Little things you learned that are game changing

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Deitus
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Re: HOW TO KILL MORPHS 101

Post by Deitus » #247658

Bottom post of the previous page:

Armhulen wrote:
PKPenguin321 wrote:so apparently some really unrobust players are still bitching and moaning about morphs so i'm gonna tell you a little secret to killin em with the aid of this handy flowchart

SSHH
(if you click on it and view it directly its less blurry)

most notable things to take from this:
- PUSHING THE MORPH OFF OF THE VENT BEFORE IT FINISHES CLIMBING IN WHILE ALSO HITTING IT IN THE PROCESS. Morphs generally only go for vents when they're weak/afraid of a strong weapon you have/afraid of a horde, so if you stop them from getting in they'll almost certainly die.
- lurking in areas with corpses/monkeys (which the morph heals off of) when hunting for it
fughkin delet this, you can't just let people know how weak morphs actually are
When I do morph I always go lightbulb, really hard to not and so common and small you can basically hide anywhere
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cedarbridge
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Re: HOW TO KILL MORPHS 101

Post by cedarbridge » #247668

Deitus wrote:
Armhulen wrote:
PKPenguin321 wrote:so apparently some really unrobust players are still bitching and moaning about morphs so i'm gonna tell you a little secret to killin em with the aid of this handy flowchart

SSHH
(if you click on it and view it directly its less blurry)

most notable things to take from this:
- PUSHING THE MORPH OFF OF THE VENT BEFORE IT FINISHES CLIMBING IN WHILE ALSO HITTING IT IN THE PROCESS. Morphs generally only go for vents when they're weak/afraid of a strong weapon you have/afraid of a horde, so if you stop them from getting in they'll almost certainly die.
- lurking in areas with corpses/monkeys (which the morph heals off of) when hunting for it
fughkin delet this, you can't just let people know how weak morphs actually are
When I do morph I always go lightbulb, really hard to not and so common and small you can basically hide anywhere
Just use a drip of blood if you need to go full Pow Ergam on it.
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Wyzack
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Re: Little things you learned that are game changing

Post by Wyzack » #247677

CosmicScientist wrote:
Qbopper wrote:
geilebeer wrote:close the security lockers after taking shit out of them you savages, truely gamechanging
Alt clicking saves fucking lives
Obligatory things were better when we had it on right click.
Rightclick, the function formerly known as crash click
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cedarbridge
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Re: Little things you learned that are game changing

Post by cedarbridge » #247678

Wyzack wrote:
CosmicScientist wrote:
Qbopper wrote:
geilebeer wrote:close the security lockers after taking shit out of them you savages, truely gamechanging
Alt clicking saves fucking lives
Obligatory things were better when we had it on right click.
Rightclick, the function formerly known as crash click
Never forget the Paper Pile Massacre.
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Re: Little things you learned that are game changing

Post by XDTM » #248432

Clowns can make the sad trombone sound by deathgasping. You can deathgasp in crit. Be a real clown and deafen your killer with your honks until the very end.
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #248439

You have no idea what you've just done
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Re: Little things you learned that are game changing

Post by Weepo » #248662

He knows... he just... doesn't care.

*SAD TROMBOOOOOOOOOOOOOOOOOOOOOOOONE*
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #248981

You can attach voice-analyzer-signaller assemblies to a borg's module reset wire to let it change module on the fly with a simpel command word.

You can also attach one to its lockdown wire if you're a robo and you want some insurance against the borgs.
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Re: Little things you learned that are game changing

Post by InsaneHyena » #248982

Tell me about voice analyzers, how do they work? Does the radio count, for example?
Bring back papercult.

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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #248986

You use them in hand to set a command phrase. Screwdriver them and a signaller, put 'em together, attach the assembly to a wire and whenever it hears that command word - it'll trigger the signaller and if it's on a wire, it'll pulse it.

