Vision Cones Bounty
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- Joined: Fri Mar 13, 2015 10:26 pm
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Vision Cones Bounty
STP has agreed to pay 100 brit dollars to whoever codes the negative vision cones.
The dead area of vision has to extend in a cone behind the mob, preferably with a soft dark overlay. Turfs and objects should still be visible under this cone, but mobs should be invisible.
The dead area of vision has to extend in a cone behind the mob, preferably with a soft dark overlay. Turfs and objects should still be visible under this cone, but mobs should be invisible.
- calzilla1
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Re: Vision Cones Bounty
100 dosh for something that will go the way of gun crafting
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy
do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
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Re: Vision Cones Bounty
Except I like vision cones so I'll be merging it.
Also it shouldn't really matter to the person coding it whether it gets merged or not since they're getting ~124 USD
Also it shouldn't really matter to the person coding it whether it gets merged or not since they're getting ~124 USD
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Re: Vision Cones Bounty
I'll give it a try.
- Remie Richards
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Re: Vision Cones Bounty
No offence, but you're not going to get a performant implementation without help.lzimann wrote:I'll give it a try.
私は完璧
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Re: Vision Cones Bounty
I know.Remie Richards wrote:No offence, but you're not going to get a performant implementation without help.lzimann wrote:I'll give it a try.
- IcePacks
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Re: Vision Cones Bounty
muh realismcalzilla1 wrote:100 dosh for something that will go the way of gun crafting
OOC: Deitus: tfw RL porn doesnt sexually excite me anymore
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Re: Vision Cones Bounty
Actually as much as I like money, I already have too much stuff I want to do/am doing so I'll have to pass my attempt.
- ShadowDimentio
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Re: Vision Cones Bounty
Oh great Kor's gonna speedmerge this and cockblock removal attempts if people hate it.
Spoiler:
- calzilla1
- Joined: Wed Jun 01, 2016 5:55 pm
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Re: Vision Cones Bounty
ShadowDimentio wrote:Oh great Kor's gonna speedmerge this and cockblock removal attempts if people hate it.
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy
do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
- Remie Richards
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Re: Vision Cones Bounty
showing all objects could be weird.
>Object moving by itself
>No wind
>Very obvious there's a person involved
>Object moving by itself
>No wind
>Very obvious there's a person involved
私は完璧
- Sometinyprick
- In-Game Game Master
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Re: Vision Cones Bounty
Being able to see behind you is silly, I don't see much to hate about the change if it ever happensShadowDimentio wrote:Oh great Kor's gonna speedmerge this and cockblock removal attempts if people hate it.
Also if someone actually does do this please remind me, because i don't check github that often
i play leo bonhart, feel free to grief me
- IcePacks
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Re: Vision Cones Bounty
i can see the pros (more dangerous maintain tunnels!) but getting suckerpunched from behind by a nukeop in the middle of a firefight would suck
make it so that running mobs and attacking mobs are visible
make it so that running mobs and attacking mobs are visible
OOC: Deitus: tfw RL porn doesnt sexually excite me anymore
- danno
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Re: Vision Cones Bounty
The way it's been done before is that things moving behind you make a sort of noise radar ping that's pretty obvious. If something is running up behind you, you will know.
This idea has worked well in practice before and in my experience and the opinions of people who have also tried it I find that it's not actually that difficult to get used to. I'm not going to pretend like it'll just fit and be a cake walk for /tg/station but I don't think it'll be THAT bad.
This idea has worked well in practice before and in my experience and the opinions of people who have also tried it I find that it's not actually that difficult to get used to. I'm not going to pretend like it'll just fit and be a cake walk for /tg/station but I don't think it'll be THAT bad.
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Re: Vision Cones Bounty
looks annoying as fuck and also
IcePacks wrote: muh realism
- XDTM
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Re: Vision Cones Bounty
That sounds like fun gameplay, just a sneaky op coming up behind you to stab you in the back while you're chasing his friendsIcePacks wrote:i can see the pros (more dangerous maintain tunnels!) but getting suckerpunched from behind by a nukeop in the middle of a firefight would suck
make it so that running mobs and attacking mobs are visible
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- Armhulen
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Re: Vision Cones Bounty
double damage for sneak attacks when?
- Shaps-cloud
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Re: Vision Cones Bounty
Do you see the ceiling if you lie face up? Does everything go black if you lie face down?
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Re: Vision Cones Bounty
Holy shit I never fucking imagined my vision cone test would spark this.
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Re: Vision Cones Bounty
Matty!mattroks101 wrote:Holy shit I never fucking imagined my vision cone test would spark this.
Hey.
