Bottom post of the previous page:
Improvised Firebombs should have a chance of exploding when wiring it. Also, before filling it with welderfuel, you should be able to fill it with 10 glass shards/10 bullets(any cal)/5 syringes(may be filled with chems) as shrapnel or a payload to have objects to propel at victims. The glass shards should stab and must be surgically removed, the bullets should have their primers ignited by the explosion(thus firing them), and syringes that hit people not wearing protective clothing will be injected instantly like syringe gun. Really, I'm just tired of all of the explosives in this game causing structural damage, but no real propulsion of loose items or even fragments created by the explosion. There needs to be some sort of shrapnel to create high damage/chem exposure easily towards humans while minimizing the amount of damage done to the station in general.Minor Suggestions
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- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: Minor Suggestions
this is really fucking hard to do btw. every part of it.Fragnostic wrote:Improvised Firebombs should have a chance of exploding when wiring it. Also, before filling it with welderfuel, you should be able to fill it with 10 glass shards/10 bullets(any cal)/5 syringes(may be filled with chems) as shrapnel or a payload to have objects to propel at victims. The glass shards should stab and must be surgically removed, the bullets should have their primers ignited by the explosion(thus firing them), and syringes that hit people not wearing protective clothing will be injected instantly like syringe gun. Really, I'm just tired of all of the explosives in this game causing structural damage, but no real propulsion of loose items or even fragments created by the explosion. There needs to be some sort of shrapnel to create high damage/chem exposure easily towards humans while minimizing the amount of damage done to the station in general.
also shrapnel is abstracted into brute damage that you get when in the radius of an explosion.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
- Fragnostic
- Joined: Mon May 19, 2014 2:11 am
- Byond Username: Fragnostic
Re: Minor Suggestions
I thought so. But didn't /tg/ have shrapnel bombs before? And I think the shrapnel had to be surgically removed and had a chance of failing. Really, I wish explosions propelled items into lethal speeds. Shards, screwdrivers, syringes, pens and other small sharp objects should be thrown by the explosion if it's not in the gib radius. I like my explosions, but I wish a class of explosive could forcus more on fragmentation rather than hull breaches.Miauw wrote: this is really fucking hard to do btw. every part of it.
also shrapnel is abstracted into brute damage that you get when in the radius of an explosion.
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- Joined: Tue Apr 22, 2014 2:59 pm
- Byond Username: Kingofkosmos
Re: Minor Suggestions
It's weird how this awesome mechanic isn't used anywhere else but disposal pipes. I remember someone suggesting C4:ing doors would make the airlocks propel inwards and kill people. Would be cool.Fragnostic wrote:Really, I wish explosions propelled items into lethal speeds. Shards, screwdrivers, syringes, pens and other small sharp objects should be thrown by the explosion if it's not in the gib radius. I like my explosions, but I wish a class of explosive could forcus more on fragmentation rather than hull breaches.
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- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: Minor Suggestions
I think you're thinking of baymed. It's sort of hard to do and I really don't want to hack it in without making sure that it's somewhat consistent with the rest of our medical system (e.g. it'd basically require a rewrite, which is very much needed not because the code is shit but because our current medical system is rather boring). The idea is cool, it's just hard to do. Besides the problem with our medical system, if you launch shards by "throwing" them people will be able to throw shards at people at such velocities that it is needed to surgically remove them, which makes no sense. So you'd have to use projectiles and guncode sucks.Fragnostic wrote:I thought so. But didn't /tg/ have shrapnel bombs before? And I think the shrapnel had to be surgically removed and had a chance of failing. Really, I wish explosions propelled items into lethal speeds. Shards, screwdrivers, syringes, pens and other small sharp objects should be thrown by the explosion if it's not in the gib radius. I like my explosions, but I wish a class of explosive could forcus more on fragmentation rather than hull breaches.Miauw wrote: this is really fucking hard to do btw. every part of it.
also shrapnel is abstracted into brute damage that you get when in the radius of an explosion.
