Bottom post of the previous page:
Title.They were removed. They still should be removed. They are still overpowered. Also, who even asked for them?
btw arm enabled them
yes, this is an i ded.
Bottom post of the previous page:
Title.Hi there, I promise that no matter the verdict the module will stay defined in the code. We may remove the config option from upstream but if you wish to restore it downstream feel free to ask for help and I will be happy to assist, unless you guys can manage it yourselves.killerx09 wrote:As someone from a downstream server, please do not remove them from the code. Other communities do enable, utilise and adapt to the secborg.
You work with what's available and I asked them to come forward first.CosmicScientist wrote:Ban appeals are not representative of bans.
give a specific exampleTakeguru wrote: I can't even count the amount of times secborgs have left arrested individuals in a room with people that were calling for his head a moment ago and woo boy guess that guy mysteriously died who'd have thought
Haven't been playing anywhere near as much lately. I still love the game but I decided to take a semi-hiatus, I show up maybe once or twice a week. I think I've played a handful of rounds during the secborg test but haven't run into any by coincidence.Incomptinence wrote:Ah just thought you might chalk up a few in secborg week in particular for some reason.
I did look through ban appeals after making that post but I only found one silicon ban appeal to your name.
One time I was playing I think gang and was holed up in virology with the crew during the dominator thing. A secborg came along with several greys armed with flamethrowers (can you even make a non harmful flamethrower) and cracked open virology for them to get those valids, after which most of them promptly caught on fire in the process of killing plenty of us. A shitload of humans died and were harmed at the hand of an asimov secborg and I think he only got noted for it but I wasn't an admin at the time so for all I know he walked off with nothing done to him despite me ahelping it. Not exactly the scenario you described but things like this weren't uncommon, even if this is a more extreme example.John_Oxford wrote:give a specific exampleTakeguru wrote: I can't even count the amount of times secborgs have left arrested individuals in a room with people that were calling for his head a moment ago and woo boy guess that guy mysteriously died who'd have thought
literally any specific example
Your whole point relies on the borg being asimov, which isn't always trueDr_bee wrote:The secborg kit isnt a problem to me it is what players think secborgs are for. They see the name "security" and the red color-scheme and think validhunting is the purpose of the borg and not harm prevention. They think like sec officers first and borgs second when they need to think like borgs ONLY.
Using the example of the e-bow user above, The e-bow is clearly harmful, so that should be the target of your secborgy wrath, not the person using it. The person using it is a person you are supposed to be protecting if they are human.
so to solve the issue in a way that follows the laws best, I as a secborg would stun the person holding the e-bow, grab the e-bow with pull and drag it as far away from humans as possible, possibly to the armory.
law 1 followed, law 2 requests to stop removing the weapon can be ignored under law 1 reasons.
Trying to law 1 justify arresting someone you havent personally witnessed harm a human is shitty borg play, I dont know how to explain that to other borg players.
Secborgs need to be renamed and re-sprited, either merge them with PK borgs or name them protection borgs or something.
Most of the complaints Ive seen have been about secborgs not following asimov laws, if people complain about the paladin lawset then that is whoever uploaded the laws fault, not the borg's.PKPenguin321 wrote:Your whole point relies on the borg being asimov, which isn't always trueDr_bee wrote:The secborg kit isnt a problem to me it is what players think secborgs are for. They see the name "security" and the red color-scheme and think validhunting is the purpose of the borg and not harm prevention. They think like sec officers first and borgs second when they need to think like borgs ONLY.
Using the example of the e-bow user above, The e-bow is clearly harmful, so that should be the target of your secborgy wrath, not the person using it. The person using it is a person you are supposed to be protecting if they are human.
so to solve the issue in a way that follows the laws best, I as a secborg would stun the person holding the e-bow, grab the e-bow with pull and drag it as far away from humans as possible, possibly to the armory.
law 1 followed, law 2 requests to stop removing the weapon can be ignored under law 1 reasons.
Trying to law 1 justify arresting someone you havent personally witnessed harm a human is shitty borg play, I dont know how to explain that to other borg players.
Secborgs need to be renamed and re-sprited, either merge them with PK borgs or name them protection borgs or something.