And yes, it can trigger from over the radio so better pick an uncommon phrase to prevent misfires.
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Re: Little things you learned that are game changing

Post by Cw3040 » #249111

John_Oxford wrote:every bag of food and every can of soda of any type has a hole already punched in it's lid or a slit cut inside of the bag

you don't have to open soda, unscrew caps, or tear seals off of bags.
Going by this logic, all canned soda on the station is flat and the space twinkies in the vending machines are stale. Dispensed soda has a better fate, but still.
Spoiler:
GREYTIDE STATIONWIDE
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Re: Little things you learned that are game changing

Post by PKPenguin321 » #249248

No they just have micro bluespace tech to move the food/drink through the paper thin packaging duh

That or it's just implied that you open them when you eat them but nah bluespace memes are more likely
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Deitus
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Re: Little things you learned that are game changing

Post by Deitus » #249262

as a miner, if you can coordinate it well enough, have science bring the orm straight to the research department and set it up there. this could save time on its own, but i always buy a quick fulton beacon/pack, set up the beacon in rnd, and use it on my ore box and myself whenever i wanna take a load for a quick trip back instead of having to navigate back through lavaland to the base, deposit the ore, get the ore to rnd, and get dank upgrades.

also, resonator and advanced scanner is the objective best choice for mining vendor coupon.
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Re: Little things you learned that are game changing

Post by calzilla1 » #249265

Deitus wrote:as a miner, if you can coordinate it well enough, have science bring the orm straight to the research department and set it up there. this could save time on its own, but i always buy a quick fulton beacon/pack, set up the beacon in rnd, and use it on my ore box and myself whenever i wanna take a load for a quick trip back instead of having to navigate back through lavaland to the base, deposit the ore, get the ore to rnd, and get dank upgrades.

also, resonator and advanced scanner is the objective best choice for mining vendor coupon.
[Angry QM noises]
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
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Deitus
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Re: Little things you learned that are game changing

Post by Deitus » #249267

calzilla1 wrote:
Deitus wrote:as a miner, if you can coordinate it well enough, have science bring the orm straight to the research department and set it up there. this could save time on its own, but i always buy a quick fulton beacon/pack, set up the beacon in rnd, and use it on my ore box and myself whenever i wanna take a load for a quick trip back instead of having to navigate back through lavaland to the base, deposit the ore, get the ore to rnd, and get dank upgrades.

also, resonator and advanced scanner is the objective best choice for mining vendor coupon.
[Angry QM noises]
either a) close the firelock or b) put up a wall, qm autists always rush eva or aux tool storage or whatever for metal anyway
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Re: Little things you learned that are game changing

Post by calzilla1 » #249268

Deitus wrote:
calzilla1 wrote:
Deitus wrote:as a miner, if you can coordinate it well enough, have science bring the orm straight to the research department and set it up there. this could save time on its own, but i always buy a quick fulton beacon/pack, set up the beacon in rnd, and use it on my ore box and myself whenever i wanna take a load for a quick trip back instead of having to navigate back through lavaland to the base, deposit the ore, get the ore to rnd, and get dank upgrades.

also, resonator and advanced scanner is the objective best choice for mining vendor coupon.
[Angry QM noises]
either a) close the firelock or b) put up a wall, qm autists always rush eva or aux tool storage or whatever for metal anyway
Youre not realizing that plasma is 99% of Cargo's income. If I see you doing this im throwing you in to the singularity
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
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Re: Little things you learned that are game changing

Post by D&B » #249269

Why does nobody use the fucking OP as shit Tech disks?
Spoiler:
[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?
J_Madison wrote: that's a stupid fucking stat
you don't play, you've never played
lying little shit with your bullshit stat
fuck you
ColonicAcid wrote:and with enough practise i too could blow my own dick so well that only the gods know how it feels.
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Deitus
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Re: Little things you learned that are game changing

Post by Deitus » #249273

calzilla1 wrote:
Deitus wrote:
calzilla1 wrote:
Deitus wrote:as a miner, if you can coordinate it well enough, have science bring the orm straight to the research department and set it up there. this could save time on its own, but i always buy a quick fulton beacon/pack, set up the beacon in rnd, and use it on my ore box and myself whenever i wanna take a load for a quick trip back instead of having to navigate back through lavaland to the base, deposit the ore, get the ore to rnd, and get dank upgrades.

also, resonator and advanced scanner is the objective best choice for mining vendor coupon.
[Angry QM noises]
either a) close the firelock or b) put up a wall, qm autists always rush eva or aux tool storage or whatever for metal anyway
Youre not realizing that plasma is 99% of Cargo's income. If I see you doing this im throwing you in to the singularity
>plsama is 99% of cargo's income

i have literally never heard of anyone doing this, but why use the plasma anyway? the minerals are for science, not for hat crates. go hunting for welding tanks or something
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calzilla1
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Re: Little things you learned that are game changing

