Qbopper wrote:yeah ME2 plays fine, don't know what is happening above
ME2 compared to even 3 just feels empty. It suffers heavily from hallway syndrome. The gunplay is also just too slow and simple to enjoy. Insanity in ME2 is widowmaker headshot, duck back down, repeat. In Andromeda on Insanity I'm running Vanguard with Charge to get in close, Mass Effect field that gives me an AoE damage field and primes enemies, then lance to detonate. If I lose my shields I charge into an enemy to restore them and keep moving with my shotgun. It's absolute rip and tear close combat whereas ME2 was, like I said, sit in cover and pop headshots. The sidequests in ME2 have much higher writing quality though, and I miss the renegade options.
I think the biggest turnoff about the new main character for people is that you're not a grizzled space badass like Shepard already was at the start of ME1. You're some unknown twerp kid who's inexperienced, unsure of yourself, and everyone says you're an idiot. People who haven't played the OT don't mind that since they didn't play as Shepard. People heard of Shepard in the OT, feared him, loved him, etc. No one knows who the fuck Ryder is until the end of the game.
There's also the fact that Andromeda tries to be different in narrative than the OT. Instead of trying to save the galaxy, and finding friends on the way, Andromeda is all about finding a home. They want the Tempest crew to feel more like family on a road trip than people desperately fighting to save everything. I at least like that they realized what made ME so great; your crew and the journey to the end. There's a lot of crew stuff to do in Andromeda and their effort shows past the halfway point.