The Paladin lawset (which basically was just "validhunt") was uploaded a lot when secborgs were around since it basically just let them kill the bad guys
Fair enough I play rarely these days too.PKPenguin321 wrote:=
Haven't been playing anywhere near as much lately. I still love the game but I decided to take a semi-hiatus, I show up maybe once or twice a week. I think I've played a handful of rounds during the secborg test but haven't run into any by coincidence.
Not all bans are appealed so that's not really an accurate indicator, but that's kind of steering off topic.
CosmicScientist wrote: I assume they don't want to reveal the bans? Are they even tagged by role or the reason "silicon" if it's not a silicon ban but an entire ban? The most I imagine an admin would provide, are bans, their reasons made ambiguous and perhaps the lengths shown since I don't think anyone would be happy with their name up in lights in a policy discussion. I don't even know how this sits with this subforum's rule 3, a no no on discussing bans, players and admemes.
Forgive me for reading too deep but are you going after PKP on this? I am sorry if I'm seeing something that isn't there.
Frankly secborgs on a fundamental level just aren't fun to play around, regardless of which side you're on (reminder i killed the whole station and hijacked two rounds in a row as traitor roboticist thanks to 1 or 2 emagged secborgs making me untouchable despite being sieged by all of security + HoS with the ion gun), the policy behind them isn't the only reason they were removed. You can go back and forth for days about how "but EMPs counter them!" and such, but nothing about them is rewarding or inherently fun aside from playing as them and getting easy valids. They're just detrimental for everybody involved on both a policy and gameplay level, with the exception given to whoever's playing as the secborg.cedarbridge wrote:The vast majority of the "woe is administration" in this thread is extrapolation from 1) one or more anecdotal instances where a dumb player did a dumb and did so while playing a secborg. 2) one of a dozen possible dumbs a dumb could do as a secborg (or any borg, really) and then insinuating that it happens all the time and needs to be stopped before it destroys the servers!
None of this is really a reason to remove the module but it makes it really easy to drum up panic.
The plural of anecdote is not data. Plus most of the horror stories I hear are player behavior and culture problems, not problems with the secborg toolkit itself.PKPenguin321 wrote:Frankly secborgs on a fundamental level just aren't fun to play around, regardless of which side you're on (reminder i killed the whole station and hijacked two rounds in a row as traitor roboticist thanks to 1 or 2 emagged secborgs making me untouchable despite being sieged by all of security + HoS with the ion gun), the policy behind them isn't the only reason they were removed. You can go back and forth for days about how "but EMPs counter them!" and such, but nothing about them is rewarding or inherently fun aside from playing as them and getting easy valids. They're just detrimental for everybody involved on both a policy and gameplay level, with the exception given to whoever's playing as the secborg.cedarbridge wrote:The vast majority of the "woe is administration" in this thread is extrapolation from 1) one or more anecdotal instances where a dumb player did a dumb and did so while playing a secborg. 2) one of a dozen possible dumbs a dumb could do as a secborg (or any borg, really) and then insinuating that it happens all the time and needs to be stopped before it destroys the servers!
None of this is really a reason to remove the module but it makes it really easy to drum up panic.
The only redeeming thing they could do off the top of my head was counter shitty security, but even they would often just get subverted whenever they tried this in my experience. I get that if you played secborg and had fun with it before then you might want it back, but the bigger picture here is that they just aren't good for the game. The fact that really only the secborg itself benefits (or rather, does not suffer a detriment) from it existing attracted players that took pride in making the game less enjoyable for others, which only worsened the situation (a secborg once arrested me for actually no reason and I managed to convince the RD to blow it, the guy in the MMI started cussing me out and saying OOC in IC shit about how he got me good and how he was laughing at how angry I got etc as I spaced him. I've heard other stories like these as well).
Do you care to comment on the idea of taking the peacekeeper borg idea out of the shed then, since it doesn't have the associated baggage with being a walking gun?Kor wrote:Ultimately whatever we argue about balance and banning the right people from borg the job will always exist as a walking gun who is physically incapable of interacting with the game or other players except by attacking them and I think we'll always have the related balance/behavior problems because of that.
MrStonedOne wrote:Depressing ass shit about all the buses
But, don't you think that since MSO is saying what he personally has experienced and seen, shows a lot into how this is effecting the current thread's topic and possibly other issues into coderbus in general?PKPenguin321 wrote:Now this is starting to go off the topic of secborgs and more into how admins communicate.
