Little things you learned that are game changing

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scoobydoo
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Re: Little things you learned that are game changing

Post by scoobydoo » #287826

Bottom post of the previous page:

you want to fuck with someone real good? flash/pie-in-face/tase/stun someone, put them inside a body bag and then put something that triggers when someone steps on it, like a bear trap, some soap, a banana peel, a proximity-sensored bomb, anything you want - when they get out they will trigger the object in the tile automatically.

if you put soap down on the same tile they will never be able to get out
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Nilons
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Re: Little things you learned that are game changing

Post by Nilons » #287830

scoobydoo wrote:you want to fuck with someone real good? flash/pie-in-face/tase/stun someone, put them inside a body bag and then put something that triggers when someone steps on it, like a bear trap, some soap, a banana peel, a proximity-sensored bomb, anything you want - when they get out they will trigger the object in the tile automatically.

if you put soap down on the same tile they will never be able to get out
does this require you to rezip them every time?
I play Ostrava of Nanotrasen (good name) and Rolls-The-Bones (Crag Given name god bless)
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DemonFiren
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Re: Little things you learned that are game changing

Post by DemonFiren » #287939

aren't body bags just foldable closets?
can't you do the same with a closet, then?
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FantasticFwoosh
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Re: Little things you learned that are game changing

Post by FantasticFwoosh » #287945

You can wrench closed closets to the ground and unwrench static one, i just thought that there were some static closet types, not that you could move them by such mortal means.

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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #288066

I wrench every closet I find that's near an airlock because of how annoying it is when they get moved around by space
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bman
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Re: Little things you learned that are game changing

Post by bman » #288097

if you put someone in a bluespace body bag you can then fold the bag with them inside and damn them for eternity
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XDTM
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Re: Little things you learned that are game changing

Post by XDTM » #288112

well no they can resist out, breaking the bag

fun fact, tho, you can fit 15 mobs into a bluespace bodybag

if you're an active xenobiologist you can get 15 adult slimes and some red rage in a fairly short time. Add in a plasmafire from an orange slime, so the slimes heal, and protect yourself with green slimes (for friendslimes) and dark blue slimes (fire immunity) and you've got the recipe for mass murder in a bag.
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FantasticFwoosh
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Re: Little things you learned that are game changing

Post by FantasticFwoosh » #288158

No idea since when, but paper has formatting help now.

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Deitus
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Re: Little things you learned that are game changing

Post by Deitus » #288220

scoobydoo wrote:you want to fuck with someone real good? flash/pie-in-face/tase/stun someone, put them inside a body bag and then put something that triggers when someone steps on it, like a bear trap, some soap, a banana peel, a proximity-sensored bomb, anything you want - when they get out they will trigger the object in the tile automatically.

if you put soap down on the same tile they will never be able to get out
been doing this for years now, never gets old as a good prank

speaking of old tips, if you need to hide something find an out-of-the-way garbage chute and turn it off before putting your item in it. unless a player looks closely and realizes that it has the light on for having something in it people will never notice. to get it back out just click the "eject contents" button. very useful for the greyshit legionnaire needing to hide sec gear he swiped from that slipped officer or any "hot" items in particular if you know that you have pork on your tail

also, if you want to seal off an area from idiots wrench one of the locker room lockers in front of it. anyone can open it but most people dont know how.
Spoiler:
i did this a while ago by putting one in front of all the arrivals shuttle airlocks, got bwoinked after a bunch of people died but the admin said it was pretty funny
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DemonFiren
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Re: Little things you learned that are game changing

Post by DemonFiren » #288227

>not knowing how to open the locker room lockers

alternatively, may i suggest putting down a personal locker for that extra-special access?
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The Clowns Pocket
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Re: Little things you learned that are game changing

Post by The Clowns Pocket » #288235

Spacemen don't have assholes.

Dont ask me why we have toilets tho.
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Deitus
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Re: Little things you learned that are game changing

Post by Deitus » #288236

The Clowns Pocket wrote:
Dont ask me why we have toilets tho.
because you can give people swirlies with them / hide stuff in them you donk
DemonFiren wrote:>not knowing how to open the locker room lockers
i'll take pubbies for 500, alex
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FantasticFwoosh
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Re: Little things you learned that are game changing

Post by FantasticFwoosh » #288245

The Clowns Pocket wrote:Spacemen don't have assholes.

Dont ask me why we have toilets tho.
They need them to vomit in when they get drunk & obviously swirlies.

