Mining and Science >>> Security at Security's Job
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
Mining and Science >>> Security at Security's Job
This is hardly a new problem but it's one that seems more glaring than ever since I've come back. RND and Mining have streamlined their strategies and the reduced effort means its not only more attractive to use these departments to powergame but it's also happening earlier and earlier.
These departments not only surpass Security in robustness, but they do so in a way that's far more entertaining/fun than "taze + kill/cuff". It's not just the crazy toys that each department gets that makes an INDIVIDUAL more robust than any member of security (Scientist + RND toys/weapons, Miner + Chest/Mega Loot) but they also possess the ability to deploy more sentient (player controlled) combat-oriented soldiers than exist on a full security team. Minebot spam and mineral golems are both new tactics I've seen multiple times in the last few days.
On one hand, wacky crazy shit that often results when ghosts are mass-deployed is part of what makes SS13 unique and entertaining - on the other hand it gets a little silly when "civilian" departments can deploy effective armies often before the shuttle is even fueled.
Leave it alone? Nerf their effectiveness? Make them harder to obtain?
I'm planning to at least remove the ability to carry around golem shells, for starters.
These departments not only surpass Security in robustness, but they do so in a way that's far more entertaining/fun than "taze + kill/cuff". It's not just the crazy toys that each department gets that makes an INDIVIDUAL more robust than any member of security (Scientist + RND toys/weapons, Miner + Chest/Mega Loot) but they also possess the ability to deploy more sentient (player controlled) combat-oriented soldiers than exist on a full security team. Minebot spam and mineral golems are both new tactics I've seen multiple times in the last few days.
On one hand, wacky crazy shit that often results when ghosts are mass-deployed is part of what makes SS13 unique and entertaining - on the other hand it gets a little silly when "civilian" departments can deploy effective armies often before the shuttle is even fueled.
Leave it alone? Nerf their effectiveness? Make them harder to obtain?
I'm planning to at least remove the ability to carry around golem shells, for starters.
- D&B
- Joined: Mon Jun 13, 2016 2:23 am
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Re: Mining and Science >>> Security at Security's Job
Xenobio being able to make golem shells was a mistake.
Spoiler:
- XDTM
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Re: Mining and Science >>> Security at Security's Job
To be honest, i never realized you could pick shells up, putting them in backpacks is definitely unintended.
D&B they used to make golems before there even were mining golems
D&B they used to make golems before there even were mining golems
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- D&B
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Re: Mining and Science >>> Security at Security's Job
Yes, and then golems got powercrept to hell and back without taking into account station made golem balance.XDTM wrote:To be honest, i never realized you could pick shells up, putting them in backpacks is definitely unintended.
D&B they used to make golems before there even were mining golems
In any case, even if it came before, being able to make an army just because of RNG seems like bad design to me.
Spoiler:
- BeeSting12
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Re: Mining and Science >>> Security at Security's Job
Golems currently have a stupid amount of health, it takes a lot of hits for anything to kill the silver, iron, and adamantium golems.
- InsaneHyena
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Re: Mining and Science >>> Security at Security's Job
"Material" golems having any differences beyond cosmetic was a mistake. Giving xenobio golem shells was an even bigger mistake.
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- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
Re: Mining and Science >>> Security at Security's Job
Powercreep is a really horrible cancer in this game.
Mining has way to many power items they can get to let them powergame on station (making them powerful as fuck lavaland only is perfectly fine).
Science (mainly R&D of course) is in a perpetual state of powercreep, literally for as long as I can remember.
Golems, or any other ghost role player creatable shit should NEVER be spammable.
Mining has way to many power items they can get to let them powergame on station (making them powerful as fuck lavaland only is perfectly fine).
Science (mainly R&D of course) is in a perpetual state of powercreep, literally for as long as I can remember.
Golems, or any other ghost role player creatable shit should NEVER be spammable.
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
Re: Mining and Science >>> Security at Security's Job
I might look at scaling back some of the variables for mineral golems if that's the consensus.
I glanced at them earlier and there were a few that really raised eyebrows (60% chance stunhands, deathsquad tier armor, 18 damage melee attacks, etc.).
I don't think they should be impotent in combat, and minebots might be even bigger offenders (repairable, ranged attack, unstunnable), but I don't think they should be unbeatable to anyone who doesn't have a gun either.
I glanced at them earlier and there were a few that really raised eyebrows (60% chance stunhands, deathsquad tier armor, 18 damage melee attacks, etc.).
I don't think they should be impotent in combat, and minebots might be even bigger offenders (repairable, ranged attack, unstunnable), but I don't think they should be unbeatable to anyone who doesn't have a gun either.
- BeeSting12
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Re: Mining and Science >>> Security at Security's Job
If you balance the golems so they're not cancer to fight you'll be my hero robustin
- kevinz000
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Re: Mining and Science >>> Security at Security's Job
i ded
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Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- D&B
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- XDTM
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Re: Mining and Science >>> Security at Security's Job
I think that increasing the effort to obtain golems (5 adamantium bars instead of one) and reducing the base stats a bit would help.
However, the special golems do take 10 sheets of mineral, which amounts to 20000 of the selected material, which isn't that cheap.
However, the special golems do take 10 sheets of mineral, which amounts to 20000 of the selected material, which isn't that cheap.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
Re: Mining and Science >>> Security at Security's Job
Increasing the bar cost was one of my first instincts although 5 seems a bit much.
My biggest concern with that approach is that given the trends of science any "cost increase" would be negated within a year by some other buffs making it even easier to mass-harvest cores.
I could start just by doubling the cost so its 2 bars per shell and seeing where that leaves us, it's certainly easier than trying to adjust 20 different goddamn golem types.
My biggest concern with that approach is that given the trends of science any "cost increase" would be negated within a year by some other buffs making it even easier to mass-harvest cores.
I could start just by doubling the cost so its 2 bars per shell and seeing where that leaves us, it's certainly easier than trying to adjust 20 different goddamn golem types.
- J_Madison
- Rarely plays
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Re: Mining and Science >>> Security at Security's Job
player issue. good sec players go one of three ways;Oldman Robustin wrote: departments not only surpass Security in robustness
kiss ass become admin ban other sec players.
get banned.
quit.
- oranges
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Re: Mining and Science >>> Security at Security's Job
trueJ_Madison wrote:player issue. good sec players go one of three ways;Oldman Robustin wrote: departments not only surpass Security in robustness
kiss ass become admin ban other sec players.
get banned.
quit.
- oranges
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Re: Mining and Science >>> Security at Security's Job
That sounds pretty amazing to be honest
- Cobby
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Re: Mining and Science >>> Security at Security's Job
FUCK I DIDNT THINK OF THAT FUCK
Voted best trap in /tg/ 2014-current
- Bawhoppennn
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Re: Mining and Science >>> Security at Security's Job
Good idea. Someone get coding.
I consider myself a /tg/station historian. If you're interested in the server history at all, feel free to ask me and I'll try and get you an answer! #ConcurForever

