Bottom post of the previous page:
No, we went from Security to NTSL to AI to Telescience and then back to AI.Tackling the security problem.
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- cedarbridge
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Re: Tackling the security problem.
Returning to Sec: Give the HoS and Warden derelict batons.
- Saegrimr
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Re: Tackling the security problem.
I'm against giving the warden anything fun that he might want to leave the armory to use.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- cedarbridge
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Re: Tackling the security problem.
I'm sure the warden can find ways to enjoy that prod without needing to leave the brig.Saegrimr wrote:I'm against giving the warden anything fun that he might want to leave the armory to use.
- JJRcop
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Re: Tackling the security problem.
Only when she's alone, or not, if you like that kind of thing.cedarbridge wrote:I'm sure the warden can find ways to enjoy that prod without needing to leave the brig.Saegrimr wrote:I'm against giving the warden anything fun that he might want to leave the armory to use.
I lurk quite often...
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Re: Tackling the security problem.
I am in full support of the command line editing of the sec recs, I would perfer it not be via PDA but it needs to happen imo
- JJRcop
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Re: Tackling the security problem.
Well, what I meant is it being accessible to PDAs as well as records computers, with the records computers having the current system as additional functionality. I know that isn't what I originally said, but if you mean that you don't want it accessible via sec cartridge PDA and just via computers, I disagree with that.
I lurk quite often...
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Re: Tackling the security problem.
I would think that if it is tied to the PDA it would be hard to secure, I would still like it to be mobile in some way.
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Re: Tackling the security problem.
I am working on it (still in early stages), and the plan is that it can be used with the PDA or with a records computer, but I could implement a blacklist for lost PDAs, though whoever stole the PDA could go and use a computer anyways.
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Re: Tackling the security problem.
Why can't security get something as simple as black gloves, for them not to litter their own prints on a crime scene ?
"He can't be bargained with. He can't be reasoned with. He doesn't feel pity, or remorse, or fear. And he absolutely will not stop, ever, until you are brigged."
- Steelpoint
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Re: Tackling the security problem.
There have been several attempts to do that, however it gets denied.Kuraudo wrote:Why can't security get something as simple as black gloves, for them not to litter their own prints on a crime scene ?
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Re: Tackling the security problem.
Even cargo has black gloves. What the hell.
But honestly, not black gloves, security gloves. Otherwise it's gonna be even worse attempting to determine who touched this door only to find out it was an officer.
But honestly, not black gloves, security gloves. Otherwise it's gonna be even worse attempting to determine who touched this door only to find out it was an officer.
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Re: Tackling the security problem.
I have the feeling that everything proposed by the players is getting denied or tossed away. Any idea, any tweak, anything.Steelpoint wrote:There have been several attempts to do that, however it gets denied.Kuraudo wrote:Why can't security get something as simple as black gloves, for them not to litter their own prints on a crime scene ?
How can the admins and coders pretend that the feedback is taken into account when they can't give us something as basic as gloves at roundstart for security ?
"He can't be bargained with. He can't be reasoned with. He doesn't feel pity, or remorse, or fear. And he absolutely will not stop, ever, until you are brigged."
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Re: Tackling the security problem.
There's nothing stopping us from taking another crack at 'Sec Gloves 2014'.
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Re: Tackling the security problem.
In theory, yeah, nothing.Steelpoint wrote:There's nothing stopping us from taking another crack at 'Sec Gloves 2014'.
Let's create a 6 pages topic, arguing about security, cargo, the meaning of life and the Hegelian totality, wasting time and brainpower in a desperate move to get security gloves at roundstart.
Go take a look at the "ideas" subforums. How many of those player ideas actually got implemented ?
This topic is open since more than one month. We talked about giving maint access for sec, we talked about sec gloves, and many other things. What's been gived to security in a coding level as a result of those talks ? Nothing.
"He can't be bargained with. He can't be reasoned with. He doesn't feel pity, or remorse, or fear. And he absolutely will not stop, ever, until you are brigged."
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Re: Tackling the security problem.
That would be because a vast majority of ideas require someone to take the time and effort to code the idea.
I will put up a PR for security gloves once my current armour buff PR gets merged (or not).
I will put up a PR for security gloves once my current armour buff PR gets merged (or not).
- Reimoo
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Re: Tackling the security problem.
It takes almost universal acceptance of an idea to get it implemented. Even one small shred of disapproval and we've got a 10 page thread with people arguing over nothing. And even then, it's still a coin toss to see whether or not the coders were paying attention.Kuraudo wrote: Go take a look at the "ideas" subforums. How many of those player ideas actually got implemented ?
