Murderbones on latenight
- MollyKristoph
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Murderbones on latenight
They're not fun for anyone but the murderboner.
Most people up this late are just trying to autismfort.
Why is it allowed to happen?
The response is typically 'git gud scrub' when really, what's there to git gud with when one is hit with an ebow?
Please allow admins to do FUN things to murderboners when pop drops <40 or after 0100 CST, or something. Fuck, I dunno.
Either way, it's not fun, it's disheartening, and makes some people just stop playing.
Most people up this late are just trying to autismfort.
Why is it allowed to happen?
The response is typically 'git gud scrub' when really, what's there to git gud with when one is hit with an ebow?
Please allow admins to do FUN things to murderboners when pop drops <40 or after 0100 CST, or something. Fuck, I dunno.
Either way, it's not fun, it's disheartening, and makes some people just stop playing.
- calzilla1
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Re: Murderbones on latenight
Sing it with me! E R T for U & Me
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy
do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
- MollyKristoph
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Re: Murderbones on latenight
If only they had been spawned.calzilla1 wrote:Sing it with me! E R T for U & Me
- Owegno
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Re: Murderbones on latenight
We are allowed to do things to murderboners and most admins spawn ERT's against them. Unless you are talking about things like removing all of a murderboners arms or other things that directly harms them.MollyKristoph wrote:Please allow admins to do FUN things to murderboners when pop drops <40 or after 0100 CST, or something. Fuck, I dunno.
- Saegrimr
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Re: Murderbones on latenight
They can't kill you if you kill them.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- Luke Cox
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Re: Murderbones on latenight
I wonder if there's some way we could automate the ERT system. Make it so that one is deployed automatically if enough people die. We could also try automatically spawning revenants will full memories of their lives.
- Lumbermancer
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Re: Murderbones on latenight
They get access to professional killing hardware, you get floor tiles.Saegrimr wrote:They can't kill you if you kill them.
- oranges
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Re: Murderbones on latenight
knowing how to dunk a fully equipped antag with things you can get as a non antag is what seperates you from the lesser beings.
- Lumbermancer
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Re: Murderbones on latenight
Well I guess then 90% of the station is destined to get killed by design.
- Luke Cox
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Re: Murderbones on latenight
Easy to say if you're prepared. No competent murderboner is going to give you any advance warning. You'll be minding your own business, and the next second you'll see a flash of a dual esword and half your limbs will be gone.
- kevinz000
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Re: Murderbones on latenight
i think the issue here is there's no competent people maining security on sybil so late into the night so they constantly have issues where bagil would be fine because there'd be atleast one person in security who isn't dumb.
Local catgirl scratching post - Shezza


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- danno
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Re: Murderbones on latenight
The fact of the matter is that in any "murderboner" situation, there will probably be a point where it is known to this station that this person is loose
which gives you ample time to do SOMETHING about it
any time I see a person go on a rampage and NOT manage to get stopped, it's because then crew doesn't really do anything about it. So they keep catching people alone and off guard and whittling down the population.
Start doing something about it. Get a couple co-workers and grab some weapons and stay together. You're dealing with a single person for fuck's sake.
the unfortunate and unironic answer is "git gud"
which gives you ample time to do SOMETHING about it
any time I see a person go on a rampage and NOT manage to get stopped, it's because then crew doesn't really do anything about it. So they keep catching people alone and off guard and whittling down the population.
Start doing something about it. Get a couple co-workers and grab some weapons and stay together. You're dealing with a single person for fuck's sake.
the unfortunate and unironic answer is "git gud"
- Qbopper
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Re: Murderbones on latenight
On the one hand I can sympathize with the get good crowd because >one person is fucking roaming the station and literally no one is doing ANYTHING ABOUT IT
On the other I have zero sympathy for lowpop murderboners, it's just fucking boring
Admins usually do fuck with lowpop murderboners (from my experience), though, so this thread doesn't mean much
On the other I have zero sympathy for lowpop murderboners, it's just fucking boring
Admins usually do fuck with lowpop murderboners (from my experience), though, so this thread doesn't mean much
Limey wrote:its too late.
- Cobby
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Re: Murderbones on latenight
Honestly sybil lowpop should default to just extended. If you want to fight/be a baddie, go basil where there's more of a fair fight. Likewise, if you want to relax and build an autism fort, go sybil.
This is not 2000 SS13 where lowpop = a group of friends having fun with each other [and as such act in good faith], this is several random players who don't care if they ruin the other guy's round as early as possible. I almost think there should be a special extended that prints a line giving you the IP to basil like every 10 minutes so anyone who joins midway will know where to go.