<KorMobile> you're a hero
[21:20:53] <%oranges> Baw "has cute legs" hoppen

DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.
(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"
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<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors

<KorMobile> you're a hero
[21:20:53] <%oranges> Baw "has cute legs" hoppen

DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.
(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"
OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget

<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
ausops wrote:apart from this there is literally nothing more to say other than that this is the first thread in five years to have achieved something.
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Re: Mining and Science >>> Security at Security's Job
I like it but it would also completely remove any suicide/expendable golem strategy, especially plasma golems
What about a limit of golems for each "owner"? After which either it doesn't work at all, or the golem made is unenslaved
What about a limit of golems for each "owner"? After which either it doesn't work at all, or the golem made is unenslaved
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- Bawhoppennn
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Re: Mining and Science >>> Security at Security's Job
It's not anything worth keeping.XDTM wrote:I like it but it would also completely remove any suicide/expendable golem strategy, especially plasma golems
I consider myself a /tg/station historian. If you're interested in the server history at all, feel free to ask me and I'll try and get you an answer! #ConcurForever

<KorMobile> you're a hero
[21:20:53] <%oranges> Baw "has cute legs" hoppen

DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.
(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"
OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget

<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors

<KorMobile> you're a hero
[21:20:53] <%oranges> Baw "has cute legs" hoppen

DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.
(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"
OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget

