Simple Questions Thread

General SS13 Chat
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FantasticFwoosh
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Re: Simple Questions Thread

Post by FantasticFwoosh » #330472

Bottom post of the previous page:

You'd need to do bluespace beakers to have a effective amount 300 full on each floor tile space approximately with absolutely no leaks and proper & maintained atmos air locks/circulation.

We really need more effective ways to do that given we can't expect, i suggest spraying the air out with a janitor nozzle esque thing or mixing oxygen smoke grenade.

Q: Does oxygen smoke have any effect for spreading air? or is it just the smoke itself that can be breathed in?

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D&B
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Re: Simple Questions Thread

Post by D&B » #330610

How do you keep people looping in pipes?

They stop after a certain while
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Re: Simple Questions Thread

Post by Munchlax » #332073

someone pls gimme list of major changes in the last 3 months
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Vekter
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Re: Simple Questions Thread

Post by Vekter » #332101

geilebeer wrote:someone pls gimme list of major changes in the last 3 months
That's like the opposite of a simple question, go read back through the PRs on github.
D&B wrote:How do you keep people looping in pipes?

They stop after a certain while
CosmicScientist wrote:Does it happen on all loops or just the smallest, 2x2?

Having the disposals ejection/catching cupboards should help maybe but it doesn't mean they'll stay in there.
Please don't do this, I don't think people can suicide in there and I'm pretty sure it falls under rule one.
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Re: Simple Questions Thread

Post by Armhulen » #332146

it's not allowed? boooo!
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Re: Simple Questions Thread

Post by Vekter » #332154

Armhulen wrote:it's not allowed? boooo!
I don't think it is. I'll ask the bus.

Edit:
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I was incorrect
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Vekter wrote:You should be reporting problems because you're wanting to keep the game fair/server healthy, not because you want to see the people who wronged you punished.
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Re: Simple Questions Thread

Post by Armhulen » #332213

how about nonantag
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Re: Simple Questions Thread

Post by PKPenguin321 » #332245

Armhulen wrote:how about nonantag
no

it's treated almost like permabrigging fnr, basically
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i have three other top secret characters as well.
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Re: Simple Questions Thread

Post by Armhulen » #332261

well okayyyyy
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Re: Simple Questions Thread

Post by AnonymousNow » #337740

How does one secure an area against ashstorms? I'm guessing it's "build walled-in area with doors, define with blueprint"?
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
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Re: Simple Questions Thread

Post by Anonmare » #337753

AnonymousNow wrote:How does one secure an area against ashstorms? I'm guessing it's "build walled-in area with doors, define with blueprint"?
Build an air-tight area, you don't need blueprints to define an area any more I don't think, there should be a button in the bottom right that let's you define a newly-constructed area. Blueprints are needed to re-define an existing area though I think.

Pro:Tip: Dig up sand, make sandstone, make sandstone doors around a 1x1 tile, step in that 1x1 tile, close the doors, define an area
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Re: Simple Questions Thread

Post by AnonymousNow » #341436

What does upgrading the capacitor and scanning module in exosuits actually do?
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
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Spoiler:
~Simplified for the sake of Wyzack's delicate feelings~
Fuck anti-roleplay suggestions and fuck Bay.

Xenomorphs a shit.
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Re: Simple Questions Thread

Post by Duncdar » #341449

Upgrading the capacitor increases the mech's EMP resistance by 10% per capacitor level (rank 4 is the highest I think). The scanning module decreases the energy each step costs by 5 per module level, the base value seems to be 20 energy per step (but each mech also has a unique step_energy_drain...) so I think a triphasic scanning module means you don't use any energy for normal movement. (tested it for a durand, movement with a t4 scanning module costs no energy!)
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Re: Simple Questions Thread

Post by AnonymousNow » #341466

Duncdar wrote:No energy to move
Radical! That's, like, the main draw of energy in a mech.

Makes me wish you could properly upgrade RIPLEYs and ODDYSEUSes too.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
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Spoiler:
~Simplified for the sake of Wyzack's delicate feelings~
Fuck anti-roleplay suggestions and fuck Bay.