Also, not to mention some if not most of the ideas are shit and/or somewhere between difficult and impossible to implement.
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Re: Tackling the security problem.
And also coders can't be arsed to work on something they don't like.
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Re: Tackling the security problem.
Yeah people don't really want to work on something they don't like for free and absolutely no benefit.
It's open source, learn2code and do whatever you want.
It's open source, learn2code and do whatever you want.
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Re: Tackling the security problem.
And then watch it get denied. ツLo6a4evskiy wrote:Yeah people don't really want to work on something they don't like for free and absolutely no benefit.
It's open source, learn2code and do whatever you want.
Spoiler:
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Re: Tackling the security problem.
Oh yeah better not do anything at all, so it won't get denied.
For the record, of all PRs I created (to be fair that's not many), exactly 0 were denied.
For the record, of all PRs I created (to be fair that's not many), exactly 0 were denied.
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Re: Tackling the security problem.
Giving sec gloves to put on would be a mapping change anyway.
It isn't like there is a shortage of black gloves in cargo and engineering. Will they run out of insulated gloves? Probably (temporarily for cargo). However they don't even care about black gloves and will just leave them laying about like garbage.
Security isn't even fit to have a refuse item apparently. You actually ask these departments for their black gloves and for a moment they are CONFUSED "why would anyone want that shit I love my mellow yellow" then they will just let your have it. Why cargo even start with black gloves is unusual, it is more of an atmos tech item due to being balanced for fire resistance, oh atmos probably have spares too.
It isn't like there is a shortage of black gloves in cargo and engineering. Will they run out of insulated gloves? Probably (temporarily for cargo). However they don't even care about black gloves and will just leave them laying about like garbage.
Security isn't even fit to have a refuse item apparently. You actually ask these departments for their black gloves and for a moment they are CONFUSED "why would anyone want that shit I love my mellow yellow" then they will just let your have it. Why cargo even start with black gloves is unusual, it is more of an atmos tech item due to being balanced for fire resistance, oh atmos probably have spares too.
- Rumia29
- Joined: Fri Apr 18, 2014 4:20 pm
Re: Tackling the security problem.
Depends how many atmos techs are on the station. 2-3? Probably no spares.
But I digress, rather off topic.
But I digress, rather off topic.
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- TGMC Administrator
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Re: Tackling the security problem.
Metastation used to have sec gloves in the brig, then sec officers on NT spawned with gloves, and eventually the gloves were removed from the brig since they were redundant. And everything was great because everyone had gloves either way.
- Reimoo
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Re: Tackling the security problem.
So what exactly are the arguments against gloves, if any? Why has it taken so long?
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Re: Tackling the security problem.
I dunno maybe detective is required to suffer and look up his security officers prints all the drat time.
- Psyentific
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Re: Tackling the security problem.
Security had special security gloves, different from black gloves, so people would know that black gloves meant atmo techs, but security gloves meant security.
I haven't logged into SS13 in at least a year.
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Re: Tackling the security problem.
Yeah think I recall that vaguely. Mostly went there for non suffering in service roles.
- paprika
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Re: Tackling the security problem.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Re: Tackling the security problem.
>People ask for gloves for security to prevent evidence contaminationpaprika wrote:https://github.com/tgstation/-tg-station/pull/5104
>Put up a pull to give security fingerless gloves
Hurrrrr...
- Psyentific
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Re: Tackling the security problem.
>fingerless glovespaprika wrote:https://github.com/tgstation/-tg-station/pull/5104
That is incredibly retarded
I haven't logged into SS13 in at least a year.
- cedarbridge
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Re: Tackling the security problem.
I can't wait. I'm going to impress all the ladies with my new gloves and my canesword.Psyentific wrote:>fingerless glovespaprika wrote:https://github.com/tgstation/-tg-station/pull/5104
That is incredibly retarded
- paprika
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Re: Tackling the security problem.
>make pull to give security normal glovesMalkevin wrote:>People ask for gloves for security to prevent evidence contaminationpaprika wrote:https://github.com/tgstation/-tg-station/pull/5104
>Put up a pull to give security fingerless gloves
Hurrrrr...
>closed by ayyranclmaos immediately
this is the only way sec is getting any sort of gloves
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Re: Tackling the security problem.
