Bottom post of the previous page:
Pulling off the perfect murder / theft is the most satisfying thing you will ever experience.What SS13 taught you
- Zaffre
- Joined: Mon Jul 07, 2014 5:37 pm
- Byond Username: Zaffre
- Location: UK
- peoplearestrange
- Joined: Tue Apr 22, 2014 12:02 pm
- Byond Username: Peoplearestrange
- Location: old
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- Joined: Mon Aug 18, 2014 7:05 am
Re: What SS13 taught you
Trust your gut.
Work with what you have, work to improve and increase what you have.
How to work with incompetent people.
Basic style.
Work with what you have, work to improve and increase what you have.
How to work with incompetent people.
Basic style.
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- Joined: Thu Apr 24, 2014 1:47 pm
- Byond Username: Callanrockslol
Re: What SS13 taught you
Don't rely on guns they have no ammo anyway just beat the fuck out of people with your hands or something heavy if you need to.
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
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- Joined: Thu Jun 19, 2014 7:27 pm
- Byond Username: KotMroku
- Location: Mexico Of Europe
Re: What SS13 taught you
Sex is bad, don't do it kiddos.
- Ezel
- Joined: Wed Jul 23, 2014 12:48 pm
- Byond Username: Improvedname
- Location: A place where locations are mini-signatures
Re: What SS13 taught you
Doors opens for you if not theres a rogue machinery
The future is horrible!
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- Joined: Fri Aug 01, 2014 5:00 pm
- Byond Username: LdShade
Re: What SS13 taught you
You can't walk through people if you don't want to help them.
- peoplearestrange
- Joined: Tue Apr 22, 2014 12:02 pm
- Byond Username: Peoplearestrange
- Location: old
Re: What SS13 taught you
LdShade wrote:You can't walk PAST people if you don't want to help them.
Whatever
Spoiler:
- Whoisthere
- Joined: Mon Jul 14, 2014 8:11 am
- Byond Username: Whoisthere
Re: What SS13 taught you
If you want something, just grab it and run while spraying water behind you.
Sad elegy
Highly suitable for use in funerals
Highly suitable for use in funerals
- Ricotez
- Joined: Thu Apr 17, 2014 9:21 pm
- Byond Username: Ricotez
- Location: The Netherlands
Re: What SS13 taught you
Caisson disease (decompression sickness) is a myth.
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Spoiler:
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: What SS13 taught you
I always preferred to call it "The Bends"Ricotez wrote:Caisson disease (decompression sickness) is a myth.
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: What SS13 taught you
Plastic flaps are infinitely more effective at blocking movement than any wall or door.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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- Joined: Fri Jun 13, 2014 5:34 am
- Byond Username: Cuboos
Re: What SS13 taught you
I will never be able to look at clowns the same way.
- Kangaraptor
- Joined: Sat Apr 19, 2014 7:33 am
- Byond Username: Kangaraptor
- Location: dank memes
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: What SS13 taught you
You might say they're genetically cursed.Kangaraptor wrote:Clowns can't shoot high powered lasers.
- MagmaRam
- Joined: Thu Oct 02, 2014 2:14 am
- Byond Username: MagmaRam
Re: What SS13 taught you
If you have to hide the body, you fucked up your crime already.
- FredNodoor
- Joined: Wed Sep 17, 2014 6:18 pm
- Byond Username: Anonwizard404
Re: What SS13 taught you
Librarians have countless copies of Woody Got Wood
My only dream is a world without mimes
- Psyentific
- Joined: Mon Apr 21, 2014 7:44 am
- Byond Username: Psyentific
- Location: Vancouver, Canada
- Contact:
Re: What SS13 taught you
Useful adviceMagmaRam wrote:If you have to hide the body, you fucked up your crime already.
I haven't logged into SS13 in at least a year.
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- Joined: Fri Jun 13, 2014 5:34 am
- Byond Username: Cuboos
Re: What SS13 taught you
A fight is never going to solve anything, the only way to stop them is to kill them.
- FredNodoor
- Joined: Wed Sep 17, 2014 6:18 pm
- Byond Username: Anonwizard404
Re: What SS13 taught you
For some reason i think it would be cool if there was a staircase or somthing for another area of the shippeoplearestrange wrote:Stairs don't exist.