Xenomorphs a shit.
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Re: Simple Questions Thread

Post by Dax Dupont » #341831

How do you make the growing people into giants thing in botany?
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Re: Simple Questions Thread

Post by FantasticFwoosh » #341862

You get the chemical from aminata mushrooms, you can remove the aminata toxin or alternative just filter it out with a chem-master, whichever is more convenient.

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Re: Simple Questions Thread

Post by LupusNoctis » #342268

What is the proper configuration of a Remote Signal Device / Proximity Sensor alarm?

Do the ProxSensors only ever trigger once? Is there a way to Reset them so they can trigger each time something is detected nearby?

What do each of the lines on a ProxSensor mean? Line 1 looks to be some sort of arming delay, Line 2 is an armed toggle, and line 3 is a Distance value? in tiles, including diagonal?

Trying to get a motion sensor alarm that warns me whenever something moves in a rough area, including each incident not just the first.
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Re: Simple Questions Thread

Post by DemonFiren » #342272

e x p e r i m e n t
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Re: Simple Questions Thread

Post by existence_success » #344503

how the fuck do i git gud at toxins
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Re: Simple Questions Thread

Post by Anonmare » #344507

existence_success wrote:how the fuck do i git gud at toxins
Two parts plasma for every one part of O2. Drain out your O2 tanks with the protable air pump before putting your cooled O2 into it. Don't drain the plasma tank before putting the hot gas in. Explosive power is dependant on mole count, not temperature.
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Re: Simple Questions Thread

Post by Hatfish » #345168

LupusNoctis wrote:What is the proper configuration of a Remote Signal Device / Proximity Sensor alarm?

Do the ProxSensors only ever trigger once? Is there a way to Reset them so they can trigger each time something is detected nearby?

What do each of the lines on a ProxSensor mean? Line 1 looks to be some sort of arming delay, Line 2 is an armed toggle, and line 3 is a Distance value? in tiles, including diagonal?

Trying to get a motion sensor alarm that warns me whenever something moves in a rough area, including each incident not just the first.
Pretty sure proximity sensors will trigger multiple times but they may or may not have a cooldown, I don't know. How large is the area you want to affect? It might just be better to use an infrared beam if it's a doorway or something similar.
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Re: Simple Questions Thread

Post by killerx09 » #347766

How do I pipe the disposals directly to the crusher? The wiki dosn't mention anything on disposals pipes at all.
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Re: Simple Questions Thread

Post by PKPenguin321 » #347772

killerx09 wrote:How do I pipe the disposals directly to the crusher? The wiki dosn't mention anything on disposals pipes at all.
Get a t-ray scanner and follow the pipes from any random disposal bin to cargo (or just climb into a bin), then observe how the conveyor belt at cargo leads to a separate disposal pipe loop that leads to the crusher.

To send all the bins to the crusher, you essentially just have to bypass the conveyor belt. Either build pipes right over it or reroute the pipe just before the belts to some new pipes you make that go into the crusher pipes.

It's important to also put some form of barricade (walls or girders are good) around the conveyor belts that are between the exit of the pipes and the crusher so the victim can't just step off of the belt. Also, if a bomb happens pretty much anywhere and breaks pipes (or somebody intentionally sabotages them), your gimmick is ruined. Might also be a good plan to seal up the crusher room so people can't just walk in and see the carnage before breaking your trap.

Some maps have the outlet by the crusher a tile too far back and consequently the victim can survive by walking away from the crusher, although they'll be trapped. If this is the case just move the outlet a tile up.

