Bottom post of the previous page:
I dont know why making people harder to kill is a controversial proposal, when you instantly down someone you cant roleplay or gameplay around it. it is BORING. and that is a fucking cardinal sin in game design. right now we basically have buffed antags and gunplay so much that people dont want to play when they dont roll antag.Steelpoint wrote:Someone proposed buffing armour but making it inflict a slight slow down, that was closed as well.
No one knows what to do with armour so we just keep closing anyone who changes it.
I personally think armour should be reverted to its old values considering the mass proliferation of armour piercing, but I'm sure many disagree.
I know you often get accused of being overtly pro-security steelpoint, but coders often forget that other people can use security equipment too, and there is more than one way to get it, and currently the balance is very skewed towards antagonists given they have the ability to kill you or crit you without you being able to have time to so much as scream.
if you dont want to change armor, just let people talk and see in crit. you can still cant move, and you are still dying, but you can at least scream bloody murder over the radio.
plus hearing the screams of the injured and dying after some disaster like a bombing or nuke op invasion over the radio would be badass as hell.