Bottom post of the previous page:
The BoxStation overview map at https://dl.dropboxusercontent.com/s/ob0 ... ullbox.png is out of date. Can someone please run a new render (and maybe delete all the oil spills/dried blood/vomit that autospawns)?Boxstation General Feedback
- Atlanta-Ned
- In-Game Game Master
- Joined: Fri Apr 18, 2014 2:11 pm
- Byond Username: Atlanta-ned
Re: Boxstation General Feedback
Statbus! | Admin Feedback
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
- PKPenguin321
- Site Admin
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Re: Boxstation General Feedback
if we could make the AI satellite only have 1 layer of windows on the outside instead of two (or make the outer layer not reinforced) that would be nice
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: Boxstation General Feedback
If we could remove the tumor known as the AI satellite and balance the AI core in ways that isn't making it a mini-station that would be nice
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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- Joined: Sun Apr 24, 2016 6:04 am
- Byond Username: Sidon
Re: Boxstation General Feedback
Remove the dumb dining setup in the bar. Add shutters to the bar's windows.
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Boxstation General Feedback
I would like to request megaphones added to the head offices who are missing them. Even the
clown
gets one! Another consideration is having a table + windoors setup like the HoP's office added to the other head offices so there is a proper way for heads to modify IDs without having to take the ID from the crewman, go into the office, and bring it back out.
I would also like to request having electrified grilles for all the head offices, instead of just HoP and CE. Have it include the HoS office, RD, and CMO. Thanks to Tesla grilles, you can even use this against them!


I would also like to request having electrified grilles for all the head offices, instead of just HoP and CE. Have it include the HoS office, RD, and CMO. Thanks to Tesla grilles, you can even use this against them!

- Atlanta-Ned
- In-Game Game Master
- Joined: Fri Apr 18, 2014 2:11 pm
- Byond Username: Atlanta-ned
Re: Boxstation General Feedback
Can we do SOMETHING to prevent meteor strikes on the prison common room? A line of grilles? Literally anything would be better than the prison common room becoming uninhabitable round after round after round after round.
Statbus! | Admin Feedback
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Boxstation General Feedback
I'm currently going over Box and making minor improvement/changes, if you have anything you want to suggest be changed, removed or improved please state so. I'll link to my PR after the fact.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Boxstation General Feedback
- Iatots
- Joined: Thu Oct 13, 2016 3:17 pm
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- Github Username: Iatots
Re: Boxstation General Feedback
Looks nice. The glass door might become annoying.
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Boxstation General Feedback
The glass for the southern door and windoor desk are all missing shutters. If you are reviving this, please remember to do that. Also, the surgery corner may not be visible from that one security camera in the room.
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: Boxstation General Feedback
I think that's the point, to stop any potential issues with AIs when you're taking people's brains out [or maybe I'm just looking too much into it].Gun Hog wrote:The glass for the southern door and windoor desk are all missing shutters. If you are reviving this, please remember to do that. Also, the surgery corner may not be visible from that one security camera in the room.
Voted best trap in /tg/ 2014-current
- XDTM
- Github User
- Joined: Fri Mar 04, 2016 8:38 pm
- Byond Username: XDTM
- Github Username: XDTM
- Location: XDTM
Re: Boxstation General Feedback
Looks great! Since robotics now also handles implants, it'd be really nice if they also had a cautery now.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Boxstation General Feedback
AIs, and even borgs present in the room do absolutely nothing while someone is being brained, unless they show signs of resistance. An AI will not know it is a hostile braining unless the victim is radioing for help.ExcessiveCobblestone wrote:
I think that's the point, to stop any potential issues with AIs when you're taking people's brains out [or maybe I'm just looking too much into it].
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Boxstation General Feedback
Considering its been two years I don't know if the lack of cameras near surgery was intention or just overlooked.
Right now I'll consider it to be overlooked and add on in when I get around to making this again.
Right now I'll consider it to be overlooked and add on in when I get around to making this again.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Boxstation General Feedback
PR up: https://github.com/tgstation/tgstation/pull/24502
Feel free to suggest further changes or alterations.
Feel free to suggest further changes or alterations.
- Atlanta-Ned
- In-Game Game Master
- Joined: Fri Apr 18, 2014 2:11 pm
- Byond Username: Atlanta-ned
Re: Boxstation General Feedback
I like it, but I'd swap the Starboard Emergency Storage and that maintenance entrance next to the mechbay. Only because the maint door to the hallway and the mech maint door being right next to each other are offensive.
Statbus! | Admin Feedback
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Boxstation General Feedback
I must have missed the discussion but what's the point of the belts?
- oranges
- Code Maintainer
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- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: Boxstation General Feedback
They hold up your pants
- Quanti
- Joined: Sun Oct 02, 2016 10:22 am
- Byond Username: Killaslot
Re: Boxstation General Feedback
Unless there's something I haven't realised, the bottom fabricator in robotics doesn't connect to the computer when updating the database.
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Boxstation General Feedback
I've checked and yeah the bottom fab is too far away from the console to link to it
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Boxstation General Feedback
You only gave robotics two damn flashes at roundstart, there was a rogue borg about and I asked the robo for one to stop it and he said he spend them making the borg.
HEADLINE: STEELPOINT BRINGS BACK THE TYRANNY OF SECBORGS IN ONE PR, WHAT'S NEXT?
HEADLINE: STEELPOINT BRINGS BACK THE TYRANNY OF SECBORGS IN ONE PR, WHAT'S NEXT?
Spoiler:
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Boxstation General Feedback
I must have screwed the fab up when i was asked to shuffle the layout a bit.
On the flashes, I'm pretty sure I added the same amount of materials to Robotics as it had prior, in fact I gave it a few extra pieces.
On the flashes, I'm pretty sure I added the same amount of materials to Robotics as it had prior, in fact I gave it a few extra pieces.
- LSWraith
- Joined: Mon Sep 24, 2018 3:48 am
- Byond Username: LSWraith
Re: Boxstation General Feedback
Not to Necro this, but Det has less access than Lawyer on this map. Det's can't get into the Sec Office, and Lawyers can, and I'm sure it should be the other way around.
- Farquaar
- Joined: Sat Apr 07, 2018 7:20 am
- Byond Username: Farquaar
- Location: Delta Quadrant
Re: Boxstation General Feedback
Yeah, it really is a pain given that detectives are meant to coordinate with security. On lowpop rounds, the detective usually is expected to assist with arrests, which definitely requires the appropriate gear.LSWraith wrote:Not to Necro this, but Det has less access than Lawyer on this map. Det's can't get into the Sec Office, and Lawyers can, and I'm sure it should be the other way around.
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