Anonmare wrote:FantasticFwoosh wrote:Unless you're a leaf and your children get repossessed by the law for you having non-aligned views in which then its a lawful reprimand.
But really im astounded that only block 8 matters, so the rest is just fluff, who knew? I might actually try it again sometime if the UI wasn't so intimidating.
The UI separates out DNA into UE blocks and SE blocks.
UE is responsible for appearance and is the top most row, separate from the SE blocks.
SE is where the powers and disabilities reside, as well as the species block. You can identify a species block by putting a monkey in the scanner and searching for the only block that is above 800 in value
UI (Universal Indicator) can't be messed with by the machine, though you can steal someone else's UI if you scan them into your machine. UI is what gives someone their name
UI gives you: Name, but not appearance. You can use injector to, for arbitrary but always-too-short amount of time, be listed as them (voice).
UE gives you: Appearance, but not name. Without UI useful if genetics messes your hair and there are no mirrors nearby, or for fun. Bugged on lizards - can swap eye colour, kind of, but skin colour cannot be changed by the DNA machine.
UI+UE gives you: Appearance and name. You pretty much become the person whose blocks you used. It sometimes doesn't handle skin colour correctly for some reason and cannot change species.
SE: Superpowers. Another thing to note is that power overlays (I think) are sometimes bugged, and thus can show you as having a power even if it's deactivated. This applies to powers that make you glow (TK and Cold Res). In theory, if you use enough injectors, random rads could theoretically probe them enough to make them permanent, but tis an extreme measure.
The fastest method is:
1# Create a monkeyman
2# Grab 2 or 3 antitox bottles, along with crew monitor.
3# Save monkeyman to buffer one
4# Probe a block until it's above 800 or, if lucky, above C00.
5# Save the monkeyman to buffer two
6# Grab injector, inject self.
7# If above 800 and no power AND no disability manifests OR if above C00 and power manifests override buffer one.
8# If a disability manifests, apply SE from buffer one, and move on. IF the disability in question is something irritating (tourettes, seizures), use injector from buffer one.
9# Periodically look at crew monitor for impersonation opportu... I mean, chances to rescue fellow crew members.
10# Rinse and repeat.
EDIT: 11# Chug from your antitox bottle, so that rads won't kill you. You are still going to be stunned from time to time, unless you bug chem for anti-rad chems.
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will keep you alive so, if you have one, this step won't be necessary.
12# DO NOT GIVE ASSISTANTS HULK DAMMIT.