Bottom post of the previous page:
Speaking of Lavaland, I had a idea for a partial remake of the Lavaland mining base if we get multi-z levels, create a sort of proper upper landing zone.spooky russian codebase
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Re: spooky russian codebase
WE CAN MAKE A DWARF FORTRESS MAP
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Re: spooky russian codebase
Alternative idea to have the mining base be in three levels. This includes a underground level, the ground floor and the upper level.
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Re: spooky russian codebase
I'm not really sure how much more stress every z-level is going to add, if you have a station with 3 levels and a mining base with 3 levels that's 4 new z-levels and 4*255 new turfs.
And atmos processing is going to become more complicated with inter-z-level interaction.
And atmos processing is going to become more complicated with inter-z-level interaction.
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
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Re: spooky russian codebase
Not much more, atmos tiles move in 4 directions, this would up it to 6 (UP and DOWN are byond dirs)Ricotez wrote:I'm not really sure how much more stress every z-level is going to add, if you have a station with 3 levels and a mining base with 3 levels that's 4 new z-levels and 4*255 new turfs.
And atmos processing is going to become more complicated with inter-z-level interaction.
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Re: spooky russian codebase
Maps looks much nicer with the new vg lighting, here's a ingame image of the level 1 of RusStation.
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Re: spooky russian codebase
isn't it absurd that it took years of development for an atmospheric toolboxing simulator to have atmosphere
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Re: spooky russian codebase
You know that's not what that meeeeeaaaans!DemonFiren wrote:isn't it absurd that it took years of development for an atmospheric toolboxing simulator to have atmosphere
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Re: spooky russian codebase
Heard you need a cyka from vodkaland.
Native russian reporting in.
I know jack shit about programming, but I aspire to become a translator. Already translated at least a part of one game to russian, translating to english is usually much easier.
I'll be glad to help.
tbh english is my drug. I find myself thinking in english, sometimes speaking to myself in english and it brings great joy to me. I'll be really happy to offer any help I can.
Native russian reporting in.
I know jack shit about programming, but I aspire to become a translator. Already translated at least a part of one game to russian, translating to english is usually much easier.
I'll be glad to help.
tbh english is my drug. I find myself thinking in english, sometimes speaking to myself in english and it brings great joy to me. I'll be really happy to offer any help I can.
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Re: spooky russian codebase
As German I know that feel, but when do we Germans ever get any crazy programmers?
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Re: spooky russian codebase
1. Thanks for the help, but I've rolled my own custom system for efficiencySaul_Myers wrote:Heard you need a cyka from vodkaland.
Native russian reporting in.
I know jack shit about programming, but I aspire to become a translator. Already translated at least a part of one game to russian, translating to english is usually much easier.
I'll be glad to help.
tbh english is my drug. I find myself thinking in english, sometimes speaking to myself in english and it brings great joy to me. I'll be really happy to offer any help I can.
2. This is very common for people who speak a second language, you tend to think in it more often and make better decisions in it (due to your brain having to work harder, it takes longer, and thus ends up thinking on decisions for longer tending to an overall improvement in judgement)
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Re: spooky russian codebase
It looks pretty good, it's only missing Remie's south 3D thing.
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Re: spooky russian codebase
The fact this is actually a possible thing and its being worked on is making me moist. Keep going.
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Re: spooky russian codebase
Hey remie, just curious, would it be possible to give lower z levels a pixel offset? Like maybe 16 or 24 or even 32 pixels down. I think it'd be useful to see vertical stretches of walls to give the impression of verticality.
Also, how feasible would it be to see things above you? It'd really help if, when you're in an open room, you can see multiple z levels above you, like balconies. There's a severe disconnect when you can only look down that way.
Also, how feasible would it be to see things above you? It'd really help if, when you're in an open room, you can see multiple z levels above you, like balconies. There's a severe disconnect when you can only look down that way.
Apparently I was an director or something.
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Re: spooky russian codebase
entirely possible to shift it, yes, I've considered it myself, but I won't test that until it's all done and ready.WJohnston wrote:Hey remie, just curious, would it be possible to give lower z levels a pixel offset? Like maybe 16 or 24 or even 32 pixels down. I think it'd be useful to see vertical stretches of walls to give the impression of verticality.
Also, how feasible would it be to see things above you? It'd really help if, when you're in an open room, you can see multiple z levels above you, like balconies. There's a severe disconnect when you can only look down that way.
There won't be any "seeing up", but you will be able to throw your client's eye up one z level (like lifeweb), allowing you to see the Z above as if you were on it (this means effectively seeing YOURSELF a z below), but only where there's holes, obviously.
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Re: spooky russian codebase
Hm, if I were to design a station around this, I'd have to make sure to include a pretty huge amount of 3d elements to really help with understanding your surroundings. Balconies and overpasses and whatnot are gonna be very common.
I think this'd be a lot of fun to work with.
I think this'd be a lot of fun to work with.
Apparently I was an director or something.
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Re: spooky russian codebase
This looks really pretty and would definitely be a great addition visually and gameplay wise. Now we can truly be agent 47 and snipe people from balconies!
Are you being the neighbour Mr. Rogers would've wanted you to be?
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Re: spooky russian codebase
Expect delays, I've just about lost all my goodwill for the SS13 community.
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Re: spooky russian codebase
The Russian Station is a good showcase for this, it makes good usage of the added dimension.WJohnston wrote:Hm, if I were to design a station around this, I'd have to make sure to include a pretty huge amount of 3d elements to really help with understanding your surroundings. Balconies and overpasses and whatnot are gonna be very common.
I think this'd be a lot of fun to work with.
A shame, hope you'll regain your goodwill over time.Remie Richards wrote:Expect delays, I've just about lost all my goodwill for the SS13 community.
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Re: spooky russian codebase
Remie Richards wrote:Expect delays, I've just about lost all my goodwill for the SS13 community.


oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander

Deitus wrote:If your signature is scrollable it's too long and fucking obnoxious and you should feel bad

Link to my feedback thread. Go there.
PKPenguin321 wrote:I've been had by yet another tg boondoggle
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Re: spooky russian codebase
don't expect anything good ever from this community
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
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Re: spooky russian codebase
>see a remie post in the thread
>excited as fuck
>read the post
>die inside
A bunch of cunts emerged from the woodworks to bully Remie on a github PR, a lot from outside our community but some from ours. Like it was a little disagreement but then a bunch of people just swooped in with straight up name calling and outright hostility.
>excited as fuck
>read the post
>die inside
A bunch of cunts emerged from the woodworks to bully Remie on a github PR, a lot from outside our community but some from ours. Like it was a little disagreement but then a bunch of people just swooped in with straight up name calling and outright hostility.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
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Re: spooky russian codebase
ITT: genuine ragePKPenguin321 wrote:>see a remie post in the thread
>excited as fuck
>read the post
>die inside
A bunch of cunts emerged from the woodworks to bully Remie on a github PR, a lot from outside our community but some from ours. Like it was a little disagreement but then a bunch of people just swooped in with straight up name calling and outright hostility.
what the fuck, that's ridiculous
Limey wrote:its too late.
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Re: spooky russian codebase
ITT: Why coders don't trust the community and why we can't have nice things.
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
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Re: spooky russian codebase
a thin skin won't get you very far in life
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Re: spooky russian codebase
Neither does needlessly shitting on people, but you wouldn't know that would you?oranges wrote:a thin skin won't get you very far in life
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Re: spooky russian codebase
I dunno I've got pretty far so far.
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Re: spooky russian codebase
It would be a shame if some childish bigots stopped you contributing to something you enjoy doing Remie, I just dont' want to see them win is all.
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Re: spooky russian codebase
Nice save fruit man.
Keyword was "delays", not cancellation.
I have lost a lot of my goodwill for some people at this point, but I also don't want the people I do still care about to miss out just because of some pathetic individuals.
Keyword was "delays", not cancellation.
I have lost a lot of my goodwill for some people at this point, but I also don't want the people I do still care about to miss out just because of some pathetic individuals.
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Re: spooky russian codebase
your avatar is hot so you must be a good person
seriously though, hope it didn't get to you too badly
seriously though, hope it didn't get to you too badly
Limey wrote:its too late.
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Re: spooky russian codebase
I'll fight them
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
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Re: spooky russian codebase
heck those people
HECK THEM RIGHT IN THEIR HECKIN BUTTS
HECK THEM RIGHT IN THEIR HECKIN BUTTS
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander

Deitus wrote:If your signature is scrollable it's too long and fucking obnoxious and you should feel bad

Link to my feedback thread. Go there.
PKPenguin321 wrote:I've been had by yet another tg boondoggle
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Re: spooky russian codebase
I hope you didnt give up on this project, it seemed legitimately cool and interesting
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Re: spooky russian codebase
Spacemen will never be able to into depth.PKPenguin321 wrote:>see a remie post in the thread
>excited as fuck
>read the post
>die inside
A bunch of cunts emerged from the woodworks to bully Remie on a github PR, a lot from outside our community but some from ours. Like it was a little disagreement but then a bunch of people just swooped in with straight up name calling and outright hostility.