My only dream is a world without mimes
- Hibbles
- Joined: Fri Apr 18, 2014 4:33 pm
- Byond Username: HotelBravoLima
- Location: United States
Re: What SS13 taught you
You can learn the natural rhythm of a round, and if somebody's behavior deviates from the norm, they're new, shit, or a bad guy like a traitor. It wouldn't do to act on this alone, of course, but after a while you start to realize why the RD is hovering around the HoP's office silently with a gas mask on. Or why that security borg has come to check up on Atmospherics eight times in ten minutes.
On that note, beware gas masks. People who wear them are usually up to no good. Whether the Security kind counts for this is up to your personal interpretation.
Just because trying to not-powergame is actively discouraged, mocked, and will often get you killed or worse, doesn't mean you should stop trying. I don't mean elaborate typing out of you aiming your gun at a suspect, I mean, like, pulling out your gun, tossing them a pair of cuffs, and ordering them to cuff themselves rather than silently stuncuffing them.
One of the best ways to sum up what I mean is to describe what happened one round when I started as HoS. Some admin shit came up, so I enlisted a random volunteer ghost to replace me in my body as I did shit, and then returned, eh, half an hour later. I was literally horrified to discover that my character had insulated gloves on her hands, a full toolbelt on her waist, magboots on her feet, a traitor's devices in the backpack ready to be used at any moment... on the HoS. And of course, they'd been giving harsh sentences, typing in lower-case every fucking line, barely bothering to talk or listen at all...
Fuck's sake.
That's the kind of sensibility I mean. The active attempt to, at least in some areas, not powergame too much even if it gives you a worse IC outcome. Being killed and betrayed is part of the game, but that's no reason to totally stop trusting people. That's the whole point, that's part of the fun IMO.
On that note, beware gas masks. People who wear them are usually up to no good. Whether the Security kind counts for this is up to your personal interpretation.
Just because trying to not-powergame is actively discouraged, mocked, and will often get you killed or worse, doesn't mean you should stop trying. I don't mean elaborate typing out of you aiming your gun at a suspect, I mean, like, pulling out your gun, tossing them a pair of cuffs, and ordering them to cuff themselves rather than silently stuncuffing them.
One of the best ways to sum up what I mean is to describe what happened one round when I started as HoS. Some admin shit came up, so I enlisted a random volunteer ghost to replace me in my body as I did shit, and then returned, eh, half an hour later. I was literally horrified to discover that my character had insulated gloves on her hands, a full toolbelt on her waist, magboots on her feet, a traitor's devices in the backpack ready to be used at any moment... on the HoS. And of course, they'd been giving harsh sentences, typing in lower-case every fucking line, barely bothering to talk or listen at all...
Fuck's sake.
That's the kind of sensibility I mean. The active attempt to, at least in some areas, not powergame too much even if it gives you a worse IC outcome. Being killed and betrayed is part of the game, but that's no reason to totally stop trusting people. That's the whole point, that's part of the fun IMO.
RIP
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: What SS13 taught you
This is just silly. Real-life police don't even do this, and for good reason.Hibbles wrote:Just because trying to not-powergame is actively discouraged, mocked, and will often get you killed or worse, doesn't mean you should stop trying. I don't mean elaborate typing out of you aiming your gun at a suspect, I mean, like, pulling out your gun, tossing them a pair of cuffs, and ordering them to cuff themselves rather than silently stuncuffing them.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: What SS13 taught you
Real police can walk and talk at the same time. Something spessmen can't do effectively.bandit wrote:This is just silly. Real-life police don't even do this, and for good reason.Hibbles wrote:Just because trying to not-powergame is actively discouraged, mocked, and will often get you killed or worse, doesn't mean you should stop trying. I don't mean elaborate typing out of you aiming your gun at a suspect, I mean, like, pulling out your gun, tossing them a pair of cuffs, and ordering them to cuff themselves rather than silently stuncuffing them.
- Psyentific
- Joined: Mon Apr 21, 2014 7:44 am
- Byond Username: Psyentific
- Location: Vancouver, Canada
- Contact:
Re: What SS13 taught you
No, real-life police draw their taser, which is an incredibly-painful non-lethal weapon and tell you to get on the ground.bandit wrote:This is just silly. Real-life police don't even do this, and for good reason.Hibbles wrote:Just because trying to not-powergame is actively discouraged, mocked, and will often get you killed or worse, doesn't mean you should stop trying. I don't mean elaborate typing out of you aiming your gun at a suspect, I mean, like, pulling out your gun, tossing them a pair of cuffs, and ordering them to cuff themselves rather than silently stuncuffing them.
