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But what if there's a cat on the table?Little things you learned that are game changing
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
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- Haevacht
- Joined: Sat Apr 19, 2014 1:08 am
- Byond Username: Capital_H
Re: Little things you learned that are game changing
You take Skylar's ID.cedarbridge wrote:But what if there's a cat on the table?
1% of a coder, 2% of a spriter, 97% >:3c
Random name on Bagel, usually assistant.
Random name on Bagel, usually assistant.
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Little things you learned that are game changing
Here's a suggestion for would-be canister flooders:- Relabel your canisters to something harmless like air or O2 and chances are, no one will interfere with you.
The relabel option is in the canister interface, top-right corner
The relabel option is in the canister interface, top-right corner
- Grazyn
- Joined: Tue Nov 04, 2014 11:01 am
- Byond Username: Grazyn
Re: Little things you learned that are game changing
Some old players don't know this is a thing because you used to be able to relabel canisters only if they were empty.Anonmare wrote:Here's a suggestion for would-be canister flooders:- Relabel your canisters to something harmless like air or O2 and chances are, no one will interfere with you.
The relabel option is in the canister interface, top-right corner
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: Little things you learned that are game changing
Alternatively dont do that because people already steal cans from/beat up atmos techs for having canisters as it is


kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: Little things you learned that are game changing
I love leaving superheated plasma in an oxygen canister and leaving it somewhere for someone to top their internals tank off and canisterbomb themselves
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Little things you learned that are game changing
Gas filters don't have upper limits an you can stuff an extreme amount of pressure into a canister using one.
The holodeck can be set to Kobashy Maru if your weapons need recharging, the chargers behave like real ones
The holodeck can be set to Kobashy Maru if your weapons need recharging, the chargers behave like real ones
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Little things you learned that are game changing
Rogue AI tips & tricks:-
- De-power everything! Bolted and de-powered doors cannot be hacked open, they have to be bashed open. Cutting equipment power can also be beneficial; security can't recharge their weapons or vend more flashes from the sec-vend, R&D can't print things, Genetics can't make hulk, Medbay can't heal people, Cargo can't order anything and so on...
- Burn the suits! Get an engineering cyborg (if you have one) down to EVA and have them hack the SSUs to get the UV light "glowing a bright orange". When you're ready to go loud, set the SSUs to disingect and watch all of the space suits turn to ash (NOTE: Does not work on hardsuits). If you have no cyborgs or want to lock off hardsuits from the crew, lock them and de-power equipment to render most of the crew unable to get them from the now locked shut SSUs (unlcoked, depowered SSUs can be crowbarred open).
- Set your AI core's air alarm to internal and target pressure of 0. This might seem strange but if/when people breach your core- if they don't have no-slips/magboots; they're gonna have to contend with space wind. Plus any grenades people toss in will get blown back out.
- Re-organise your turret layout! Literally everyone knows the default layouts of the AI sat and how to meta the best spots. Your only means of fighting back is to meta the meta and put your turrets in areas where attacks are most common. Simply disable your turrets from the turret control and have a cyborg with a wrench unanchor them and move them into optimal positions.
- A dead cyborg can be useful in death. If a cyborg of yours is killed, don't leave him lying around, get another cyborg, if you have one, place them in choke-point areas and, when someone comes, detonate them from the console (if it still exists), hacked/emagged borgs detonate with larger explosions and don't leave MMIs behind. If it doesn't make sure to keep the cyborg corpse out of Human hands, otherwise, they'll be able to de-sync it and turn it against you.
- Glass airlocks. Get a cyborg to put glass airlocks around typical breach points to your chamber. Now lock 'em and shcok 'em. In combination with the turret tactic, you can have your turrets shoot through the airlocks in relative safety and tell those annoying Hulks to fuck off.
- Destroy genetics. Holy fuck destroy Genetics, Cold resistance, TK, X-ray vision, Hulk... Need I go on?
- Isolate mining from the station. Science will never develop x-ray rifles or phazon mechs if they never get minerals.
- Buy the destroy RCD power and make sure the station cannot produce more RCDs. You'll thank me later.
- Get a cyborg to wire the supermatter/Solars/turbine/all of the above directly into the grid. More power means electrified doors hurt more, capping out at a 2-3 shock crit.
