I've been avoiding this thread but I finally read it today and yeah it was as stupid as I first thought it was gonna be but generally replying to some posts so this isn't a shitpost:
Selea wrote:I've thought more about it.
and I think, that saltpetreand mutagen need's to be in botany.Because:
1.It isn't fun for chemists to make all the botany shit.
2.It isn't fun for botanist to fuck with chemist, who don't want to fuck with him.
1. That's their job, and even then we have macros now. They don't have an excuse.
2. Conflict is good for the game and I don't think we should be removing that especially when the interactions (sometimes conflicts) are between departments
Anonmare wrote:Why is social interaction such a hard thing for you people to understand
yeah
cedarbridge wrote:Dr_bee wrote:Selea wrote:You can tell whatever you want. But chenist still fon't want to fuck with botanist. Botanist don't want to fuck with chemist.
The one thing which could be done--make much of reactions which requires botany access. Also to make for chemist second dispencer. Which isn't producing chems,but storing them independently. A lot like smartfridge. But chemdispencer.
Making it easier to deliver chemicals to and from botany and chemistry would be really handy actually. Bluespace fridges?
I mean, how else will I safely deliver 4000 units of methamphetamine
You already have package wrap and package taggers. Nobody uses them, but they exist and they're pretty damn neat.
this post is pretty hilarious, requiring the botanist to go to cargo, convince someone to let him into the tagging area, then sending it around the station when they could save most of their walk just putting them in the chem dispenser at chemistry. we really need to fix up delivery system