If you have a weapon, real-life police draw their gun, which is a lethal weapon and is always intended to be used as such.
Don't compare SS13 to real life.
I haven't logged into SS13 in at least a year.
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- Joined: Thu Apr 17, 2014 10:36 pm
- Byond Username: ColonicAcid
- Psyentific
- Joined: Mon Apr 21, 2014 7:44 am
- Byond Username: Psyentific
- Location: Vancouver, Canada
- Contact:
Re: What SS13 taught you
ColonicAcid wrote:Our police don't have guns

if your police dont have guns how do they stop the kebabs from beheading them
I haven't logged into SS13 in at least a year.
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- Joined: Sun Jun 29, 2014 5:51 pm
- Byond Username: Raven776
Re: What SS13 taught you
A man can be so badass that he can murder an entire room of people, simultaneously throw two people on tables and cuff them, and dispense enough laser fire in a ten second span to reenact the holocaust, but he will never be robust enough to walk and talk at the same time.
- Psyentific
- Joined: Mon Apr 21, 2014 7:44 am
- Byond Username: Psyentific
- Location: Vancouver, Canada
- Contact:
Re: What SS13 taught you
Speak for yourself. Walking and talking just requires two hands - One on the arrow keys, the other on the letters. Yeah, you'll type slow, but it's possible.
I haven't logged into SS13 in at least a year.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: What SS13 taught you
>arrow keysPsyentific wrote:Speak for yourself. Walking and talking just requires two hands - One on the arrow keys, the other on the letters. Yeah, you'll type slow, but it's possible.
- Kraso
- Joined: Thu Apr 17, 2014 3:46 pm
- Byond Username: S0ldi3rKr4s0
- Github Username: Kraseo
Re: What SS13 taught you
>the point of this threadPsyentific wrote:Don't compare SS13 to real life.
.
>your head
o
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- Joined: Thu Apr 17, 2014 10:36 pm
- Byond Username: ColonicAcid
Re: What SS13 taught you
>people don't move with the arrow keys.cedarbridge wrote:>arrow keysPsyentific wrote:Speak for yourself. Walking and talking just requires two hands - One on the arrow keys, the other on the letters. Yeah, you'll type slow, but it's possible.
l o l.
Pressing tab each time you want to speak is such a fucking bother tho.
crack is whack but smacks got your back
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- Joined: Fri Apr 18, 2014 11:25 am
- Byond Username: Lobstercake
Re: What SS13 taught you
only noobs use arrowkeys
- Kraso
- Joined: Thu Apr 17, 2014 3:46 pm
- Byond Username: S0ldi3rKr4s0
- Github Username: Kraseo
Re: What SS13 taught you
I've been using arrow keys since 2011geilebeer wrote:only noobs use arrowkeys
- Psyentific
- Joined: Mon Apr 21, 2014 7:44 am
- Byond Username: Psyentific
- Location: Vancouver, Canada
- Contact:
Re: What SS13 taught you
Only MLG FPSfags use WASDgeilebeer wrote:only noobs use arrowkeys
I haven't logged into SS13 in at least a year.
-
- Joined: Thu Apr 24, 2014 1:47 pm
- Byond Username: Callanrockslol
Re: What SS13 taught you
Arrow keys are best keys, hotkeys go homeKraso wrote:I've been using arrow keys since 2011geilebeer wrote:only noobs use arrowkeys
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
- Snake2512
- Joined: Thu Sep 11, 2014 7:04 am
- Byond Username: Snake2512
- Alipheese
- Joined: Sun May 01, 2016 12:56 pm
- Byond Username: Daturix
- Github Username: Daturix
Re: What SS13 taught you
Catgrills r dumb
- calzilla1
- Joined: Wed Jun 01, 2016 5:55 pm
- Byond Username: Calzilla1
Re: What SS13 taught you
Gotta get dat green text
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy
do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
- CrunchyCHEEZIT
- Joined: Tue Jan 19, 2016 9:44 pm
- Byond Username: CrunchyCHEEZIT
Re: What SS13 taught you
No matter how skilled or talented you are, you will always fail when forced to do something dirty.
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: What SS13 taught you
you don't even need friends when you have spacemen
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