Disposal pipes just throw stuff, it's fairly simplistic.kosmos wrote:It's weird how this awesome mechanic isn't used anywhere else but disposal pipes. I remember someone suggesting C4:ing doors would make the airlocks propel inwards and kill people. Would be cool.Fragnostic wrote:Really, I wish explosions propelled items into lethal speeds. Shards, screwdrivers, syringes, pens and other small sharp objects should be thrown by the explosion if it's not in the gib radius. I like my explosions, but I wish a class of explosive could forcus more on fragmentation rather than hull breaches.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
- Jacquerel
- Code Maintainer
- Joined: Thu Apr 24, 2014 8:10 pm
- Byond Username: Becquerel
Re: Minor Suggestions
what if Space Lube left semitransparent puddles instead of being mostly invisible
This is a preventative Forum User message to try and stop a perceived issue escalating before it ever really starts, and does not prevent the headmins from taking a different opinion and deleting my post. No formal action is being taken. No reply to this post is necessary. If you want to discuss the matter further, use forum PMs with me, but I have nothing else to say so I wouldn't waste the time.
- Atticat
- Joined: Thu May 01, 2014 5:04 pm
- Byond Username: Atticat
BAKAWHHH!!!!
Wearing the fullchicken suit should alter your speech. Kinda of like the luchadores mask OLE!
But instead now you'll be actin' like a real chicken-wo(man) should, BAKAWHHH!!!!
But instead now you'll be actin' like a real chicken-wo(man) should, BAKAWHHH!!!!
- Mastigos
- Joined: Sat Apr 19, 2014 11:53 am
Re: BAKAWHHH!!!!
Atticat wrote:Wearing the fullchicken suit should alter your speech. Kinda of like the luchadores mask OLE!
But instead now you'll be actin' like a real chicken-wo(man) should, LET'S EAT!!!
Hornygranny wrote: i was wrong
#NEVERFORGETPaprika wrote:Saegrimr is right.
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- Joined: Tue Apr 22, 2014 2:59 pm
- Byond Username: Kingofkosmos
Re: Minor Suggestions
Staff of Animation is largely so good because you can't fucking tell which things are animated and which aren't, you just have to bash at that stool until you hopefully see the glimpse of the "stool stops moving" -message during the shitfest going on at the chat window. Yes, I just got killed by one.
Animated things should glow or jitter while alive or somehow be more easily recognizable when not animated anymore.
Animated things should glow or jitter while alive or somehow be more easily recognizable when not animated anymore.
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- Joined: Fri Apr 18, 2014 6:40 pm
- Byond Username: Lo6a4evskiy
Re: Minor Suggestions
Animated things move and attack. Others don't.kosmos wrote:you can't fucking tell which things are animated and which aren't.
It's pretty simple.
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- Joined: Tue Apr 22, 2014 2:59 pm
- Byond Username: Kingofkosmos
Re: Minor Suggestions
Running away from them (so it'll be almost impossible for others to help you because you're fucking running in circles and so is the chair attacking you, and hitting the chair while moving is a bitch too, if you're able to kill all the 5 chairs surrounding you without getting confused you have my respect) to see if they're moving and looking at the spammed chat window to see if they're attacking isn't my idea of "pretty simple". A simple animation of them shaking a little would make this much more enjoyable.Lo6a4evskiy wrote:Animated things move and attack. Others don't.kosmos wrote:you can't fucking tell which things are animated and which aren't.
It's pretty simple.
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- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: Minor Suggestions
i think spooky glowing red eyes would be better.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
- Jacquerel
- Code Maintainer
- Joined: Thu Apr 24, 2014 8:10 pm
- Byond Username: Becquerel
Re: Minor Suggestions
There's no easy way to make a sprite overlay of "spooky glowing eyes" which would fit equally well on a chair, stool, crowbar, and mop, though.
Every animate-able object would need a different offset and many are too small in the first place.
Every animate-able object would need a different offset and many are too small in the first place.
This is a preventative Forum User message to try and stop a perceived issue escalating before it ever really starts, and does not prevent the headmins from taking a different opinion and deleting my post. No formal action is being taken. No reply to this post is necessary. If you want to discuss the matter further, use forum PMs with me, but I have nothing else to say so I wouldn't waste the time.
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- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: Minor Suggestions
doesn't matter
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
- Skorvold
- Joined: Fri Apr 18, 2014 2:36 pm
- Byond Username: Skorvold
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- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: Minor Suggestions
i *think* this would be either very easy or really fucking hard to code, depending on how well I remember throwing code.Skorvold wrote:BOOMERANGS
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
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- Joined: Tue Apr 15, 2014 1:27 pm
- Byond Username: Jalleo
Re: Minor Suggestions
Why cant it be both? HONK!Miauw wrote:i *think* this would be either very easy or really fucking hard to code, depending on how well I remember throwing code.Skorvold wrote:BOOMERANGS
- Fragnostic
- Joined: Mon May 19, 2014 2:11 am
- Byond Username: Fragnostic
Re: Minor Suggestions
SODA-12
Automatic shotgun constructed from a flamethrower+soda can w/igniter+box+metal rods.