- Robotics has mechs? More like you have mechs. Get hte mecha virus power, compile and you'll be ready with an escape plan if everything goes tits up.
- How to flood lethal plasma: Get a cyborg to put a gas mixer on the junction connecting plasma to pure. Replace plasma and O2 inputs with volume pumps. Set mixer to sort gas into 70% oxygen and 30% plasma. Volume pump to distro. Find a place you want to flood. Go to vent setting and set everything to "internal" and disable the external checks, then set the target pressure "0kPa". Now watch a hallway literally disappear.
- Feel ballsy? Why not delaminate the Supermatter into a singularity or a tesla anomaly? For a singularity, simply set the air alarm to pump a ridiculous amount of gas into the chamber (easiest way is Internal,0 like the plasma flood example). Over-pressurising the SM like this nullifies the stabilising effect of gas mixes and causes the crystal to become unstable - eventually exploding into a singularity. For a tesla anomaly, simply pump as much CO2 as you physically can. If you combine the two methods, it will always produce a tesla anomaly as it has priority.
- Grazyn
- Joined: Tue Nov 04, 2014 11:01 am
- Byond Username: Grazyn
Re: Little things you learned that are game changing
Remember that if the map is Meta, you don't want to delaminate the SM into a Tesla because it will beeline for the AI sat and do minimal damage to the station
- D&B
- Joined: Mon Jun 13, 2016 2:23 am
- Byond Username: Repukan
- Location: *teleports behind you*
Re: Little things you learned that are game changing
Low pressure makes you a cakewalk against PKA's, don't do that
Spoiler:
-
- Joined: Fri Dec 23, 2016 6:31 pm
- Byond Username: DrBee
Re: Little things you learned that are game changing
The internal pressure is set to zero, not external, what it does it it dumps as much air as it can OUT of the pipes so that it can get as close to zero as possible, and if you made the pipes have enough pressure, you can have some serious space wind blow out of any breach that is made.D&B wrote:Low pressure makes you a cakewalk against PKA's, don't do that
It makes the room insanely high pressure, not insanely low pressure. ATMOS MAGIC.
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Little things you learned that are game changing
It makes it high pressure, not low. Internal check only means the air alarm is measuring the pipes, not the room. Setting it to Internal, 0kPA means you're telling the air alarm to "vent gas through the vents until the pipes are at 0kPa pressure".D&B wrote:Low pressure makes you a cakewalk against PKA's, don't do that
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- Joined: Mon Dec 19, 2016 11:21 am
- Byond Username: OhChildflayer
Re: Little things you learned that are game changing
I know almost everything about Atmos, but the whole internal/external sensor thing was one of the last things I figured out.
-
- Joined: Fri Sep 02, 2016 1:33 pm
- Byond Username: JarekTheRaptor
- Github Username: Jarektheraptor
Re: Little things you learned that are game changing
Xenomorphs can be handcuffed. They can usually break out of the cuffs instantly, but if you buckle-cuff them then it takes them a good minute to escape, they'll still be able to break the cuffs instantly once they stop being buckled, though.
- tacolizard
- Joined: Wed Jul 06, 2016 11:39 pm
- Byond Username: Tacolizard
- Github Username: Tacolizard
- Location: the endless void
Re: Little things you learned that are game changing
The turbine isn't a bad engine, it's just mapped wrong. There's some pretty comprehensive setups and info commented into the turbine's code that tells how you're supposed to set it up. The turbine we have was actually mapped in as a method of illicit bomb creation, so it's pretty bad as a generator.
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- Joined: Wed Jun 10, 2015 9:43 am
- Byond Username: OneSevenOne
Re: Little things you learned that are game changing
A small feature I keep forgetting we have: You can use your PDA to instantly scan any sheet of paper to your note keeper.
It'll even keep the format if anyone put the effort in to do it.
It'll even keep the format if anyone put the effort in to do it.
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
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- Location: U S A, U S A, U S A
Re: Little things you learned that are game changing
I always use this on the CE's paper that lists the code for the comms monitoring console then burn the paper when I'm the CE.One Seven One wrote:A small feature I keep forgetting we have: You can use your PDA to instantly scan any sheet of paper to your note keeper.
It'll even keep the format if anyone put the effort in to do it.