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DemonFiren
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Re: Little things you learned that are game changing

Post by DemonFiren » #288329

The Clowns Pocket wrote:Spacemen don't have assholes.
log archaeology disproves this
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #288333

Nanotrasen removed unnecessary bodily functions like excretion, sweating, sleep and empathy from its employees to improve efficiency during the cloning process. They're also incredibly cheap and haven't updated their station designs to remove the unused toilets, showers and beds from their stations.
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The Clowns Pocket
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Re: Little things you learned that are game changing

Post by The Clowns Pocket » #289741

Anonmare wrote:Nanotrasen removed unnecessary bodily functions like excretion, sweating, sleep and empathy from its employees to improve efficiency during the cloning process. They're also incredibly cheap and haven't updated their station designs to remove the unused toilets, showers and beds from their stations.
I want to put the SHIT in SHITcurity
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Swindly
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Re: Little things you learned that are game changing

Post by Swindly » #291803

When uranium walls and floors radiate, they make adjacent uranium walls and floors radiate.
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Re: Little things you learned that are game changing

Post by Dr_bee » #291873

Swindly wrote:When uranium walls and floors radiate, they make adjacent uranium walls and floors radiate.
You too can roleplay MGS4 with your very own MICROWAVE HALLWAY*!

*note the radiation is actually gamma rays.
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Nilons
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Re: Little things you learned that are game changing

Post by Nilons » #291874

Dr_bee wrote:
Swindly wrote:When uranium walls and floors radiate, they make adjacent uranium walls and floors radiate.
You too can roleplay MGS4 with your very own MICROWAVE HALLWAY*!

*note the radiation is actually gamma rays.
radiation is any type of light wave packed closer together than the visible spectrum, not just gamma
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Swindly
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Re: Little things you learned that are game changing

Post by Swindly » #291914

CosmicScientist wrote: Oh and to be a tosser about English too, look up the definition of radiate:
  1. emit (energy, especially light or heat) in the form of rays or waves.
  2. diverge or spread from or as if from a central point.
Your dictionary may vary but that's the most likely description!
The definition of radiate() I was using is as follows:

Code: Select all

/turf/closed/wall/mineral/uranium/proc/radiate()
	if(!active)
		if(world.time > last_event+15)
			active = 1
			radiation_pulse(get_turf(src), 3, 3, 4, 0)
			for(var/turf/closed/wall/mineral/uranium/T in orange(1,src))
				T.radiate()
			last_event = world.time
			active = null
			return
	return
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Re: Little things you learned that are game changing

Post by Dr_bee » #291919

You folks took a shitty MGS5 reference and took it a bit far, wow. And this is the same game where space is cold and you can treat 3rd degree burns with bengay.
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ohnopigeons
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Re: Little things you learned that are game changing

Post by ohnopigeons » #291930

CosmicScientist wrote:I have no clue what MGS had with a microwave hallway because that radiation, last I checked, just excites water particles
It excites all polarized molecules, which includes water molecules.
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Nilons
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Re: Little things you learned that are game changing

Post by Nilons » #291934

Dr_bee wrote:You folks took a shitty MGS5 reference and took it a bit far, wow. And this is the same game where space is cold and you can treat 3rd degree burns with bengay.
mgs4 get it right you fucko
I play Ostrava of Nanotrasen (good name) and Rolls-The-Bones (Crag Given name god bless)
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FantasticFwoosh
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Re: Little things you learned that are game changing

Post by FantasticFwoosh » #292073

You can use space vine to artifically hit the supermatter & generate more energy, using uranium floor tiles in and around the rad collectors too (its a boxed area, its fine) would also help radiation collection which is a missed opportunity to use with the radiation emitting singularity that would have eaten the floor tiles eventually.

Spoiler:
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DemonFiren
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Re: Little things you learned that are game changing

Post by DemonFiren » #292076

do rad collectors actually collect rads now?
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #296702

A Holy Water Explosion (Holy-water + Potassium) reveals revenants and sets cultists on fire in addition to exploding like a water+potassium reaction
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Jazaen
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Re: Little things you learned that are game changing

Post by Jazaen » #296708

It's actually stronger if you go past X units, I think. 100, maybe.
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Re: Little things you learned that are game changing

Post by XDTM » #296773

You need more than 100u to gain the special benefits (cultist burning, reventant revealing), but it's slightly stronger than plain water + potassium even below that.
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Re: Little things you learned that are game changing

Post by Reyn » #296800

Swarmers are not drones
I play Trevor Fea on Bagil, And Giorno Giovanna on terry. Yes, I'm THAT raging asshole. Sorry for being such a cunt.
Have I told you how much I hate engineering, by the way?
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cedarbridge
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Re: Little things you learned that are game changing

Post by cedarbridge » #296804

Reyn wrote:Swarmers are not drones
Fun fact: Swarmers are swarmers. Drones are drones. Catpeople are Catpeople. Humans are humans. These groups do not overlap.
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Re: Little things you learned that are game changing

Post by Swindly » #298562

If a team antagonist's brain is transplanted into a body with a mindshield implant, the antagonist will retain its objectives while appearing implanted.
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #298647

Rev or gang? Cultists are designed to be able to resist deconversion from implants but can't break through them to convert
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Re: Little things you learned that are game changing

Post by Swindly » #298659

It works with rev, gang, and cult.
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Re: Little things you learned that are game changing

Post by lumipharon » #298661

Thats... Hilarious as fuck, probably would consider that a bug though, tbh.
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Nilons
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Re: Little things you learned that are game changing