You also have to be mindful usually lowpop = 0/low admins, so "just spawn an ERT" is not a reliable option when most admins aren't going to wakeup in the middle of their sleep to check on 2d atmos sim to make sure no one has slaughtered the crew.
This is not 2000 SS13 where lowpop = a group of friends having fun with each other [and as such act in good faith], this is several random players who don't care if they ruin the other guy's round as early as possible. I almost think there should be a special extended that prints a line giving you the IP to basil like every 10 minutes so anyone who joins midway will know where to go.
You also have to be mindful usually lowpop = 0/low admins, so "just spawn an ERT" is not a reliable option when most admins aren't going to wakeup in the middle of their sleep to check on 2d atmos sim to make sure no one has slaughtered the crew.
Voted best trap in /tg/ 2014-current
- Qbopper
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Re: Murderbones on latenight
the best part is when you log onto sybil and there was a murderboner who killed a crew of ~20 and all but 3 people have disconnected because the shuttle hasn't been called and the antag is jerking themselves off about nothingExcessiveCobblestone wrote:Honestly sybil lowpop should default to just extended. If you want to fight/be a baddie, go basil where there's more of a fair fight. Likewise, if you want to relax and build an autism fort, go sybil.
This is not 2000 SS13 where lowpop = a group of friends having fun with each other [and as such act in good faith], this is several random players who don't care if they ruin the other guy's round as early as possible. I almost think there should be a special extended that prints a line giving you the IP to basil like every 10 minutes so anyone who joins midway will know where to go.
You also have to be mindful usually lowpop = 0/low admins, so "just spawn an ERT" is not a reliable option when most admins aren't going to wakeup in the middle of their sleep to check on 2d atmos sim to make sure no one has slaughtered the crew.
Limey wrote:its too late.
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Re: Murderbones on latenight
If it becomes a problem where it starts to kill the server pop, it can always turn into a note/ban if that's all the person does(or if it's something that constantly happens).
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
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Re: Murderbones on latenight
There is precedent for this.lzimann wrote:If it becomes a problem where it starts to kill the server pop, it can always turn into a note/ban if that's all the person does(or if it's something that constantly happens).
Spoiler:
- captain sawrge
- Joined: Thu Apr 17, 2014 6:13 pm
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Re: Murderbones on latenight
Why not just gate the more desctructive traitor items like ebow, bombs, esword, etc when the pop is too low
- calzilla1
- Joined: Wed Jun 01, 2016 5:55 pm
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Re: Murderbones on latenight
Floortiles>any weapon in the gameLumbermancer wrote:They get access to professional killing hardware, you get floor tiles.Saegrimr wrote:They can't kill you if you kill them.
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy
do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
- Qbopper
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Re: Murderbones on latenight
I think this is an interesting idea, but considering the response you see even on the forums when anyone has anything mildly negative to say about traitor gear you immediately get called a hugboxer so I'm not sure if this would flycaptain sawrge wrote:Why not just gate the more desctructive traitor items like ebow, bombs, esword, etc when the pop is too low
Limey wrote:its too late.
- captain sawrge
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Re: Murderbones on latenight
Those people do not matterQbopper wrote:I think this is an interesting idea, but considering the response you see even on the forums when anyone has anything mildly negative to say about traitor gear you immediately get called a hugboxer so I'm not sure if this would flycaptain sawrge wrote:Why not just gate the more desctructive traitor items like ebow, bombs, esword, etc when the pop is too low
- Qbopper
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Re: Murderbones on latenight
I wish I could agree with you but from my experience if someone starts shouting about something it taints the perspective everyone else has about [thing]
but either way yeah I'd be down to try that out
but either way yeah I'd be down to try that out
Limey wrote:its too late.
- captain sawrge
- Joined: Thu Apr 17, 2014 6:13 pm
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Re: Murderbones on latenight
An ebow and esword can wipe out lowpop with minimal effort, even if you're "bad" at combat, and yet somehow it's the people against this that are advocating hugbox. Traitors shouldn't be babysat and given stupid WMDs so they can guarantee a victory or whatever.
If people want to go for lowpop murderboner, at least make them work a little for it a little more so that it isn't such a free victory.
If people want to go for lowpop murderboner, at least make them work a little for it a little more so that it isn't such a free victory.
- Screemonster
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Re: Murderbones on latenight
scale tc to population when
- Luke Cox
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Re: Murderbones on latenight
That's true, but even if you have a sec officer or two they'll still get the shit ripped out of them if the murderboner is competent. My usual response to this is "git gud" but I can see how it's a problem. I've always thought that Revenants could be a great organic anti-murderbone mechanic if you gave them full memories of their past lives and set them loose. They can still get dunked, but traitors would have a real mechanical drawback to murderboning.kevinz000 wrote:i think the issue here is there's no competent people maining security on sybil so late into the night so they constantly have issues where bagil would be fine because there'd be atleast one person in security who isn't dumb.