I could just add it to memory and burn the paper, but that's less cool.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- tacolizard
- Joined: Wed Jul 06, 2016 11:39 pm
- Byond Username: Tacolizard
- Github Username: Tacolizard
- Location: the endless void
Re: Little things you learned that are game changing
if/when goonchat gets merged, there's a feature that allows you to highlight up to five phrases in a color of your choice. You can use this to highlight whenever someone says your name, or you can make it highlight the traitor secret codewords.
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- Joined: Mon Dec 19, 2016 11:21 am
- Byond Username: OhChildflayer
Re: Little things you learned that are game changing
This should have been a feature ages ago.tacolizard wrote:you can make it highlight the traitor secret codewords.
- XDTM
- Github User
- Joined: Fri Mar 04, 2016 8:38 pm
- Byond Username: XDTM
- Github Username: XDTM
- Location: XDTM
Re: Little things you learned that are game changing
It was PR'd too, but it was denied for some reason.OhChildflayer wrote:This should have been a feature ages ago.tacolizard wrote:you can make it highlight the traitor secret codewords.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- Drynwyn
- Joined: Fri Apr 18, 2014 5:09 pm
- Byond Username: Drynwyn
Re: Little things you learned that are game changing
Most likely code quality reasons. Saycode is already a bitch to work with (though I think Remie might have refactored it since the last time I was really paying attention to GitHub.)XDTM wrote:It was PR'd too, but it was denied for some reason.OhChildflayer wrote:This should have been a feature ages ago.tacolizard wrote:you can make it highlight the traitor secret codewords.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
- XDTM
- Github User
- Joined: Fri Mar 04, 2016 8:38 pm
- Byond Username: XDTM
- Github Username: XDTM
- Location: XDTM
Re: Little things you learned that are game changing
Lzimann did it, and being a maintainer i think the code was likely okay. He actually started the chat refactor later as well, which was finished by Cyberboss. It would probably be even easier to implement now.Drynwyn wrote:Most likely code quality reasons. Saycode is already a bitch to work with (though I think Remie might have refactored it since the last time I was really paying attention to GitHub.)XDTM wrote:It was PR'd too, but it was denied for some reason.OhChildflayer wrote:This should have been a feature ages ago.tacolizard wrote:you can make it highlight the traitor secret codewords.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- Thunder11
- In-Game Admin
- Joined: Fri Apr 18, 2014 12:55 pm
- Byond Username: Thunder12345
- Github Username: Thunder12345
- Location: Scotland, UK
Re: Little things you learned that are game changing
Door remotes function over cameras. Make use of them as the warden to control perma prisoners from the comfort of your office.


Spoiler:
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Little things you learned that are game changing
This is something that used to be common knowledge but people have seemed to forgotten this tidbit.
Bluespace RPEDs work on line of sight - if you can see the machine, you can replace its parts. This works even through cameras. next time you're in R&D, why not print off a security cam console and use it to view an area you want to upgrade? It doesn't require ID access or anything more than acid and glass to print a board.
Bluespace RPEDs work on line of sight - if you can see the machine, you can replace its parts. This works even through cameras. next time you're in R&D, why not print off a security cam console and use it to view an area you want to upgrade? It doesn't require ID access or anything more than acid and glass to print a board.
- XDTM
- Github User
- Joined: Fri Mar 04, 2016 8:38 pm
- Byond Username: XDTM
- Github Username: XDTM
- Location: XDTM
Re: Little things you learned that are game changing
R&D can build the machine that sets the announcing radio message on latejoin. You no longer need to be the CE or the AI to meddle with it!
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Little things you learned that are game changing
Yeah I used to do that before the automated message thing was standard on all maps.
I remember the days where the AI was forced to announce someone's arrival
I remember the days where the AI was forced to announce someone's arrival
- RandomMarine
- Github User
- Joined: Fri Apr 18, 2014 8:50 am
- Byond Username: RandomMarine
- Github Username: RandomMarine
Re: Little things you learned that are game changing
I remember once when a malf AI that shunted into an APC gave itself away because of the arrival message
That was a laugh.
That was a laugh.