Holds three shots.
Fires shots in rapid succession.
Has a chance of blasting a hole in your face with whatever shell, chance increases depending on shell.
-Beanbag: 25% chance of shooting self pointblank
-shotgun shell: 30% chance of shooting self pointblank
-syringe shell: 20% chance of shooting self pointblank
-incendiary shell: 50% chance of shooting self pointblank
-shotgun slug: 50% chance of shooting self pointblank or missing
-experimental/tech shells: 100% chance of shooting self pointblank
Not useful for murderbone, but good for when you find shells lying around and need a weapon.
Automatic shotgun constructed from a flamethrower+soda can w/igniter+box+metal rods.
Holds three shots.
Fires shots in rapid succession.
Has a chance of blasting a hole in your face with whatever shell, chance increases depending on shell.
-Beanbag: 25% chance of shooting self pointblank
-shotgun shell: 30% chance of shooting self pointblank
-syringe shell: 20% chance of shooting self pointblank
-incendiary shell: 50% chance of shooting self pointblank
-shotgun slug: 50% chance of shooting self pointblank or missing
-experimental/tech shells: 100% chance of shooting self pointblank
Not useful for murderbone, but good for when you find shells lying around and need a weapon.
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- Joined: Tue Apr 22, 2014 5:06 pm
Re: Minor Suggestions
It'll just make people stuncuff the bartender for his ammo and shooting people with this, but it sounds and looks cool to me.Fragnostic wrote:SODA-12
Automatic shotgun constructed from a flamethrower+soda can w/igniter+box+metal rods.
Holds three shots.
Fires shots in rapid succession.
Has a chance of blasting a hole in your face with whatever shell, chance increases depending on shell.
-Beanbag: 25% chance of shooting self pointblank
-shotgun shell: 30% chance of shooting self pointblank
-syringe shell: 20% chance of shooting self pointblank
-incendiary shell: 50% chance of shooting self pointblank
-shotgun slug: 50% chance of shooting self pointblank or missing
-experimental/tech shells: 100% chance of shooting self pointblank
Not useful for murderbone, but good for when you find shells lying around and need a weapon.
- Fragnostic
- Joined: Mon May 19, 2014 2:11 am
- Byond Username: Fragnostic
Re: Minor Suggestions
I don't think it'll happen as often as it already does. Anyway, if they're stun cuffing him, it's probably for his gun as well, which is more reliable. Cargo/R&D would probably be the first place they go to, and if they don't fork over any shells, someone's getting stuncuffstripdisposal. But you're right, that is one thing to watch out for.Wesdo wrote: It'll just make people stuncuff the bartender for his ammo and shooting people with this, but it sounds and looks cool to me.
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- Joined: Tue Apr 22, 2014 2:59 pm
- Byond Username: Kingofkosmos
Re: Minor Suggestions
There should be a small notice message to players when the gravity goes off/on, "Your feet slowly float off the floor...", like every other obvious thing the player character does (washes hands, slips, strips someone etc.). The floating does its just nicely but it just feels a little inconsistent without the message.
- peoplearestrange
- Joined: Tue Apr 22, 2014 12:02 pm
- Byond Username: Peoplearestrange
- Location: old
Re: Minor Suggestions
There used to be a warning siren sound effect, i've played muted recently so I don't know if that is still functional.kosmos wrote:There should be a small notice message to players when the gravity goes off/on, "Your feet slowly float off the floor...", like every other obvious thing the player character does (washes hands, slips, strips someone etc.). The floating does its just nicely but it just feels a little inconsistent without the message.