<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
ausops wrote:apart from this there is literally nothing more to say other than that this is the first thread in five years to have achieved something.
- Cobby
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Re: Mining and Science >>> Security at Security's Job
Remie already did, you just have to soullink the golems to the masterBawhoppennn wrote:Good idea. Someone get coding.
Voted best trap in /tg/ 2014-current
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Re: Mining and Science >>> Security at Security's Job
Golems are so weak and slow you could never make them again if their deaths hurt you
- Armhulen
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Re: Mining and Science >>> Security at Security's Job
I'd much rather your death hurt them instead of their death hurting you.
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Re: Mining and Science >>> Security at Security's Job
Armhulen wrote:I'd much rather your death hurt them instead of their death hurting you.
- D&B
- Joined: Mon Jun 13, 2016 2:23 am
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Re: Mining and Science >>> Security at Security's Job
Make them work like blobernauts and they slowly die and crumble if the original invoker dies.
Spoiler:
- Qbmax32
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Re: Mining and Science >>> Security at Security's Job
Isn't kev coding a tech web thing for RND so powergaming is harder?
- Armhulen
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Re: Mining and Science >>> Security at Security's Job
easier, but now at least it's fun to doQbmax32 wrote:Isn't kev coding a tech web thing for RND so powergaming is harder?
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
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Re: Mining and Science >>> Security at Security's Job
>kev
>doing anything to make powergaming harder
>doing anything to make powergaming harder
- kevinz000
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Re: Mining and Science >>> Security at Security's Job
fuckD&B wrote:Play dedkevinz000 wrote:i ded
Local catgirl scratching post - Shezza


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
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Re: Mining and Science >>> Security at Security's Job
powergaming will not be any harder because it's designed to make it easier to do (the entire point of techwebs) butArmhulen wrote:easier, but now at least it's fun to doQbmax32 wrote:Isn't kev coding a tech web thing for RND so powergaming is harder?
it'll take longer though.
Local catgirl scratching post - Shezza


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
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- Joined: Sat Aug 02, 2014 9:43 am
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Re: Mining and Science >>> Security at Security's Job
God forbid anyone have any amount of power over security even if it takes 15+ minutes and a decent amount of luck. God sec is already handed a weapon to counter nearly everything they'll have to encounter at the start of the round. Golems are weak, flashbang them if you're really that bad of a shot with a taser.
- XDTM
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Re: Mining and Science >>> Security at Security's Job
Are we all ignoring the fact that apparently security's job here is to kill valids more than detain criminals?
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- BeeSting12
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Re: Mining and Science >>> Security at Security's Job
Golems have a lot of health.Jembo wrote:God forbid anyone have any amount of power over security even if it takes 15+ minutes and a decent amount of luck. God sec is already handed a weapon to counter nearly everything they'll have to encounter at the start of the round. Golems are weak, flashbang them if you're really that bad of a shot with a taser.
- Not-Dorsidarf
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Re: Mining and Science >>> Security at Security's Job
Jembo wrote:God forbid anyone have any amount of power over security even if it takes 15+ minutes and a decent amount of luck. God sec is already handed a weapon to counter nearly everything they'll have to encounter at the start of the round. Golems are weak, flashbang them if you're really that bad of a shot with a taser.
>15 minutes is now considered " a lot of effort to create a near-unlimited army of people with stunbaton hands and built-in armour all slaved to a single persons command"
Wew lads