- Nilons
- Joined: Tue Oct 04, 2016 5:38 pm
- Byond Username: NIlons
- Location: Canada
Re: Little things you learned that are game changing
if you harm baton someone during an arrest they might make a thread about it that will spawn more salt than is currently in the dead sea
- Deitus
- Joined: Tue Feb 17, 2015 5:26 pm
- Byond Username: Deitus
Re: Little things you learned that are game changing
if you stop a murderboner with double esword and adrenals you can ghost to get a good fill of salt as well from deadchatNilons wrote:if you harm baton someone during an arrest they might make a thread about it that will spawn more salt than is currently in the dead sea
- Alipheese
- Joined: Sun May 01, 2016 12:56 pm
- Byond Username: Daturix
- Github Username: Daturix
Re: Little things you learned that are game changing
Pressing e in hotkey mode will equip shit for you.
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- Joined: Wed Jun 10, 2015 9:43 am
- Byond Username: OneSevenOne
Re: Little things you learned that are game changing
You can click a cigarette packet to switch between the open and close sprites.
- Nilons
- Joined: Tue Oct 04, 2016 5:38 pm
- Byond Username: NIlons
- Location: Canada
Re: Little things you learned that are game changing
you can drag a cigarette pack to your sprite to open it without having to pull it out of your pocket, same for matches, you can put a lighter in your pack to make it space efficient and it shows up on the sprite based on what cigarettes its in between, meaning if you want 2 cigs with salbu in them or 3 with epineph/atropine you can tell them apart. Alt clicking while it has a lighter in it pulls it out.One Seven One wrote:You can click a cigarette packet to switch between the open and close sprites.
- Deitus
- Joined: Tue Feb 17, 2015 5:26 pm
- Byond Username: Deitus
Re: Little things you learned that are game changing
this might be common knowledge but i didnt know you could bucklecuff people to pipes. this seems really useful for cc
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: Little things you learned that are game changing
Bucklecuff them to a heat exchange pipe and fill it with fire for some real fun.Deitus wrote:this might be common knowledge but i didnt know you could bucklecuff people to pipes. this seems really useful for cc
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Little things you learned that are game changing
You can also bucklecuff people to singularity/tesla generators
There's no kill quite like over-"tying-people-to-an-experimental-blackhole-or-giant-ball-of-lightning-generator-and-firing-at-them-both-with-a-hacked-particle-accelerator-set-to-strength-3"-kill
There's no kill quite like over-"tying-people-to-an-experimental-blackhole-or-giant-ball-of-lightning-generator-and-firing-at-them-both-with-a-hacked-particle-accelerator-set-to-strength-3"-kill
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Little things you learned that are game changing
if you gotta give someone cancer from radiation exposure, at least also electrocute their spaghettied remainsAnonmare wrote:You can also bucklecuff people to singularity/tesla generators
There's no kill quite like over-"tying-people-to-an-experimental-blackhole-or-giant-ball-of-lightning-generator-and-firing-at-them-both-with-a-hacked-particle-accelerator-set-to-strength-3"-kill
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- Joined: Tue Aug 02, 2016 2:13 am
- Byond Username: ReynTime13
- Location: Canada
Re: Little things you learned that are game changing
if a firearm can fit in your belt slot, and you can open the ammo box from your backpack, you can reload and use a gun, including a double barreled shotgun, with only one arm. also, you can play guitar and violin with only one arm.
I play Trevor Fea on Bagil, And Giorno Giovanna on terry. Yes, I'm THAT raging asshole. Sorry for being such a cunt.
Have I told you how much I hate engineering, by the way?
Have I told you how much I hate engineering, by the way?
- Limski
- Joined: Tue Aug 02, 2016 5:07 pm
- Byond Username: Limski
- Location: Israel
Re: Little things you learned that are game changing
You can cross the 2 tile gulag lava lake by taking a water bottle from the vendor then spilling it at yourself after you cross the lake.
- tacolizard
- Joined: Wed Jul 06, 2016 11:39 pm
- Byond Username: Tacolizard
- Github Username: Tacolizard
- Location: the endless void
Re: Little things you learned that are game changing
unused epipens count as beakers. This means you can put them into machines like blenders, chem dispensers and more. You can use them with a chem dispenser to fill them with some chemical other than epinepherine. Once they're used, they can no longer be inserted, though.
- tacolizard
- Joined: Wed Jul 06, 2016 11:39 pm
- Byond Username: Tacolizard
- Github Username: Tacolizard
- Location: the endless void
Re: Little things you learned that are game changing
I tried this and accidentally just wet the tile underneath me and diedLimski wrote:You can cross the 2 tile gulag lava lake by taking a water bottle from the vendor then spilling it at yourself after you cross the lake.
