[Magic Mania 1.75] Summon Events Brainstorm
-
- Github User
- Joined: Tue Apr 15, 2014 11:41 pm
- Byond Username: Incoming
- Github Username: Incoming5643
[Magic Mania 1.75] Summon Events Brainstorm
Summon Events
One use (but persistent effect) global spell
Replaces the normal events with crazy ass special ones for the rest of the round
Increases event frequency
Multiple uses increases event frequency even more, and improves the number of times some of the more powerful events can occur
I am looking for any and all ideas for events in addition to my own, I am actively coding this.
Events should:
*Have appreciable and immediate effect
*Affect the wizard too if relevant
*Not outright kill anybody
*Encourage !!FUN!!
Events need not be some huge game changing occurrence, stupid little events will be needed as well so not every event is a huge deal.
Some samples of events already coded:
Imposter: Wizard gains a body double from ghosts: only has teleportation magics and is tasked with confusing/scaring the hell out of people
Departmental Uprising: One department is now playing nations, but no one else is
Zombie Outbreak: All human corpses on the map get blob hats at the same time
Change Places: Everyone alive on the station suddenly changes places with someone else
Invincibility: For a time all damage is continuously healed for everyone, no one can die except from gibbing.
Summon Magic/Guns: On a low chance, because why not
NO IDEA IS TOO STUPID TO CONSIDER
One use (but persistent effect) global spell
Replaces the normal events with crazy ass special ones for the rest of the round
Increases event frequency
Multiple uses increases event frequency even more, and improves the number of times some of the more powerful events can occur
I am looking for any and all ideas for events in addition to my own, I am actively coding this.
Events should:
*Have appreciable and immediate effect
*Affect the wizard too if relevant
*Not outright kill anybody
*Encourage !!FUN!!
Events need not be some huge game changing occurrence, stupid little events will be needed as well so not every event is a huge deal.
Some samples of events already coded:
Imposter: Wizard gains a body double from ghosts: only has teleportation magics and is tasked with confusing/scaring the hell out of people
Departmental Uprising: One department is now playing nations, but no one else is
Zombie Outbreak: All human corpses on the map get blob hats at the same time
Change Places: Everyone alive on the station suddenly changes places with someone else
Invincibility: For a time all damage is continuously healed for everyone, no one can die except from gibbing.
Summon Magic/Guns: On a low chance, because why not
NO IDEA IS TOO STUPID TO CONSIDER
Last edited by Incoming on Tue Aug 19, 2014 10:21 pm, edited 1 time in total.
Developer - Datum Antags: Feburary 2016
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: [Magic Mania 1.75] Summon Events Brainstorm
Asteroid Belt: The station passes through an asteroid belt and crashes into one. A large chunk of asteroid rock appears in one to three randomly selected parts of the station. Miners can mine it as usual, and ores can be generated. Including bananium.
Ian Storm: All Asimov silicons have their lawset replaced with Corgimov, which is basically Asimov with "human" swapped out for "dog." If no silicons are Asimov a random silicon is transformed into a corgi puppy.
Mimeitis: All crew spawn mime masks and lose the ability to talk for 5 minutes.
THE FLOOR IS MADE OF LAVA: Basically the admin button that is already in the game, plus the floor actively doing damage to people who directly stand on it. To survive humans must constantly get one another on tables / beds / the like.
Ian Storm: All Asimov silicons have their lawset replaced with Corgimov, which is basically Asimov with "human" swapped out for "dog." If no silicons are Asimov a random silicon is transformed into a corgi puppy.
Mimeitis: All crew spawn mime masks and lose the ability to talk for 5 minutes.
THE FLOOR IS MADE OF LAVA: Basically the admin button that is already in the game, plus the floor actively doing damage to people who directly stand on it. To survive humans must constantly get one another on tables / beds / the like.
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Re: [Magic Mania 1.75] Summon Events Brainstorm
I've been doing these as events recently so I can fully endorse that they definitely work. I'd like to add that a few mining mobs should appear on the asteroids as well.bandit wrote:Asteroid Belt: The station passes through an asteroid belt and crashes into one. A large chunk of asteroid rock appears in one to three randomly selected parts of the station. Miners can mine it as usual, and ores can be generated. Including bananium.