There is "bad balance" that leads to wild moments, like the clowns banana peel being able to take out the fully armed and armoured syndicate commando or some lunatic scientist turning themselves into a black hole, and there is bad balance like the silicons being able to turn off the radio, flood plasma in every room, control every door, search for any mob on station, and then have the robot enforcers go room to room hosing everyone down with disabler fire. The latter doesn't lead to upsets and fun and zany stories, it leads to every single game mode being about whether captain uploaded the "kill all antags" law before the antagonist uploaded the "kill all security law."MrStonedOne wrote: And that's just without addressing how boring a well balanced game actually is. wildcard moments that are the no warning equipment checks and other "bad balance" things kor hypes about are what create the wild swings of emotion that lead to both the stories of awesome, and the stories of failure.
Let us know when those get added to the game at any point. We're talking about secborgs here.captain sawrge wrote:Infinite ammo mobile guns that are nigh immune to most convention forms of combat aren't on the fun side of unbalanced
The often trotted argument is that "secborgs are an administrative headache" when 1) they managed to be barely a blip on the radar during the week they were reenabled 2) It takes one admin with cursory understanding of policy to explain it to a borg player to resolve 3) it takes zero effort to apply a borg/AI ban for blatant/repeat offenders.Kor wrote:Also secborgs got removed over a year ago back in a time period when HG/shadowlight/myself would argue about dumb shit daily in the headmin channel so I don't know what the current state of adminbus has to do with this.
Things that literally never happened.captain sawrge wrote:ok lets ignore the policy and everything on secborgs and remember every round having 4 unslippable undisarmable unpushable robocops go around arresting for every petty crime and valid hunting and their counterplay was a rare item found in like 3 spots all of which are typically secure enough few crew members will have them
lets remember the 20 minute malf rounds where you'd have 6 sec borgs systematically murdering every single person on the station because it takes like 4 people to kill one of them especially without flash or emp
lets remember ops instantly losing to secborgs constantly because conventional damage means nothing to them until they hit 0 hp
lets stop bikeshedding about the perfect way to run adminbus and remember how fuckign dreadful it was to play with secborgs unless you were the autistic validhunting minimodding shithead that ran to robotics every round to sign up for a built-in taser and immunity to knockdown
is this a serious replycedarbridge wrote:Things that literally never happened.captain sawrge wrote:ok lets ignore the policy and everything on secborgs and remember every round having 4 unslippable undisarmable unpushable robocops go around arresting for every petty crime and valid hunting and their counterplay was a rare item found in like 3 spots all of which are typically secure enough few crew members will have them
lets remember the 20 minute malf rounds where you'd have 6 sec borgs systematically murdering every single person on the station because it takes like 4 people to kill one of them especially without flash or emp
lets remember ops instantly losing to secborgs constantly because conventional damage means nothing to them until they hit 0 hp
lets stop bikeshedding about the perfect way to run adminbus and remember how fuckign dreadful it was to play with secborgs unless you were the autistic validhunting minimodding shithead that ran to robotics every round to sign up for a built-in taser and immunity to knockdown
It is. You've been running through every thread that mentions borgs and raining down vague stories about how literally everyone was a validhunting secborg that ruined everything for everyone. Its hyperbolic bullshit.captain sawrge wrote:is this a serious replycedarbridge wrote:Things that literally never happened.captain sawrge wrote:ok lets ignore the policy and everything on secborgs and remember every round having 4 unslippable undisarmable unpushable robocops go around arresting for every petty crime and valid hunting and their counterplay was a rare item found in like 3 spots all of which are typically secure enough few crew members will have them
lets remember the 20 minute malf rounds where you'd have 6 sec borgs systematically murdering every single person on the station because it takes like 4 people to kill one of them especially without flash or emp
lets remember ops instantly losing to secborgs constantly because conventional damage means nothing to them until they hit 0 hp
lets stop bikeshedding about the perfect way to run adminbus and remember how fuckign dreadful it was to play with secborgs unless you were the autistic validhunting minimodding shithead that ran to robotics every round to sign up for a built-in taser and immunity to knockdown
They literally have happened. I don't understand how you could even say this unless you're joking.cedarbridge wrote:Things that literally never happened.captain sawrge wrote:ok lets ignore the policy and everything on secborgs and remember every round having 4 unslippable undisarmable unpushable robocops go around arresting for every petty crime and valid hunting and their counterplay was a rare item found in like 3 spots all of which are typically secure enough few crew members will have them