Pro tip: Once you've set up your trap, build a chute in the main hallway (preferably at a corner) that leads to the disposal loop, get a bucket and splash water around it, and an ebow. I don't think you can afford noslips with this since you also need an emag to sabotage the crusher, but if you can afford them go for it. Anybody that walks by can just be thrown in the chute and dies instantly. Bonus points if you disable comms so people can't call for help.

t. a person who has successfully murderboned with this strat
i play Lauser McMauligan. clown name is Cold-Ass Honkey
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Re: Simple Questions Thread

Post by Screemonster » #347783

another simple method is to just redirect disposals to somewhere hazardous before they reach cargo. Like the inside of the incinerator.
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Re: Simple Questions Thread

Post by Dr_bee » #347825

PKPenguin321 wrote:
killerx09 wrote:How do I pipe the disposals directly to the crusher? The wiki dosn't mention anything on disposals pipes at all.
Get a t-ray scanner and follow the pipes from any random disposal bin to cargo (or just climb into a bin), then observe how the conveyor belt at cargo leads to a separate disposal pipe loop that leads to the crusher.

To send all the bins to the crusher, you essentially just have to bypass the conveyor belt. Either build pipes right over it or reroute the pipe just before the belts to some new pipes you make that go into the crusher pipes.

It's important to also put some form of barricade (walls or girders are good) around the conveyor belts that are between the exit of the pipes and the crusher so the victim can't just step off of the belt. Also, if a bomb happens pretty much anywhere and breaks pipes (or somebody intentionally sabotages them), your gimmick is ruined. Might also be a good plan to seal up the crusher room so people can't just walk in and see the carnage before breaking your trap.

Some maps have the outlet by the crusher a tile too far back and consequently the victim can survive by walking away from the crusher, although they'll be trapped. If this is the case just move the outlet a tile up.

Pro tip: Once you've set up your trap, build a chute in the main hallway (preferably at a corner) that leads to the disposal loop, get a bucket and splash water around it, and an ebow. I don't think you can afford noslips with this since you also need an emag to sabotage the crusher, but if you can afford them go for it. Anybody that walks by can just be thrown in the chute and dies instantly. Bonus points if you disable comms so people can't call for help.

t. a person who has successfully murderboned with this strat
This is the kind of murderboning I can get behind, as it actually takes some work and creativity outside of grabbing a dual e-sword and ambushing people. Love disposal traps.

The ones into the crusher are fine, but the best ones are the ones that just straight up dump you into space. It makes it possible for people in hardsuits to survive, but it is significantly more hilarious in my mind.
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Re: Simple Questions Thread

Post by DemonFiren » #347836

can't you just wire disposals into a stationwide loop instead
that way you can make people want to die without being able to
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Re: Simple Questions Thread

Post by 1g88a » #347866

How do you modify the detective's revolver, and can traitor .357s fire .38s just fine? Realism wise they should be able to but I can see why that'd be a problem in terms of gameplay.
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Re: Simple Questions Thread

Post by Hatfish » #347902

Use a screwdriver on the gun to enlarge the barrel. Pretty sure it will eventually blow up in your hand after modification though, so be careful.
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Re: Simple Questions Thread

Post by BeeSting12 » #347915

doesnt work on traitor guns, just the .38
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Re: Simple Questions Thread

Post by Anonmare » #347965

The .38 revolver when modded can fire .357 but there's a moderate chance each shot will backfire the gun on you. You're better off keeping it as is since .38s stamina damage is just as good as the pure damage output of a .357, without the risk of backfiring.
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Re: Simple Questions Thread

Post by AnonymousNow » #348006

How does the necromantic stone work? I tried using it inhand, on skeletons and on corpses, but it didn't want to respond.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
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~Simplified for the sake of Wyzack's delicate feelings~
Fuck anti-roleplay suggestions and fuck Bay.

Xenomorphs a shit.
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Re: Simple Questions Thread

Post by Deitus » #348367

AnonymousNow wrote:How does the necromantic stone work? I tried using it inhand, on skeletons and on corpses, but it didn't want to respond.
i think i vaguely remember having problems with it a while ago and the response i got from gods/admemes was "have you thanked your coders today?", so i assume its bugged and currently nonfunctional. i could be wrong, though, so if anyone knows any better please speak up.
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Re: Simple Questions Thread

Post by LupusNoctis » #350843

Hatfish wrote:
LupusNoctis wrote:What is the proper configuration of a Remote Signal Device / Proximity Sensor alarm?

Do the ProxSensors only ever trigger once? Is there a way to Reset them so they can trigger each time something is detected nearby?