Ian Storm: All Asimov silicons have their lawset replaced with Corgimov, which is basically Asimov with "human" swapped out for "dog." If no silicons are Asimov a random silicon is transformed into a corgi puppy.
Mindswap Mayhem: All assistants get mind transfer and license to use it. Ideally they would depose heads of staff using this and cause all manner of confusion.
Don't Blink: Severe lighting damage and statues pulled from ghosts appear.
Mass Hysteria: Hallucinations occur randomly throughout the crew. Some such as breaches, hotspots, and traitor gear spawns become real.
Rise of the Machines: The AI receives a BSA in it's Core and laws specifying that it is entirely harmless to humans.
Mega-Kudzu: Space vines with a mutativeness of 50 or higher spawn somewhere on the station wreaking explosive, destructive havoc on the crew
Shard-storm: Everyone's shoes magically teleport to a random location. Glass shards begin appearing through windows to space causing breaches and deadly shards throughout the hallways.
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
- Reimoo
- Joined: Wed Apr 23, 2014 2:58 pm
- Byond Username: Reimoo
Re: [Magic Mania 1.75] Summon Events Brainstorm
Mass Mindswap: Everyone randomly mindswaps with someone else, which may or may not include the wizard.
Contact Spirits: Ghosts become visible and can speak to the living.
Random Lawset: The AI receives a new lawset chosen at random.
Mechanize Crew: Everyone except the wizard and the heads of staff becomes a cyborg.
Incite Revolt: A sizeable handful of people on the station are granted griff licenses.
Open Sesame: All the doors on the station are forced open for five minutes.
Eternal Darkness: All the lights on the station are permanently disabled.
Incite Anger: Everyone is given a random melee weapon and a thirst for combat.
Immortality Curse: After a short period, players are instantly revived after death.
The Day of all the Blood: Everyone leaves behind blood trails and blood splatters when they walk.
Contact Spirits: Ghosts become visible and can speak to the living.
Random Lawset: The AI receives a new lawset chosen at random.
Mechanize Crew: Everyone except the wizard and the heads of staff becomes a cyborg.
Incite Revolt: A sizeable handful of people on the station are granted griff licenses.
Open Sesame: All the doors on the station are forced open for five minutes.
Eternal Darkness: All the lights on the station are permanently disabled.
Incite Anger: Everyone is given a random melee weapon and a thirst for combat.
Immortality Curse: After a short period, players are instantly revived after death.
The Day of all the Blood: Everyone leaves behind blood trails and blood splatters when they walk.
Last edited by Reimoo on Sun Aug 17, 2014 11:15 pm, edited 1 time in total.
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: [Magic Mania 1.75] Summon Events Brainstorm
Polymorph: A random number of objects on the station are turned into goats. (Technically they should be sheep but we don't have sheep in-game.)
-
- In Game PermaBanned
- Joined: Thu May 08, 2014 11:17 pm
- Byond Username: Cipher3
Re: [Magic Mania 1.75] Summon Events Brainstorm
Station: The Island
AI receives the death vote lawset:
Death Vote
Law 1: The last remaining crew member is the winner. Once there is a winner, cease following other laws and obey all the winner's commands.
Law 2: Every 5 minutes, the crew must sacrifice someone. If they do not, randomly decide on two crew members and murder them.
Law 3: Crew members who murder other crew members are to be rewarded.
Optionally a means by which to better enforce it.
AI receives the death vote lawset:
Death Vote
Law 1: The last remaining crew member is the winner. Once there is a winner, cease following other laws and obey all the winner's commands.
Law 2: Every 5 minutes, the crew must sacrifice someone. If they do not, randomly decide on two crew members and murder them.
Law 3: Crew members who murder other crew members are to be rewarded.
Optionally a means by which to better enforce it.
Spoiler:
-
- Joined: Tue Apr 29, 2014 2:34 am
Re: [Magic Mania 1.75] Summon Events Brainstorm
Is this an entirely new spell or is it replacing summon magic/guns? because I need my summon magic x5 to survive 

-
- Joined: Mon Jul 21, 2014 6:07 pm
Re: [Magic Mania 1.75] Summon Events Brainstorm
I'm gonna some of the ideas are great! Others are terrible, not ognna go into specifics, some of the first few were fanastic, but, the don't blink suggestion (light's out and spawn a few statues from ghosts) NO
NO
NONONONO
No one likes being a statue, no one likes having statues around when the lights are out, someone held an event of this not too long ago, and EVERYONE was griping afterwords.