Perhaps there could be an update from cent comm saying something like "WARNING: Gravity generator off-line"
Whatever
Spoiler:
- Ezel
- Joined: Wed Jul 23, 2014 12:48 pm
- Byond Username: Improvedname
- Location: A place where locations are mini-signatures
Re: Minor Suggestions
goonstation did it and look at it now a whole safariMiauw wrote:i *think* this would be either very easy or really fucking hard to code, depending on how well I remember throwing code.Skorvold wrote:BOOMERANGS
Boomerang + safari suit + tranq rifle + clown/assistent=honk
But i think its pretty easy to code it because you throw it anywhere and let it come you
than make it that it doesnt stop if a Crewmember gets hit with or a wall
The future is horrible!
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- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: Minor Suggestions
yeah well xenoarchology is pretty easy to code it you just let people dig artifacts from walls and then research them, easy right?Ezel wrote:goonstation did it and look at it now a whole safariMiauw wrote:i *think* this would be either very easy or really fucking hard to code, depending on how well I remember throwing code.Skorvold wrote:BOOMERANGS
Boomerang + safari suit + tranq rifle + clown/assistent=honk
But i think its pretty easy to code it because you throw it anywhere and let it come you
than make it that it doesnt stop if a Crewmember gets hit with or a wall
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
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- Joined: Sat May 10, 2014 5:21 pm
- Byond Username: Rexagon
Re: Minor Suggestions
Replace Syndicate backpack with a duffel bag who's in-hand sprite has it slung over one arm.
Personally, having to carry your backpack makes you look like a tool.
Personally, having to carry your backpack makes you look like a tool.
- MMMiracles
- Code Maintainer
- Joined: Fri Aug 29, 2014 2:27 am
- Byond Username: MMMiracles
- Github Username: MMMiracles
Re: Minor Suggestions
Captain needs to spawn with some sort of self-defense weapon. Remove the chain of command from his office and have him spawn with it. Its rather odd that the highest ranking crew member (and probably most high-value) late-joins with literally 0 actual offense. An assistant with a bit of RNG luck on his side could easily down the captain with just a fucking toolbox. (this totally hasn't happened before during a rev round)
Spoiler:
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- Joined: Wed Apr 16, 2014 7:18 am
- Byond Username: Nienhaus2
Re: Minor Suggestions
Snapwalk made some sprites and I ended up finishing them off for him.rexagon wrote:Replace Syndicate backpack with a duffel bag who's in-hand sprite has it slung over one arm.
Personally, having to carry your backpack makes you look like a tool.
Hey.
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- Joined: Tue Apr 22, 2014 5:06 pm
Re: Minor Suggestions
A new trigger item for the grenade where you can use it to prime it automatically if you get stunned or drop it, could work by putting a button thing on a timer? It starts the timer basically when the button isn't held down.
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- Joined: Tue Apr 22, 2014 2:59 pm
- Byond Username: Kingofkosmos
Re: Minor Suggestions
I heard that now that saycode was updated, it would be possible to add robotic speech bubbles to the medibots, securitrons and such whenever they speak. Oh and more things for the medibots to say, too, right now they have like 3 different lines.
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- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: Minor Suggestions
Gunhog is going to do some stuff with robots talking when he ports botcall over. Currently bots still use whatever system they used before saycode happened, and speech bubbles for robots are still as copypasta-y as they would have been before (you could make them not copypasta-y i guess, but currently only mobs get speech bubbles. easily changed if somebody wants to change it)
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
- Reimoo
- Joined: Wed Apr 23, 2014 2:58 pm
- Byond Username: Reimoo
Re: Minor Suggestions
Drunken speech should be slurred, not stuttered. Like, honestly.
- ThanatosRa
- Rarely plays
- Joined: Fri Apr 18, 2014 4:07 pm
- Byond Username: ThanatosRa
- Location: Northeast Pennsylvania
Re: Minor Suggestions
Dinosaur Costume
http://hyperboleandahalf.blogspot.com/2 ... enace.html
http://hyperboleandahalf.blogspot.com/2 ... enace.html
my forum gimmick is that no one knows who i am
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
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- Joined: Tue Apr 22, 2014 2:59 pm
- Byond Username: Kingofkosmos
Re: Minor Suggestions
I almost thought half a year ago that the drunkenness overhaul would come...Reimoo wrote:Drunken speech should be slurred, not stuttered. Like, honestly.
- Fragnostic
- Joined: Mon May 19, 2014 2:11 am
- Byond Username: Fragnostic
Re: Minor Suggestions
Mild drunkeness:Reimoo wrote:Drunken speech should be slurred, not stuttered. Like, honestly.