What do each of the lines on a ProxSensor mean? Line 1 looks to be some sort of arming delay, Line 2 is an armed toggle, and line 3 is a Distance value? in tiles, including diagonal?

Trying to get a motion sensor alarm that warns me whenever something moves in a rough area, including each incident not just the first.
Pretty sure proximity sensors will trigger multiple times but they may or may not have a cooldown, I don't know. How large is the area you want to affect? It might just be better to use an infrared beam if it's a doorway or something similar.
I'd been trying to setup some sort of proximity alarm for the Cooling Loop of the supermatter engine; people in spacesuits kept damaging the piping.
But for some reason, I cannot get the prox sensor to trigger the remote signaller, to make it beep in my pocket, or play a sound or trigger a message playback or something.
Now I'm thinking maybe just rig up an Anti-breach shield layout or something.
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Re: Simple Questions Thread

Post by Whoisthere » #352503

At what temperature do oxygen and plasma ignite without other sources of fire?
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Re: Simple Questions Thread

Post by Grazyn » #352506

100 °C
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Re: Simple Questions Thread

Post by Whoisthere » #352507

Should have figured that out myself. Thank you!
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Re: Simple Questions Thread

Post by Alipheese » #352616

Why do people greytide?

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Re: Simple Questions Thread

Post by BeeSting12 » #352625

Because they think this is GTA V in space.

Because they're bored or burned out on the game.

Because they think it's funny. (admittedly sometimes it is.)
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DEAD: Rei Ayanami says, "YOU'RE EVERYWHERE WHERE BAD SHIT IS HAPPENING"
DEAD: Rei Ayanami says, "IT'S ALWAYS FUCKING EDWARD SLOAN"
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Re: Simple Questions Thread

Post by DemonFiren » #352629

because /tg/ is a mid-rp server
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Re: Simple Questions Thread

Post by PKPenguin321 » #352693

Alipheese wrote:Why do people greytide?
You literally didn't even play when assistants all spawned on top of each other in primary tool storage by the dozens every round
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i have three other top secret characters as well.
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Re: Simple Questions Thread

Post by Anonmare » #352736

I still say Captains have the right to cull assistants or legalise Assistant hunting. the pelt of the greyshirt is cheap to sell but plentiful in number
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Re: Simple Questions Thread

Post by DemonFiren » #352819

It's a good thing the rabbit knows so much about grey pelts.
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Re: Simple Questions Thread

Post by killerx09 » #353505

How do you do a changeling blood test?

How do you print a book from the library?
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Re: Simple Questions Thread

Post by TribeOfBeavers » #353508

killerx09 wrote:How do you do a changeling blood test?
You can't, that's a feature of Goon (I think). It's not in tg code
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Re: Simple Questions Thread

Post by calzilla1 » #353561

Anonmare wrote:I still say Captains have the right to cull assistants or legalise Assistant hunting. the pelt of the greyshirt is cheap to sell but plentiful in number
If I remember correctly the antique lazor gun's hilt is made of assistant leather
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Re: Simple Questions Thread

Post by Lazengann » #353778

Why do people care if the ORM is upgraded or not
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Re: Simple Questions Thread

Post by TribeOfBeavers » #353781

Lazengann wrote:Why do people care if the ORM is upgraded or not
You get more usable materials and (I think) points for every ore you put into it.
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Re: Simple Questions Thread

Post by Lazengann » #353784

Yeah but unless you're planning to fuck off to space you don't need many points except maybe an extra medipen
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Re: Simple Questions Thread

Post by LifeReign » #353829

More points = research parts, more pens, drone army, more diamonds and bluespace mesh for when I print stuff off at R&D.
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Re: Simple Questions Thread

Post by Qbopper » #353870

where the sweet christ is the stop sounds button i always forget
Limey wrote:its too late.
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Re: Simple Questions Thread

Post by PKPenguin321 » #353872

Qbopper wrote:where the sweet christ is the stop sounds button i always forget
Just type it, using the tabs and manually pressing the verbs is incredibly slow and vastly inferior, especially if you're an admin and have 4000 verbs to keep track of
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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