Post by calzilla1 » #249289

Deitus wrote:
calzilla1 wrote:
Deitus wrote:
calzilla1 wrote:
Deitus wrote:as a miner, if you can coordinate it well enough, have science bring the orm straight to the research department and set it up there. this could save time on its own, but i always buy a quick fulton beacon/pack, set up the beacon in rnd, and use it on my ore box and myself whenever i wanna take a load for a quick trip back instead of having to navigate back through lavaland to the base, deposit the ore, get the ore to rnd, and get dank upgrades.

also, resonator and advanced scanner is the objective best choice for mining vendor coupon.
[Angry QM noises]
either a) close the firelock or b) put up a wall, qm autists always rush eva or aux tool storage or whatever for metal anyway
Youre not realizing that plasma is 99% of Cargo's income. If I see you doing this im throwing you in to the singularity
>plsama is 99% of cargo's income

i have literally never heard of anyone doing this, but why use the plasma anyway? the minerals are for science, not for hat crates. go hunting for welding tanks or something
Plasma is rarly used by science
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
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Re: Little things you learned that are game changing

Post by Weepo » #249404

Alternatively, just have science build a ORM at science. That's what science is for and also it saves the headache of stealing cargo's
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Deitus
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Re: Little things you learned that are game changing

Post by Deitus » #249432

Weepo wrote:Alternatively, just have science build a ORM at science. That's what science is for and also it saves the headache of stealing cargo's
>competent scientists
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Re: Little things you learned that are game changing

Post by D&B » #249435

One really nifty trick to convey a message to the AI without sec or anyone except the silicones to know is to write a message in a paper and using said paper in a camera.

Also I think putting a plasma sheet in cameras upgrades cameras, and carrots too. Not sure about carrots actually, but plasma sheets worked.

You can crush a can of soda on your head if you aim for your own head and harm intent use it on yourself.
Spoiler:
[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?
J_Madison wrote: that's a stupid fucking stat
you don't play, you've never played
lying little shit with your bullshit stat
fuck you
ColonicAcid wrote:and with enough practise i too could blow my own dick so well that only the gods know how it feels.
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Re: Little things you learned that are game changing

Post by XDTM » #249511

Cameras can be upgraded by analyzers for xray, plasma sheets for emp-proofing, or prox sensors for proximity cameras (i don't know what they do, since the AI is not alerted of motion).
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Re: Little things you learned that are game changing

Post by Qbopper » #249646

D&B wrote:One really nifty trick to convey a message to the AI without sec or anyone except the silicones to know is to write a message in a paper and using said paper in a camera.
Fair warning to anyone who doesn't know - if you spam showing the paper to a camera you can and will be bwoinked for it
Limey wrote:its too late.
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Re: Little things you learned that are game changing

Post by cedarbridge » #249650

Qbopper wrote:
D&B wrote:One really nifty trick to convey a message to the AI without sec or anyone except the silicones to know is to write a message in a paper and using said paper in a camera.
Fair warning to anyone who doesn't know - if you spam showing the paper to a camera you can and will be bwoinked for it
This is useful when comms are down (to alert the AI to something if it isn't rogue and to mark yourself for death if it is). Same for the holopads.
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Re: Little things you learned that are game changing

Post by Qbopper » #249698

cedarbridge wrote:
Qbopper wrote:
D&B wrote:One really nifty trick to convey a message to the AI without sec or anyone except the silicones to know is to write a message in a paper and using said paper in a camera.
Fair warning to anyone who doesn't know - if you spam showing the paper to a camera you can and will be bwoinked for it
This is useful when comms are down (to alert the AI to something if it isn't rogue and to mark yourself for death if it is). Same for the holopads.
Yeah, I just mean spamming non stop to be an annoying cunt
Limey wrote:its too late.
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Re: Little things you learned that are game changing