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Re: spooky russian codebase
hey listen
Sorry about getting angry over the statue
It was just a shitty sprite
Sorry about getting angry over the statue
It was just a shitty sprite
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Re: spooky russian codebase
Also if you're quitting and or delaying drop the source
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Re: spooky russian codebase
I mean you did turn what was supposed to be a memorial based on someone's death into a gender issue for no reason since anyone could see that the sprite was androgynous.
Not that I condone what happened, but you opened that can of worms on your own.
Not that I condone what happened, but you opened that can of worms on your own.
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Re: spooky russian codebase
cat's out of the bag abort ABORT
Apparently I was an director or something.
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Re: spooky russian codebase
No disrespect was meant, in fact, that was the whole point.D&B wrote:I mean you did turn what was supposed to be a memorial based on someone's death into a gender issue for no reason since anyone could see that the sprite was androgynous.
Not that I condone what happened, but you opened that can of worms on your own.
It was expanded from a memorial to Arc, to a memorial for everyone, it was about being inclusive and respectful
So GOD forbid I suggest we go a tiny bit further to make sure it's doing what it should, and I'm shat all over? Totally fair right guys, totally.
?WJohnston wrote:cat's out of the bag abort ABORT
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Re: spooky russian codebase
I want to live in a world where I can elbow-drop the HoS from the third story as a clown.
Don't take this away from me. please.
Don't take this away from me. please.
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Re: spooky russian codebase
It's not over, just delayed.
I need time to actually work on it, so it'll probably be the weekend.
I need time to actually work on it, so it'll probably be the weekend.
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Re: spooky russian codebase
Changing zlevels or looking on different zlevels is definitely going to require some new hotkeys and HUD buttons.
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Re: spooky russian codebase
For anybody interested, the IP for the spooky russian server is byond://ss13.ru:2511
We should really host it sometime on the third server.
We should really host it sometime on the third server.
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Re: spooky russian codebase
this is correct, yes.ShadowDimentio wrote:Changing zlevels or looking on different zlevels is definitely going to require some new hotkeys and HUD buttons.
My plan is for a little head looking up to slide out onto your UI when you can look up, and slide off again when you can't, when it's enabled it'll instead look straight forward, to indicate you can look back at your normal Z.
Going up and down with items (jetpacks) or abilities (xenos?) will just be action buttons.
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Re: spooky russian codebase
>slide out headsRemie Richards wrote:this is correct, yes.ShadowDimentio wrote:Changing zlevels or looking on different zlevels is definitely going to require some new hotkeys and HUD buttons.
My plan is for a little head looking up to slide out onto your UI when you can look up, and slide off again when you can't, when it's enabled it'll instead look straight forward, to indicate you can look back at your normal Z.
Going up and down with items (jetpacks) or abilities (xenos?) will just be action buttons.
Spoiler:
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Re: spooky russian codebase
Amusingly, not far off.DemonFiren wrote: >slide out headsSpoiler:
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Re: spooky russian codebase
Update:
Gases spread between Zs now.
Next will be pipes + wires.
Then explosions (because it's like 2 lines).
And then I'll push an initial PR.
Timescale is probably for the end of the weekend.
Gases spread between Zs now.
Next will be pipes + wires.
Then explosions (because it's like 2 lines).
And then I'll push an initial PR.
Timescale is probably for the end of the weekend.
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Re: spooky russian codebase
Yay.
Are plasma fires going to spread through Z levels?
Are plasma fires going to spread through Z levels?
I play:
SMAI-Reactivation (SybilAI)
SMAI-Revolutions (BagilAI): Endorsed by Poly, the Parrot! https://twitter.com/Poly_the_Parrot/sta ... 7588301825
Shannah Rader (Sybil geneticist)
Janette Hall (Bagil geneticist)
Also, I'm a Game Admin or something right now. You can tell me how I'm doing here
I seriously hope you don't make the same mistakes I have
SMAI-Reactivation (SybilAI)
SMAI-Revolutions (BagilAI): Endorsed by Poly, the Parrot! https://twitter.com/Poly_the_Parrot/sta ... 7588301825
Shannah Rader (Sybil geneticist)
Janette Hall (Bagil geneticist)
Also, I'm a Game Admin or something right now. You can tell me how I'm doing here
I seriously hope you don't make the same mistakes I have
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