- MollyKristoph
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Re: Murderbones on latenight
That could be neat. This with ERT as a next-level escalation automatic response that comes up when Pop <35 overall ghosts/deads, and only like, 15% of the crew is alive, going ERT when it drops to below 10%?Luke Cox wrote:That's true, but even if you have a sec officer or two they'll still get the shit ripped out of them if the murderboner is competent. My usual response to this is "git gud" but I can see how it's a problem. I've always thought that Revenants could be a great organic anti-murderbone mechanic if you gave them full memories of their past lives and set them loose. They can still get dunked, but traitors would have a real mechanical drawback to murderboning.kevinz000 wrote:i think the issue here is there's no competent people maining security on sybil so late into the night so they constantly have issues where bagil would be fine because there'd be atleast one person in security who isn't dumb.
- kevinz000
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Re: Murderbones on latenight
personally if I catch someone murderboning on latenight they're getting fucked up hard by buttons if they try to delay the round more than it needs to be delayed or are just doing it for the shits and giggles because no one wants to sit an hour looking at deadchat while one guy brags about he's so good he can kill 15 people.
Local catgirl scratching post - Shezza


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- Luke Cox
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Re: Murderbones on latenight
Ideally we should try to find a mechanical solution to this rather than a policy one
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Re: Murderbones on latenight
Fucking people up with buttons or ERT or whatever might be carthartic but it doesn't stop the round from being garbage in the first place.
Admins and coders have spent years stressing that people shouldn't "valid hunt" or fight antags as crew, so to hear those same people saying "lol just kill them yourself when you have no sec" is silly.
Admins and coders have spent years stressing that people shouldn't "valid hunt" or fight antags as crew, so to hear those same people saying "lol just kill them yourself when you have no sec" is silly.
- Luke Cox
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Re: Murderbones on latenight
If you're allowed to kill traitors, the crew is going to validhunt. Encouraged or taboo, it's a fact of life in SS13. In most cases, it's a terrible idea because the traitor is way more prepared and better equipped than the average assistant. That fact won't stop them from trying through. Fighting validhunting is like fighting gravity, so we're better off introducing some kind of mechanic to punish or at least annoy validhunters. Revenants are the perfect avenue in my opinion because 90% of the work is already done, it fits lore-wise (literal grief ghost), and it's a pain to deal with without dominating the round. Some kind of automatically triggered event would be the best way to deal with this. The real challenge would be to decide which metric to use, since the game doesn't track kills or anything of the sort, just the total number of live players.
- Screemonster
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Re: Murderbones on latenight
It can track attacks done directly by a player to another player, it can drack damage dealt, it can track damage dealt that puts people into crit, and the most uncreative, boring methods of murderboning tend to fall into "roam around clicking people until they go sideways".
If people want to be clever and "get around" this detection method by doing things that kill their victims indirectly, good.
If people want to be clever and "get around" this detection method by doing things that kill their victims indirectly, good.
- Luke Cox
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Re: Murderbones on latenight
Alright, so maybe the whole vengeful Revenant thing can work. I wouldn't mind it happening even during highpop. We could make it so that a Revenant with full memories of its past life has a chance of spawning every time a single player deals x amount of damage, and the pool of possible players would need to consist of players that the attacker has put into crit who are dead now.
- Qbopper
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Re: Murderbones on latenight
fuck this is geniusScreemonster wrote:It can track attacks done directly by a player to another player, it can drack damage dealt, it can track damage dealt that puts people into crit, and the most uncreative, boring methods of murderboning tend to fall into "roam around clicking people until they go sideways".
If people want to be clever and "get around" this detection method by doing things that kill their victims indirectly, good.
make the powergamers powergame creatively
Limey wrote:its too late.
- Luke Cox
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Re: Murderbones on latenight
It makes sense too. People killed by unconventional means probably wouldn't know how they died IC-wise, so no vengeful spirits there. I think we're onto something here. Punishes murderboning without outright stopping it, and encourages creative killing.
- kevinz000
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Re: Murderbones on latenight
i think you're really confused on how powerful revenants are.
the thing is
they're not really that powerful on a murderboner if they're prepared.
tracking attacks alone is silly.
i think this is more of a policy/player issue than a mechanical/coding one.
the thing is
they're not really that powerful on a murderboner if they're prepared.
tracking attacks alone is silly.
i think this is more of a policy/player issue than a mechanical/coding one.
