Steelpoint wrote:I would be interested in a alternative Syndicate Energy Gun, to replace the current three Energy Guns on the Nuke Ops ship. The design should follow the syndicate gun design, something akin to the C20r.
It will function exactly as the current Energy Gun does, unless people are up for a balance discussion on the Syndi Egun
I'd have to make changes to the map to do that and map changes take fucking forever to get merged and steelpoint and ikarrus are both working on the map right now it's kind of a pain in the ass.
Also there's 5 energy guns on the nuke op ship.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
I would like someone to actually finally sprite a book-stocking mech. I want to hand them out to librarians who fully stock the library. Librarians who do that deserve that shit. I never see it done.
1) Defib item. This is a red satchel-type defibrillator with paddles attached to it. It slings around like a satchel. I need the object itself as well as seperate paddles that attach to the defib unit's sprite so it doesn't have the paddles on it when they're in hand.
I also need a mob sprite for slinging it on your back. The mob sprite doesn't need to have a defib/no defib version, it will look the same on sprite whether or not the defibs are attached to it. Essentially, just edit one of the satchel sprites and make it red and resembling the defib object sprite.
The defib item itself needs a charge meter on it, split up into four sections for 25,50,75, and 100, like e-guns. Only on the object sprite, not the mob back sprite.
2) Paddles. I need an object both for both defib paddles together. Inhands as well. The inhands will just be a paddle in each hand. A coiled cord on them would be nice, as well as a red/green dot to show when they're ready to be used or charging.
/vg/'s sprites are kinda shoddy and are more of an emergency defib rather than one that will be carried around by MDs. It would be nice to have these sprites within the week before the feature freeze starts at the start of november.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
A formal uniform (or alt in general) for the above three heads would be a great addition, if you need inspiration take a gander at the Captain/HoS's uniforms.
I would like some icons for a machine diagnostic HUD I am thinking about coding. Features would include monitoring borg health and charge levels, and lockdown status (if any). Also, for machines, I would want to see if they are unpowered. For airlocks, I would want to see if an airlock is shocked, bolted, or has wire damage.
Getting to the point, I would like icons, similar to those you would see on a Medical or Security HUD. What I would like:
- Health symbol for borgs - possibly a grey heart or such. (I can just reuse the existing medhud health bars)
- Lighting bolt icon, possibly orange, to indicate unpowered machines
- Different color lighting bolt icon for borg power level.
- A status bar for borg power levels. (Should not be the same color as the health bar)
- A padlock icon for bolted airlocks and locked borgies.
- A caution symbol to indicate shocked status (or maybe swap the lighting bolt icon for something else to avoid confusion, be creative!)
- Some sort of icon to indicate one or more cut wires in an airlock.
1x Clothing Shredder machine thing
Feel free to be creative with this one, but the basic idea is that jumpsuit goes in (or Ian) and cloths as raw material comes out. Sprites with blood on it would also be damn cool.
1x Clothing Fabricator.
Think protolathe, but for clothing.
Do note that these will likely be on a conveyor.
And lastly
While, sprites exist for most of the station's pet's pelts, I would appreciate sprites as if they were to be worn like a bear pelt, as in overlay sprites or whatever they are called.
No longer an admin by own free will. Feel free to add me on steam.
Antonkr wrote:NEED THE FOLLOWING FOR UPCOMING CARGO UPDOOT
1x Clothing Shredder machine thing
Feel free to be creative with this one, but the basic idea is that jumpsuit goes in (or Ian) and cloths as raw material comes out. Sprites with blood on it would also be damn cool.
1x Clothing Fabricator.
Think protolathe, but for clothing.
Steelpoint wrote:A formal uniform (or alt in general) for the above three heads would be a great addition, if you need inspiration take a gander at the Captain/HoS's uniforms.
I have a bunch of templates with hardlights from when I was doing stuff for bay. I could push a bunch of them out. What sort of form do you want? Like all contained in the jumpsuit slot or like how the Captain's formal wear is now(in the suit slot). I could do a mix like the lawyer's suit where there is a suit and uniform.
How many oats can three goats stuff in their coats while in separate boats sipping on floats?
<Ikarrus> I hate the black tiles
<Ikarrus> why do people use them so much
<Ikarrus> they blend in with the walls
<Ikarrus> hard to tell them apart sometimes
<Ikarrus> someone please lighten/darken one of them up a bit so they can look more different
High priority:
- Humans (stylized like the 'midnight' default UI)
- Monkeys
- Aliens
Low Priority:
- Animals
- Slimes
- Better mech pointer
- Maybe a unique pointer for mutantraces (only lizards atm)
They can be animated or not animated, doesn't really matter, but keep animations 5 frames or under. In a game where precise pixel-wide pointer clicking is important, it'd be preferable if they were sharp to the click pixel.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
I got the first style done for all the heads. I know there are already ones for HoS, HoP and Captain. I just wanted matching suits(sort of).
In following order: RD, CMO, CE, HoS, HoP and Captain https://dl.dropboxusercontent.com/u/95863168/formal.dmi
How many oats can three goats stuff in their coats while in separate boats sipping on floats?
Wooo, I'm back from the dead. I'm going to be trying to do some of these requests over the next couple days, seeing as finals are almost over and I have a bit more time on my hands.
paprika wrote:I need mouse pointers, a lot of mouse pointers.
High priority:
- Humans (stylized like the 'midnight' default UI)
- Monkeys
- Aliens
Low Priority:
- Animals
- Slimes
- Better mech pointer
- Maybe a unique pointer for mutantraces (only lizards atm)
They can be animated or not animated, doesn't really matter, but keep animations 5 frames or under. In a game where precise pixel-wide pointer clicking is important, it'd be preferable if they were sharp to the click pixel.
Left is default human cursor, middle is xenomorph, and right is monkey. I like the monkey one the best, because it's wearing a birthday hat.
Petethegoat wrote:we need to procedurally generate asses so they can actually be used as evidence
JStheguy wrote:Being a closet serial killer is not polite, helpful, truthful, or clean.
I am the last of the moderators for the /NT/station subforums. Please don't PM me any questions, comments, or complaints, because there is nothing I can do about them.
I have a rather tall challenge for the spriting community. Are you robust enough to take it? I need icons for my diagnostic HUD! I would like icons for the following:
For machines, I would prefer an orange electric theme. As always, I leave it up to the artist to decide.
- Depowered (orange lightning bolt, perhaps?)
- Broken (An X maybe?)
- Maint mode (A wrench icon, or cogwheel?)
- EMPed (be creative!)
- Busy (timer or clock icon)
For airlocks:
- Electrified (Exclamation point or something)
- Bolted (padlock)
- ID scan disabled (Red ID card?)
- Safety off (be creative!)
- has cut wires (detached wire?)
For Borgs:
- Health bar (might just reuse human one)
- Battery charge (vertical yellow bar on the right, perhaps?)
- Dead (unsure what icon)
- Unresponsive / Off (power button symbol)
- Disconnected (Sleep mode icon)
Just chiming in with a quick thought on that: For EMPed stuff (Not just machines, but airlocks and borgs) what about having random icons appear and dissappear for the duration of the effect?
I'd presume that after all, 'in character', it's operating based on the same wireless the borgs and AI use to control in order to do the diagnostics?