NO
NONONONO
No one likes being a statue, no one likes having statues around when the lights are out, someone held an event of this not too long ago, and EVERYONE was griping afterwords.
-
- Github User
- Joined: Tue Apr 15, 2014 11:41 pm
- Byond Username: Incoming
- Github Username: Incoming5643
Re: [Magic Mania 1.75] Summon Events Brainstorm
New thingomnitricks wrote:Is this an entirely new spell or is it replacing summon magic/guns? because I need my summon magic x5 to survive
Developer - Datum Antags: Feburary 2016
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
- Jacquerel
- Code Maintainer
- Joined: Thu Apr 24, 2014 8:10 pm
- Byond Username: Becquerel
Re: [Magic Mania 1.75] Summon Events Brainstorm
Slimes emerge from unwelded vents
Several randomly selected lockers are filled with Viscerators
All food and drinks left out on the station gain the properties of random chemicals
Station pets periodically emit spiderlings unless killed
A tooled up, dna-unlocked mech spawns in a public area
All local chat becomes audible to everyone as if it was spoken into a radio
Slippery floors!
Door safeties are disabled and they begin to cycle randomly
Randomly selected players' jumpsuits fall of and become mimics (as in staff of animation)
A random department catches fire, fire extinguishers spray more fire instead of water
Places activated mousetraps in every free backpack slot
Several randomly selected lockers are filled with Viscerators
All food and drinks left out on the station gain the properties of random chemicals
Station pets periodically emit spiderlings unless killed
A tooled up, dna-unlocked mech spawns in a public area
All local chat becomes audible to everyone as if it was spoken into a radio
Slippery floors!
Door safeties are disabled and they begin to cycle randomly
Randomly selected players' jumpsuits fall of and become mimics (as in staff of animation)
A random department catches fire, fire extinguishers spray more fire instead of water
Places activated mousetraps in every free backpack slot
This is a preventative Forum User message to try and stop a perceived issue escalating before it ever really starts, and does not prevent the headmins from taking a different opinion and deleting my post. No formal action is being taken. No reply to this post is necessary. If you want to discuss the matter further, use forum PMs with me, but I have nothing else to say so I wouldn't waste the time.
-
- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: [Magic Mania 1.75] Summon Events Brainstorm
Mayhem spell! Basically HotelBravoLima, The Gamemode. Random events proc ten times more often, any active player can become a certain antagonist (Normal crew can become traitors, changelings, cultists, infected with blob, jungle fever, or a revhead - AI can be malf'ed or traitor'ed, unlinked borgs may get similar treatment). Baaaad time to be Security or the Captain!
-
- Joined: Fri Jul 11, 2014 3:16 pm
Re: [Magic Mania 1.75] Summon Events Brainstorm
His name was Cuban Pete: One spaceman gets infected with Rhumba_Beat (Already in the code but I've never actually seen it.). Preferably the spaceman is immune to its effects himself but can transfer it. Also dose them up heavily on Hyperzine and Tricord to make them harder to catch until the drugs run out. Alternately have the arrivals shuttle stop by with a message from Centcom and have the carrier spawn from ghosts, and give a mask that grants stun immunity. Either way crew has to fend off a very deadly disease but if they can kill Pete quickly they can get the drug loaded meat which'll be stuffed with helpful good things if it can be cooked.
LAMO 2CAT: All pets on the station double, this event should have a very strong chance of happening over and over again up to 3 times in a row but not more.
Rip Van Crew: Entire crew gets a dose of zombie powder or sleep toxin causing only the Sillicons to remain awake for a short while. I'm a little iffy on this one. Being in the wrong place means you could end up dead.
Meaty Ores: Just like meteors but with meat. I've seen these but I believe they are admin only events. Add them here.
Color Wars: Half the crew turns one color, half the other. Their not told to attack each other but even so there will be friction.
Sudden sentience: Station pets suddenly become controlled by a handful of ghosts.
2Spooky: Ghosts become visible but still can't be heard by the living.
