Yakumo_Chen wrote:Playing traitor AI on a slow round is fantastic. I have plenty of time to try and hack every APC I want, set up a plan with whatever cyborgs I have on hand, and try and lay everything I can get down before the crew starts to get suspicious and catch on to my schemes.
There's a certain thrill in trying to hide every action I do to ensure I'm not found out. Try and see how many rooms I can bolt-depower down to hack the APC within it before the crew finally finds one and tries to get in. And, when I am caught, there's the thrill of scrambling to set everything in motion before they can get too prepared and shut me down before I go loud.
Watching the chaos unfold of triggering the doomsday and watching everyone go into a full blown panic is lovely. If I'm confident enough I won't even turn off comms, I'll spend the whole time gloating over the radio and roleplaying the classic malfunctioning AI while I thwart what few actions the crew can take to stop me.
The amount of sneaky pokerfacing required for a successful old-style malf was really high. You have to keep the borgs under control, find a good time to nab the captain/RD and space their IDs, find a safe time to space the spare board, wipe the R&D servers, hide your APCs from prowling greyshirts or engineers setting up solars, convincingly name fall guys when you slip even slightly, stir up just the right sort of trouble to make distractions away from your preparations, and so on.
All of this is even harder on full population. One of my proudest moments was going delta on a minimum timer and having OOC after talking about how they had absolutely no idea that it was me until the timer started and the station turned into a fireball. AI is a fairly difficult role in the first place so its fitting that the antagonist role built for it should also be difficult.