Post by Nilons » #298669

lumipharon wrote:Thats... Hilarious as fuck, probably would consider that a bug though, tbh.
I dunno, it seems like it could be cool. High effort high reward, and I think in universe sechuds just auto detect whether or not an implant was put into the body not if it affects the brain. I don't think it was intended but I think it should stay
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Re: Little things you learned that are game changing

Post by lumipharon » #298677

It's not really high effort though, once you kill any rando implanted dude, you just hack his head open, pop in a rev brain and defib.
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Re: Little things you learned that are game changing

Post by Alipheese » #298833

FO13 is open source

Screenshots.
Spoiler:
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Quotes.
Spoiler:
PKPenguin321 wrote:holy shit that engineering setup
that man deserves a medal
Anonmare wrote:Gee Engie, why does your mom let you have TWO singulos?
The Legend of Scrubs, MD
You are a traitor!
Your current objectives:
Objective #1: They mocked you in life, a lesser janiborg they said. Now they shall know terror.
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #298927

Nuclear Operatives don't work as a team
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Limski
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Re: Little things you learned that are game changing

Post by Limski » #299003

Foam force pistols exist, and you can put riot foam darts in them.
pretty nice since most people don't expect them
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #299065

Mediborgs can inject a person with bicardine, kelotane and antitoxin to make tricord inside someone, if you need to speed up the healing
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #299067

Limski wrote:Foam force pistols exist, and you can put riot foam darts in them.
pretty nice since most people don't expect them
You can also screw off the cap of regular darts with a screwdriver and put a pen inside to make them do actual damage.

You need a lot of pens as I don't think a dart does more than 5 damage
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Re: Little things you learned that are game changing

Post by tacolizard » #299756

Anonmare wrote:
Limski wrote:Foam force pistols exist, and you can put riot foam darts in them.
pretty nice since most people don't expect them
You can also screw off the cap of regular darts with a screwdriver and put a pen inside to make them do actual damage.

You need a lot of pens as I don't think a dart does more than 5 damage

THE MAJORITY OF THIS THREAD IS SHIT BUT THIS IS ACTUALLY A COOL UNDOCUMENTED FEATURE. GJ.
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Re: Little things you learned that are game changing

Post by Reece » #300020

Honestly the best anti-riot tool in this game is the donksoft SMG and a few spare mags, people drop like fucking flies and it's totally non lethal.
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #300286

Dwarves are such master craftsdwarves that they can forge a blade from anything, including their own blood
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #300439

If you put an AI in a system integrity restorer and then destroy the console, eventually a fully functional AI core pops out with the AI in it and it retains the amount of health it had in the restorer.

Get stuck in the restorer? Get a borg to smash you out
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Re: Little things you learned that are game changing

Post by lumipharon » #300446

what.
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #300456

>Insert AI into integrity restorer
>Smash the restorer with a sufficiently high force weapon like a circular saw
>Once its destroyed, it pops out an Ai core with the Ai in it and retains the health it had in the restorer
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Re: Little things you learned that are game changing

Post by Remie Richards » #300518

That is due to a dark secret of AI shitcode.
The AI core is not a structure if the AI is alive, the actual core IS the AI.
This means when the AI goes into an APC, or into an intelicard, the entire AI and it's core (which is just itself) are in there.

It does have useful applications, eg: when I used to play AI I would use a custom icon (I can badmin, ok), and it would persist no matter what happened to me, which was nice.

SS13 has a few of these oddities, one that got fixed (by me) was that all vehicles in the game (which at the time, was the janicart and the secway) were classed as chairs.
The part of the above that is not fixed, is that chairs are stools and stools are beds! (/obj/structure/bed/stool/chair + /obj/structure/bed/stool/chair/vehicle)
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Re: Little things you learned that are game changing

Post by cedarbridge » #300537

Remie Richards wrote:That is due to a dark secret of AI shitcode.
The AI core is not a structure if the AI is alive, the actual core IS the AI.
This means when the AI goes into an APC, or into an intelicard, the entire AI and it's core (which is just itself) are in there.

It does have useful applications, eg: when I used to play AI I would use a custom icon (I can badmin, ok), and it would persist no matter what happened to me, which was nice.

SS13 has a few of these oddities, one that got fixed (by me) was that all vehicles in the game (which at the time, was the janicart and the secway) were classed as chairs.
The part of the above that is not fixed, is that chairs are stools and stools are beds! (/obj/structure/bed/stool/chair + /obj/structure/bed/stool/chair/vehicle)
So you're saying I can operate on chairs.
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Re: Little things you learned that are game changing

Post by Remie Richards » #300538

Apparently chairs are no longer beds.
But alien nests are beds!
As are dog beds (it's in the name really)

But since beds only give 70% chance, and ANY TABLE gives 80%, you're better off with a table.
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cedarbridge
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Re: Little things you learned that are game changing

Post by cedarbridge » #300539

But what if there's a cat on the table?
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