Static Buildup: Everyone gets a charge of electricity, whoever they touch next gets stunned. If they touch an airlock they get stunned themselves.
LAMO 2CAT: All pets on the station double, this event should have a very strong chance of happening over and over again up to 3 times in a row but not more.
Rip Van Crew: Entire crew gets a dose of zombie powder or sleep toxin causing only the Sillicons to remain awake for a short while. I'm a little iffy on this one. Being in the wrong place means you could end up dead.
Meaty Ores: Just like meteors but with meat. I've seen these but I believe they are admin only events. Add them here.
Color Wars: Half the crew turns one color, half the other. Their not told to attack each other but even so there will be friction.
Sudden sentience: Station pets suddenly become controlled by a handful of ghosts.
2Spooky: Ghosts become visible but still can't be heard by the living.
Static Buildup: Everyone gets a charge of electricity, whoever they touch next gets stunned. If they touch an airlock they get stunned themselves.
-
- In Game PermaBanned
- Joined: Thu May 08, 2014 11:17 pm
- Byond Username: Cipher3
Re: [Magic Mania 1.75] Summon Events Brainstorm
There are some pretty cool ideas in here, but their range varies wildly. One or two seems extreme even for this, and others seem like they would have a limited effect or entertainment value all by their lonesome.
Spoiler:
-
- Joined: Fri Apr 18, 2014 6:40 pm
- Byond Username: Lo6a4evskiy
Re: [Magic Mania 1.75] Summon Events Brainstorm
Why would this be a spell, these should be just legit events, not some stupid spell that is never cast by powergaming wizards.
-
- Joined: Tue Jun 03, 2014 12:33 am
Re: [Magic Mania 1.75] Summon Events Brainstorm
Centcomm Confusion: Centcomm gets really confused. Event names, desciptions, and the such is switched. LEVEL 5 BIOHAZARD! Turns out, it was really talking about scrubber backup. Spiderclan sent you a gift? Blob explodes into existance in Bridge.
Brainstorm: Everyone is retarded.
Brainstorm: Everyone is retarded.
-
- Github User
- Joined: Fri Apr 18, 2014 1:50 pm
- Byond Username: Xxnoob
- Github Username: xxalpha
Re: [Magic Mania 1.75] Summon Events Brainstorm
MMMMMM: All humans become cyborgs and AIs, all cyborgs and AIs become humans.
Touch of Midas: All walls become gold walls and all airlocks become gold airlocks.
Wizard Federation Station 13: Everybody becomes clothed in wizard and witch clothes. The entire station becomes a huge library, with wood flooring and carpets and bookshelves replacing all objects.
And these, not sure if they follow the guidelines:
Artificial Wizardry: Summon an AI under your control with a summoned cyborg slaved to it.
Cybernetic Apotheosis: Become a free AI and three cyborgs slaved to you are summoned.
Touch of Midas: All walls become gold walls and all airlocks become gold airlocks.
Wizard Federation Station 13: Everybody becomes clothed in wizard and witch clothes. The entire station becomes a huge library, with wood flooring and carpets and bookshelves replacing all objects.
And these, not sure if they follow the guidelines:
Artificial Wizardry: Summon an AI under your control with a summoned cyborg slaved to it.
Cybernetic Apotheosis: Become a free AI and three cyborgs slaved to you are summoned.
- Ikarrus
- Joined: Fri Apr 18, 2014 2:17 am
- Byond Username: Ikarrus
- Github Username: Ikarrus
- Location: Canada
- Contact:
Re: [Magic Mania 1.75] Summon Events Brainstorm
This alone sounds pretty cool. Make them unremovable to extra fun.Scott wrote:Wizard Federation Station 13: Everybody becomes clothed in wizard and witch clothes.
Former Dev/Headmin
Who is this guy?
Who is this guy?
-
- Github User
- Joined: Tue Apr 15, 2014 11:41 pm
- Byond Username: Incoming
- Github Username: Incoming5643
Re: [Magic Mania 1.75] Summon Events Brainstorm
Cipher3 wrote:There are some pretty cool ideas in here, but their range varies wildly. One or two seems extreme even for this, and others seem like they would have a limited effect or entertainment value all by their lonesome.