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: Little things you learned that are game changing
Harm intent and CLICK YOURSELF.
Not the tile :/
Not the tile :/
Spoiler:
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Little things you learned that are game changing
Probably a good idea to pinch that medkit from the gulag because you will die from the residual heat if you don't ointment yourself ASAP
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Little things you learned that are game changing
Also, fun fact, you can alt-click a locker to shut it (if you have access of course) even if you're inside of said locker. Security are unlikely to check locked lockers when searching departments for you, plus they're a great place to hide bodies.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Little things you learned that are game changing
You can pump the atmos waste loop full of plasma for ages and then connect it directly to the distro loop to instantly flood the entire station full of plasma.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: Little things you learned that are game changing
Swarmers will seriously hurt you if you are inside a locker and kill you within the first or second hit by the power of their matter eater.Anonmare wrote:Also, fun fact, you can alt-click a locker to shut it (if you have access of course) even if you're inside of said locker. Security are unlikely to check locked lockers when searching departments for you, plus they're a great place to hide bodies.
Spoiler:
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Little things you learned that are game changing
Note to self, increase lava lake size to four tile minimum.Limski wrote:You can cross the 2 tile gulag lava lake by taking a water bottle from the vendor then spilling it at yourself after you cross the lake.
- MimicFaux
- Joined: Sun Apr 10, 2016 10:49 pm
- Byond Username: MimicFaux
- Location: Spaced by Mass Driver
Re: Little things you learned that are game changing
Players need to know it's even possible.Steelpoint wrote:Note to self, increase lava lake size to four tile minimum.Limski wrote:You can cross the 2 tile gulag lava lake by taking a water bottle from the vendor then spilling it at yourself after you cross the lake.
Most players who even attempt still die if they don't have the timing of the heals down.
Security should be checking on their prisoners anyway.
Still on a hostile alien world.
It's not any different than escaping the permabrig through space using coffee and heated donk pockets.
Let the option remain there, and the players who want to risk it, get a second chance to get back to the station sans all their shit that security confiscates.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Little things you learned that are game changing
Escaping perma either requires outside help or pre-preparation.
Having a 'get out of jail for free' spray on offer for free is neither.
Having a 'get out of jail for free' spray on offer for free is neither.
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Little things you learned that are game changing
Well, I've broken out of perma without help or preperation.
I wrote down and showed to the nearest camera on a piece of paper ordering the AI to enable the station's emergency maintenance access via Law 2 (and putting down that, as the doors to the perma wing are unaffected, it had no reason to refuse). Then, I smashed a window to space in the shower, downed a bunch of coffee and warm donk pockets and headed to the port-fore solar maintenance access, which was unlocked thanks to the emergency maintenance override, and then headed to re-join the central hallway - putting on firefighter clothing to avoid being seen by security. Made my way to dorms, threw on some more, less suspicious clothes, nabbed a braindead assistant's ID and as far as security were concerned: I was dead and gone.
I wrote down and showed to the nearest camera on a piece of paper ordering the AI to enable the station's emergency maintenance access via Law 2 (and putting down that, as the doors to the perma wing are unaffected, it had no reason to refuse). Then, I smashed a window to space in the shower, downed a bunch of coffee and warm donk pockets and headed to the port-fore solar maintenance access, which was unlocked thanks to the emergency maintenance override, and then headed to re-join the central hallway - putting on firefighter clothing to avoid being seen by security. Made my way to dorms, threw on some more, less suspicious clothes, nabbed a braindead assistant's ID and as far as security were concerned: I was dead and gone.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Little things you learned that are game changing
Which is why I tend to have a policy of implanting prisoners with a lethal injection implant.
Which then fails when every single time I do so, they get someone else to remove it via surgery.
Makes you wonder why security executes people, it's the only guaranteed way to remove someone, even then...
Which then fails when every single time I do so, they get someone else to remove it via surgery.
Makes you wonder why security executes people, it's the only guaranteed way to remove someone, even then...
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Little things you learned that are game changing
The fact that sometimes people escape from perma is something you should just accept really.Steelpoint wrote:Which is why I tend to have a policy of implanting prisoners with a lethal injection implant.
Which then fails when every single time I do so, they get someone else to remove it via surgery.
Makes you wonder why security executes people, it's the only guaranteed way to remove someone, even then...
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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