Bottom post of the previous page:
Make sure to include lots and lots of stupid safety hazards.Budgetstation
- CPTANT
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Re: Budgetstation
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- XDTM
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Re: Budgetstation
Random single airlocks that lead to space, with no required access
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
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- Luke Cox
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- Qbopper
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Re: Budgetstation
it's "budget" station (as opposed to "random death"), this is funny but it makes no senseXDTM wrote:Random single airlocks that lead to space, with no required access
Limey wrote:its too late.
- Qbopper
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Re: Budgetstation
2do (for myself):
SEC:
- shotguns with beanbags (sorry, I'm not making it lethals only)
- shitty armory
MEDBAY:
- no sleepers or medkits, syringes/IV drips with chemicals
- no cryo, showers with cryodaxone beakers (make sure to include a wrench and paper explaining to wrench them to cold)
- shitty ghetto surgery
ENGINEERING:
- no engine - solars and PACMAN generators
- maybe a shitty power setup?
- simple atmos(?)
SCIENCE:
- one big slime pen
CARGO:
- shitty mining (I'm considering just not adding a lavaland shuttle and putting a bunch of asteroids for miners to get minerals from but I fear for my life on this one, and I don't know if you can even make a shuttle to lavaland)
- shitty cargo bay, potentially exposed to space? could have the shuttle dock outside and there's a single EVA suit? dunno yet
SERVICE:
- shitty bar with a keg and shotgun
- shitty botany with piles of dirt and limited seeds
- shitty kitchen - meat locker replaced with a box of monkey cubes
- no disposals, use trash bins (janitor has a trash cart and crusher)
- no space cleaner or grenades for the janitor (god help me)
MISC:
- dorms are a communal barracks type deal
- no/few head offices, important shit goes on the bridge(?)
SEC:
- shotguns with beanbags (sorry, I'm not making it lethals only)
- shitty armory
MEDBAY:
- no sleepers or medkits, syringes/IV drips with chemicals
- no cryo, showers with cryodaxone beakers (make sure to include a wrench and paper explaining to wrench them to cold)
- shitty ghetto surgery
ENGINEERING:
- no engine - solars and PACMAN generators
- maybe a shitty power setup?
- simple atmos(?)
SCIENCE:
- one big slime pen
CARGO:
- shitty mining (I'm considering just not adding a lavaland shuttle and putting a bunch of asteroids for miners to get minerals from but I fear for my life on this one, and I don't know if you can even make a shuttle to lavaland)
- shitty cargo bay, potentially exposed to space? could have the shuttle dock outside and there's a single EVA suit? dunno yet
SERVICE:
- shitty bar with a keg and shotgun
- shitty botany with piles of dirt and limited seeds
- shitty kitchen - meat locker replaced with a box of monkey cubes
- no disposals, use trash bins (janitor has a trash cart and crusher)
- no space cleaner or grenades for the janitor (god help me)
MISC:
- dorms are a communal barracks type deal
- no/few head offices, important shit goes on the bridge(?)
Limey wrote:its too late.
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Re: Budgetstation
For mining, how about you make lavaland accessible but take away the hardsuits and KAs?
- Qbopper
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Re: Budgetstation
I don't play mining at all (don't like lavaland) so you'll have to tell me if this is "more difficult but feasible" or "masochistic for anyone who isn't already experienced"Luke Cox wrote:For mining, how about you make lavaland accessible but take away the hardsuits and KAs?
Limey wrote:its too late.
- Armhulen
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Re: Budgetstation
Bopper give them a pickaxe, a knife and mensons
that's literally it
that's literally it
- John_Oxford
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Re: Budgetstation
make dead hours (12pm-6am) be force locked to this station
NT wants to conserve money when recruiting for new workers gets low
NT wants to conserve money when recruiting for new workers gets low
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
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- John_Oxford
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- Location: The United States of America
Re: Budgetstation
give miners new belts that's a shoulder strap with a leather scabbard for a short machete and a few pockets for pens/food ect along with a leather loop for a pickaxe to slide through
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
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- Luke Cox
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- Location: Prisoner Transfer Room
Re: Budgetstation
All you technically "need" is internals and a pickaxeQbopper wrote:I don't play mining at all (don't like lavaland) so you'll have to tell me if this is "more difficult but feasible" or "masochistic for anyone who isn't already experienced"Luke Cox wrote:For mining, how about you make lavaland accessible but take away the hardsuits and KAs?
Another point I wanted to touch on, the workplaces themselves should look run down. Medbay should be covered in dried blood, the kitchen should have trash all over it, science should have chemical spills all over it, etc. Rusty walls here and there, a few pulled up floor tiles, damaged floor tiles, etc.
- christ110
- Joined: Sat Oct 01, 2016 4:40 am
- Byond Username: Christ110
Re: Budgetstation
also,
for engineering, they should also have no insulated gloves, or only budget ones. they can turn off the power if they wanna play with wires.
for engineering, they should also have no insulated gloves, or only budget ones. they can turn off the power if they wanna play with wires.
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
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- Location: Prisoner Transfer Room
Re: Budgetstation
Can't believe I didn't think of this. Hell, it's in the name!christ110 wrote:also,
for engineering, they should also have no insulated gloves, or only budget ones. they can turn off the power if they wanna play with wires.
Also, we should probably consider having this moved to the mapping board.
- Iatots
- Joined: Thu Oct 13, 2016 3:17 pm
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Re: Budgetstation
how is the power wire overhaul coming along? The one that adds breakers etc.
- Qbopper
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- Location: Canada
Re: Budgetstation
I'll just make a new threadLuke Cox wrote:Also, we should probably consider having this moved to the mapping board.
EDIT: https://tgstation13.org/phpBB/viewtopic ... 11&t=11542
Limey wrote:its too late.
-
- Joined: Mon Sep 19, 2016 4:14 am
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Re: Budgetstation
That's exactly how the gulag works, after all. (Well, and mesons)Luke Cox wrote:All you technically "need" is internals and a pickaxeQbopper wrote:I don't play mining at all (don't like lavaland) so you'll have to tell me if this is "more difficult but feasible" or "masochistic for anyone who isn't already experienced"Luke Cox wrote:For mining, how about you make lavaland accessible but take away the hardsuits and KAs?
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