64x64
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
64x64
could someone who's versed in the code explain to me how it could slightly be possible for us to change some aspects of the game into 64x64 or if we had to redo the entire game in it in order to make that so.
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
Spoiler:
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: 64x64
Ask goofball he tried.
Local catgirl scratching post - Shezza


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
- Byond Username: CrimsonVision
- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
- Contact:
Re: 64x64
It's more feasible than it's ever been.
But we're not sure if we should even go that route at all.
But we're not sure if we should even go that route at all.
私は完璧
- TheColdTurtle
- Joined: Sun Sep 13, 2015 7:58 pm
- Byond Username: TheColdTurtle
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
- Byond Username: CrimsonVision
- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
- Contact:
Re: 64x64
Fixes to byond that mean the map editor actually works with 64x64 without crapping itself?
Fixes to byond that mean a project using 64x64 sprites doesn't take 4x as long to compile for literally no reason?
Take your pick.
Fixes to byond that mean a project using 64x64 sprites doesn't take 4x as long to compile for literally no reason?
Take your pick.
私は完璧
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
Re: 64x64
It'd make the game look great.
What's the feasibility of having a mix of 64x64 and 32x32 sprites at the same time, or even having different modes for players with lower end computers. Mainly though because of the large amount of time a full resprite of the game is going to take.
What's the feasibility of having a mix of 64x64 and 32x32 sprites at the same time, or even having different modes for players with lower end computers. Mainly though because of the large amount of time a full resprite of the game is going to take.
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
Spoiler:
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: 64x64
you can get away with non-animated player sprites at 32x32, less so at 64x64 with the jump in detail
that's the biggest problem imo, unlikely to be resolved without using screencaps of 3d models turned into sprites and to be quite honest at that point we may as well turn ss13 into a grid-based pseudo 3d ish game
that's the biggest problem imo, unlikely to be resolved without using screencaps of 3d models turned into sprites and to be quite honest at that point we may as well turn ss13 into a grid-based pseudo 3d ish game
The patched, dusty, trimmed, feathered mantle of evil +13.
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
- Byond Username: CrimsonVision
- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
- Contact:
Re: 64x64
When /vg/ tried it, a tool was used to upscale all art from 32x32 to 64x64, the plan being to slowly replace those auto64 sprites with hand crafted ones.John_Oxford wrote:It'd make the game look great.
What's the feasibility of having a mix of 64x64 and 32x32 sprites at the same time, or even having different modes for players with lower end computers. Mainly though because of the large amount of time a full resprite of the game is going to take.
Essentially the game would look no different, but artists would have 4x the canvas to work with.
私は完璧
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
Re: 64x64
Would it be difficult to either port or do exactly what they did and make everything automatically in 64x64 and then encourage spriters to start respriting everything in the game into 64x64.
Of course, auto64'd sprites wouldn't look any different, but overtime it would give more working room for spriters and over time give the game more detail when it comes to artwork.
Is it desired by anyone in the codebase to ever make the switch to 64x64
Of course, auto64'd sprites wouldn't look any different, but overtime it would give more working room for spriters and over time give the game more detail when it comes to artwork.
Is it desired by anyone in the codebase to ever make the switch to 64x64
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
Spoiler:
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
- Byond Username: CrimsonVision
- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
- Contact:
Re: 64x64
the tool is publicly available, both the library backend they used AND /vg/'s actual tool.
I don't know, some I suppose but I personally enjoy the 32x32 art style, it's cute where 64x64 would get a bit too detailed and lose it's cuteness imho.
I don't know, some I suppose but I personally enjoy the 32x32 art style, it's cute where 64x64 would get a bit too detailed and lose it's cuteness imho.
私は完璧
-
- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
Re: 64x64
Some sprites are already quite different in style from the majority of sprites (stuff like alien shuttle/emergency shelter etc). They look GOOD, but also a little jarring in their stylistic differences.
Slowly changing over to dedicated 64x64 sprites would be no worse.
Has anyone got any images of 64x64 sprites? (I presume vg has done at least some by this point?)
Slowly changing over to dedicated 64x64 sprites would be no worse.
Has anyone got any images of 64x64 sprites? (I presume vg has done at least some by this point?)
- danno
- Joined: Wed Apr 16, 2014 5:07 pm
- Byond Username: Dannno
- Location: e-mail me if you want a pizza roll
Re: 64x64
I'd love to move to 64x64 and maybe get some human sprites that don't look so fucking bad but that's a lot of work
and if we're redoing the game in 64x64, it basically all has to happen at the same time or it will look really inconsistent and weird. Slowly changing is just going to annoy people
it's just so much work that it's probably not feasibly going to happen.
and if we're redoing the game in 64x64, it basically all has to happen at the same time or it will look really inconsistent and weird. Slowly changing is just going to annoy people
it's just so much work that it's probably not feasibly going to happen.
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
Re: 64x64
/vg/ underwent the task of slowly changing it because its the only thing that's feasible in terms of actually doing it, since no one is going to undertake the monumental task of redoing the entire game on their own time in their own art style.
If you make it so very common things (floors/walls/toolboxes/floortiles/windows/girders/signs/computers/vending machines/handcuffs/batons/security armor) are all in 64x64 it would give off the impression that everything that isn't already in 64x64 is the weird item, not the 64x64 items.
It would honestly blow my mind if someone was unironically against adding 64x64 on the sole premise that it makes everything "look weird"
If you make it so very common things (floors/walls/toolboxes/floortiles/windows/girders/signs/computers/vending machines/handcuffs/batons/security armor) are all in 64x64 it would give off the impression that everything that isn't already in 64x64 is the weird item, not the 64x64 items.