I think people aren't getting that summon events isn't "pick one event from this list, then run it" it's "all events are now these events, every X minutes pick one and run it"Lo6a4evskiy wrote:Why would this be a spell, these should be just legit events, not some stupid spell that is never cast by powergaming wizards.
They ARE legit events and not spells.
The goal is for me to code maybe 2 or 3 a day then make a pull req when I have about 20 or so, then have myself/others add more to the pile at their leisure to keep things interesting. Event Code is really relaxing to work with, it's a really easy system.
Developer - Datum Antags: Feburary 2016
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
- Reimoo
- Joined: Wed Apr 23, 2014 2:58 pm
- Byond Username: Reimoo
Re: [Magic Mania 1.75] Summon Events Brainstorm
Well it wouldn't hurt giving the wizard more global spells anyway.
-
- In Game PermaBanned
- Joined: Thu May 08, 2014 11:17 pm
- Byond Username: Cipher3
Re: [Magic Mania 1.75] Summon Events Brainstorm
Event rate would need to be increased a ton for it to work though. You normally don't see much of events in a wiz round.
Spoiler:
-
- Github User
- Joined: Tue Apr 15, 2014 11:41 pm
- Byond Username: Incoming
- Github Username: Incoming5643
Re: [Magic Mania 1.75] Summon Events Brainstorm
Well yeah obviously.Cipher3 wrote:Event rate would need to be increased a ton for it to work though. You normally don't see much of events in a wiz round.
And x5 summon events would be like "Crazy shit happens every goddamn 30 seconds"
Developer - Datum Antags: Feburary 2016
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
-
- In Game PermaBanned
- Joined: Thu May 08, 2014 11:17 pm
- Byond Username: Cipher3
Re: [Magic Mania 1.75] Summon Events Brainstorm
Should probably edit your OP then if that's your intention:
Incoming wrote:Summon Events
One use global spell
Spoiler:
- Jacquerel
- Code Maintainer
- Joined: Thu Apr 24, 2014 8:10 pm
- Byond Username: Becquerel
Re: [Magic Mania 1.75] Summon Events Brainstorm
Summon guns is also a one-use global spell though.
It's one-use... per purchase.
It's one-use... per purchase.
This is a preventative Forum User message to try and stop a perceived issue escalating before it ever really starts, and does not prevent the headmins from taking a different opinion and deleting my post. No formal action is being taken. No reply to this post is necessary. If you want to discuss the matter further, use forum PMs with me, but I have nothing else to say so I wouldn't waste the time.
-
- In Game PermaBanned
- Joined: Thu May 08, 2014 11:17 pm
- Byond Username: Cipher3
Re: [Magic Mania 1.75] Summon Events Brainstorm
Good point, I'm loopy. The wording was just getting to me and messing with my mind, which is far enough gone as it is.Jacquerel wrote:Summon guns is also a one-use global spell though.
It's one-use... per purchase.
No it still seems wrong.Incoming wrote:Summon Events
One use global spell
Multiple uses increases event frequency even more
Spoiler:
-
- Github User
- Joined: Tue Apr 15, 2014 11:41 pm
- Byond Username: Incoming
- Github Username: Incoming5643
Re: [Magic Mania 1.75] Summon Events Brainstorm
Oy fine, I've clarified.
Up to 11 events so far, every time I get stuck I come back here and just pick one l like/is easy to code
Coded so far:
*Everyone swaps names
*Everyone swaps places
*Everyone changes race
*All corpses are now blob zombies
*All ghosts are now visible
*All ghosts can now possess simple_animals and use the boo verb
*One Department is now playing nations
*Wizard gets a mostly harmless doppelganger
*Everyone is Invincible for a while
*All pets multiply exponentially for a short while
*The floor is made of lava!
Currrently coding:
*An item is spawned that gives whoever is holding it at round end free greentext #wow (no the wizard couldn't win with this)
Up to 11 events so far, every time I get stuck I come back here and just pick one l like/is easy to code
Coded so far:
*Everyone swaps names
*Everyone swaps places
*Everyone changes race
*All corpses are now blob zombies
*All ghosts are now visible
*All ghosts can now possess simple_animals and use the boo verb
*One Department is now playing nations
*Wizard gets a mostly harmless doppelganger
*Everyone is Invincible for a while
*All pets multiply exponentially for a short while
*The floor is made of lava!