Local catgirl scratching post - Shezza


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- Grazyn
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Re: Murderbones on latenight
Some people like to let off steam after a rough day with some good ol' killin', and late night is the best time for that: low pop, no sec, only pure unrestrained slaughter. There is this misconception that low pop is best for autism projects/research/slow peaceful long rounds but I learned in the hard way that it's exactly the opposite, it's either murderbone or round ends as soon as power goes out because nobody bothered or cares enough to set it up (tbh when I stopped playing in lowpop it was before SM engine but I doubt it's much different now).
Also I assume that people who play late night are still going to bed eventually, well let me tell you that there's nothing worse than getting salty/pissed off right before bed, it ruins your sleep and makes you much more nervous the morning after. So if you care about yourself you shouldn't really play late night tgstation expecting to relax and wallow in your pet peaceful project because that isn't really going to happen. Play high pop for that.
Also I assume that people who play late night are still going to bed eventually, well let me tell you that there's nothing worse than getting salty/pissed off right before bed, it ruins your sleep and makes you much more nervous the morning after. So if you care about yourself you shouldn't really play late night tgstation expecting to relax and wallow in your pet peaceful project because that isn't really going to happen. Play high pop for that.
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Re: Murderbones on latenight
Revenants are easy to kill if the target is prepared for them. A single shotgun alone can one shot a Revenant, let alone the array of weapons on offer to Traitors
The problem with low pop Sybil is the utter lack of anyone in security. A single Security Officer is not enough and is easy prey if he's taken out first, if he is given time to prepare then he can become a genuine threat to a murderboner.
I think Low Pop murderboning could be curtained if a automatic way of summoning the ERT was added, such as if a single people deals enough damage to enough people, and kills a certain amount of people through this, then the ERT will be automatically called.
Even three ERT Officers will be very well equipped to deal with most murderboners.
The problem with low pop Sybil is the utter lack of anyone in security. A single Security Officer is not enough and is easy prey if he's taken out first, if he is given time to prepare then he can become a genuine threat to a murderboner.
I think Low Pop murderboning could be curtained if a automatic way of summoning the ERT was added, such as if a single people deals enough damage to enough people, and kills a certain amount of people through this, then the ERT will be automatically called.
Even three ERT Officers will be very well equipped to deal with most murderboners.
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Re: Murderbones on latenight
In highpop the shuttle gets called too soon to do projects, even for extended. And just because someone really enjoys easy mode murderbone it doesn't mean that ruining the round for everyone else is ok. Some people like to let off steam after a rough day with some good ol' buildin' , and late night is the best time for that.Grazyn wrote:Some people like to let off steam after a rough day with some good ol' killin', and late night is the best time for that: low pop, no sec, only pure unrestrained slaughter. There is this misconception that low pop is best for autism projects/research/slow peaceful long rounds but I learned in the hard way that it's exactly the opposite, it's either murderbone or round ends as soon as power goes out because nobody bothered or cares enough to set it up (tbh when I stopped playing in lowpop it was before SM engine but I doubt it's much different now).
Also I assume that people who play late night are still going to bed eventually, well let me tell you that there's nothing worse than getting salty/pissed off right before bed, it ruins your sleep and makes you much more nervous the morning after. So if you care about yourself you shouldn't really play late night tgstation expecting to relax and wallow in your pet peaceful project because that isn't really going to happen. Play high pop for that.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- cedarbridge
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Re: Murderbones on latenight
If you think the lights suddenly shut off on Sybil late night, you've clearly never played it. We've had 2+ hour rounds without a single casualty and with all basic services working. It works because the potential for being a faceless mook who can be shit and go priced goes down with the population.
Last edited by cedarbridge on Sun Mar 26, 2017 6:33 pm, edited 1 time in total.
- Qbopper
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Re: Murderbones on latenight
this is the least accurate post I've ever readGrazyn wrote:Some people like to let off steam after a rough day with some good ol' killin', and late night is the best time for that: low pop, no sec, only pure unrestrained slaughter. There is this misconception that low pop is best for autism projects/research/slow peaceful long rounds but I learned in the hard way that it's exactly the opposite, it's either murderbone or round ends as soon as power goes out because nobody bothered or cares enough to set it up (tbh when I stopped playing in lowpop it was before SM engine but I doubt it's much different now).
Also I assume that people who play late night are still going to bed eventually, well let me tell you that there's nothing worse than getting salty/pissed off right before bed, it ruins your sleep and makes you much more nervous the morning after. So if you care about yourself you shouldn't really play late night tgstation expecting to relax and wallow in your pet peaceful project because that isn't really going to happen. Play high pop for that.