lets remember the 20 minute malf rounds where you'd have 6 sec borgs systematically murdering every single person on the station because it takes like 4 people to kill one of them especially without flash or emp
lets remember ops instantly losing to secborgs constantly because conventional damage means nothing to them until they hit 0 hp
lets stop bikeshedding about the perfect way to run adminbus and remember how fuckign dreadful it was to play with secborgs unless you were the autistic validhunting minimodding shithead that ran to robotics every round to sign up for a built-in taser and immunity to knockdown
ss13 but everyne follows the law and does their job would be the most boring fucking game ever conceivedA3STH3T1CS wrote:sec borgs wouldn't go around arresting for petty crimes if petty crimes weren't commited sawrge
take it down a notch before you inadvertently do it in a fashion you'll regretcaptain sawrge wrote:how many of you insanely stupid morons genuinely think if everyone follow the law the game would be better somehow, genuine question
your head must be so far up your own ass all you can see is the shit in your eyes, literally all of these things have happened, which is why the fucking things were disabled by HG in the first placecedarbridge wrote: It is. You've been running through every thread that mentions borgs and raining down vague stories about how literally everyone was a validhunting secborg that ruined everything for everyone. Its hyperbolic bullshit.
Fake edit: And every time I hit submit its another of your tantrums. Fuck off.
You must be completely fucking blind if you can't see the obvious tension between the AI is an enforcer of Asimov and a limiter on the security/command staff from executing the entire crew and the robots who sole job is to validhunt antags, let alone the fact that they made the all seeing robot eye in the sky even more powerful with his legion of cyborg assholes who were nearly unstunnable and spaceworthy and could hose down an entire hallway with disabler shots before you even got close enough to hit them with an EMP stun.MrStonedOne wrote:I see every issue with secborgs as a symptom of a apathetic administration and a failure of the headmin team to fix that.
Same but daily about a dozen topics and then I got told I don't care about the game and don't communicate because I failed to have 100% of people agree with me and threatened with a ban if I enforced the headmin vote.cedarbridge wrote:
I've rambled for pages and pages to the point I could argue small novels
I literally opened a PR for this and it go closed because everyone's minds were already made up about removing them at the end of the weekA3STH3T1CS wrote: why not a terrible disabler gun? why not decrease the stun-time for the NEW MINI STUN BATON
nerfing them to be the exact equivalent of a sec officer does not solve the conflict between Asimov rules and how people should RP them and a borg soley designed around being a valid hunter against antags and criminals.Anonmare wrote:I literally opened a PR for this and it go closed because everyone's minds were already made up about removing them at the end of the weekA3STH3T1CS wrote: why not a terrible disabler gun? why not decrease the stun-time for the NEW MINI STUN BATON
These have happenedPKPenguin321 wrote:They literally have happened. I don't understand how you could even say this unless you're joking.cedarbridge wrote:Things that literally never happened.captain sawrge wrote:ok lets ignore the policy and everything on secborgs and remember every round having 4 unslippable undisarmable unpushable robocops go around arresting for every petty crime and valid hunting and their counterplay was a rare item found in like 3 spots all of which are typically secure enough few crew members will have them
lets remember the 20 minute malf rounds where you'd have 6 sec borgs systematically murdering every single person on the station because it takes like 4 people to kill one of them especially without flash or emp
lets remember ops instantly losing to secborgs constantly because conventional damage means nothing to them until they hit 0 hp
lets stop bikeshedding about the perfect way to run adminbus and remember how fuckign dreadful it was to play with secborgs unless you were the autistic validhunting minimodding shithead that ran to robotics every round to sign up for a built-in taser and immunity to knockdown
Eggborg is a meme trap and you know it, dont try to act like it was meant to replace secborg, because it wasn't and it cant.Kor wrote:We tried "secborg but we nerf it over and over" that is what eggborg is.
it's funny to see a player who joined in 2013 tell someone who has been around since forever what the games "intended dynamic" isDr_bee wrote:Is it that hard to admit that maybe, just maybe, you went to far and unbalanced the role of silicons had in the game by removing their primary method of preventing human harm outside of insults and door bolting and then choosing to replace it with a giant middle finger to an entire third of the games original intended game dynamic.
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