XDTM wrote:I think in another thread the "powergame" problem was identified more as a lack of sportmanship.
To make an example, if you examined someone and you saw their backpack as "chameleon backpack", despite it being identical to a normal one, would you:
A - Ignore it
B - Tell the guy and close an eye
C - VALID
Picking C is technically justified, since the guy is a traitor and may end up bombing something and so on, but it still kinda sucks as the traitor got arrested/killed not because of his actions or planned actions, but because his "antag" label was showing.
Like, as security, that's my job. He was wearing a chameleon backpack and got caught. It's fairly likely that I'll arrest him, search him, and release with a tracker/chem implant and confiscate his PDA because he is in fact an enemy of the corporation, and could be doing something to endanger the crew/sec. Really poor sportsmanship would be killing him over this under normal circumstances- if shit is fucked I can understand it. Otherwise it's just security doing their job, next time he should plan better/understand the game mechanic better.
Dr_bee wrote:XDTM wrote:I think in another thread the "powergame" problem was identified more as a lack of sportmanship.
This is the major problem in my opinion. neither security nor antagonists give the other side any slack. Security treats any sign that a person might be an antagonist as free reign to kill people, which often leads to people being straight up murdered for having shoes with fancy grip on the bottom.
from an RP perspective that is fucking horrifying, and from a gameplay perspective this leads to boring rounds. Antagonists are the cause of FUN during a round, killing them early just means boring as fuck rounds.
In turn, antags dont give sec any slack, and non-antags dont either for that matter. People actively fuck with security officers who arent gestapo.
This can only really be changed with a policy change. Antags would need to lose their perma-valid status, with murdering them for no reason having the same (or possibly slightly diminished) consequences as murdering anyone else for flimsy reasoning.
In turn, fucking with Sec as a non antag needs to be an OOC issue more often. And murdering a sec officer with flimsy cause needs to be considered more severe than murdering any other crewman, considering it is THEIR JOB to do what would be escalation worthy if done by any other job.
Baystation is that way. Nonantags fucking with sec on slow rounds creatively can be fun for both sides, some of the funnest "rev" rounds I've had have been putting down/aiding riots caused by RP reasons all done by nonantags (or fueled by antagonists). Tiding security 4noraisins isn't funny or especially fun, but finding a good IC reason to do so and starting a riot is fun for both sides. We should have more IC issues instead of OOC issues, as demonstrated by Russell's ban appeal in which he got noted for killing a clown that stole his flightsuit, which is about as IC as it gets.
Anyways, onto the subject of the thread- I try to RP a lot, but oftentimes I'm in positions where it's difficult to RP without getting murdered, which I hate having happen to me as security because my ID/gear getting lose can endanger my fellow officers/crewmates. On team antagonist rounds, RP pretty much does not happen or happens during slow moments only for me since I'm generally trying to fight the threat. Extended, traitorling, wizard rounds, etc, tend to see more roleplay from me at least because there isn't a round ending threat that needs to be combatted. (Don't take this the wrong way, I still enjoy team antag rounds, just stating that they don't have as much RP unless the antagonists are bad, in which case welcome to pseudo extended with sec as the main antagonist)