked crusher" attack. Drop the MF health to compensate (-20% maybe). Now MF are suddenly much more team-oriented and it would no longer be optimal to solo them. Tweaks might be necessary but it would invariably be an improvement from "Lone miner runs off with Advanced PC's 5 minutes into the round and comes back dripping in wizard gear".
2: I agree about increasing the difficulty on the Gluttony Ruin, or changing the reward (Being Obese gives you a small regen, but you rapidly burn through nutriment, and can die from starvation)
3: In dozens of rounds, I've seen one or two miners make a swarm of mining bots to attack the station. They are weaker than a LOT of gold slime mobs, and people never want to play them. If anything, improve mining bots to make them more desirable to play.
4: I am all for making Megafauna harder to solo, but I believe the real problem is tendril loot. Almost all the gripes from mining come from the tendrils (Guardian, Meat Hook, Inq/Champ hardsuits, angel wings) Very rarely do you see people complain about a bottle of havoc being busted open, or an ash storm ripping through the station. Given how easy they are to fight, I think their loot should be toned down, with the really nice items being held inside of mini boss monsters, like the Blood Crazed Miner, or Ancient Goliath. I am always happy to see more monsters down lavaland side. It'll spice things up.
The master splicer, the bitch queen of mining, and some crazy ligger peddling you medicinal marijuana.
Super Aggro Crag wrote:Kel is a genuine Cool Oldfag
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Can we nerf miners now?
There's no reason to make megafauna harder. The OVERWHELMING majority of players can't beat megafauna in a team, let alone solo, and the few that can easily are often the very upper crust of hypercompetent players who could win effectively regardless of any changes you made to the boss.Kel-the-Oblivious wrote:4: I am all for making Megafauna harder to solo, but I believe the real problem is tendril loot. Almost all the gripes from mining come from the tendrils (Guardian, Meat Hook, Inq/Champ hardsuits, angel wings) Very rarely do you see people complain about a bottle of havoc being busted open, or an ash storm ripping through the station. Given how easy they are to fight, I think their loot should be toned down, with the really nice items being held inside of mini boss monsters, like the Blood Crazed Miner, or Ancient Goliath. I am always happy to see more monsters down lavaland side. It'll spice things up.
And to the people whining about mining, git gud. One stun hit on a miner in fancy lavaland gear and it's OVER. GG. You have nobody to blame if you lose to a miner but yourself.
Spoiler:
- D&B
- Joined: Mon Jun 13, 2016 2:23 am
- Byond Username: Repukan
- Location: *teleports behind you*
Re: Can we nerf miners now?
Most of the player base has killed the Drake at least once so your statement is incredibly incorrectShadowDimentio wrote:There's no reason to make megafauna harder. The OVERWHELMING majority of players can't beat megafauna in a team, let alone solo, and the few that can easily are often the very upper crust of hypercompetent players who could win effectively regardless of any changes you made to the boss.Kel-the-Oblivious wrote:4: I am all for making Megafauna harder to solo, but I believe the real problem is tendril loot. Almost all the gripes from mining come from the tendrils (Guardian, Meat Hook, Inq/Champ hardsuits, angel wings) Very rarely do you see people complain about a bottle of havoc being busted open, or an ash storm ripping through the station. Given how easy they are to fight, I think their loot should be toned down, with the really nice items being held inside of mini boss monsters, like the Blood Crazed Miner, or Ancient Goliath. I am always happy to see more monsters down lavaland side. It'll spice things up.
And to the people whining about mining, git gud. One stun hit on a miner in fancy lavaland gear and it's OVER. GG. You have nobody to blame if you lose to a miner but yourself.
Spoiler:
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: Can we nerf miners now?
Do either of you have access to actual stats?
The patched, dusty, trimmed, feathered mantle of evil +13.
- D&B
- Joined: Mon Jun 13, 2016 2:23 am
- Byond Username: Repukan
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Re: Can we nerf miners now?
Byond medal thing for killing megafaunaimblyings wrote:Do either of you have access to actual stats?
Spoiler:
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Can we nerf miners now?
http://www.byond.com/games/TgstationHub ... tab=scores
There are no hard starts on what percentage of our playerbase has killed megafauna but you can scroll back quite a ways to see people who have killed at least one ever
Only about a hundred people have managed it at least 10 times though
There are no hard starts on what percentage of our playerbase has killed megafauna but you can scroll back quite a ways to see people who have killed at least one ever
Only about a hundred people have managed it at least 10 times though
- PKPenguin321
- Site Admin
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Re: Can we nerf miners now?
>only 26 players have earned the meteor medalKor wrote:http://www.byond.com/games/TgstationHub ... tab=scores
There are no hard starts on what percentage of our playerbase has killed megafauna but you can scroll back quite a ways to see people who have killed at least one ever
Only about a hundred people have managed it at least 10 times though
why cant /tg/ players get good?
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
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- Location: We're all going on an, admin holiday
Re: Can we nerf miners now?
for people lazy - about 550 players have killed a drake at least once (Out of about 900 who have killed any form of megafauna OR a necropolis tendril, which is a fairly good proxy for "people who play mining at all", given how easy and common tendrils are)
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kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Can we nerf miners now?
The "tendril kill" on there is actually for killing every tendril on the map within a round
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- Joined: Wed Apr 23, 2014 12:23 am
- Byond Username: Kromgar
Re: Can we nerf miners now?
Also it only matters on the last tendril. But tendri lspawns are so fucking random as well. One time i got a mining spawn with ONE ONE TENDRIL.Kor wrote:The "tendril kill" on there is actually for killing every tendril on the map within a round
There weren't even any ash drakes or bubblegum either it was fucking awful. Did get the honk staff tho.
Planet Station Best Station
Vote Planetstation and Kor Phaeron 2017
Vote Planetstation and Kor Phaeron 2017
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- Joined: Sun Jan 24, 2016 3:54 am
- Byond Username: Buggy1234
Re: Can we nerf miners now?
Okay sure, holos are fucking terrible and get you killed 9/10 times anyway. I'm holding you to this, though.calzilla1 wrote:Ill close the thread if someone PRs a removal of holoparacites from mining because thats the worst offender in my opinion ... or someone removes vundle weights
https://github.com/tgstation/tgstation/pull/35364
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Can we nerf miners now?
Fuck you, stands are great.
I miss uplink stands.
I miss uplink stands.
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: Can we nerf miners now?
literally actually never playsDemonFiren wrote:Fuck you, stands are great.
I miss uplink stands.
I ADDED THEM BACK JESUS
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- Joined: Sun Jan 24, 2016 3:54 am
- Byond Username: Buggy1234
Re: Can we nerf miners now?
PR got closed by a maintainer but I kept to the word of the agreement, close this thread posthaste.
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