Post by cedarbridge » #249716

Qbopper wrote:
cedarbridge wrote:
Qbopper wrote:
D&B wrote:One really nifty trick to convey a message to the AI without sec or anyone except the silicones to know is to write a message in a paper and using said paper in a camera.
Fair warning to anyone who doesn't know - if you spam showing the paper to a camera you can and will be bwoinked for it
This is useful when comms are down (to alert the AI to something if it isn't rogue and to mark yourself for death if it is). Same for the holopads.
Yeah, I just mean spamming non stop to be an annoying cunt
Fuck mimes tbh
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Re: Little things you learned that are game changing

Post by Grazyn » #251707

If you get spaced out of the mining shuttle mid transit, immediately deploy your survival capsule. If you're lucky you will be on the station z level and can ask for someone to rescue you. The capsule comes with a GPS so finding it will be easy.
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Re: Little things you learned that are game changing

Post by cedarbridge » #251922

Grazyn wrote:If you get spaced out of the mining shuttle mid transit, immediately deploy your survival capsule. If you're lucky you will be on the station z level and can ask for someone to rescue you. The capsule comes with a GPS so finding it will be easy.
And you have a guitar to keep you sane.
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Re: Little things you learned that are game changing

Post by Armhulen » #252026

why don't you just give the paper a cooldown on use to the camera
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Re: Little things you learned that are game changing

Post by darkpaladin109 » #252589

Renaming areas to Xenobiology Lab using the Station Blueprints lets you use the Xenobio console there.
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Re: Little things you learned that are game changing

Post by Remie Richards » #252590

darkpaladin109 wrote:Renaming areas to Xenobiology Lab using the Station Blueprints lets you use the Xenobio console there.
Bug.
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Re: Little things you learned that are game changing

Post by TribeOfBeavers » #252595

Remie Richards wrote:
darkpaladin109 wrote:Renaming areas to Xenobiology Lab using the Station Blueprints lets you use the Xenobio console there.
Bug.

Is it?
There's a slime reaction you can do that makes blueprints for this purpose (crulean with blood).
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Re: Little things you learned that are game changing

Post by Remie Richards » #252597

TribeOfBeavers wrote:
Remie Richards wrote:
darkpaladin109 wrote:Renaming areas to Xenobiology Lab using the Station Blueprints lets you use the Xenobio console there.
Bug.

Is it?
There's a slime reaction you can do that makes blueprints for this purpose (crulean with blood).
Oh damn, it's just kor's laziness.
lame.
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Re: Little things you learned that are game changing

Post by Screemonster » #252643

Code: Select all

/obj/item/areaeditor/blueprints/slime
	name = "cerulean prints"
	desc = "A one use yet of blueprints made of jelly like organic material. Renaming an area to 'Xenobiology Lab' will extend the reach of the management console."
	color = "#2956B2"
Yeah.

Though strictly speaking, unless I'm reading this wrong, it'll work with whatever area the xenobiology console is in, it's just that the default one happens to start in the xenobiology lab.
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Re: Little things you learned that are game changing

Post by FantasticFwoosh » #252644

Something you will learn that is game changing.

Kor's lazyness is legend

Spoiler:
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Re: Little things you learned that are game changing

Post by IcePacks » #252727

zombies can be arrested just like any old criminal
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Re: Little things you learned that are game changing

Post by XDTM » #252772

About xenobio consoles, it was originally just Xenobiology Lab only, but since i made them buildable they use the name of area they were built on. Normally it's Xenobiology Lab.
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Re: Little things you learned that are game changing

Post by calzilla1 » #252815

IcePacks wrote:zombies can be arrested just like any old criminal
:salt:
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
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Re: Little things you learned that are game changing

Post by Tokiko2 » #252863

Some supermatter stuff:

Energy beams cause the shard to emit hallucinations which can only be prevented by wearing mesons, while matter touching the shard causes regular radiation.

Use pure oxygen instead of n2 if you like energy. Pure oxygen produces a lot more energy and makes the shard glow. Using n2 probably can't even power the entire station on delta.
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Re: Little things you learned that are game changing

Post by Swindly » #252999

A plasmaman can explore spess with a syringe and a few cartons of milk.
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Re: Little things you learned that are game changing

Post by Cw3040 » #253952

Tokiko2 wrote:Some supermatter stuff:

Energy beams cause the shard to emit hallucinations which can only be prevented by wearing mesons, while matter touching the shard causes regular radiation.