Limey wrote:its too late.
- Cobby
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Re: Murderbones on latenight
Ok so instead of my extended idea we setup a vote for pure extended or pure chaos [everyone is a traitor] so now you [the player] can decide how HIGH OCTANE !!FUN!! the round is going to be [this is per round].
If people are tired of tee hee kill everyone, they'll vote extended. Maybe even have respawn on or something.
If people are ansy they didn't get traitor earlier that day, they may vote REV UP THE KILL MACHINE.
If people are tired of tee hee kill everyone, they'll vote extended. Maybe even have respawn on or something.
If people are ansy they didn't get traitor earlier that day, they may vote REV UP THE KILL MACHINE.
Voted best trap in /tg/ 2014-current
- Qbopper
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Re: Murderbones on latenight
seems like an interesting idea - it would be gated by population (so if there's [number]+ players on you get what the game rolls and you'll like it), right?
EDIT: I don't know if I would want this, to clarify, but it's interesting
EDIT: I don't know if I would want this, to clarify, but it's interesting
Last edited by Qbopper on Mon Mar 27, 2017 12:02 am, edited 1 time in total.
Limey wrote:its too late.
- DemonFiren
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Re: Murderbones on latenight
tl;dr: everyone's salty they didn't get antag or got dunked while antag
thus nobody ever votes extended
thus nobody ever votes extended
- captain sawrge
- Joined: Thu Apr 17, 2014 6:13 pm
- Byond Username: Sawrge
Re: Murderbones on latenight
That's terribleExcessiveCobblestone wrote:Ok so instead of my extended idea we setup a vote for pure extended or pure chaos [everyone is a traitor] so now you [the player] can decide how HIGH OCTANE !!FUN!! the round is going to be [this is per round].
If people are tired of tee hee kill everyone, they'll vote extended. Maybe even have respawn on or something.
If people are ansy they didn't get traitor earlier that day, they may vote REV UP THE KILL MACHINE.
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: Murderbones on latenight
yeah maybe the tumblrites of the admin crew.Kor wrote:Fucking people up with buttons or ERT or whatever might be carthartic but it doesn't stop the round from being garbage in the first place.
Admins and coders have spent years stressing that people shouldn't "valid hunt" or fight antags as crew, so to hear those same people saying "lol just kill them yourself when you have no sec" is silly.
- Qbopper
- Joined: Fri Jul 10, 2015 6:34 pm
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- Github Username: Qbopper
- Location: Canada
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Re: Murderbones on latenight
If they have the means to murderbone half the crew, they have the means to kill a Revenant. The idea behind letting have their memories is that they'll have free license to fulfill any grudges. We want this to annoy and inconvenience murderboners to maybe discourage that kind of gameplay, give the victims some form of catharsis, and generally spice up the round. Revenants are the a pain in the ass but not quite as heavy handed as an ERT.kevinz000 wrote:i think you're really confused on how powerful revenants are.
the thing is
they're not really that powerful on a murderboner if they're prepared.
tracking attacks alone is silly.
i think this is more of a policy/player issue than a mechanical/coding one.
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: Murderbones on latenight
So is running around with an ebow-esword when only 6 other people are playing the game and the only 1 that cared to actively hunt for you has already been killed [because you have an ebow-esword].captain sawrge wrote:That's terribleExcessiveCobblestone wrote:Ok so instead of my extended idea we setup a vote for pure extended or pure chaos [everyone is a traitor] so now you [the player] can decide how HIGH OCTANE !!FUN!! the round is going to be [this is per round].
If people are tired of tee hee kill everyone, they'll vote extended. Maybe even have respawn on or something.
If people are ansy they didn't get traitor earlier that day, they may vote REV UP THE KILL MACHINE.
If you give EVERYONE an ebow-esword though everyone has a blast

Voted best trap in /tg/ 2014-current
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Murderbones on latenight
The heavyhandedness is intentional though.Luke Cox wrote:If they have the means to murderbone half the crew, they have the means to kill a Revenant. The idea behind letting have their memories is that they'll have free license to fulfill any grudges. We want this to annoy and inconvenience murderboners to maybe discourage that kind of gameplay, give the victims some form of catharsis, and generally spice up the round. Revenants are the a pain in the ass but not quite as heavy handed as an ERT.kevinz000 wrote:i think you're really confused on how powerful revenants are.
the thing is
they're not really that powerful on a murderboner if they're prepared.
tracking attacks alone is silly.
i think this is more of a policy/player issue than a mechanical/coding one.
-
- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Murderbones on latenight
They can't kill you if you're already dead.
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