Slurred speech
Moderate drunkeness:
Slurred speech, stuttering, movement restricted to walk, vomiting
Severe drunkeness:
Inability to resist (when grabbed/on fire), welder vision, passing out, strobing in and out of consciousness, vomiting, movement as if in red zone health, inability to use complicated equipment
COMMIT NAU
- peoplearestrange
- Joined: Tue Apr 22, 2014 12:02 pm
- Byond Username: Peoplearestrange
- Location: old
Re: Minor Suggestions
I'd like to see severe drunkeness cause you to black out but still move around occasionally ("I don't remember doing that"). Though that maybe taking it a little two far...Fragnostic wrote:Severe drunkeness:Reimoo wrote:Drunken speech should be slurred, not stuttered. Like, honestly.
Inability to resist (when grabbed/on fire), welder vision, passing out, strobing in and out of consciousness, vomiting, movement as if in red zone health, inability to use complicated equipmentU
How would you suggest you apply a slur to speech though? Can you give an example? Might not be that easy to code.
Whatever
Spoiler:
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- Github User
- Joined: Fri Apr 18, 2014 1:50 pm
- Byond Username: Xxnoob
- Github Username: xxalpha
Re: Minor Suggestions
That's actually a great idea.
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- Joined: Tue Apr 22, 2014 2:59 pm
- Byond Username: Kingofkosmos
Re: Minor Suggestions
Is it possible to scramble the letters in the middle of a word? Like in the Cambridge Effect. That could make awesome pseudo-drunk-typing. A simpler solution (but a much more fun to look at than the current one) would be just make every "s" --> "sh" when mildly slurring and add stammering to that when severely slurring.peoplearestrange wrote:How would you suggest you apply a slur to speech though? Can you give an example? Might not be that easy to code.
- Fragnostic
- Joined: Mon May 19, 2014 2:11 am
- Byond Username: Fragnostic
Re: Minor Suggestions
I know you can rig a crate by using wires and an electropack on it, but what about other rigging methods/assemblies.
My suggestions for general assemblies start with the basic You rig the crate. message, after you add the wire.
After wiring the crate:
+bike horn: upon attempting to open the crate, a deafening HONK! sound puts you on your ass
+generic spray bottle: upon attempting to open the crate, sprays whatever reagent in the container at you
+signaller: upon attempting to open the crate, the assembly signals at the frequency the signaller was set to
+chemgrenade: upon attempting to open the crate, the chemgrenade is activated, and the appropriate reaction occurs
+improvised firebomb(soda IED): upon attempting to open the crate, pop!
+syndicate minibomb: upon attempting to open the crate, bye
+gas tank(plasma/oxygen): upon attempting to open the crate, the tank releases all gas inside
+generic grenades(flashbang/viscerator/teargas/etc): upon attempting to open the crate, activates grenade
+syringe: upon attempting to open the crate, you are injected all reagents in the syringe
Any more suggestions? Clown related would be great.
I think it would be cool if you could use wirecutters and then a screwdriver to disarm whatever assembly, except for the electro pack one(should require insulated gloves.
My suggestions for general assemblies start with the basic You rig the crate. message, after you add the wire.
After wiring the crate:
+bike horn: upon attempting to open the crate, a deafening HONK! sound puts you on your ass
+generic spray bottle: upon attempting to open the crate, sprays whatever reagent in the container at you
+signaller: upon attempting to open the crate, the assembly signals at the frequency the signaller was set to
+chemgrenade: upon attempting to open the crate, the chemgrenade is activated, and the appropriate reaction occurs
+improvised firebomb(soda IED): upon attempting to open the crate, pop!
+syndicate minibomb: upon attempting to open the crate, bye
+gas tank(plasma/oxygen): upon attempting to open the crate, the tank releases all gas inside
+generic grenades(flashbang/viscerator/teargas/etc): upon attempting to open the crate, activates grenade
+syringe: upon attempting to open the crate, you are injected all reagents in the syringe
Any more suggestions? Clown related would be great.
I think it would be cool if you could use wirecutters and then a screwdriver to disarm whatever assembly, except for the electro pack one(should require insulated gloves.
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: Minor Suggestions
Fund it. (Except replace minibomb with C4/TTV if the minibomb ends up being removed)Fragnostic wrote:I know you can rig a crate by using wires and an electropack on it, but what about other rigging methods/assemblies.
