There's no point of me discussing anymore because I think everyone's unwavering on their conclusion.
Kudzu has always been a pain so making it "moreso" is just *shrug*. If people start spamming that and get that nerfed too It doesn't bother me, I dislike those kinds of items and I never use them.
This is why I asked, because it seems like your attitude here been "It doesn't bother me, so whatever, I don't care. Play like I play, deal with it."
So I should nerf the traits below too? I don't understand what i'm suppose to be seeing here.
I do believe the point is that since "good" plants are inherently needed in greater quantities than "bad" plants, nerfs of this variety will always hit "good" plants far more than it does "bad".
But fine, let's talk about the changes and only the changes.
What were the changes supposed to do? Make botany take longer across the board? If so, botany already took longer than every department to get things done, and the fairly short round times means that botany doesn't get to do much, and the payout was already low for non-antags. Was it to nerf botany griefing power? If so, it didn't affect it at all, and in some cases buffed it.
Admittedly, I'd be less adamant about opposing these changes if rounds were longer or if non-antag botanists could do more cool things faster, so most of my complaints can be viewed in the context of "Rounds end before my job even begins". I'd actually be all for these changes if we had medium RP and a good amount of rounds that last long enough to actually try for cool things, but we don't, sadly. Botany might also need refactoring for Kor's pet planetstation that could improve things, but that's a different topic.
TL;DR I hate short rounds, and these changes are only bad in the present state of the game.