Additions to the Grab Intent

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azraelknightquest
Joined: Thu Aug 31, 2017 4:40 pm
Byond Username: AzraelKnightquest

Additions to the Grab Intent

Post by azraelknightquest » #333175

Do forgive me, but I've a martial arts background and I like the idea of being able to do more than just punch/kick someone randomly and/or just grab and strangle. Now, before you think I'm gonna get crazy technical, hear me out. This is more to provide both a method of non-lethal fighting but could also be used to properly restrain individuals and/or have wrestling matches (I mean, in the holodeck on some maps you got boxing gloves and trunks and the boxing gloves let you punch without hurting too bad. And you got wrestling mask, why not some wrestling/Judo moves?). I'm also curious to see how it would affect combat.

But first and foremost, I think the stun time of a disarm push should not be at all as long as it is. Most people in the WORLD when they get shoved down get right back up. So I respectfully ask that the disarm push stun be drastically cut down. However, I don't really expect even HALF of these suggestions on this list to get anywhere. In truth, I'm just hoping to get a general concept or idea going to make ANY improvements to the Grab Intent and make combat more interesting. Just my opinion.

Quick Techniques:
Grab 1x : Grabs.
Grab 2x: Grabs aggressively
Grab 2x, Throw/Catch, click floor tile: Throws opponent where you click (within reason). No damage done unless person hits the wall or another person.

Wrestling Techniques:
Grab 2x, Disarm 1x: Takedown (Still grabbed, no damage)
Grab 2x, Disarm 1x: Takedown + Grab 1x: Pinned (no damage, can be resisted but difficult)
Grab 2x, Disarm 1x: Takedown (Still grabbed, no damage) + Harm : Ground and Pound style punch for every click, double damage for each one.

Dirty Fighting:
Grab 2x, Harm 1x (Headfocus): Headbutt (Double Damage to Head)
Grab 2x, Harm 1x (Body Focus): Knee to Stomach (Single damage, stun effect)
Grab 2x, Harm 1x (Leg/Foot Focus): Kick to Leg/Stomp on Foot (Double Damage to Leg)
Grab 2x, Harm 1x (Arm/Hand Focus): Wristlock (Disarm and damage to Hand)

Judo/Sambo Techniques:
Grab 3x: Tighten Grip
Grab 3x + Harm 1x (Head Focus): Rear Naked Choke Takedown (Can resist but hard)
Grab 3x + Harm 1x (Arm Focus): Armlock Takedown (Damage to Arm and Pin, can resist but hard)
Grab 3x + Harm 1x (Leg Focus): Rolling Leglock (Damage to Leg and Pin, can resist but Hard)
Grab 3x + Harm 1x (Body Focus): Bear Hug (Damage to body and choke, easier to resist)

Grab 4x: (Body Focus) Bodyslam (Stun and Damage),
Grab 4x: (Head Focus) Headlock Throw (Stun and Damage),
Grab 4x: (Leg Focus) Legsweep (Stun and Damage),
Grab 4x: (Arm Focus) Shoulder Throw (Stun and damage)
Grab 4x: Slam/throw/Legsweep/Shoulder Throw + Grab1x (Head Focus): Choke (Arm Focus): Armlock (Breaks arm), (Leg focus): Leglock (Breaks leg), (Body Focus): Bodylock (Breaks a rib)
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DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Additions to the Grab Intent

Post by DemonFiren » #333227

We have a martial arts system, that's what it's for.

Also, unless something big went down recently and nobody came on the forums to bitch about it, we don't have that kind of medical system.
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Togopal
Joined: Sun Feb 19, 2017 6:38 pm
Byond Username: Togopal
Location: 41.3071749, -74.8459928

Re: Additions to the Grab Intent

Post by Togopal » #333497

This seems like a good way to replace sleeping carp and give people who are attacked a chance to fight back, not on board with giving this to everybody though
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Cobby
Code Maintainer
Joined: Sat Apr 19, 2014 7:19 pm
Byond Username: ExcessiveUseOfCobby
Github Username: ExcessiveUseOfCobblestone

Re: Additions to the Grab Intent

Post by Cobby » #333507

Bring back wrestling belt :-)
Voted best trap in /tg/ 2014-current
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