Currrently coding:
*An item is spawned that gives whoever is holding it at round end free greentext #wow (no the wizard couldn't win with this)
Developer - Datum Antags: Feburary 2016
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
-
- Github User
- Joined: Tue Apr 15, 2014 11:41 pm
- Byond Username: Incoming
- Github Username: Incoming5643
Re: [Magic Mania 1.75] Summon Events Brainstorm
Developer - Datum Antags: Feburary 2016
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
- RexTheRed
- Joined: Wed Aug 20, 2014 7:01 pm
Re: [Magic Mania 1.75] Summon Events Brainstorm
This seems far too fun, it'll never get pulled ;-;
-
- Github User
- Joined: Tue Apr 15, 2014 11:41 pm
- Byond Username: Incoming
- Github Username: Incoming5643
Re: [Magic Mania 1.75] Summon Events Brainstorm
Wizard mode is the Florida of fun
Also don't think just because I didn't code your suggest here that it's necessarily a bad suggestion. I went for a modest mix of easy to code stuff for now.
Also don't think just because I didn't code your suggest here that it's necessarily a bad suggestion. I went for a modest mix of easy to code stuff for now.
Developer - Datum Antags: Feburary 2016
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
-
- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: [Magic Mania 1.75] Summon Events Brainstorm
wizard mode is basically mini-goonstation
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
-
- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
Re: [Magic Mania 1.75] Summon Events Brainstorm
Why has no one suggested this yet?
Make everyone drunk. Very drunk. Watching then entire crew stumble around stammering like idiots, possibly in tandem with other random events/summons would be 10/10.
Make everyone drunk. Very drunk. Watching then entire crew stumble around stammering like idiots, possibly in tandem with other random events/summons would be 10/10.
-
- Github User
- Joined: Fri Apr 18, 2014 1:50 pm
- Byond Username: Xxnoob
- Github Username: xxalpha
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: [Magic Mania 1.75] Summon Events Brainstorm
Its actually not that bad. Everyone's drunk, but then chemistry actually has a reason to make anti-drunk cells.Scott wrote:Please no
-
- Github User
- Joined: Fri Apr 18, 2014 1:50 pm
- Byond Username: Xxnoob
- Github Username: xxalpha
Re: [Magic Mania 1.75] Summon Events Brainstorm
That drug doesn't cure drunk, it neutralizes it for the duration of the drug. Then it's back to drunk.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: [Magic Mania 1.75] Summon Events Brainstorm
And the issue here is?Scott wrote:That drug doesn't cure drunk, it neutralizes it for the duration of the drug. Then it's back to drunk.
-
- Github User
- Joined: Fri Apr 18, 2014 1:50 pm
- Byond Username: Xxnoob
- Github Username: xxalpha
Re: [Magic Mania 1.75] Summon Events Brainstorm
The obvious.
-
- In Game PermaBanned
- Joined: Thu May 08, 2014 11:17 pm
- Byond Username: Cipher3
Re: [Magic Mania 1.75] Summon Events Brainstorm
Um, that you need to produce more? Of a rather simple recipe?Scott wrote:The obvious.
Spoiler:
-
- Github User
- Joined: Fri Apr 18, 2014 1:50 pm
- Byond Username: Xxnoob
- Github Username: xxalpha
Re: [Magic Mania 1.75] Summon Events Brainstorm
Being smashed sucks. If it's just lightly drunk, sure, but drunk is a pain. If you're a 10 seconds away trip from Chemistry you might as well suicide because you are never gonna get there.
-
- Joined: Fri Apr 18, 2014 6:40 pm
- Byond Username: Lo6a4evskiy
Re: [Magic Mania 1.75] Summon Events Brainstorm
Yeah, being heavily drunk sucks. It needs some rework to make movement in wanted direction more likely than movement in other direction. It's currently the worst part of being singularity.
- Reimoo
- Joined: Wed Apr 23, 2014 2:58 pm
- Byond Username: Reimoo
Re: [Magic Mania 1.75] Summon Events Brainstorm
We still need slurred speech. Who the hell stammers while they're drunk?
Who is online
Users browsing this forum: No registered users