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There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
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- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
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Re: Mining and Science >>> Security at Security's Job
The last golems I faced off against were plasteel and they get a 60% stun reduction and basically e-daggers for hands with a built in bonus stun chance.
Think of each one as a mini juggernaut and then account for there being 6-8 of them.
Also accounts for the fact that if their master is in the field or they are part of a larger team, you won't be able to just pick them off one by one.
Think of each one as a mini juggernaut and then account for there being 6-8 of them.
Also accounts for the fact that if their master is in the field or they are part of a larger team, you won't be able to just pick them off one by one.
- XDTM
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Re: Mining and Science >>> Security at Security's Job
You forgot to mention that their stun chance is the same as base golems and that they're really really slow
weren't you the guy making slow but unstunnable zombies?
weren't you the guy making slow but unstunnable zombies?
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
-
- TGMC Administrator
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Re: Mining and Science >>> Security at Security's Job
>25tc romerol
>need more than one tator to work together BEFORE spending all their tc's (or rng crate lel)
>have to put it into people that then have to die
>50% of the time they're salty shitters that will try rat you out/beg to get changed back rather then be a zombie
>comparing this to infinite golem spam, tator not required
>need more than one tator to work together BEFORE spending all their tc's (or rng crate lel)
>have to put it into people that then have to die
>50% of the time they're salty shitters that will try rat you out/beg to get changed back rather then be a zombie
>comparing this to infinite golem spam, tator not required
- XDTM
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Re: Mining and Science >>> Security at Security's Job
my point was that he tried to balance stunproofing with slowness and then criticizes another thing which uses the same mechanic (which is not even stun immunity)
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
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- TGMC Administrator
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Re: Mining and Science >>> Security at Security's Job
But they're not comparable balance wise? Zombies rely on killing and converting the crew, and represent a massive traitor tc investment for something that may or may not work. Where as golems it's just spam as many as physically possible, ghosts permitting, and they're all slaved to your will.
Also zombies can't do anything except run around and attack things, where as golems are stunpunching damage resisting suicide soldiers since their master can just shit more out if they die.
Also zombies can't do anything except run around and attack things, where as golems are stunpunching damage resisting suicide soldiers since their master can just shit more out if they die.
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
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Re: Mining and Science >>> Security at Security's Job
I'm not saying those mechanics are inherently bad, I'm saying that when combined with a spammable ghost-role that unifies the creatures around a singular "master" - it gets ridiculous. I was specifically mentioning stun resistance to the guy who mentioned flashbangs since flashbangs with 60% less stun isn't enough time to do much anything.XDTM wrote:my point was that he tried to balance stunproofing with slowness and then criticizes another thing which uses the same mechanic (which is not even stun immunity)
- Arianya
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Re: Mining and Science >>> Security at Security's Job
Without fail security gets mocked in OOC if they missed even one valid salad or spent any amount of time arresting the ~obviously innocent~ greytiders making explosive lances.XDTM wrote:Are we all ignoring the fact that apparently security's job here is to kill valids more than detain criminals?
Frequently playing as Aria Bollet on Bagil & Scary Terry
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
- oranges
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Re: Mining and Science >>> Security at Security's Job
ah but playing as an incompetent sec is a hilarious license to print salt
- Cobby
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Re: Mining and Science >>> Security at Security's Job
Try not playing on basil.Arianya wrote:Without fail security gets mocked in OOC if they missed even one valid salad or spent any amount of time arresting the ~obviously innocent~ greytiders making explosive lances.XDTM wrote:Are we all ignoring the fact that apparently security's job here is to kill valids more than detain criminals?
Voted best trap in /tg/ 2014-current
- PKPenguin321
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Re: Mining and Science >>> Security at Security's Job
Oh no, how awfulArianya wrote:Without fail security gets mocked in OOC if they missed even one valid salad or spent any amount of time arresting the ~obviously innocent~ greytiders making explosive lances.XDTM wrote:Are we all ignoring the fact that apparently security's job here is to kill valids more than detain criminals?
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- kevinz000
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- Location: Dorm Room 3
Re: Mining and Science >>> Security at Security's Job
My best response to this thread is lol
Local catgirl scratching post - Shezza


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- captain sawrge
- Joined: Thu Apr 17, 2014 6:13 pm
- Byond Username: Sawrge
Re: Mining and Science >>> Security at Security's Job
the last reply to this was a month and a half ago you dumb fuckPKPenguin321 wrote:Oh no, how awfulArianya wrote:Without fail security gets mocked in OOC if they missed even one valid salad or spent any amount of time arresting the ~obviously innocent~ greytiders making explosive lances.XDTM wrote:Are we all ignoring the fact that apparently security's job here is to kill valids more than detain criminals?
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- Joined: Mon Mar 06, 2017 10:57 pm
- Byond Username: LifeReign
Re: Mining and Science >>> Security at Security's Job
Worse, he posted after Halloween ended, so he even missed the timing for necromancy! This is an outrage!captain sawrge wrote:the last reply to this was a month and a half ago you dumb fuckPKPenguin321 wrote:Oh no, how awfulArianya wrote:Without fail security gets mocked in OOC if they missed even one valid salad or spent any amount of time arresting the ~obviously innocent~ greytiders making explosive lances.XDTM wrote:Are we all ignoring the fact that apparently security's job here is to kill valids more than detain criminals?
Bagil- Eats-Shoots-and-Leaves: Probably the botanist
- PKPenguin321
- Site Admin
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- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Mining and Science >>> Security at Security's Job
How terrible oh nocaptain sawrge wrote:the last reply to this was a month and a half ago you dumb fuckPKPenguin321 wrote:Oh no, how awfulArianya wrote:Without fail security gets mocked in OOC if they missed even one valid salad or spent any amount of time arresting the ~obviously innocent~ greytiders making explosive lances.XDTM wrote:Are we all ignoring the fact that apparently security's job here is to kill valids more than detain criminals?
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
Re: Mining and Science >>> Security at Security's Job
security gets it's own science department and can create androids and load them with chips to bring ghosts into security roles
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
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https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
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Spoiler:
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: Mining and Science >>> Security at Security's Job
So gun crafting + terminators
Voted best trap in /tg/ 2014-current
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