My suggestions for general assemblies start with the basic You rig the crate. message, after you add the wire.
After wiring the crate:
+bike horn: upon attempting to open the crate, a deafening HONK! sound puts you on your ass
+generic spray bottle: upon attempting to open the crate, sprays whatever reagent in the container at you
+signaller: upon attempting to open the crate, the assembly signals at the frequency the signaller was set to
+chemgrenade: upon attempting to open the crate, the chemgrenade is activated, and the appropriate reaction occurs
+improvised firebomb(soda IED): upon attempting to open the crate, pop!
+syndicate minibomb: upon attempting to open the crate, bye
+gas tank(plasma/oxygen): upon attempting to open the crate, the tank releases all gas inside
+generic grenades(flashbang/viscerator/teargas/etc): upon attempting to open the crate, activates grenade
+syringe: upon attempting to open the crate, you are injected all reagents in the syringe
Any more suggestions? Clown related would be great.
I think it would be cool if you could use wirecutters and then a screwdriver to disarm whatever assembly, except for the electro pack one(should require insulated gloves.
- Reimoo
- Joined: Wed Apr 23, 2014 2:58 pm
- Byond Username: Reimoo
Re: Minor Suggestions
Also, add extra letters to the beginning and end of the words, in case there are no S's.kosmos wrote:Is it possible to scramble the letters in the middle of a word? Like in the Cambridge Effect. That could make awesome pseudo-drunk-typing. A simpler solution (but a much more fun to look at than the current one) would be just make every "s" --> "sh" when mildly slurring and add stammering to that when severely slurring.peoplearestrange wrote:How would you suggest you apply a slur to speech though? Can you give an example? Might not be that easy to code.
e.g. "I aam fuck as drunkkk"
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Minor Suggestions
Make firealarms, when reset, take several seconds before they reactivate when a fire is detected. Most people tend to reset the fire alarm in a vain attempt to quickly bypass a set of door, yet the fire doors will close almost instantly.
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- Joined: Fri Apr 18, 2014 6:40 pm
- Byond Username: Lo6a4evskiy
Re: Minor Suggestions
That defeats the point of having firelocks not let fire through?
- Skorvold
- Joined: Fri Apr 18, 2014 2:36 pm
- Byond Username: Skorvold
Re: Minor Suggestions
Are we porting the rest of NT's clothes? Because we need them.
Never give up! Trust your instincts!
Spoiler:
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Minor Suggestions
Do it the way Bay does it with hazard doors. You can click it to have it let you through (after a warning prompt), the door will close shortly after being opened. Applying a crowbar to pry it open prevents the door closing again.Steelpoint wrote:Make firealarms, when reset, take several seconds before they reactivate when a fire is detected. Most people tend to reset the fire alarm in a vain attempt to quickly bypass a set of door, yet the fire doors will close almost instantly.
- Killerz104
- Joined: Fri Apr 18, 2014 3:33 pm
Re: Minor Suggestions
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: Minor Suggestions
still waiting on the pumpkin space latte to be added m8, my character needs to be more of a white girl
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- Joined: Fri Apr 18, 2014 6:40 pm
- Byond Username: Lo6a4evskiy
Re: Minor Suggestions
Donut cake when
- Mastigos
- Joined: Sat Apr 19, 2014 11:53 am
Re: Minor Suggestions
Port NT kitchen stuff. I want my grilled grilled deep fried grilled deep fried deep fried grilled grilled grilled deep fried jelly salad bread.
Hornygranny wrote: i was wrong
#NEVERFORGETPaprika wrote:Saegrimr is right.
- Psyentific
- Joined: Mon Apr 21, 2014 7:44 am
- Byond Username: Psyentific
- Location: Vancouver, Canada
- Contact:
Re: Minor Suggestions
^^^Mastigos wrote:Port NT kitchen stuff. I want my grilled grilled deep fried grilled deep fried deep fried grilled grilled grilled deep fried jelly salad bread.
Grilled deep fried deep fried nuclear authentication disk
Deep fried tank transfer valves
I haven't logged into SS13 in at least a year.
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Minor Suggestions
For the round-end report for AI Malfunction, list the powers that the AI used! Wizards, Traitors/DA, and Nuke Ops have their powers reported - Malf should as well!
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- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: Minor Suggestions
>put water into microwave
>receive ice cubes
muh immulsions ;_;
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
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