Use pure oxygen instead of n2 if you like energy. Pure oxygen produces a lot more energy and makes the shard glow. Using n2 probably can't even power the entire station on delta.
>Oxygen
>not using pure plasma and filter all other stuff out

ishygddt
Spoiler:
GREYTIDE STATIONWIDE
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Re: Little things you learned that are game changing

Post by cedarbridge » #254002

Manifested bloodcult ghosts are physically capable of standing in a 3x3 square while living humans are not
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Re: Little things you learned that are game changing

Post by Alipheese » #254126

I learned how to use a ttv and felt like a complete idiot that it was so simple.
Died learning.

Screenshots.
Spoiler:
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Quotes.
Spoiler:
PKPenguin321 wrote:holy shit that engineering setup
that man deserves a medal
Anonmare wrote:Gee Engie, why does your mom let you have TWO singulos?
The Legend of Scrubs, MD
You are a traitor!
Your current objectives:
Objective #1: They mocked you in life, a lesser janiborg they said. Now they shall know terror.
Objective #2: Hijack the shuttle to ensure no loyalist Nanotrasen crew escape alive and out of custody.
Cuboos wrote: > That god damn engineer who let the singularity loose was a traitor and the only reasonable person on that whole entire station.
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D&B
Joined: Mon Jun 13, 2016 2:23 am
Byond Username: Repukan
Location: *teleports behind you*

Re: Little things you learned that are game changing

Post by D&B » #254135

If you're close to dying, you can cut your own limbs off to heal due to how the damage registers.

If you only have one hand, you cannot be cuffed.

You can catch thrown objects if you face the direction they're coming from and have throw intent activated.
Spoiler:
[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?
J_Madison wrote: that's a stupid fucking stat
you don't play, you've never played
lying little shit with your bullshit stat
fuck you
ColonicAcid wrote:and with enough practise i too could blow my own dick so well that only the gods know how it feels.
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XDTM
Github User
Joined: Fri Mar 04, 2016 8:38 pm
Byond Username: XDTM
Github Username: XDTM
Location: XDTM

Re: Little things you learned that are game changing

Post by XDTM » #254405

The crate in Metastation's Science Bomb Testing Site (the place with the mass driver) contains some cardboard targets, but under them there's a full stack of metal, glass and rods! Especially useful since there's no other extra stacks around unlike in Box, and because it's a lot less likely to get stolen by someone else.
a.k.a. Duke Hayka

Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
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PKPenguin321
Site Admin
Joined: Tue Jul 01, 2014 7:02 pm
Byond Username: PKPenguin321
Github Username: PKPenguin321
Location: U S A, U S A, U S A

Re: Little things you learned that are game changing

Post by PKPenguin321 » #254408

D&B wrote:You can catch thrown objects if you face the direction they're coming from and have throw intent activated.
not sure you have to face them, just be on throw mode
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Onule
Joined: Wed Aug 24, 2016 5:34 pm
Byond Username: Onule

Re: Little things you learned that are game changing

Post by Onule » #254498

You can pick any color using spray cans, and they work on canvas. It won't lose any uses when used on canvas!
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MimicFaux
Joined: Sun Apr 10, 2016 10:49 pm
Byond Username: MimicFaux
Location: Spaced by Mass Driver

Re: Little things you learned that are game changing

Post by MimicFaux » #254632

XDTM wrote:The crate in Metastation's Science Bomb Testing Site (the place with the mass driver) contains some cardboard targets, but under them there's a full stack of metal, glass and rods! Especially useful since there's no other extra stacks around unlike in Box, and because it's a lot less likely to get stolen by someone else.
Excellent tip. I knew about the rods, but never thought to dig further. I guess those exist with the intention to rebuild the bomb site.
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cedarbridge
Joined: Fri May 23, 2014 12:24 am
Byond Username: Cedarbridge

Re: Little things you learned that are game changing

Post by cedarbridge » #254653

You can nerf an AI's camera reach without tripping its camera alarm by using a multitool on the camera instead of wirecutters. The camera is still on but it can only see two squares away instead of its normal full reach. Super handy for creating blind spots or just generally fucking with AI vision without getting caught.
confused rock
Joined: Fri Sep 25, 2015 12:18 am
Byond Username: The unloved rock

Re: Little things you learned that are game changing

Post by confused rock » #254744

wait, they get an alarm if a camera is disabled?
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