And its still a pointless pull, we don't want gloves for style we want them for practicality
- Reimoo
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Re: Tackling the security problem.
Style always matters. The only kind of officer that would wear fingerless gloves instead of real gloves would be a thug with a badge.
- paprika
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Re: Tackling the security problem.
speak for yourself.Malkevin wrote:we don't want gloves for style we want them for practicality
Also I changed the PR to add regular gloves. We'll see how long it lasts.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- paprika
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Re: Tackling the security problem.
Aaaaand closed. Oh well. /tg/ is aran's personal codebase after all and nobody's opinion but his matters.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Tackling the security problem.
let's make brig into kindergarten and security officers into nannies
for roleplaying sake
Paps, could you still replace black gloves with fingerless outside of security for forensics sake please?
for roleplaying sake
Paps, could you still replace black gloves with fingerless outside of security for forensics sake please?
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Re: Tackling the security problem.
Any sec gloves are too scary? Even fingerless buffoon gloves people were laughing at? I guess cargo techs and engineers are the real monsters.
- paprika
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Re: Tackling the security problem.
Aran having bad opinions about roleplay stuff is pretty much nothing new you'll come to find.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- Psyentific
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Re: Tackling the security problem.
That really ticks me off, actually. Moreso than gloves normally would. We've got a few pages of discussion, we're all agreeing "Yes, Sec should have some kind of gloves", a commit goes up for an ultimately trivial thing that does abso-fucking-lutely nothing mechanically, and Aran closes it because lolreasons. Like our opinions don't fucking matter at all here, only his. This is bullshit.paprika wrote:Aaaaand closed. Oh well. /tg/ is aran's personal codebase after all and nobody's opinion but his matters.
Edit:

BEHOLD
Out of a half-dozen people who responded, not a single person said no. Someone said "Seems like an oversight that they don't", another said "Oh, insert codebase here has had them for ages", another said "But wouldn't gloves be OP in the hands of anyone but Security?"
I haven't logged into SS13 in at least a year.
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Re: Tackling the security problem.
Boy you sure did your researchPsyentific wrote:Out of a half-dozen people who responded
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Re: Tackling the security problem.
Now that you brought the subject up, what's with Cargo Techs, Roboticists and Atmos Techs having black gloves? If they can have it, why not Officers also, security would be the only one that benefits from those (aside from antags in those previous departments). The only department without fingerprint-proof gloves are Security, Medbay and the Civilian jobs.Psyentific wrote:another said "But wouldn't gloves be OP in the hands of anyone but Security?"
Detectives are mostly completely useless because of this, it would be nice to narrow the black gloves -fibers down a little.
- cedarbridge
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Re: Tackling the security problem.
The swooping in veto was really hamfisted. I'd like Aran to come into this thread and actually defend their actions. I know they won't, but you know, accountability and such.paprika wrote:Aran having bad opinions about roleplay stuff is pretty much nothing new you'll come to find.
- Reimoo
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- cedarbridge
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Re: Tackling the security problem.
That's what I meant. I want to know what's "unfriendly" about gloves that isn't "unfriendly" about helmets and gasmasks that scream "YOU HAVE THE RIGHT TO SHUT THE FUCK UP"
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Re: Tackling the security problem.
Sec gas masks are ironically useful for talking to the crew. A pretty reliable was to break them out of their constant sprint and ask some questions, even if all it says boils down to ARREST YOU!
As I said earlier about half the departmental offices have surplus of the damn things and those officers can get them easy. In fact I turn my nose up at insulated gloves left out in the open because I know they get short of them and all I really want is to help my detective a little.
As I said earlier about half the departmental offices have surplus of the damn things and those officers can get them easy. In fact I turn my nose up at insulated gloves left out in the open because I know they get short of them and all I really want is to help my detective a little.
Last edited by Incomptinence on Tue Oct 07, 2014 8:58 pm, edited 1 time in total.
Re: Tackling the security problem.
That was the point.Incomptinence wrote:Sec gas masks are ironically useful for talking to the crew. A pretty reliable was to break them out of their constant sprint and ask some questions, even if all it says boils down to ARREST YOU!
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Re: Tackling the security problem.
Nine people.Lo6a4evskiy wrote:Boy you sure did your researchPsyentific wrote:Out of a half-dozen people who responded
And this entire thread.
Spoiler:
Re: Tackling the security problem.
Also the masks only tell people to shut the fuck up if the officer goes out their way to take some wirecutters to the mask, they have to opt in to activating the shitcurrity phrases
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