Bluespace Launchpads
- XDTM
- Github User
- Joined: Fri Mar 04, 2016 8:38 pm
- Byond Username: XDTM
- Github Username: XDTM
- Location: XDTM
Bluespace Launchpads
A buildable pad which is able to send/receive objects or mobs on a set location within 5 tiles.
You'd be able to set the offset for the target (3 tiles N, 2 tiles E), instead of complicated calculations.
It can then be used for all the teleport cases where you'd want to avoid a beacon or a linked pad. For example, sending prisoners in sealed rooms without risking others getting out, or only teleporting allowed people inside your autismfort.
The most interesting part is the traitor version: a portable launchpad contained in a briefcase. It would have reduced range (3 tiles) but it would be remote-controlled, allowing a crafty traitor to set the briefcase down in the right maint spot, go in and out without fuss, and go back to looking like a lawyer. Unless someone grabs the pad, leaving him stranded. It's also counterbalanced by it not fitting in a backpack, making it annoying to carry at best and search-worthy at worst.
Do i code this or not?
You'd be able to set the offset for the target (3 tiles N, 2 tiles E), instead of complicated calculations.
It can then be used for all the teleport cases where you'd want to avoid a beacon or a linked pad. For example, sending prisoners in sealed rooms without risking others getting out, or only teleporting allowed people inside your autismfort.
The most interesting part is the traitor version: a portable launchpad contained in a briefcase. It would have reduced range (3 tiles) but it would be remote-controlled, allowing a crafty traitor to set the briefcase down in the right maint spot, go in and out without fuss, and go back to looking like a lawyer. Unless someone grabs the pad, leaving him stranded. It's also counterbalanced by it not fitting in a backpack, making it annoying to carry at best and search-worthy at worst.
Do i code this or not?
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- Armhulen
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- Joined: Thu Apr 28, 2016 4:30 pm
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- Github Username: bazelart
- Location: The Grand Tournament
Re: Bluespace Launchpads
The traitor version should have extended range, if anything.
- christ110
- Joined: Sat Oct 01, 2016 4:40 am
- Byond Username: Christ110
Re: Bluespace Launchpads
Traitor version should not have extended range, it's a round-start version that requires very little setup, unlike the normal version which I assume is made via rnd and requires a bluespace Crystal.
- Armhulen
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- Github Username: bazelart
- Location: The Grand Tournament
Re: Bluespace Launchpads
>anyone can grab the obvious traitor item that will leave you completely tombed in your tator basechrist110 wrote:Traitor version should not have extended range, it's a round-start version that requires very little setup, unlike the normal version which I assume is made via rnd and requires a bluespace Crystal.
>>>> can only move you across one wall
oh well, another item to the never-used-list
- christ110
- Joined: Sat Oct 01, 2016 4:40 am
- Byond Username: Christ110
Re: Bluespace Launchpads
>oh, i am on metastation and need the captain's id... just use this little device, to pop myself in or remove the id from the room, without actually entering...
>oh, i wanna bomb medbay... let me just bluespace it in from maint so no one sees it.
actually... if it doesn't require anchoring then buying two can allow you to pop over walls and then setup a second one to collect the first launchpad.
>oh, i wanna bomb medbay... let me just bluespace it in from maint so no one sees it.
actually... if it doesn't require anchoring then buying two can allow you to pop over walls and then setup a second one to collect the first launchpad.
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- Joined: Fri Sep 16, 2016 3:24 pm
- Byond Username: Swaggaboy112
Re: Bluespace Launchpads
We should just bring back telesci which was unnecessarily removed because of a ban
- XDTM
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- Joined: Fri Mar 04, 2016 8:38 pm
- Byond Username: XDTM
- Github Username: XDTM
- Location: XDTM
Re: Bluespace Launchpads
I didn't even think of that, but it's greatchrist110 wrote:>oh, i am on metastation and need the captain's id... just use this little device, to pop myself in or remove the id from the room, without actually entering...
>oh, i wanna bomb medbay... let me just bluespace it in from maint so no one sees it.
actually... if it doesn't require anchoring then buying two can allow you to pop over walls and then setup a second one to collect the first launchpad.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: Bluespace Launchpads
but how do you get the second one?christ110 wrote:>oh, i am on metastation and need the captain's id... just use this little device, to pop myself in or remove the id from the room, without actually entering...
>oh, i wanna bomb medbay... let me just bluespace it in from maint so no one sees it.
actually... if it doesn't require anchoring then buying two can allow you to pop over walls and then setup a second one to collect the first launchpad.
Voted best trap in /tg/ 2014-current
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- Github Username: Militaires
Re: Bluespace Launchpads
no one would ever buy the traitor version because they KNOW for a fact that someone WILL try to disarm the briefcase from there
it's not a code problem it's a problem with our shitty community who are like HE HAS A BRIEFCASE VALID!!!!!!!!!!!!!!!111111 or people who just like to disarm
it's not a code problem it's a problem with our shitty community who are like HE HAS A BRIEFCASE VALID!!!!!!!!!!!!!!!111111 or people who just like to disarm
- christ110
- Joined: Sat Oct 01, 2016 4:40 am
- Byond Username: Christ110
Re: Bluespace Launchpads
Step 1, buy one launchpadExcessiveCobblestone wrote:but how do you get the second one?christ110 wrote:>oh, i am on metastation and need the captain's id... just use this little device, to pop myself in or remove the id from the room, without actually entering...
>oh, i wanna bomb medbay... let me just bluespace it in from maint so no one sees it.
actually... if it doesn't require anchoring then buying two can allow you to pop over walls and then setup a second one to collect the first launchpad.
Step 2, buy a second with your remaining tc
Step 3,

Step 4, autismo!
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