- oranges
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Re: Vision Cones Bounty
That's not really how this worksKor wrote:Except I like vision cones so I'll be merging it.
Also it shouldn't really matter to the person coding it whether it gets merged or not since they're getting ~124 USD
- IcePacks
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Re: Vision Cones Bounty
Combat in SS13 is a messy, direction-changey affair. My suggestion would leave combat relatively unchanged but still include sneaky shenanigans.danno wrote:The way it's been done before is that things moving behind you make a sort of noise radar ping that's pretty obvious. If something is running up behind you, you will know.
This idea has worked well in practice before and in my experience and the opinions of people who have also tried it I find that it's not actually that difficult to get used to. I'm not going to pretend like it'll just fit and be a cake walk for /tg/station but I don't think it'll be THAT bad.
OOC: Deitus: tfw RL porn doesnt sexually excite me anymore
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Re: Vision Cones Bounty
Me personally, I think some sort of "lock dir" button would be very handy. I've seen old footage of lifeweb pre "lock dir". It looked kinda chaotic. I'll look into adding one.
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Re: Vision Cones Bounty
Definitely need to make shoving not change your direction.
We have a lock direction/strafe mode for mechs already, shouldn't be hard to add to humans.
We have a lock direction/strafe mode for mechs already, shouldn't be hard to add to humans.
- Remie Richards
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Re: Vision Cones Bounty
It didn't, we were discussing the idea prior to your video.mattroks101 wrote:Holy shit I never fucking imagined my vision cone test would spark this.
It just helps as a handy example.
私は完璧
- Oldman Robustin
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Re: Vision Cones Bounty
Benefit: Slightly more immersive/paranoid/strategic
Cost: The inevitable dozens of technical issues, cheap tactics (do we really need to make it even easier to ambush people in this game? jesus fuck ebows would piss me off even more when I can't even see when people whip them out), and general clunkiness of a top-down game giving you a blind spot
Interesting idea but ultimately its going to hurt the game more than it will help I think, too many problems for a really niche benefit.
Cost: The inevitable dozens of technical issues, cheap tactics (do we really need to make it even easier to ambush people in this game? jesus fuck ebows would piss me off even more when I can't even see when people whip them out), and general clunkiness of a top-down game giving you a blind spot
Interesting idea but ultimately its going to hurt the game more than it will help I think, too many problems for a really niche benefit.
- XDTM
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Re: Vision Cones Bounty
Coming in from behind someone is not a cheap tactic but pretty much the basic mechanic of any stealth game. It would also give a handy excuse for removing some of the more frustrating traitor items such as the ebow, because after cones you'll be expected to pick your moment to get someone from the back instead of "welp, he can see you wherever you go, so you need a ranged silent stun to take someone down silently".
Only issue i see is that since we only have 4 dirs moving around will shift the cone very unsmoothly, which looks pretty bad.
Only issue i see is that since we only have 4 dirs moving around will shift the cone very unsmoothly, which looks pretty bad.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- Aloraydrel
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Re: Vision Cones Bounty
I'd honestly like to see this merged/test merged if it ever does come about. Would make stealth attacking from behind actually possible
- Iatots
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Re: Vision Cones Bounty
This is very noticeable in lifeweb, you could (can?) see people bleeding too, as well as objects being thrown around.Remie Richards wrote:showing all objects could be weird.
>Object moving by itself
>No wind
>Very obvious there's a person involved
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Re: Vision Cones Bounty
My emergency headcanon to explain such things is that you can hear objects being moved around.
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Re: Vision Cones Bounty
I feel like leaving a 2 tile buffer of vision around a person beyond cones would be a good idea.
Still it makes combat waay more intense
Still it makes combat waay more intense
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Vote Planetstation and Kor Phaeron 2017
- Cobby
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Re: Vision Cones Bounty
years of monotonous assembly-line like working with NT has made you more aurally aware of surroundings.Kor wrote:My emergency headcanon to explain such things is that you can hear objects being moved around.
This looks like something you'd use the plane system for.
Voted best trap in /tg/ 2014-current
- MisterPerson
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Re: Vision Cones Bounty
I don't see how planes would come into play in this scenario.ExcessiveCobblestone wrote:years of monotonous assembly-line like working with NT has made you more aurally aware of surroundings.Kor wrote:My emergency headcanon to explain such things is that you can hear objects being moved around.
This looks like something you'd use the plane system for.
I code for the code project and moderate the code sections of the forums.
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- Sometinyprick
- In-Game Game Master
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Re: Vision Cones Bounty
I already gave mattroks the britbong money so i guess this bounty is claimed now or whatever
i play leo bonhart, feel free to grief me
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