It would honestly blow my mind if someone was unironically against adding 64x64 on the sole premise that it makes everything "look weird"
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
Spoiler:
- danno
- Joined: Wed Apr 16, 2014 5:07 pm
- Byond Username: Dannno
- Location: e-mail me if you want a pizza roll
Re: 64x64
It's not that it looks weird, it's that it looks weird in contrast to the 32x32 stuff that it would most likely be mixed with because a 100% replacement of every single sprite in the game is just so unlikely
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
Re: 64x64
from what i understand it was reverted for the same reason some of the stuff we did was reverted, memory leaks, long compile times, ectdanno wrote:also I got on /vg/ and it doesn't appear to be 64x64
what am I missing
it would look weird in contrast to 32x32 sprites but accepting that and saying "hey its okay i can deal with everything looking different for a while while the entire game gets a artistic facelift" instead of those people saying "NO WE HAVE TO STAY IN 32x32 FUCK PROGRESS"
I wouldn't really be surprised if a few people came on the forums and did that, even a few making a pr about it.
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
Spoiler:
- danno
- Joined: Wed Apr 16, 2014 5:07 pm
- Byond Username: Dannno
- Location: e-mail me if you want a pizza roll
Re: 64x64
I bring to your attention the currently ongoing perspective shift.
A lot of people who should be going "hey its okay i can deal with everything looking different for a while while the entire game gets a artistic facelift" aren't.
A lot of people who should be going "hey its okay i can deal with everything looking different for a while while the entire game gets a artistic facelift" aren't.
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
- Byond Username: CrimsonVision
- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
- Contact:
Re: 64x64
Don't change humans.
I beg of you.
They're cute and I will kill you if you change them. (if we even go 64x64 at all, that is, there's not much love for it amongst maintainers)
I beg of you.
They're cute and I will kill you if you change them. (if we even go 64x64 at all, that is, there's not much love for it amongst maintainers)
私は完璧
-
- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: 64x64
The difference danno would be the "artistic" part on this renovation.
- danno
- Joined: Wed Apr 16, 2014 5:07 pm
- Byond Username: Dannno
- Location: e-mail me if you want a pizza roll
Re: 64x64
From the front, sure. But human sprites are so disproportional and weird and bad from the side, and female sprites are just nastyRemie Richards wrote:Don't change humans.
I beg of you.
They're cute and I will kill you if you change them. (if we even go 64x64 at all, that is, there's not much love for it amongst maintainers)
- iamgoofball
- Github User
- Joined: Fri Apr 18, 2014 5:50 pm
- Byond Username: Iamgoofball
- Github Username: Iamgoofball
Re: 64x64
at the very least if we 64x64 we have more room for shit like tattoosRemie Richards wrote:Don't change humans.
I beg of you.
They're cute and I will kill you if you change them. (if we even go 64x64 at all, that is, there's not much love for it amongst maintainers)
- iamgoofball
- Github User
- Joined: Fri Apr 18, 2014 5:50 pm
- Byond Username: Iamgoofball
- Github Username: Iamgoofball
Re: 64x64
we can do it in 5 minutes and a script + regex magicdanno wrote:64x64 would give enough space for practically anything would would ever want to do
but it isn't gonna happen without some psychopath putting the time in
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
Re: 64x64
do i need to make it the new gunsmithing and pester everyone everywhere for the next three years and constantly shill it to get you to do it goof
or can you save countless dollars, hours, sweat, and blood all in hopes of tattoos
or can you save countless dollars, hours, sweat, and blood all in hopes of tattoos
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
Spoiler:
- danno
- Joined: Wed Apr 16, 2014 5:07 pm
- Byond Username: Dannno
- Location: e-mail me if you want a pizza roll
Re: 64x64
I'm talking about actual sprites, not just upscaling the 32x32 ones.iamgoofball wrote:we can do it in 5 minutes and a script + regex magicdanno wrote:64x64 would give enough space for practically anything would would ever want to do
but it isn't gonna happen without some psychopath putting the time in
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
- Byond Username: CrimsonVision
- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
- Contact:
Re: 64x64
icon size is a variable on the world.
eg: world.icon_size = 32 (is what we have now) but it can just as easily be world.icon_size = 64, world.icon_size = "32x64" etc.
All this controls is the default expected size of graphics, it's not a maximum or a minimum.
eg: world.icon_size = 32 (is what we have now) but it can just as easily be world.icon_size = 64, world.icon_size = "32x64" etc.
All this controls is the default expected size of graphics, it's not a maximum or a minimum.
私は完璧
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
Re: 64x64
make bigger tit and dick sprites and make them both greyscale so they work with any clothing, then lock them behind a 30 dollar donation
all money problems solved ever and we can finally afford to pay admins and get that sweet delicious
r e s p o n s i b i l i t y
all money problems solved ever and we can finally afford to pay admins and get that sweet delicious
r e s p o n s i b i l i t y
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
Spoiler:
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: 64x64
lifeweb: the postJohn_Oxford wrote:make bigger tit and dick sprites and make them both greyscale so they work with any clothing, then lock them behind a 30 dollar donation
all money problems solved ever and we can finally afford to pay admins and get that sweet delicious
r e s p o n s i b i l i t y
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
- Byond Username: CrimsonVision
- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
- Contact:
Re: 64x64
They're still on their way.Armhulen wrote:Oh yeah, because female sprites worked out sooooooo well
Soon TM.
私は完璧
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
- Github Username: JohnOxford
- Location: The United States of America
Re: 64x64
they did a long time ago then it caused errors like memory leaks so they reverted back to 32x32 only
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
https://gyazo.com/07cbe7219ba24366c1f655ad6c56a524
Signature Content:
Spoiler:
Who is online
Users browsing this forum: No registered users